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#121 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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![]() Meube@Splitpaw wrote:
Well if this is a troll thread then lets have at it, ladies and gents, taken from Smokies personal twitter thread, a giant show of delusionalism: "Qixter David Georgeson DoV, Book 2, Chapter 1! (GU 63) : Withered Lands and Skyshrine. A big new overland, group instances, a contested dungeon, raids, and more!" Followed by "Sometimes things go right. And then because of that, they keep going right because that becomes normal. This is a good time for SOE. 27 Jan" I don't see it, can someone fill me in??! |
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#122 |
Server: Antonia Bayle
Guild: Saints and Sinners
Rank: Hero (Recruit)
Loremaster
Join Date: Aug 2007
Posts: 194
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![]() ShinGoku wrote:
Truth be told, all accounts are active, whether they are being played or not, because they are free to play, you don't have to have active players for free accounts to be active. That said, the only possible conclusion, is that with more active accounts then ever, it MUST be a good time for SOE and EQ2. Unfortunately, it doesn't matter how many of us quit playing, because our accounts are still active, and the only conclusion they will continue to draw is that we are still here playing because our account is still active, even if it is just silver. Smokejumper, listen to your customer base, put some people on fixing the game, finish itemization, clean up bugs, lay off the cookie cutter end-game garbage that is DoV, and put some real effort into the game. And one other thing....stop blowing smoke up everyones back side about how great the game is and what great shape its in. EQ2 is in the worst shape its ever been in; plagued by bugs, broken content, broken itemization, broken encounters, broken pathing, broken scripting....EQ2 is broken, and nothing is being done about it. You throw new SC items out every week, and they are given priority on having their minor issues fixed when they have 0 impact on the game, while the rest of the game remains broken and crippled. But hey, EQ2 is in the best shape its ever been in, never better..../vomit...guess I couldn't choke that one down. |
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#123 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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![]() It simply ISNT in the best shape ever. That was back during EoF and KoS We had a funny talk in guild chat the other day it went kind of like this: "Remember when you used to rush home from work to play?" "Yeah me too! That lasted a few years actually". "What has changed that I don't feel like that anymore?" "I have no clue but it isnt the game it used to be is it". There we are... Something HAS changed and we arent sure its us... |
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#124 |
Server: Antonia Bayle
Guild: Dynasty Reborn
Rank: Member
Loremaster
Join Date: Dec 2005
Posts: 552
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![]() ShinGoku wrote:
I know exactly what's changed, Scott Hartsman, just saying. Though to be fair the game was still in a great shape after he left, the downward spiral didn't start until Brenlos nonsense. Though to be even more fair, if Brenlos plans had been finished and we could have seen his vision for EQ2, it may not have been bad at all, he wasn't making radical changes like SJ is, and the Marketplace was on the back-burner to fixing EQ2 under him, which was nice that he knew what should be a priority. |
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#125 |
Loremaster
Join Date: Dec 2004
Posts: 540
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![]() Morrias@Antonia Bayle wrote: I know exactly what's changed, Scott Hartsman, just saying. I like the guy's approach and his interaction with the users, but if it was all him, Rift would be taking everyone away, but instead they're all off in space. |
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#126 |
Server: Antonia Bayle
Guild: Azure Skies
Rank: Raider
Loremaster
Join Date: Feb 2005
Posts: 177
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![]() They should go ahead and incorporate the market place into forums. Upon pressing reply you can pay 1k sc to get your post looked over by a dev and for $25usd they may actually pay it some attention. |
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#127 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Alts
Loremaster
Join Date: Apr 2009
Posts: 78
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![]() Morrias@Antonia Bayle wrote:
Too right. Scott Hartsman's departure was the beginning of EQ2's demise. |
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#128 |
Archive of Ik
Join Date: Dec 2004
Posts: 1,485
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![]() Myrien@Antonia Bayle wrote:
Scott Hartsman made a game called RIFT. Why aren't you playing it? |
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#129 |
Loremaster
Join Date: May 2005
Posts: 137
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![]() Erszebeth@Antonia Bayle wrote:
