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Unread 01-28-2012, 05:05 PM   #121
ShinGoku

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Meube@Splitpaw wrote:

Mohee wrote:

ShinGoku wrote:

Does anyone else find it odd that a thread can reach this size and SJ still doesnt post anything?

Thats because threads like these and any customers who post in them are considered "trolls" to SJ 

Yup. We are trolls if we don't agree with his warped way of handling things. He's a firm believer is tossing out fail features, contentless expansions, delaying actual content, destroying itemization and pushing out overpriced SC items for the minions to feed upon. While he's ever so busy to respond to us, he's also working up away to make sure EQNext completley demolishes the franchise. Wait...who's trolling who again?

Well if this is a troll thread then lets have at it, ladies and gents, taken from Smokies personal twitter thread, a giant show of delusionalism:

" David Georgeson

DoV, Book 2, Chapter 1! (GU 63) : Withered Lands and Skyshrine. A big new overland, group instances, a contested dungeon, raids, and more!"
Followed by
"Sometimes things go right. And then because of that, they keep going right because that becomes normal. This is a good time for SOE.
27 Jan"
I don't see it, can someone fill me in??!
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Unread 01-28-2012, 07:32 PM   #122
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ShinGoku wrote:

"Sometimes things go right. And then because of that, they keep going right because that becomes normal. This is a good time for SOE. 27 Jan"
I don't see it, can someone fill me in??!

Truth be told, all accounts are active, whether they are being played or not, because they are free to play, you don't have to have active players for free accounts to be active.  That said, the only possible conclusion, is that with more active accounts then ever, it MUST be a good time for SOE and EQ2.  Unfortunately, it doesn't matter how many of us quit playing, because our accounts are still active, and the only conclusion they will continue to draw is that we are still here playing because our account is still active, even if it is just silver.

Smokejumper, listen to your customer base, put some people on fixing the game, finish itemization, clean up bugs, lay off the cookie cutter end-game garbage that is DoV, and put some real effort into the game.

And one other thing....stop blowing smoke up everyones back side about how great the game is and what great shape its in.  EQ2 is in the worst shape its ever been in; plagued by bugs, broken content, broken itemization, broken encounters, broken pathing, broken scripting....EQ2 is broken, and nothing is being done about it.  You throw new SC items out every week, and they are given priority on having their minor issues fixed when they have 0 impact on the game, while the rest of the game remains broken and crippled.  But hey, EQ2 is in the best shape its ever been in, never better..../vomit...guess I couldn't choke that one down.

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Unread 01-28-2012, 07:50 PM   #123
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It simply ISNT in the best shape ever.  That was back during EoF and KoS SMILEY

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

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Unread 01-28-2012, 08:48 PM   #124
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ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying. SMILEY

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

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Unread 01-29-2012, 01:32 AM   #125
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Morrias@Antonia Bayle wrote:

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

I like the guy's approach and his interaction with the users, but if it was all him, Rift would be taking everyone away, but instead they're all off in space.

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Unread 01-29-2012, 02:06 AM   #126
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They should go ahead and incorporate the market place into forums. Upon pressing reply you can pay 1k sc to get your post looked over by a dev and for $25usd they may actually pay it some attention.

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Unread 01-29-2012, 02:18 AM   #127
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Morrias@Antonia Bayle wrote:

ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

Too right.  Scott Hartsman's departure was the beginning of EQ2's demise.

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Unread 01-29-2012, 03:09 AM   #128
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Myrien@Antonia Bayle wrote:

Morrias@Antonia Bayle wrote:

ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

Too right.  Scott Hartsman's departure was the beginning of EQ2's demise.

Scott Hartsman made a game called RIFT.  Why aren't you playing it? SMILEY

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Unread 01-29-2012, 05:44 AM   #129
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Erszebeth@Antonia Bayle wrote:

ShinGoku wrote:

"Sometimes things go right. And then because of that, they keep going right because that becomes normal. This is a good time for SOE. 27 Jan"
I don't see it, can someone fill me in??!

Truth be told, all accounts are active, whether they are being played or not, because they are free to play, you don't have to have active players for free accounts to be active.  That said, the only possible conclusion, is that with more active accounts then ever, it MUST be a good time for SOE and EQ2.  Unfortunately, it doesn't matter how many of us quit playing, because our accounts are still active, and the only conclusion they will continue to draw is that we are still here playing because our account is still active, even if it is just silver.

