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Unread 12-06-2011, 06:43 PM   #31
deadcrickets2

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ranga wrote:

lol I wondered how long it would be before we had this thread - the game's not even back up yet and here we are...

Where are all the people who were moaning about entitlement and stuff now?

Pay your sub and the problem goes away

The idea behind F2P, or in this case a hybrid model, is to make money.  You want to maximize the options for a player to pay you money.  Yes, it would be more expensive in the long run to purchase things a la carte.  However, by not including all things a la carte you aren't properly encouraging your players of every financial means to be paying customers.

A gold cap removal per character would be doing that and it makes perfect business sense.

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Unread 12-06-2011, 06:45 PM   #32
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Raknid wrote:

Maybe so Vin, but here is the thing. They HAVE been, and people had stocked up possibly. I mean really, was SOE losing that much cash from people using these as tender? Is the plat cap what SOE wants to use as the primary driver to get people to sub? Or, is this another case of SOE picking a bad spot to try to squeeze every last drop out of its players by nickle and diming you to death?

By passing the currency cap so you can avoid paying a sub for over 18p was unintended and just recently fixed, welcome to eq2 this is how things have been done since launch

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Unread 12-06-2011, 06:47 PM   #33
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Onorem wrote:

Tigress wrote:

Onorem wrote:

I wouldn't pay...per character.

I'd probably pay $15/month or so for all my characters if I trusted the game's producer.

grats, you can!  sub for $15/mo and you can have all the unlimited plat you want.

your suggestion is cost-prohibitive.  they would need something in btwn giving it away for free, too high initial cost and a recurring fee.

a one-time unlocker, per character, to raise it in incrementals would be better.

There's a reason I picked 15/month in my comment. You seem to have skipped the second half of my statement. I'll happily pay my sub once I feel like I can trust the direction that SJ is taking this game in. Right now, I don't.

yes, you are right, sarcasm is not always conveyed in text.  i took your statment as literall and thought you were genuinely wanting plat unlockers.  didn't realize you were off-topic.

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Unread 12-06-2011, 06:51 PM   #34
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Since the f2p is limited on what gear and spell levels they can use, as I understand it, then it really doesnt matter how much money they have, since on my server, that crap sells cheap enough that you can buy it up with silver or gold.  No reason for a f2p to "need" plat.  Although I agree the restriction on how much they can have is absurdly low, there's no way they can get a mount, or even a high end city house unless they buy that stuff from sc, which I suppose is the whole point.

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Unread 12-06-2011, 06:55 PM   #35
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Another way to look at the removal of the gold cap is player satisfaction.  One of the biggest reason I kept hearing on the Freeport server for leaving was the gold cap.  It's come up on forums for other MMO sites as well.

So what happens when you do, say, incremental gold cap per character unlockers?  Let's say it's for 100p as someone suggested.  We make it reasonable at 295sc to start which is well within range of what most players, regardless of means, can afford.

What is 100p?  100p is not much.  Most Live players had thousands of platinum laying around.  However, that free player is now a paying customer.  That free player is now able to purchase things from you, the subscriber, off the broker and from the Auction chat.  That player will also now tell his friends and family about this wonderful change to the game and those people are more likely to come here instead of to another F2P game that offers more variety and options for a F2P player.

So you end up with a happier player base, more paying customers, and potentially more staff to create more content.

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Unread 12-06-2011, 06:56 PM   #36
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apwyork wrote:

Since the f2p is limited on what gear and spell levels they can use, as I understand it, then it really doesnt matter how much money they have, since on my server, that crap sells cheap enough that you can buy it up with silver or gold.  No reason for a f2p to "need" plat.  Although I agree the restriction on how much they can have is absurdly low, there's no way they can get a mount, or even a high end city house unless they buy that stuff from sc, which I suppose is the whole point.

Or a quested flying mount or a LoN mount etc etc.

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Unread 12-06-2011, 08:04 PM   #37
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Anyone who thinks that refusing the ability to buy a plat cap unlock is going to result in more subscriptions is misunderstanding the F2P player base.  I will not subscribe under any circumstances. The game can either offer me workable options that don't require a subscription, or I move to a game that does offer me those options (in which case EQ2 gets no money from me at all).   I know there are those out there who will respond "don't let the door hit you on the way out." But driving away paying customers isn't what SOE wants to happen, now is it?

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Unread 12-06-2011, 08:39 PM   #38
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apwyork wrote:

Since the f2p is limited on what gear and spell levels they can use, as I understand it, then it really doesnt matter how much money they have, since on my server, that crap sells cheap enough that you can buy it up with silver or gold.  No reason for a f2p to "need" plat.  Although I agree the restriction on how much they can have is absurdly low, there's no way they can get a mount, or even a high end city house unless they buy that stuff from sc, which I suppose is the whole point.

What magical server do you play on where Expert spells sell for silver or gold? You can (were) also able to unlock Legendary and Fabled items on a f2p account, and you certainly aren't going to find those items for anything less than plat.

There are plenty of reasons why a f2p account would need plat., there definitely needs to be a way to increase the cap without subscribing.

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