I 100% agree with you, this game is 100% beyond broken. There are so many broken aspects to the game that it isnt even fun to play anymore. I only log in for the social aspect of the game. If it were not for my eq2 friends I would be gone in a blink of a eye. Smokejumper spews lies every day, this game is in the wost shape its ever been in its 7 year history. People are quitting daily and soon the same thing that happened to FFXI is going to happen to this game. There isnt going to be enough people to do anything fun or worth while anymore. And people are going to get board and quit by the masses. You can not expect people to grind the same 7 year old content until god knows when and have the people be happy. New content is the best thing about a mmorpg. Smokejumpper say eq2 has the biggest dev team, man I would hate to see how small that dev team is. If they put a quarter of the effort they put into pumping out SC items twice a week, into making new content. Then the game may be fun to play again. As it stands the social aspect is the only thing keeping me in game. The minute that is no longer the case good bye EQ2! |
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#130 |
Loremaster
Join Date: May 2005
Posts: 137
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![]() ShinGoku wrote:
I can remember when this game use to be fun. I couldnt wait to get home to raid every day. Now raiding is so broken I wouldnt raid if you paid me. Heck I hardly even group anymore because I hate hearing people complain about broken content. I log in and talk to my friends and power level and log out. The sad part is I only power level to keep the screen from getting burn in. I tried turning the monitor off and talking but it felt too weird. |
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#131 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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![]() I think that the game isn't even about player skill anymore, its more to do with how willing to grind shards / faction quests you are so you can get the next tier of "leet" gear. This particular downfall started with TSO I think. |
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#132 |
Loremaster
Join Date: Mar 2005
Posts: 1,373
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![]() Theres little doubt the games golden age was under the direction of Hartsman,to deny it is just plain stupid the game took a hit it just never recovered from when he left,he took the messy addled game i joined in ewarly 2005 and shook it to its core and brought out quite simply the best MMO on the market for a good few years. But boy when he left.. |
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#133 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Alts
Loremaster
Join Date: Apr 2009
Posts: 78
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![]() Dreyco wrote:
I do! |
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#134 |
Loremaster
Join Date: Nov 2004
Posts: 302
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![]() ShinGoku wrote:
Yep, the tiering of players according to who played the most instead of who could play the best began the downfall of this game. Pre-TSO, we all had roughly the same equipment to use in taking down mobs and dungeons. A player's skill was determined by their ability (and not what gear they had equipped). Now the population is extremely stratified according to such things as critmit% and crit chance%. The game has become entirely gear-centric and about having that next carrot to place at the end of the stick to keep us playing. It doesn't even feel like a community anymore, but more like several sub-communities playing different games.
__________________
"The human race is the most stupid and unfair kind of race. A lot of the runners don't even get decent sneakers or clean drinking water. Some runners are born with a massive head start, every possible help along the way and still the referees seem to be on their side. It's not surprising a lot of people have given up competing altogether and gone to sit in the grandstand, eat junk and shout abuse. What the human race needs is a lot more streakers." -- Banksy |
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#135 |
Server: Antonia Bayle
Guild: Paper Tigers
Rank: Kun (Alts)
Loremaster
Join Date: Jan 2005
Posts: 314
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![]() slippery wrote:
QFE. This is why I quit raiding and canceled my sub as of last month. The game is fun, there is just no reasonable way for me to progress at all in it while having fun. The only conclusion I have reached is that the team no longer desires create content that appeals to my demographic. The lack of action to resolve something as simple as drop rates speaks for itself. |
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#136 |
Loremaster
Join Date: Nov 2004
Posts: 375
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![]() Myrien@Antonia Bayle wrote:
this
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#137 |
Loremaster
Join Date: Aug 2009
Posts: 509
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![]() Myrien@Antonia Bayle wrote:
If that's truly the future of Everquest and all of it's future then they should be ashamed. Everquest created the MMO marketplace (not talking about SC Smokejumper), and to be reduced to such rubble is an embarrassment and a huge disappointment. But heck, They'll always run a new progression server on EQ1 to go back to how MMOs use to be...they really should open up one for eq2. |
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#138 |