Smokejumper, listen to your customer base, put some people on fixing the game, finish itemization, clean up bugs, lay off the cookie cutter end-game garbage that is DoV, and put some real effort into the game.

And one other thing....stop blowing smoke up everyones back side about how great the game is and what great shape its in.  EQ2 is in the worst shape its ever been in; plagued by bugs, broken content, broken itemization, broken encounters, broken pathing, broken scripting....EQ2 is broken, and nothing is being done about it.  You throw new SC items out every week, and they are given priority on having their minor issues fixed when they have 0 impact on the game, while the rest of the game remains broken and crippled.  But hey, EQ2 is in the best shape its ever been in, never better..../vomit...guess I couldn't choke that one down.

I 100% agree with you, this game is 100% beyond broken. There are so many broken aspects to the game that it isnt even fun to play anymore. I only log in for the social aspect of the game. If it were not for my eq2 friends I would be gone in a blink of a eye.

Smokejumper spews lies every day, this game is in the wost shape its ever been in its 7 year history. People are quitting daily and soon the same thing that happened to FFXI is going to happen to this game. There isnt going to be enough people to do anything fun or worth while anymore. And people are going to get board and quit by the masses.

You can not expect people to grind the same 7 year old content until god knows when and have the people be happy. New content is the best thing about a mmorpg. Smokejumpper say eq2 has the biggest dev team, man I would hate to see how small that dev team is. If they put a quarter of the effort they put into pumping out SC items twice a week, into making new content. Then the game may be fun to play again. As it stands the social aspect is the only thing keeping me in game. The minute that is no longer the case good bye EQ2!

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Unread 01-29-2012, 05:50 AM   #130
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ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I can remember when this game use to be fun. I couldnt wait to get home to raid every day. Now raiding is so broken I wouldnt raid if you paid me. Heck I hardly even group anymore because I hate hearing people complain about broken content. I log in and talk to my friends and power level and log out. The sad part is I only power level to keep the screen from getting burn in. I tried turning the monitor off and talking but it felt too weird.

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Unread 01-29-2012, 06:24 AM   #131
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I think that the game isn't even about player skill anymore, its more to do with how willing to grind shards / faction quests you are so you can get the next tier of "leet" gear.

This particular downfall started with TSO I think.

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Unread 01-29-2012, 06:29 AM   #132
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Theres little doubt the games golden age was under the direction of Hartsman,to deny it is just plain stupid the game took a hit it just never recovered from when he left,he took the messy addled game i joined in ewarly 2005 and shook it to its core and brought out quite simply the best MMO on the market for a good few years.

But boy when he left..

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Unread 01-29-2012, 01:26 PM   #133
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Dreyco wrote:

Myrien@Antonia Bayle wrote:

Morrias@Antonia Bayle wrote:

ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

Too right.  Scott Hartsman's departure was the beginning of EQ2's demise.

Scott Hartsman made a game called RIFT.  Why aren't you playing it?

I do!  SMILEY  But I've invested a lot of time in EQ2, and think it's a shame, the direction the game has taken.  EQ2 is going from being a huge, diverse, deep game, to being just another F2P cash machine.

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Unread 01-29-2012, 01:52 PM   #134
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ShinGoku wrote:

I think that the game isn't even about player skill anymore, its more to do with how willing to grind shards / faction quests you are so you can get the next tier of "leet" gear.

This particular downfall started with TSO I think.

Yep, the tiering of players according to who played the most instead of who could play the best began the downfall of this game.

Pre-TSO, we all had roughly the same equipment to use in taking down mobs and dungeons. A player's skill was determined by their ability (and not what gear they had equipped).

Now the population is extremely stratified according to such things as critmit% and crit chance%.

The game has become entirely gear-centric and about having that next carrot to place at the end of the stick to keep us playing.

It doesn't even feel like a community anymore, but more like several sub-communities playing different games.

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Unread 01-29-2012, 04:07 PM   #135
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slippery wrote:

GU61: BYOD (August)

GU62: Freeport (November)GU63: Velious (February)GU64: Velious (May)GU65: Qeynos (August)

That is your information from fan faire. 

