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11-19-2011, 10:43 AM | #1 |
Loremaster
Join Date: Jul 2005
Posts: 179
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Been working with an idea of how to add more guild hall layouts and epic guild crafting for different tiers. This is the result so far... (originally posted on EQ2X forums, but since they are going poof, here goes...) The Crafted Guild Hall - meta quest achievement Purpose of the quest line:
Adding Minoru Nurwin, the worldtravelled building entrepreneur, what he does not know is not worth knowing about building techniques and architectural styles. He offers quests:
"The Making of a Guild Hall", T1 guild Prerequirement: lvl 10 guild Guild leader picks up the quest: "The Making of a Guild Hall" from an npc (Minoru Nurwin, Building Entrepreneur) on Isle of Mara. Quest: The Making of A Guild Hall Quest objectives:
A 60 day (maybe 30?) instance opens for all members of the guild. The instance is a normal crafting society instance similar to the ones in Freeport and Qeynos areas, but the npcs are: A Supply Manager A Crafting Manager A Society Debutant A Fuel Merchant The instance work tables only accept quest relevant recipies. Stage one: Harvesting materials A Supply Manager offers up supply gathering work orders to guild members. The size of the same tier gathering obsession quest but including the same number of adornment materials too. To finish the stage:
When stage requirements are complete, the guild leader talks with the supply manager to open the next stage. The meta quest the guild leader has updates. Stage two: Crafting build elements A Crafting Manager offers up craft work orders depending profession and skill. Using tier 2 and 3 materials (from the invisible instance harvesting depot that was filled during first stage :p), but the fuel of the profession skill level of the guild member (no need to bother people with trivial recipies). To finish the stage
When stage requirements are complete, the guild leader talks with the crafting manager to open the next stage. The meta quest the guild leader has updates. Stage three: Gaining the goodwill of the neighbourghs A Society Debutant offers up goodwill quests on behalf of the Isle of Mara inhabitants. Using tier 2 and 3 materials, but the fuel of the tinkering/adornment level of the guild member. To finish the stage:
"Make nice" markers are gifted to members who complete nice smalltalking with random people in the village. Multiple fails to make nice during such conversations can lead to that guild member not being able to make nice through conversation again due to villagers being crossly offended. NB! This stage needs to be completed by before the 60 day lockout on the crafting instance runs out - look at it like a raid instance you want to clear before reset. When stage requirements are complete, the guild leader talks with the society debutant to open the next stage. Stage four: Reach guild level 30 When the stage is complete, the guild leader talks with Minoru Nurwin again, who suggest to hold a party in the new guild hall. Stage five: Throw a worldwide party! The stage is complete, when the guild leader click the guild hall door and activates it, a worldwide party invite goes out and for the next 24 hours, npcs from the building team and inhabitants from Isle of Mara will be there at the guild hall entrance to party on with "make nice" vendor prices on temporary items, foods, drinks and whatnots party goods. ******* T1 is pretty easy, all stages can be completed solo, even if it is a lot of work. Soloing a guild is a grind. T2 is something similar, but with collaborate groups for the crafting stages, like the Isle of Mara crafting dungeons. Soloing this would be a hard grind. T3 is something similar, but with collaborate raid stages. Soloing this not much of an option. T4 is hard mode, and the end reward is different every time it can be done. While I admire people who sets out to move a guild through the levels, I do not see a need to downsize the quest to make it easier for such a person. A guild is a team of players with the same goal and ambition, in this case building a guild hall. Try asking for a feature that count the numbers of raiders in a raid and scale the raid encounter to the number - then ask if endgame raiders thinks it as much an accomplishment to earn a title of the big wohoo slayer if the raid for 20 man is doable scaled down to a one man show. The crafted guild hall is intended as a crafting accomplishment equivalent to a raid the same level - gather the people needed, gear the people up, go through the motions, do the work, earn the upgrades. The setup I describe may need som tweaking, I am not much of a number person, but I do not consider it out of the realm of the possible and it does keep consistent with current practice for questing and crafting dungeons. ... could write more, but I imagine a similar approach to doing the sequels, though Minoru and the entrance to the crafting area for the quest would be a free guild hall amenity (like the ground keeper) for inside access as long as the guild leader is on the quest -- and since I am not sure this type of quest line is even wanted outside my own head, it is simply too much work writing up every part of the chain.
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