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#31 |
Loremaster
Join Date: Nov 2007
Location: Michigan, USA
Posts: 25
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![]() Steppen@Nagafen wrote:
They probably wont remove mercs until the next GU, after doing some more pvp with mercs when my enemy no mercs it was avery lopsided fight in my favor. I agree, they should auto-hide mercs in pvp, or make it so they cannot effect a pvp encounter in any way. They should also make it so players cannot kill mercs, since they will no longer be able to defend their group. I think that is a good compromise. |
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#32 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() Ragemaster wrote:
I don't know if I can personally wait so long for them to fix it if they wait until gu63. They just released a new gu 2 weeks ago, and it seems to take 3-4 months before they release a new one. I have a lot more patience than most people I know who play, and I am seriously doubting I could stand waiting that long. If they do wait until gu63 to remove them, they might as well leave them in, since I predict a large majority will have left eq2 for either swtor, gw2, the secret world, or some other mmo out there that will fix issues in a timely manner. An easy solution is these mercs have a fright function, where if the fright gets to 100 they leave or something like that, which could be altered for pvp to be instantly set to 100 whenever the player or the merc engages in pvp combat.
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All people suck and are idiots. Only believe yourself. I AM ILOVECOWS! REMEMBER THAT BECAUSE I LOVE COWS. YOU SHOULD LOVE THEM TOO. COWS ARE AMAZING AND I DON'T SEE HOW ANYONE COULD POSSIBLY SAY THAT THEY AREN'T AMAZING. JUST LOOK AT THEIR NATURAL BEAUTY AND GRACE. THE AMAZINGNESS OF THESE ANIMALS ASTOUNDS ME EVERY TIME THAT I SEE THEM. DON'T HATE ON ME FOR THIS, BUT IF YOU DO NOT LOVE COWS, YOU ARE NOT A REAL PERSON. |
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#33 |
Loremaster
Join Date: Mar 2007
Posts: 186
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![]() Wow you people can complain about anything. Level to 90 already mercs are a minimal impact. |
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#34 |
Lord
Join Date: May 2011
Posts: 335
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![]() Shangstung@Nagafen wrote:
true oblivion & selfishness breeds trivialization & self exaltation as you have exhibited here :{ endgame obviously isnt the only content that matters having an automated NPC bot reinforce cowardly tactics in any way must be eradicated at all costs such frailties in the current system weaken the potential for quality contested PvP over farmable goods in the future
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#35 |
Loremaster
Join Date: Mar 2007
Posts: 186
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![]() Seliri wrote:
Speak English dude. Your commentary is worthless, for you are out of touch with EQ2 |
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#36 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() Shangstung@Nagafen wrote:
Seliri is right here. You aren't. It is your opinion that if something doesn't bug you, then it shouldn't be fixed. That is very self-centered and just plain rude to other people. If it bothers other people, and no one really likes it, then it should be removed.
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All people suck and are idiots. Only believe yourself. I AM ILOVECOWS! REMEMBER THAT BECAUSE I LOVE COWS. YOU SHOULD LOVE THEM TOO. COWS ARE AMAZING AND I DON'T SEE HOW ANYONE COULD POSSIBLY SAY THAT THEY AREN'T AMAZING. JUST LOOK AT THEIR NATURAL BEAUTY AND GRACE. THE AMAZINGNESS OF THESE ANIMALS ASTOUNDS ME EVERY TIME THAT I SEE THEM. DON'T HATE ON ME FOR THIS, BUT IF YOU DO NOT LOVE COWS, YOU ARE NOT A REAL PERSON. |
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#37 |
Loremaster
Join Date: Mar 2007
Posts: 186
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![]() Steppen@Nagafen wrote:
Now there are two out of touch lol. I usually stay clear of these forums because of posts from people like you. I solve my problems while playing the game. My opinion is clear, zip it and play. The mercs are weak, kill them first. If you still don't like it, buy the expansion and hire one. Speak English if you plan to reply please. |
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#38 |
Loremaster
Join Date: Aug 2010
Posts: 26
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![]() As a Returnee who has never seen Mercs yet, all I can say is 'OH MY'. I have already left PvP combat in the old game I also just left that I no longer play because the game people did almost exactly the same thing to the PvP game balance. I am also only playing on the PvP servers here in EQ2 and I did get mowed over by someone using a MERC while I was gathering some stuff. Whap loading please wait. The only solution is, everyone gets to use Mercs with or without subscriptions to the expansion that added them on the Pvp servers only. Else the Mercs must vanish as PvP combat including the Towers Events begins to begin. That means no help any where any way from any Mercs including acting as obstacles or barriers to targeting PvP Players. Yes they cost in game money to maintain, but not enough it seems. |
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#39 |
Server: Venekor
Guild: Opus Dei
Rank: Captain
Loremaster
Join Date: Feb 2005
Location: Yucaipa, CA
Posts: 1,213
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![]() arrkvin wrote:
If you just returned to the game your gonna get rolled over regardelss if someone was using a merc or not.