So, to sum that up. BYOD not only got pushed back 4 months, it went from a free part of the game to added as a selling point to the expansion. The expansion got pushed a month back, and even went live missing things. And now we have to wait an additional 2 more months for the next Game Update? Not only that, all this time everyone was expecting a Game Update next month, because nothing had been stated contrary. The way you casually pawn off your statement this is how it had always been. It's really disheartening to go from thinking that in 3-4 weeks we might be getting a bunch of stuff to suddenly hearing it's another quarter of the year. 

This expansion was small to begin with. The last time we got content was last may, and that was only Drunder. The raid content from which still hasn't even all been tuned correctly. Sorry, Plane of War doesn't count. The raid zone isn't open, is probably still at least a month from being open, and the group zone is pretty much as basic as it gets. So that means by the time the next GU comes out we'll have gone 11 months since getting content (that was 3 group and raid zones that are literal exact replicas of each other in different colors with different mobs). 14 months since the last real expansion (Age of Discovery was a money gambit and no one believes otherwise). Is GU 63 going to have the content a real expansion would have? I mean, that is what we are due at this point. An expansions worth of content. I just have this feeling that we are going to get another mostly barren overland zone like EW, maybe a PQ, 2-3 group zones, and 1-2 raid zones, and then a song and a dance about EQ2 has gotten so much content and it's all free. That's not the content of an expansion, it isn't even close. I mean at this point we need the current raid content all to be killable, and killable by a lot more people then doing so. We need a contested dungeon that is actually a contested dungeon. Something like Sebilis or SoS where people can actually grind. Not something like KD which is the worst grinding ever. We need 12 new group zones so people have something to do.

I know you are really fond of talking about how much content there is, and how more is being added to the game then ever, but it simply isn't true. I know you didn't work on EQ2 at the time, but how much content launched with KoS? We are talking content in that expansion that is still being used all the time every single day (SoS, PoA). An expansion that not only had a ton of content, had 3 contested that actually where contested mobs, but also had a ton of content added post launch. Not only that, but EoF was only 6 or 9 months later, and also came with a ton of content, content that spanned multiple level ranges with a ton of end game content. Even more than that, neither expansion suddenly stopped you from running everything from the previous expansion on day 1. People ran the hell out of DoF raid content during KoS, and KoS content during EoF. How many people can say they have stepped in to an SF raid more than once in the past year? Run the group zones for more than AA once and ER updates?

There is a serious design flaw, and if the game doesn't start to get content really fast people are going to leave. Won't sell much Station Cash if people aren't around to play the game because there is no new content to play. 

I forgot to mention that Drunder raid itemization is still a complete an utter disaster. Major inconsistencies and quality of gear, and MASSIVELY HUGE lack of Priest and Mage loot. And I mean that literally, the Mage and Priest counterparts to Scout and Fighter look completely do not exist. Mythicals still don't drop. Regular items drop in a quantity to small to be meaningful, because no one will ever get the stuff they need (lol at 1 armor pattern per kill in EM, and not even smart loot). For example, we've had 2 guilds on AB killing HM Spider twice a week for 4 months. The Fighter charm from it just got discovered last week.... Armor in Drunder needs to drop 2 per kill in easy, 3 per kill in hard. You know what is worst about this? The Devs know. The problems been acknowledged, multiple times. You know what that means to me? It isn't important enough to you, Smokejumper, at the top to allot the time for a Developer to take a day or two to fix it. Instead it is 8 months after this content was released and all these problems are still there. It's not a developer problem at this point, it's a management one. Did I mention Developer communication on these forums is worse then ever? It's entirely gone with the exception of Art and Live Events. Go figure.

QFE.

This is why I quit raiding and canceled my sub as of last month. The game is fun, there is just no reasonable way for me to progress at all in it while having fun. The only conclusion I have reached is that the team no longer desires create content that appeals to my demographic.

The lack of action to resolve something as simple as drop rates speaks for itself.

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Unread 01-29-2012, 06:52 PM   #136
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Myrien@Antonia Bayle wrote:

Dreyco wrote:

Myrien@Antonia Bayle wrote:

Morrias@Antonia Bayle wrote:

ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

Too right.  Scott Hartsman's departure was the beginning of EQ2's demise.

Scott Hartsman made a game called RIFT.  Why aren't you playing it?

