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#1 |
Lord
Join Date: May 2011
Posts: 335
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![]() Omougi wrote:
I think the community deserves to hear the boundaries & tolerances you're dealing with when it comes to brainstorming PvP invigoration. This is 18th time or so you'll be trying to modify/"improve"/adjust PvP & all past renditions were heavily troubled, flawed, & riddled with indifference to community sentiment. For me, it is very obvious that the problems are absolutely clear cut, with NO WIGGLE ROOM WHATSOEVER. I've labored to compile & coherently/exhaustively assemble the build up/aggregation of PvP feedback & it'd be a shame to see the 45 PoAfEP go under-utilized. This isn't just some light topic we can test in 1 week or even 1 month. Please, no more sociopathy. =] If whoever is in charge won't confess all of these things negatively & heavily detract from PvP, just say so in an itemized/exhaustive/thorough reply to this post & each point. 1.) Fame decay was wrong (utter apathy known when labor dissipates uncontrollably). 2.) A PvP rank system absent the +/- 1 rank range is wrong (see: #11 in the 45 PoAfEP). 2a.) Drastic PvP rank losses superceding the classic PvP rank system's negative fame hits...is wrong (breeds apathy, people like being able to gank/die & still progress in PvP ranks [see: classic PvP rank system]). 3.) PvP posters are wrong (they work against contested PvP presence). 4.) Writ agents in cities is wrong (they work against contested PvP presence). 5.) Nerfing cures is wrong (class contributions of individuality MUST BE RETAINED). 6.) Nerfing passive taunts is wrong -- Berserkers are also the only 1s w/ working passive taunts ATM (class contributions of individuality MUST BE RETAINED). 7.) Nerfed crow control is wrong (class contributions of individuality MUST BE RETAINED). 7a.) Dirge's Cacophany of Blades interruption removal was entirely uncalled for. 8.) Heirloom PvP tokens are wrong (see: #33 & Conclusive Rage in 45 PoAfEP). 9.) Low cost PvP gear is wrong (see: #33 & Conclusive Rage in 45 PoAfEP). 10.) Increased ground mount runspeed superceding old norms is wrong (works against contested PvP presence & class individuality contributions). 11.) Leapers/gliders/fliers wrongly end the attempted removal of permanent immunity (they work against contested PvP presence). 11a.) Possible alternatives I don't support are altitude/ceiling & runspeed caps for fliers/leapers/gliders. 11b.) Best option, of course, is disabling them 71.43% of the time (#25 in the 45 PoAfEP). 12.) 24/7 battlegrounds access on EQ2's only contested PvP server is wrong (it works against contested PvP presence). 12a.) Best option, of course, is disabling them 71.43% of the time (#22 in the 45 PoAfEP). 13.) Mundane warfield objectives are wrong (lifeless/uninspiring, not morale boosting). 14.) Guild strategists works against contested PvP presence. 15.) Zonewide entry works against contested PvP presence. 16.) 1 minute zoning immunity is wrong (it works against contested PvP presence). 17.) LVL locking starting at 30 & not 10 ends scores of contested PvP presence & endless, cyclical longevity. 17a.) PvP without extreme competency adoption curves is far more attractive to many. 17b.) PvP without see invisibility/stealth totems is far more attractive to many. 17c.) PvP without such exacerbated, overpowered classes is far more attractive to many. 18.) City PvP rules in T2 contested zones is wrong (it works against contested PvP presence). 19.) Lowbie PvP gear w/ Toughness & critical mitigation is wrong (these defenses were intended to combat CB/Pot with high critical chance in SENTINEL'S FATE, FOR NINETIES [90s]). 20.) Wizards having castable spire portals works against contested PvP presence (instant travel best limited through Druid exclusivity & call home spells). 21.) Global bells work against contested PvP presence. 22.) Druid/wizard/spire guild hall amenities work against contested PvP presence. 23.) PvE/PvP separation ruins incentive to PvP for many raiders when gear from their preferred play method is useless (see: #7 in the 45 PoAfEP). I appreciate the...initial...attempt at ending permanent immunity. I like that level locking is back, but no contested drops to farm & #19 (lowbie toughness/CM) keep me from going there again. It was nice to have warfields introduced, but low PvP gear cost, the trouble with servers crashing, & their zone population caps limited their growth & interest (yeahrp, even though innovation behind the objectives isn't morale boosting...). Changing the PvP range from 8 to 10 was also a positive change that helped retain the cyclical longevity of min-/maxing in any 1 tier. Opening up Qeynos & Freeport to drop city PvP rules was very beneficial & stimulating, but there's still no current/meaningful PvP progression. n_n However, it is clear that the bad far outweighs the good in EQ2 PvP, as it stands...O_o...
