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#1 |
Lord
Join Date: Oct 2010
Posts: 180
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![]() Cuz with this last update as the freshest in our minds, it sure seems like you IGNORE everything everyone told you. Including, item slotted for the wrong body part, guild hall crash, items moving to legendary status and the 1001 other problems all these great people TOLD you about! Warned you about! And you ignored them Time to start listening a little more to your paying customers and less to the board of directors. |
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#2 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Sadly, this isn't anything new. They might pay 50% more attention when it is beta. /bug probably goes into a black hole /feedback probably goes into a blackhole Unless they acknowledge the issue on the forums, it isn't likely to get fixed right away. They are not likely to fix an outstanding glitch or issue in mechanics unless a new boss uses that mechanic or it benefits us players against mobs. Unless it's someone awesome like ttobey, they usually don't respond to a PM. They have to adhere to "builds", and can't make last minute fixes. Heroic and raid content on test servers are almost never tested properly, issues going live that you can see just by zoning in once are obvious proof. Those are my observations. |
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#3 |
Loremaster
Join Date: Feb 2006
Posts: 840
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Not to mention, my AAs resetting randomly all weekend!!! They should have worked the weekend with such a screwed up update!@!!
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#4 |
Loremaster
Join Date: Feb 2005
Posts: 235
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![]() Every time they change stuff people ask this. The reason is becasue they should, but they do not. |
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#5 |
Lord
Join Date: Oct 2010
Posts: 180
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![]() Ya know, i Love the game, the players, the world eq2 is set in. What I cannot stand at all is poor customer service and communication. I currently and have all my life worked in customer service jobs. The one I have now I have been at for 15 years. If we communicated with our customers the way SOE does with theirs, our company would be out of business in about 1 month. Being as America is still a free country, with capitalism as the base of operations for business, I have decided to take my money elsewhere. Yes, I subbed on eq2x, $15.98 per month with tax. Yes I have bought 2 expansions through them. Yes I have purchased station cash for house items and housing. Will I continue to pour my hard earned money into such a poorly run company? NO. So, I am now a free bronze account, I will not be buying any more station cash. I will not be asking family and friends to join up to experience the same lack of BASIC COMMON COURTESY that I have experienced. Thank you SOE for showing me how GREAT I do my job. How NOT to do my job. Also, Thank you for showing me that there are other games out there that I love just as much, but quit playing to come here. |
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#6 |
Server: Butcherblock
Guild: Gathering Shadows
Rank: Senior Member
General
Join Date: Aug 2007
Posts: 213
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![]() Morgania434 wrote:
Been saying the above for years. Couldn't agree more. Love the Game... Hate the people (SOE) running the Game into the ground |
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#7 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() Has any progress been made on the broken Guild Halls trapping characters inside? EDIT: k, SJ just posted this in General forums: SmokeJumper wrote:
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#8 |
Lord
Join Date: Jan 2010
Posts: 4
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![]() It's a mixed bag with the CS. Everytime I have ever had an issue, the reps have been very nice and helpful. I called them up just a couple days ago, there was no waiting on hold, the lady was very helpful and friendly. A very good experience compared to any other company. So I wouldn't say the customer service is bad, in fact, I thought it was very good. It is more like quality control is bad. That problem stems from the top where the resources are distributed. We see it in GU61. An ambitious undertaking that does not have enough manpower to do it properly. The solution is either to postpone and make the time between updates much longer or for them to put more of their resources into testing and developement. This has always been SOE's biggest problem, they are cheapskates when it comes to developement and testing. It is why Blizzard rules the world and SOE does not, even after having a head start in the biz. |
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#9 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() boostershots wrote:
If blizzard rules the world, then why is their latest expansion going for 20 bucks, their trial accounts never expire and go up to level 20, new games are getting burning crusade for free, and the recruit a friend went up to level 80? Because they're bleeding players left and right. |
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#10 |
Lord
Join Date: Oct 2010
Posts: 180
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![]() What I meant by common courtesy and customer service is this: Dear Loyal Customers: We are aware of the guild hall problem and will be working on it all weekend long, there is however nothing we can do at this moment about it. Please submit a ticket via the soe link (insert link here). And you will be helped in the order your ticket was received, this could take 12-24 hours due to the sheer number of players experiencing this problem. Regards, SOE Team. That is what I mean by common courtesy and customer service. COMMUNICATION on the boards, and NOT just the live forums! We are lucky as heck to have someone "remembering" the eq2x forums. Usually, we are blessed enough to have people who play both eq2 and eq2x to post on our forums for us. |
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#11 |
Server: Oasis
Guild: Pillage
Rank: Captain
Loremaster
Join Date: Nov 2004
Posts: 1,982
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![]() They don't do that because a) they won't work on it all weekend since I doubt the bigwigs would pay them the overtime, and b) if they give a time like 12-24 hours, the first person that has to wait 24 hours and 10 minutes comes here and throws a hissy fit about them not keeping thier promises. Heck they have people that complain when the do a hotfix or patch and say 'we estimate it'll be down 2 hours' people raise cain when it's down 2 hours and 5 minutes. |
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#12 |
Server: Nagafen
Guild: T R I B U N A L
Rank: Alts
Loremaster
Join Date: Mar 2007
Posts: 158
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![]() You know what... Dungeon finder is going to be awesome for Test. Why? Well, we get to test the dungeon finder and we might even get to do dungeons with other testers! Crazy stuff! We'll be able to test a lot more content when this goes live. |
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#13 |
Server: Antonia Bayle
Guild: First Lords
Rank: Peasant (0-100)
Loremaster
Join Date: Nov 2007
Posts: 1,136
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![]() I've had very good experiences with CS. The development team on the other hand is run by amateurs. |
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#14 |
Loremaster
Join Date: Apr 2009
Posts: 873
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![]() Rainmare@Oasis wrote:
This goes back to what the OP said, ie, the patch was released while they knew it was faulty. That was where the change should have been made. I don't imagine I'm alone in my view that I'd rather have patches a week later and working properly. The second thing is that changes shouldn't be made just before a weekend or any time when there won't be full staff for the next few days to fix anything that might be wrong. |
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#15 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
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![]() Neskonlith wrote:
http://forums.station.sony.com/eq2/...topic_id=505973 Supposedly fixed in the Hotfix today |
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#16 |
Lord
Join Date: Oct 2010
Posts: 180
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![]() This is the kind of "support" we get on extended forums. http://forums.station.sony.com/eq2x...m?topic_id=9093 Instead of answering the questions, they lock the thread, wow, just wow, By this weekend my whole guild will have a new game to play. Thanks for the fun and the headaches SOE |
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#17 |
Server: Oasis
Guild: Tyranny
Rank: Raider
Loremaster
Join Date: May 2005
Posts: 634
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![]() The funny part is the blame that falls on the players because Test is a ghost town. We used to flock to that server in droves. For a while, it was one of the most populated servers. We stopped when we realized no one was listening, that every bug was going to live, that every glitch made it, and that none of the actual testing yielded any results whatsoever. Honestly, what's the point?