I do!    But I've invested a lot of time in EQ2, and think it's a shame, the direction the game has taken.  EQ2 is going from being a huge, diverse, deep game, to being just another F2P cash machine.

this

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Unread 01-29-2012, 11:32 PM   #137
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Myrien@Antonia Bayle wrote:

Dreyco wrote:

Myrien@Antonia Bayle wrote:

Morrias@Antonia Bayle wrote:

ShinGoku wrote:

It simply ISNT in the best shape ever.  That was back during EoF and KoS

We had a funny talk in guild chat the other day it went kind of like this:

"Remember when you used to rush home from work to play?"

"Yeah me too!  That lasted a few years actually".

"What has changed that I don't feel like that anymore?"

"I have no clue but it isnt the game it used to be is it".

There we are...  Something HAS changed and we arent sure its us...

I know exactly what's changed, Scott Hartsman, just saying.

Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority.

Too right.  Scott Hartsman's departure was the beginning of EQ2's demise.

Scott Hartsman made a game called RIFT.  Why aren't you playing it?

I do!    But I've invested a lot of time in EQ2, and think it's a shame, the direction the game has taken.  EQ2 is going from being a huge, diverse, deep game, to being just another F2P cash machine.

If that's truly the future of Everquest and all of it's future then they should be ashamed. Everquest created the MMO marketplace (not talking about SC Smokejumper), and to be reduced to such rubble is an embarrassment and a huge disappointment. But heck, They'll always run a new progression server on EQ1 to go back to how MMOs use to be...they really should open up one for eq2. 

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Unread 01-30-2012, 01:52 AM   #138
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Kalian@Nagafen wrote:

GU63 has been pushed back TWO months?! Well great...

We probably should be thankful they aren't going to charge 40 bucks for it like they did the last Game Update [AoD]

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Unread 01-30-2012, 08:14 AM   #139
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I think we can post here until Doomsday and no one will ever care.

In case you folks missed it, our great and amazing SJ admitted he runs EQ2 like a casino. At this point any discussion is futile.

Again / cancel time or swallow it up. No one at SOE cares, the sooner we all realise and understand this, the better.

I am willing to bet most of us are here because of the time we invested in EQ2, friends / guilds atc. So yes, quitting is not that easy, however if we want to send a message there's only one thing left to do.

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Unread 01-30-2012, 01:58 PM   #140
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Bets on the next GU having so little (and broken) content it's laughable?

On Butcherblock I'll put up 5k platinum we get an unfinished overland zone, a new 3 heroic dungeon set that is bugged to the point of laughable, and a single new raid that's in worse shape than anything Drunder has.

edit* Oh and more cow clicker quests than you can shake a stick at!

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Unread 01-30-2012, 03:34 PM   #141
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Read through this entire sorry thread... what a sad state of affairs. My family had 6 accounts.... All 6 cancelled 2 months ago... good luck to those that are still here trying to gut this out.

I hate you SmokeJumper for ruining a game I once loved.

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Unread 01-30-2012, 09:51 PM   #142
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Mrrshan@Runnyeye wrote:

I think we can post here until Doomsday and no one will ever care.

In case you folks missed it, our great and amazing SJ admitted he runs EQ2 like a casino. At this point any discussion is futile.

Again / cancel time or swallow it up. No one at SOE cares, the sooner we all realise and understand this, the better.

I am willing to bet most of us are here because of the time we invested in EQ2, friends / guilds atc. So yes, quitting is not that easy, however if we want to send a message there's only one thing left to do.

That's the worst part, I can't believe this entire thread hasn't evoked any form of a response from ANYONE at SoE, it's like they don't care.

I did just resub but I did it to raid at LEVEL 20, lawl. (and 60 when I level my dirge) I must say though, I'm having fun avoiding Velious. SMILEY

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Unread 01-31-2012, 02:10 PM   #143
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Morrias@Antonia Bayle wrote:

Mrrshan@Runnyeye wrote:

I think we can post here until Doomsday and no one will ever care.

In case you folks missed it, our great and amazing SJ admitted he runs EQ2 like a casino. At this point any discussion is futile.

Again / cancel time or swallow it up. No one at SOE cares, the sooner we all realise and understand this, the better.