Loremaster
Join Date: Jul 2007
Posts: 41
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![]() Kalian@Nagafen wrote:
We probably should be thankful they aren't going to charge 40 bucks for it like they did the last Game Update [AoD]
__________________
The redesigned Freeport is the biggest pile of gaudy ugliness to ever come out of the mind of an EQ2... er "artist". It is an epic epitome of the words gaudy, ugly and clashing. |
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#139 |
Server: Antonia Bayle
Guild: First Lords
Rank: Peasant (0-100)
Loremaster
Join Date: Nov 2007
Posts: 1,136
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![]() I think we can post here until Doomsday and no one will ever care. In case you folks missed it, our great and amazing SJ admitted he runs EQ2 like a casino. At this point any discussion is futile. Again / cancel time or swallow it up. No one at SOE cares, the sooner we all realise and understand this, the better. I am willing to bet most of us are here because of the time we invested in EQ2, friends / guilds atc. So yes, quitting is not that easy, however if we want to send a message there's only one thing left to do. |
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#140 |
Server: Butcherblock
Guild: Eruanna Ar Fuin
Rank: Senior Officer
Loremaster
Join Date: Aug 2006
Posts: 748
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![]() Bets on the next GU having so little (and broken) content it's laughable? On Butcherblock I'll put up 5k platinum we get an unfinished overland zone, a new 3 heroic dungeon set that is bugged to the point of laughable, and a single new raid that's in worse shape than anything Drunder has. edit* Oh and more cow clicker quests than you can shake a stick at! |
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#141 |
Loremaster
Join Date: Mar 2005
Posts: 59
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![]() Read through this entire sorry thread... what a sad state of affairs. My family had 6 accounts.... All 6 cancelled 2 months ago... good luck to those that are still here trying to gut this out. I hate you SmokeJumper for ruining a game I once loved. |
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#142 |
Server: Antonia Bayle
Guild: Dynasty Reborn
Rank: Member
Loremaster
Join Date: Dec 2005
Posts: 552
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![]() Mrrshan@Runnyeye wrote:
That's the worst part, I can't believe this entire thread hasn't evoked any form of a response from ANYONE at SoE, it's like they don't care. I did just resub but I did it to raid at LEVEL 20, lawl. (and 60 when I level my dirge) I must say though, I'm having fun avoiding Velious. |
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#143 |
Loremaster
Join Date: May 2005
Posts: 137
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![]() Morrias@Antonia Bayle wrote:
There going to care when its too late. $100 says they will start fixing things when there is no one left to buy their SC. |
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#144 |
Loremaster
Join Date: Dec 2004
Location: UK
Posts: 627
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![]() So now crit mit is being removed, that is going to make a lot of places more accessable? Does that count as more content now? |
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#145 |
Server: Butcherblock
Guild: Eruanna Ar Fuin
Rank: Senior Officer
Loremaster
Join Date: Aug 2006
Posts: 748
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![]() Say what, Shin? I've avoided the game for the last week. They're removing crit mit from the game? |
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#146 | |||||
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() Gaealiege@Butcherblock wrote:
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#147 | |||
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() here is the original post in the dev roundtable forums from smokejumper .
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#148 |
Server: Butcherblock
Guild: Eruanna Ar Fuin
Rank: Senior Officer
Loremaster
Join Date: Aug 2006
Posts: 748
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![]() Interesting. So it's purely a fix to recruiting. This will have zero affect on Drunder progression. Glad they changed it, but why not fix some of the other major issues we're seeing mechanically? Like pet mechanics or double casts? |
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#149 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() Gaealiege@Butcherblock wrote:
it will help all progression being there isnt going to be any more crit mit needed for anything . imho the only reason they are doing it is to get people in to PoW, that zone has been out for a wile now and they prob want to get some people in there to " live beta " test it. |
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#150 |
Server: Butcherblock
Guild: Eruanna Ar Fuin
Rank: Senior Officer
Loremaster
Join Date: Aug 2006
Posts: 748
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![]() The mob's are still going to be as difficult as they were when barring out terrible guilds. The only difference is that the mob won't run a check to auto kill them. I don't foresee the removal having any effect on guilds actually moving through hardmode progression lines, other than recruiting. |
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