|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Jun 2007
Posts: 724
|
![]() The station cash nightmare wings ground run animation used to give the appearance of long strides. Step per distance was slower. After todays patch I no longer glide further with the same number of steps but I look like I'm moving at hyperspeed stepping! If this was accidental, I'm letting you know it's goofy. If it was deliberate, change it back. |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() S_M_I_T_E wrote:
I was just saying something about that and its annoying. |
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
|
![]() Pretty sure it's intentional. ttobey wrote:
ttobey wrote:
|
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() Morghus@Butcherblock wrote:
Doesn't mean unnatural hyperspeed running isn't annoying. :/ |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
|
![]() Meridia@Crushbone wrote:
It's no different from running around with hide mount turned on. |
![]() |
![]() |
![]() |
#6 |
Developer
Join Date: Aug 2008
Posts: 1,126
|
![]() Its hard coded on mounts to give that speed boost,ground speed is 75% faster.
__________________
Tom Tobey Sr. Animator EverQuest 2 |
![]() |
![]() |
![]() |
#7 |
Loremaster
Join Date: Jun 2007
Posts: 724
|
![]() ttobey wrote:
Do our legs have to look like we're the road runner because of the code? We transversed the same distance before but didn't pump our legs like that. I'm not really clear why it was changed to toggle 'grount mount' status when grounded for wings to begin with. When I fall a distance in the city I'm still taking damage ( mechanics people not art people issue I know) which is something worth changing. |
![]() |
![]() |
![]() |
#8 |
Loremaster
Join Date: Jun 2007
Posts: 724
|
![]() If it's hard coded how bout we get something 'bonus' with unnatural speed in EQ2? Like say: I'm not the biggest fan of the graphics of that game but can't we get a 'blur' from a Baldur's Gate (Black Isle) looking effect if we have to move our legs so fast? I'd settle for the 'puff' going on above if the others are outside your subset's realm of control. |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() ttobey wrote:
We're not complaining about the speed. We ARE complaining about the rapid leg movements. I look like the roadrunner from the old warner bros cartoons. And I don't hide mounts outside combat for this exact reason. You can't hide flying mounts outside combat ANYWAYS. I want the old run animation back. It was slower and less aggravating. Or at the least the fae "levitate" type movement. It doesn't look like I'm running at hyperspeed. |
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Nov 2004
Posts: 997
|
![]() I prefer the longer strides that we originally had when using the wings. The speed was the same but our legs were not going zippity-zip. |
![]() |
![]() |
![]() |
#11 |
Loremaster
Join Date: Jun 2007
Posts: 724
|
![]() This would be a great example of how a TARGETED in game poll would be great. Any character that bought these wings before the change receives a poll email. The poll asks if like, don't care, or hate the new hyperstepping. That way Devs don't have to interpret that 'most' people 'feel' what the few posters on the forums say. They'd know. |
![]() |
![]() |
![]() |
#12 |
Loremaster
Join Date: Mar 2006
Location: Vancouver, BC
Posts: 1,774
|
![]() Maybe you didn't have "hide mounts" on before the wings came, but I did. This isn't a new change, this is what running looked liked before the wings. I don't mind it, personally, because I'm used to it. I prefer it to Strep running around like a linebacker, the way she was before the wing change came in. Matter of preference, I guess. |
![]() |
![]() |
![]() |
#13 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() Streppoch@Guk wrote:
Gonna be honest, it looks stupid to have wings on your back and running like that. Especially when they kinda sit there like plastic lumps that don't move. |
![]() |
![]() |
![]() |
#14 |
Loremaster
Join Date: Nov 2004
Posts: 181
|
![]() I thought it was me, but ya, something did change to the way you run now with the wings. It usually happens just after the fight has ended, you are stuck in this really funny running/scamper/highonsomething animation. Im trying to post a video on it but no idea why its taking forever to upload. |
![]() |
![]() |
![]() |
#15 |
Loremaster
Join Date: Nov 2004
Posts: 181
|
![]() Finally it uploaded. http://www.youtube.com/watch?v=aHav7gPuF2k Description: Running Funny Here you see me running sorta normal around the instance.After I killed the mob, you can see how silly I am running. |
![]() |
![]() |
![]() |
#16 |
Tester
Join Date: Nov 2004
Posts: 2,560
|
![]() Not broke....fixed. This is how I always looked before, since I had appearance wings on prior to the wings that let us fly it lookes perfectly normal to me I love the wings and thanks guys! |
![]() |
![]() |
![]() |
#17 |
Loremaster
Join Date: May 2008
Posts: 2,601