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#2 |
Server: Nagafen
Loremaster
Join Date: Aug 2008
Posts: 103
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![]() Seliri wrote:
I know I probably responded to this post wrong, but I didn't want it to fall to the bottom. I just did what I thought I was supposed to do, and added on my opinion on everything stated as an issue. o.o I hope it helps XD I, for one, think they should focus on class mechanics, and core class mechanics in order to find a flow of progression that flows by the understand of the game for both the developrs and many of the other creators. Of course, it would be too tedious and encompasses difficulty of a whole lot of things... but when did difficulty ever become a hinder point? What do you think the original developers had to go through to create this game? XDD They had far more problems than there are now! |
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#3 |
Lord
Join Date: May 2011
Posts: 335
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![]() I of course think it is absolutely wrong to: allow wizards to cast spire portals anywhere, even with a long cast time have anything but city bells for travel in guild halls (no druid/spire/global/guild strategist) returning the delay to spire porting with the item obtainable from hailing the NPC is vital adding that delay & item obtainable from a druid ring NPC is vital, as well this way, PvP could be pursued through camping the primary means of travel i also dont think absolutely removing glider/leaper/flier usability is feasible considering SOE will likely always be hardliner in seeing it as a feature despite its horrific impact upon the more important PvP feature
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#4 |
Server: Nagafen
Loremaster
Join Date: Aug 2008
Posts: 103
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![]() Seliri wrote:
For those wanting to respond, take out the colon, or whatever you want to in the subject line.. and you're good to go. |
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#5 |
Lord
Join Date: May 2011
Posts: 335
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![]() Tumultuous@Nagafen wrote:
pshhh as if readers/users/deh audience would be that incompetent! you clearly were only attempting to project the subliminal acknowledgement of this thread's importance... ;D
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#6 |
Loremaster
Join Date: Dec 2008
Posts: 851
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What you are proposing there would mean 2 sets of code would need to be maintained by the developers. One set for the huge PVE audience where these restrictions were not in place and one for the tiny number of PVP players so that they were. Every time the developers did anything they would need to do it twice, once for each code set. I think you would find it won't be feasable.
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☸ ÄryÄá¹£á¹*Äá¹…gamÄrga Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared. |
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#7 |
Lord
Join Date: May 2011
Posts: 335
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![]() Elomort wrote:
uh, why did you remove the color coding & quote attribution?i wrote in dark orange, Tumultuous in blue. sadly, you are wrong, & it's feasible. no amount of heresy & casting of doubt can say or justify otherwise.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#8 |
Loremaster
Join Date: Dec 2008
Posts: 851
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![]() Seliri wrote:
Because they make it harder to read, especially for one with colourblindness or other visual deficiencies.
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☸ ÄryÄá¹£á¹*Äá¹…gamÄrga Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared. |
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#9 |
Loremaster
Join Date: Dec 2008
Posts: 851
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![]() Seliri wrote:
Heresy? What the heck? Notwithstanding the fact that you are not the Spanish inquisition (because they are never expected)... There was nothing heretical in my words at all. I did not insult your religion or put forward ideas that might have suggested I am a witch or trying to undermine the fabric of morality in your country. As for being wrong... I suppose you have a copy of the source code of this game so that you can state with documentary proof that it is as trivial as you seem to believe?
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☸ ÄryÄá¹£á¹*Äá¹…gamÄrga Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared. |
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#10 |
Lord
Join Date: May 2011
Posts: 335
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![]() Elomort wrote:
EQ2X & regular EQ2 were run simultaneously with no issues. minor mechanical mods specific to PvP have been ongoing for a long time now. u pharocouaokroauro tripn & stand as an impasse to dah morale boosting restoration Nagafenians clamour for.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#11 |
Loremaster
Join Date: Dec 2008
Posts: 851
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![]() Seliri wrote:
They had the same datafiles. You were able to install the launcher and copy all the assets between one installation and the other. This is very different to a major change like putting the spires back to 5 minutes and needing the object the NPC gives you on hail or removing all the bushes (or adding back in the need for druids to explore and discover them) That change would need 12GB of assets specially maintained just for a tiny number of PvP'ers. Things like jumpers and easy transport are in the game to stay I fear. Better to spend time discussing things that can be addressed like level locking and how it allows the grey ghosts to turn off new players and balance issues.
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☸ ÄryÄá¹£á¹*Äá¹…gamÄrga Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared. |
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#12 |
Lord
Join Date: May 2011
Posts: 335
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![]() Elomort wrote:
lmfao @ acting like "12 GB of assets" (if that projection is at all reasonable) would even be a big deal to a fairly significant & successful company such as SOE. there's no excuse to not compromise or act like it isn't rational to expect appropriate compromise. do so & you wrongly misplace your loyalties.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#13 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() Warhawk@Nagafen wrote:
Warhawk accidentally made a new thread, instead of looking with his eyes to realize there was already a more thorough topic on the matter.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-| ![]() |
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#14 |
Loremaster
Join Date: Oct 2006
Location: Nagafen
Posts: 255
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![]() word, didnt realize this is what this thread was about. Try to simplify your titles bro, i thought this mighta been about like options ya know? |
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#15 |
Lord
Join Date: May 2011
Posts: 335
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![]() Warhawk@Nagafen wrote:
track record of detachment...a want for no surprises, & transparency! ;o i dunno why but that comes off as clear to me. :[ options like...what?
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#16 |
Loremaster
Join Date: Mar 2005
Posts: 1,072
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![]() Seliri wrote:
I'm ancient Seliri & I support new Seliri's movement.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-| ![]() |
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#17 |
Lord
Join Date: May 2011
Posts: 335
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![]() Infernalbeauty@Nagafen wrote, in "PvP Update Announced..":
the point is that we still do not know the method in which PvP & PvE gear will be unified. dat dere opaqueness of war. ;{
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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