I am willing to bet most of us are here because of the time we invested in EQ2, friends / guilds atc. So yes, quitting is not that easy, however if we want to send a message there's only one thing left to do.

That's the worst part, I can't believe this entire thread hasn't evoked any form of a response from ANYONE at SoE, it's like they don't care.

I did just resub but I did it to raid at LEVEL 20, lawl. (and 60 when I level my dirge) I must say though, I'm having fun avoiding Velious.

There going to care when its too late. $100 says they will start fixing things when there is no one left to buy their SC. 

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Unread 02-02-2012, 05:58 AM   #144
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So now crit mit is being removed, that is going to make a lot of places more accessable?

Does that count as more content now?

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Unread 02-02-2012, 01:37 PM   #145
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Say what, Shin?  I've avoided the game for the last week.  They're removing crit mit from the game?

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Unread 02-02-2012, 01:42 PM   #146
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Gaealiege@Butcherblock wrote:

Say what, Shin?  I've avoided the game for the last week.  They're removing crit mit from the game?

 
02/01/2012 11:15:20
  
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Just to clarify some confusion.

  • Crit mit as a mechanic is being removed. 
  • NPC crit bonus was countered by crit mit and we are reducing crit bonus to 0 across the board. 
  • Critical avoidance is staying around. Critical avoidance is an NPCs way of contesting your chance to critically hit them. 
  • Replacing the adornments with HP is not to compensate for anything. Since the critical mitgiation stat is no longer useful we are converting to a stat that benefits all players.
  • The goal is for this change to not change the difficulty of the encounters. This is why we ask that you all take some time to log on to test once we push it there. We plan on having this on test by the weekend.

Note: NPC crit bonus may be used in the future on a case by case bases and will be considered in the balance of the encounter so that crit mit is not required.

If you have any questions please do not hesitate to PM me.

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Unread 02-02-2012, 01:45 PM   #147
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here is the original post in the dev roundtable  forums from smokejumper .

 Exec. Producer  Joined: Aug 8, 2005Messages: 1065Offline 

We’ve listened to all of your conversations since Critical Mitigation was originally introduced. The dev team has extensively debated about it internally. (Very extensively.) But ultimately, we decided that the right move for EQII is to remove Critical Mitigation entirely from the game. Critical Mitigation initially seemed to do what it was designed for, but it has always suffered from a complete lack of intuitiveness for players, and it’s not a forward-extensible system. Ultimately, it doesn’t add any fun factor to the game.  So we’ve decided that a complete removal of it is by far the best solution for all concerned. Here are the details:

  • Critical Mitigation (the stat) has been removed from the game.
  • Critical Mitigation no longer displays on the Character pane (for obvious reasons, since it’s no longer in the game).
  • NPCs no longer use Critical Bonus to add to critical damage.
  • Buffs and debuffs that have Critical Mitigation elements to them will have those elements replaced with other elements instead, so that those buffs/debuffs do not lose effectiveness.
  • Critical Mitigation values on adornments will be replaced with hit point values instead.

 This change will be coming to Test soon and then to the regular servers soon thereafter. NOTE: This change has no effect on PvP game play. The “PvP Critical Mitigation” stat is still useful for game balance in PvP play and is not being changed.

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Unread 02-02-2012, 02:04 PM   #148
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Interesting.  So it's purely a fix to recruiting.  This will have zero affect on Drunder progression.  Glad they changed it, but why not fix some of the other major issues we're seeing mechanically?  Like pet mechanics or double casts?

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Unread 02-02-2012, 02:19 PM   #149
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Gaealiege@Butcherblock wrote:

Interesting.  So it's purely a fix to recruiting.  This will have zero affect on Drunder progression.  Glad they changed it, but why not fix some of the other major issues we're seeing mechanically?  Like pet mechanics or double casts?

it will help all progression being there isnt going to be any more crit mit needed for anything .

imho the only reason they are doing it is to get people in to PoW, that zone has been out for a wile now and they prob want to get some people in there to " live beta " test it.

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Unread 02-03-2012, 12:00 PM   #150
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The mob's are still going to be as difficult as they were when barring out terrible guilds.  The only difference is that the mob won't run a check to auto kill them. 

I don't foresee the removal having any effect on guilds actually moving through hardmode progression lines, other than recruiting.

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