|
![]() Drakah wrote:
LOL. Well that old saying a picture is worth a thousand words is proven here. That running after the fight is just plain weird. |
![]() |
![]() |
![]() |
#18 |
Server: Runnyeye
Guild: Majestic
Rank: Mistress
Tester
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
|
![]() Katz wrote:
BUWAHAHA! That was hella funny. My friend was commenting on her running while we were hunting last night and I couldn't see it myself but now I see what she was seeing. I'll havbe to tell her that yes, it is pretty messed up. LOL |
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Jun 2007
Posts: 724
|
![]() That video does show some crazy running that is obviously broken but I think the rest of us are mainly talking about the pre vs post update run glide vs leg pumping. Animation in that video is borked separately from the main point that you are running in that video pre-fight instead of gliding like you did before the update. |
![]() |
![]() |
![]() |
#20 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() Drakah wrote:
It's done this to me too, when coming out of the water in the hallway at the entrance of Hall of Legends. |
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Nov 2004
Posts: 188
|
![]() Drakah wrote:
Can I assume this does not happen every fight? Because I have not seen this yet and use the wings. It that looks like what happens when you are attacking while the mob dies. I normally see it when you are using a bow and you get stuck leaning to one side until the next fight. |
![]() |
![]() |
![]() |
#22 |
Lord
Join Date: Jan 2011
Posts: 64
|
![]() Drakah wrote:
Bahaha, yes, this is exactly what I am seeing! I liked how I ran before the wings, got used to the new running when I bought the wings, and either of those would be preferable to randomly going into this whatever-it-is. It looks especially ridiculous on my female barbarian, as I can clearly see she is trying to do her sashaying walk animaton, but at 1000% speed. So her hips and bum cheeks are just sort flopping/bobbling from side to side as the rest of her has a barely-controlled seizure, clearly evidenced by the wings stuck out straight from her back in some sort of rictus. Also, she can no longer just walk. Instead, when I toggle run to walk, I get a very nice run animation at the walking speed, instead of her sashay. But by far the issues with running are the more bothersome of the two. |
![]() |
![]() |
![]() |
#23 |
Developer
Join Date: Aug 2008
Posts: 1,126
|
![]() Katz wrote:
That's a pretty good bug!
__________________
Tom Tobey Sr. Animator EverQuest 2 |
![]() |
![]() |
![]() |
#24 |
Server: Kithicor
Guild: Knights of Qeynos
Rank: MARSHALS (Crafters)
Loremaster
Join Date: Jun 2005
Posts: 703
|
![]() Drakah wrote:
After that fight you needed to go bathroom something pretty bad!! lol |
![]() |
![]() |
![]() |
#25 |
Loremaster
Join Date: May 2008
Posts: 2,601
|
![]() Cinnimon wrote:
Scared the ... ummm....nevermind. |
![]() |
![]() |
![]() |
#26 |
Server: Oasis
Loremaster
Join Date: Nov 2004
Posts: 148
|
![]() Funny is a female kerra with wings running after the fight. My poor female kerra runs similar to the video only her wings stay closed and flap back and forth. She runs with her legs crossed and it looks like she's gotta go to the bathroom really really really bad with a stick stuck up her you know where. I found that if it does that, stopping then starting to run again it takes care of the problem.
__________________
Analia Meowmeowpurr Singing Kitty of the Oasis Server Troubador, Home Decorator, and Tradeskiller |
![]() |
![]() |
![]() |
#27 |
Loremaster
Join Date: Mar 2006
Location: Vancouver, BC
Posts: 1,774
|
![]() Katine@Oasis wrote:
I came across this too--it happens every time I get out of water deep enough to make my wings "disappear" (ie. dismount). Speaking of disappearing wings...sure would love a cloak version of the mount wings so they never do disappear... WINKWINK |
![]() |
![]() |
![]() |
#28 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
|
![]() Streppoch@Guk wrote:
Bump for the awesome suggestion again. Also, it does it for female ogres, the leg crossed walking. |
![]() |
![]() |
![]() |
#29 |
Developer
Join Date: Aug 2008
Posts: 1,126
|
![]() What I think is happening is you are coming out of combat_idle and it may be wanting to go into the state combat_walk which transitions into combat_run or run. The vdl for the wings has combat_idle and run so for some reason it's locking you into the walking animation but playing at the run speed.
__________________
Tom Tobey Sr. Animator EverQuest 2 |
![]() |
![]() |
![]() |
#30 |
Loremaster
Join Date: Mar 2005
Posts: 97
|
![]() My suggestion for these wings is instead of making us run around at mach 80, to give people wearing the wings the same ground-glide animation that Fae/Arasai have. I have to imagine the code's already in place, and it'd just plain look better than zooming around with roadrunner legs. Just a suggestion |
![]() |
![]() |