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Obin 92 Iksar Necro Opus Dei Nagafen Vlahkmaak 92 Troll Guardian Nagafen Dwyrm 92 Dwarf Paladin Nagafen Shoofaug 92 Iksar bruiser Nagafen Vlah 92 Troll Inqy Nagafen Vlahk 50 SK Nagafen Glavlahnus 92 Woodelf Ranger, betrayed and back again Cructik 92 TROLL BL Nagafen |
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#40 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() Shangstung@Nagafen wrote:
Maybe you should continue to stay clear of these forums. Kill the mercs first... right cuz there's nothing funner than a little pve before my pvp. That's why tundra is such a hit right? |
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#41 |
Server: Nagafen
Guild: Illuminati
Rank: Raider
Loremaster
Join Date: Jul 2006
Posts: 468
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![]() Just disable them from pvp. The only classes I see getting a huge benefit from it is ranged. Still the same having a extra boost on a pve staged system in pvp is frankly dumb. |
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#42 |
Defender
Join Date: Jul 2011
Posts: 19
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![]() All that i have seen change with the addition of adding mercs is the fact that gankers have a noticeable disadvantage on getting the drop on someone. The merc is a sort of insurance policy on getting ganked from an assassin dropping temps and/or giving a small chance at getting a critical heal off in the initial few seconds of a PVP gank, if the merc can get off a heal or cure a big detriment like plaguebringer, it’s a game changer on your ganking style. In straight up PVP fights, they are not that big of a deal, target the merc, burn it down, switch to the player and do your business. All of you ladies keep your wining that you no longer can gank someone in the 3 seconds it takes you to pop your temps to get quick and easy kills need to grow a sack and get your own mercs and evolve to the change in this GU. What fun is it to have the same o, same o way of doing things. This is a paradym shift, adjust and evolve your tactics.
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Bhrom Ventrue < What the Flagnog > - Vox - 4980 kills 918 deaths |
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#43 |
Loremaster
Join Date: Aug 2005
Location: Your mom's
Posts: 40
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![]() Steppen@Nagafen wrote:
Firstly, you lose points for agreeing with Seliri. Secondly, the red portion I highlighted can be turned back onto yourself. Lastly, the green portion reeks of the horrible generalizations people tend to make in forums such as these. Personally, I haven't actively taken part in PvP since the armour changes, save the first few weeks. I have full PvP gear on a couple of toons, and I could destroy people who don't have it, and while it may be a little fun at first, it quickly loses its appeal. I don't feel Mercenaries can be truly judged until they make the changes they intend to for PvP in the coming (months?). |
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#44 |
Lord
Join Date: May 2011
Posts: 335
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![]() Bhrom wrote:
lol...what?how can you not think you're trying to perpetuate cluelessness?you claim merks give gankers a...noticeable disadvantage...lol. it is very obvious that gankers would have an advantage with added burst DPS from merks.
Arthmael@Nagafen wrote:
yep, certainly there is some imaginary point system of which you arbitrate. especially with your oversensitive grudge bearing & trivialization of peers, surely youd be qualified therein, right? i do jest, good sir, i do jest. PvP was never about relying on a bot to trump others, but individual CHARACTER preparedness & situational awareness. everyone who has Age of Discovery doesnt deserve such an advantage over those below LVL 90. RoK, TSO, SF largely didnt affect level locked PvP in so drastic a manner & this isnt a precedent that needs to be set. pets were for summoners, not everyone. merks wrongly have potency enough to go AFK & obtain kills while you send your pet on auto defend. that, & AoD is the only expansion that hasnt included prior expansions in its cost. in order for Smokejumper's claim to be true that this is optional content, they must be utterly nullified in PvP.
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|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â* ![]() |
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#45 |
Loremaster
Join Date: Feb 2005
Posts: 79
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![]() Arckon wrote:
Please stop trying to get the nerf bat out... This is one of the reasons why pvp is messed up like people say. People like you... Educate yourself and just deal with it. Take out pet first or try stiffling it jug slice... They make people who enjoy solo pvp interesting... |
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#46 |
Server: Nagafen
Guild: The Curmudgeon
Rank: Big Curmudgeon
Lord
Join Date: Dec 2010
Posts: 92
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![]() Imo Any new variable is fine with me. One of the most monotints things about PVP currently is the same old same old. Here comes @#$% should be an easy kill for me, or here comes @#$% bye bye hunter. Maybe Mercs will add an element of change to what is currently the same thing over and over again. Any variable is a good one in my opinion. |
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#47 |
Loremaster
Join Date: Mar 2009
Posts: 156
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![]() Ahlana wrote:
I so far have been on both the giving and recieving end of merc pvp love. Though, going 1 v5, dying mid fight, getting a rez from your merc and finishing of the group is crazy fun, it is something that shouldn't happen. Mercs need to be disabled in PvP, no questions asked, no balancing attempted. Diabled, not dismissed or suspended. If the merc gets dismissed or suspended then the kids are going to start playing the "let's cost the other guy some plat" game and engaging just to make you pay to pull your merc back out after they evac.
