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#1 |
General
Join Date: Apr 2005
Location: Maine
Posts: 225
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![]() The change to our myth buff is crap. Time to cancel. |
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#2 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Surely you saw this comming, and given the proc stats, it was the most padded nerf bat I've seen in a while. It could be worse, you could have the Fury Mythical =)
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#3 |
Server: Butcherblock
Guild: The Cartel
Rank: Alt's/Inactive
Loremaster
Join Date: May 2006
Posts: 317
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![]() Circadian@Unrest_old wrote:
I Really don't think a stacking 25% flurry buff will be nearly the nerf you think will be. it will be a nerf but it could be way worse. |
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#4 |
Lord
Join Date: Aug 2010
Posts: 289
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![]() Lets be real. Don't think too many would actually cancel. Many of the dirges were either alts or betrayed because of the mythical. They (including me) would either just play other characters or betray back. The rest of them don't care about the mythical and just like playing dirge. I think the reason they gave for changing the dirge mythical is going the wrong direction. What it said is the they don't want it to "grow" with the other stats. I think a class defining Mythical power should grow with the character. So much time was spent in designing the epic quests and weapons, why would they want to throw all them away? In the direction it is going, in a few years many of the mythicals would become obsolete. Change all the mythicals so they would grow with the characters. Make the mythical as desirable at level 100 as at level 80. |
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#5 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Buzzing@Butcherblock wrote:
the cap on those stats will make it pointless to keep up other than raidwide cob and the riana's buff. If you're capped on flurry, then... yeah. |
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#6 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() where is this change? |
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#7 |
Server: Permafrost
Guild: Mass Extinction
Rank: Normal Officer
Loremaster
Join Date: Dec 2005
Posts: 150
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![]() sony needs to redo ALL combat arts (scouts and fighters included) so that they scale closer to mage spells and then that damage is supplemented with auto attack damage which can be scaled back some in terms of the amount of double attack on gear. Basically stacking multi attack can only keep scouts competitive for so long and leaves fighters behind in the dust because they get half as much MA from their gear. The fighter thing wouldnt be as big of an issue if fighters didnt rely on dps for aggro since taunts are pointless. Sony, the dirge myth buff is not the problem, you guys putting in 600ma, 30-50 flurry depending on the scout, 300+ dps mod and haste to keep scouts competitive with mages is only going to help until more gear comes out and mages still scale better and you have to double the amounts of melee skills to keep up. Fix combat art damage and you dont have to nerf the dirge myth. |
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#8 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Talathion@Antonia Bayle wrote:
test update notes. |
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#9 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Talathion@Antonia Bayle wrote:
Might read the test update notes before checkin the testing forums.
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#10 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() You got 25% Flurry/25% Potency instead. |
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#11 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Talathion@Antonia Bayle wrote:
Yeap, but even that is a nerf compaired to what the thing was orriginally. I'm interested to see what improvements the troub myth gets since they are being examined as well.
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#12 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Talathion@Antonia Bayle wrote:
Flurry has a cap. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Nadirah@Crushbone wrote:
which currently on live only assassins can get half-way to with top gear.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#14 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() well atleast its not like I have 280% AOE autoattack when 100% is the cap. But Bad Mythical Caps isn't the discussion |
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#15 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Geothe wrote:
Doesn't mean that we won't be hitting it next expansion. |
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#16 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Nadirah@Crushbone wrote:
Lots of caps need removed. |
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#17 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Nadirah@Crushbone wrote:
I doubt that soon considering they just uncapped alot of stuff and added spell auto to itemization.The only stat that really needs to be uncapped now is AOE auto and that is because its easily overcapped by a few classes. |
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#18 |
Loremaster
Join Date: Jun 2006
Location: las vegas, NV
Posts: 2,144
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![]() no more AFKing, i ragequit! |
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#19 |
Server: Permafrost
Loremaster
Join Date: Feb 2006
Posts: 19
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![]() There is absolutely no reason to change the dirge myth buff, unless you plan on revamping the class abilities at the same time. Massive amounts of players betrayed to dirge for this very buff. It places dirges exactly where they should be on parses. But if you do plan on following through with this at least make it crit bonus instead of potency, we arent troubs (at least not until the nerf hits). |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Disgusting@Permafrost wrote:
LOL.Yeah, no.Dirge myth in its current state on Live is extremely OP and only becomes more so with every expansion.It needed to be changed, and it is still the best myth out there.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#21 |
Defender
Join Date: Apr 2011
Posts: 16
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![]() Geothe wrote:
Because Spirit Tap, Cleansing of the Soul, Touch of Life, Strikethrough, Whirlwind, Nature's Restoration aren't that great. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Only way to fix a class (troub) is to nerf another class (dirge) it's the SOE way of thinking and the reason why this game will simply eventually die out. |
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#23 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() TwistedFaith wrote:
No they are fixing Troubs by evaluating them and making some changes to their spells/combat arts and maybe AA's, you know those changes that Dirges along with EVERY other class in updates since DoV was released all of which either excluded Troubs or it was a shared between them and Dirges. The Dirge mythical was OP everyone knew it, even the dirges and they knew it was coming down the pipeline. They are doing the same thing to Dirges now that they are doing for Troubs they are fixing them, you just don't like the direction, so betray or reroll idc.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#24 |
General
Join Date: Apr 2005
Location: Maine
Posts: 225
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![]() Talathion@Antonia Bayle wrote:
Potency? rofl |
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#25 |
General
Join Date: Apr 2005
Location: Maine
Posts: 225
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![]() Lempo@Everfrost wrote:
The dirge myth was what made playing a dirge fun. Needless to say, I terminated my account today. There is no reason to keep playing a game the devs insist on making worse with each update. |
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#26 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() Circadian@Unrest_old wrote: The dirge myth was what made playing a dirge fun. Needless to say, I terminated my account today. There is no reason to keep playing a game the devs insist on making worse with each update. Whatever. You must be one easy person to entertain if your 'myth' was what made the game entertaining enough for you to play. It isn't even thinly veiled. What's the problem? Are you a terrible player that can parse good enough for instance groups because of the OP buff and now you know you won't be able to get groups? Just make sure to give someone your stuff before your account expires, be a shame for it to sit and go to waste. The update isn't live yet, the nerf may be toned down some none of you know yet, they may modify some of your stuff in conjunction with the troubs. What is clear without a doubt is your myth was OP you had it for a long time now you may have to alter your style to pickup some of the DPS you lose from the mythical. That or you can choose to run away crying foul before it even hits and you try it.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() At this point in the games lifecycle nerfing what is a fun class that people enjoy playing is not what SOE should be doing. What exactly has been acheived here, you have lowered dirge dps so some slack so called top tier dps can feel better about themselves and you have annoyed a bunch of dirges. People can talk about balance all their want but this is not a new game. SOE's main objective should be to make the game as fun as possible. New players are not going to suddenly stream into EQ2 so the emphasis should be on the current players. SOE should be looking at all the classes and making them as fun to play as possible. The troub changes look kinda meh to me, where's the fun, where's the thing that is going to make people want to play a troub? |
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#28 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Circadian@Unrest_old wrote:
If having 60% of your dps happen just by standing in melee range is "fun" I feel sorry for you. |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Gaige wrote:
Time to nerf rangers? |
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#30 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() TwistedFaith wrote:
Is their mythical OP?
__________________
All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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