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#1 |
Server: Permafrost
Guild: Mass Extinction
Rank: Normal Officer
Loremaster
Join Date: Dec 2005
Posts: 150
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![]() was to say they locked the thread... what a joke. At least let us know if there are some plans to fix this stuff or tell me to finish getting my zerker aa's so i can betray and start gearing him. |
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Recent fixes for zerkers:
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#3 |
Loremaster
Join Date: Jun 2006
Location: las vegas, NV
Posts: 2,144
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![]() so it's obvious they have been taking notes but i dislike that it takes 6 months to be addressed. moderators are not developers by the way. |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 482
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drop in the ocean. those fix are nowhere close to what was needed.
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outside of a dog reading is man's best friend. Inside it s too dark to read... |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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I don't play my guard any more but I heard one saying they beefed the Sk back up, with more DPS, HP and Def. Is this true and they left you guys in limbo?
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#6 |
Server: Permafrost
Guild: Mass Extinction
Rank: Normal Officer
Loremaster
Join Date: Dec 2005
Posts: 150
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![]() haha true, only red response in the other thread. The zerkers still need more love as do crusaders. |
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#7 |
Loremaster
Join Date: Jun 2006
Location: las vegas, NV
Posts: 2,144
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![]() the initial fixes were in the AA trees, hopefully the rest comes soon when they focus on the mythicals and class abilities. hoping anyways. |
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Yup, another round of rebalancing coming soon with the mythicals. |
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#9 |
Server: Permafrost
Loremaster
Join Date: Apr 2005
Posts: 215
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![]() I can't say I am hopeful for this "rebalancing" Paladins will get. I sort of dread it. |
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#10 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Faildozer@Permafrost wrote:
red name != dev That really gets on my nerves. Volunteer moderaters on a power trip are not developers. Comunity managers are not developers. Producers are not developers. etc.
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