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If the RoK and TSO armor point is a huge issue for you to feel balanced, then you will want to play on a PvP server to gain those at this time.~Olihin |
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#48 |
Loremaster
Join Date: Nov 2005
Posts: 3,232
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![]() Mercs aren't a pet, they are another group member. At T4 they do more damage and are harder to kill than a lot of players are. And they have abilities at level 39 they shouldn't, like dirge rez and warlock rift, etc. If you think you are going to 1v1 with someone and they have a merc, you are 1v2. It's not like a summoner or something with a pet. |
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#49 |
Seer
Join Date: May 2011
Posts: 27
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![]() Steppen@Nagafen wrote:
QFE! |
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#50 |
Seer
Join Date: May 2011
Posts: 27
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![]() Shangstung@Nagafen wrote:
guess it makes 3 now herp derp, at t9 yeah they wudnt make much difference but at the lower tiers of pvp like t2-t8 they make all the difference, they are way op from my experience and should be disabled when entering pvp combat. Disregard skill; Acquire merc. thats what its become now. |
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#51 |
Loremaster
Join Date: Feb 2005
Posts: 79
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![]() Broan wrote:
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#52 |
Loremaster
Join Date: Feb 2005
Posts: 79
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![]() Broan wrote:
Skill? It doesnt take much skill for this... People claim they have skills but yet there best skills is running in a fight they are loosing, crying in game and braging. I agree with the previous poster zip it. |
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#53 |
Loremaster
Join Date: Nov 2005
Posts: 38
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![]() Punox@Venekor wrote:
As much as you may want to think it, your opinion isn't anymore important than anyone else, and just because you like a change doesn't mean everyone should just shut up and do what you want. |
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#54 |
Server: Nagafen
Loremaster
Join Date: Aug 2008
Posts: 103
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![]() Matanzas wrote:
Apparently over 10,000 people are out of touch as well :3 because Mercs are welcome and a nice addition (thought not really healthy for the economy, but that's a different issue), for PvE, but for PvP, they are simply:
Everythign else said is off topic :3 |
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#55 |
Seer
Join Date: May 2011
Posts: 27
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![]() Punox@Venekor wrote:
Kindly shut up, you obv are a carebear therefore you love the merc addition to pvp and have been waiting for a new crutch to carry you to pvp greatness or something or other. mercs are way 2 op in lower tiers and they should be disabled upon entering upon pvp combat. |
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#56 |
Loremaster
Join Date: Jan 2007
Posts: 522
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![]() Broan wrote:
Broan you and Punox make two very valid arguements.
I am fine with mercenaries under 2 circumstances.
If they give updates and they actually hit as hard as players do I wouldn't mind but, whenever a mercenary is hitting you for 4x what his owner hits you for that is a little overpowered. |
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#57 |
Server: Nagafen
Guild: Rays of Sunshine
Rank: Dubious Ruffian
Loremaster
Join Date: May 2007
Posts: 242
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![]() I personally want Mercs disabled in PVP as well. First of all, the PVP target button works on every Merc. INCLUDING friendly ones. Second, it makes it just frustrating to target people when there's raids of people, all with mercs in a big pile. Just makes it frsutrating and tedious to get a good target. The fact that they're Overpowered in lower tiers and unfair to anyone that doesn't own the expansion doesn't really make things any better either. But some peoplre are still like "LOL STOP WHINING NOOB" while they get easy kills against people without mercs and pretend that they're actually good. The Inquisitor Healer mercs seems to be invisible too, making it very difficult to take players down, since you can't target and kill their healer merc at all. |
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#58 |
Server: Nagafen
Guild: Rapture
Rank: Ni4Ni CEO Alts
Loremaster
Join Date: Jan 2008
Posts: 721
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![]() http://forums.station.sony.com/eq2/...topic_id=502967 Old Thread that got little attention and well nuff said. Since at that time was when this should have been addressed. Much like flying mounts now its too late. If disabled in PvP it would be like taking removing the leapers gliders and flying mounts and dropping ground mount speeds back to where they should be ( which I think they should but it will not happen as we all know )
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Server Nagafen Guild Sickpuppies |
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#59 |
Seer
Join Date: May 2011
Posts: 27
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![]() Punox@Venekor wrote:
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#60 |
Seer
Join Date: May 2011
Posts: 27
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![]() Punox@Venekor wrote:
lol derp, if you have amerc it isnt soloing anymore, such simple concept how do you not see it, strong logic bro. |
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