EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena
Members List

Notices

Reply
Thread Tools
Unread 12-12-2011, 04:33 PM   #1
Talathion
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave

Loremaster
 
Join Date: Mar 2007
Posts: 3,780
Default

Has anyone seen the chilling armor line yet?

Its better then my Wisdom Line/Stamina Line/Agility Line Combined (literally, combined.), is this meant to be?

Actually if you add in my strength line only giving me 10% hate gain, it might be better then 4 of my trees.

Talathion is offline   Reply With Quote
Unread 12-12-2011, 04:53 PM   #2
Talathion
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave

Loremaster
 
Join Date: Mar 2007
Posts: 3,780
Default

Chilling Armor Line:

An AOE Attack that does Damage/Stifles, 1.0 Second Cast (which means low with cast speed.)/22 Second Cooldown at 90, Stifles also are very nice because they prevent a mob from autoattacking you.

10% Riposte Chance, basicly 10% uncontested avoidance (warriors used to have 8% while using a buckler, but it was deemed overpowered and removed.)

12% Max Health, Something amazing.

Chilling Armor, Reduces all Damage by 50% for 12 Seconds, the line below adds 8 more seconds, so its 20 Seconds, its Reuse speed is about a minute after you have reuse. (Its basicly adrenaline, without a drawback of making you lose ALL Your power.) (Adrenaline used to also be 50% Damage Reduction, but it was deemed overpowered and Removed.)

Talathion is offline   Reply With Quote
Unread 12-12-2011, 04:59 PM   #3
Bruener

Loremaster
Bruener's Avatar
 
Join Date: Dec 2004
Posts: 2,010
Default

It doesn't matter.  They are not fighters and will not be tanking any more than rogues spec'd for it.

__________________
Bruener is offline   Reply With Quote
Unread 12-12-2011, 05:35 PM   #4
Talathion
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave

Loremaster
 
Join Date: Mar 2007
Posts: 3,780
Default

Bruener wrote:

It doesn't matter.  They are not fighters and will not be tanking any more than rogues spec'd for it.

Anyone who has aggro is a tank :/, but the entire line is a slap in the face to veteran warriors.

Talathion is offline   Reply With Quote
Unread 12-12-2011, 06:02 PM   #5
The_Cheeseman

Loremaster
The_Cheeseman's Avatar
 
Join Date: Nov 2004
Posts: 1,285
Default

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

__________________
The_Cheeseman is offline   Reply With Quote
Unread 12-12-2011, 06:32 PM   #6
Talathion
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave

Loremaster
 
Join Date: Mar 2007
Posts: 3,780
Default

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Talathion is offline   Reply With Quote
Unread 12-16-2011, 12:19 PM   #7
Gungo

Loremaster
Gungo's Avatar
 
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
Default

Talathion@Antonia Bayle wrote:

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Its a warrune

Gungo is offline   Reply With Quote
Unread 12-16-2011, 01:42 PM   #8
Tekadeo

Loremaster
Tekadeo's Avatar
 
Join Date: Nov 2009
Posts: 364
Default

Gungo@Crushbone wrote:

Talathion@Antonia Bayle wrote:

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Its a warrune

pwned, as usual.

That being said, something HAS to be done about the Warrior AA tree.  It's just inexplicably bad and horrible and was due for a revamp 3 expansions ago.  One endlien of the five is good, 3 of the other four are not even worth the 2 points if you spec'd the rest of the line.  And Dragoon's Reflexes isn't great either, especially for a Zerker.

Dear Santa:  HELP BERSERKERS.

__________________
Tekadeo is offline   Reply With Quote
Unread 12-19-2011, 11:14 PM   #9
Talathion
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave

Loremaster
 
Join Date: Mar 2007
Posts: 3,780
Default

Gungo@Crushbone wrote:

Talathion@Antonia Bayle wrote:

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Its a warrune

Yes, which is why Mages can't have 5-6 of them anymore, because its only itemized for 1 rune to be balanced.

I quit for SWTOR, Enjoy your game. SMILEY

Talathion is offline   Reply With Quote
Unread 12-23-2011, 08:31 PM   #10
Destria
Server: Antonia Bayle
Guild: Saints and Sinners
Rank: Hero (Recruit)

Loremaster
Destria's Avatar
 
Join Date: Aug 2007
Posts: 194
Default

Talathion@Antonia Bayle wrote:

Gungo@Crushbone wrote:

Talathion@Antonia Bayle wrote:

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Its a warrune

Yes, which is why Mages can't have 5-6 of them anymore, because its only itemized for 1 rune to be balanced.

I quit for SWTOR, Enjoy your game.

Don't tease us like that....

__________________
Destria is offline   Reply With Quote
Unread 12-26-2011, 09:17 PM   #11
Gungo

Loremaster
Gungo's Avatar
 
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
Default

Talathion@Antonia Bayle wrote:

Gungo@Crushbone wrote:

Talathion@Antonia Bayle wrote:

The_Cheeseman wrote:

No, it really isn't. You obviously have no concept of game balance, or else you would know that sometimes an ability is just fine for one class, but broken for another. This is why there are Displacement proc items for mages and healers, but not for fighters, as an example.

Not really.

Displacement is overpowered for all classes, which is why SOE does not have it on any items anymore at level 90.

Its a warrune

Yes, which is why Mages can't have 5-6 of them anymore, because its only itemized for 1 rune to be balanced.

I quit for SWTOR, Enjoy your game.

Dude its the same exact effect. The same effect hasnt stacked in some time. You can adorn multiple pieces and it will proc more often but the EFFECT will not stack.  SO YES MAGES CAN HAVE 5-6 of them. It just means the effect will always be up.

Have fun in star wars, its just as imbalanced between classes in the same alignment as every other game and has no end game to boot. PS tank DPS sucks in star wars just as much.

Gungo is offline   Reply With Quote
Unread 12-26-2011, 10:30 PM   #12
LygerT

Loremaster
LygerT's Avatar
 
Join Date: Jun 2006
Location: las vegas, NV
Posts: 2,144
Default

someone post a video of a BL main tanking a zone so we can hear tuor moan some more.

LygerT is offline   Reply With Quote
Unread 01-22-2012, 06:00 PM   #13
Rahatmattata

Loremaster
Rahatmattata's Avatar
 
Join Date: Nov 2005
Posts: 3,232
Default

Talathion@Antonia Bayle wrote:

Stifles also are very nice because they prevent a mob from autoattacking you.

lolwut?

Chilling Armor, Reduces all Damage by 50% for 12 Seconds, the line below adds 8 more seconds, so its 20 Seconds, its Reuse speed is about a minute after you have reuse. (Its basicly adrenaline, without a drawback of making you lose ALL Your power.) (Adrenaline used to also be 50% Damage Reduction, but it was deemed overpowered and Removed.)

Uh... that's for their pet dude. lol so much fail in one post.

__________________


A Cure For Cancer
Rahatmattata is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 07:46 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.