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#18 |
Loremaster
Join Date: Feb 2005
Posts: 235
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![]() Karimonster wrote:
Exactly. |
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#19 |
Loremaster
Join Date: Mar 2005
Posts: 22
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![]() I feel well thought out constructive feedback is always ignored. It takes the incoherent screaming of the masses to make any changes. Therefore test server really servers no purpose.
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Ganner Forever Pally, | Despair of Guk; Offtank of Agony |
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#20 |
Loremaster
Join Date: Apr 2009
Posts: 873
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![]() Karimonster wrote:
Paying customers do not have the blame for products that don't work. In any event, there are plenty of players who spent their own subscription time on going to Test, then reporting on bugs they found, only to be ignored and see them released onto live anyway. So where's the motivation? |
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#21 |
Lord
Join Date: Oct 2010
Posts: 180
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![]() The ONLY things i ask for and expect from a company that I give my money to are 1. Communication in a timely manner 2. Customer Service If you can't have either of those 2 things, you can't have my money. I don't give a rats behind about the gear changes, etc. as I don't raid, they are just added fuel to the fire. I care about the fact that for 5 days SOE left paying customers hanging and unable to log into the game THEY PAY FOR due to a KNOWN bug with the guild hall! They knew about it, failed to say anything about it. I DO care about the fact that for as long back as you care to research SOE has : 1. Terrible communications on problems 2. Terrible customer service I failed to research those when my guild picked this game to play. As I have now witnessed it first hand. I'll take my money, my time and any guild members who wish to join me to a different game. |
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#22 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() of course, there would be bugs/glitches that they would not fix. i expected nothing differently. that said, there was zero excuse for the guild hall bug to make it to the servers bc that was a serious game problem (i.e., ppl cannot play)! i'll never understand how someone can defend SOE on something like the guild hall issue. http://forums.station.sony.com/eq2/...topic_id=505171 http://forums.station.sony.com/eq2/...topic_id=505332 you'll notice that those threads were started before the GU went live AND someone in the thread mentions how they reported it before those threads. Tigress wrote:
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#23 |
Lord
Join Date: Dec 2010
Posts: 119
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![]() Neskonlith wrote:
Too little too late, SmokeJumper. You guys knew about this problem last Thursday and Friday (technically before that because the Testers were telling you about this). It should've been fixed Friday, or Saturday at the latest (if not fixed before the update went in, which would've been ideal). I pay for this game, but I still can't get in, and we're going on a week now. Rainmare@Oasis wrote:
They are salaried. Whether they work 40 hours a week or 50, they get paid the same. That's part of being a salaried employee, and you are expected to have to work unusual hours from time to time. I'm sure a large number of players out there can attest to this. As a manager of many years, I can tell you salaried pay stinks some times. When a big project comes up, or you lose someone, you are expected to put in extra hours to cover it. I've put in up to 90 hours in a week once, and I didn't get a single dollar of extra pay. That's the nature of the beast, but usually the pay and bennies are good enough to make up for the occasional long week. |
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 16
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![]() Arcturys wrote:
well.... actually.... they probably do get overtime (at least some of them that don't have senior in thier job title) (you can thank EA for that one) |
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#25 |
Loremaster
Join Date: Apr 2009
Posts: 458
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![]() Op: No.
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Expand Krono! Expacs/Transfers etc! Forum - 1. a meeting or assembly for the open discussion of subjects of public interest Censorship - deleting parts of publications or correspondence. "Where there is official censorship it is a sign that speech is serious" |
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#26 |
Loremaster
Join Date: Jul 2005
Posts: 48
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![]() Two issues. Quality Assurance are not salaried. They are hourly with an at will contract so they may be fired before they have to be hired on at a fulltime position with benefits. You can not make last minute changes in software production. You MUST adhere to a build schedule to allow for time to test. If you think we have problems now, throw in an untested last minute fix and push it to live. That said... These issues were documented. Known, and flat out broadcast to the community. Its shameful that this particular problem made it to live. Initially I did not have the guildhall problem. After yesterdays fix, I now get dumped to character select when zoning and randomly at other times in the guildhall and then can not get back onto my character without fully restarting EQ2. I would think this is a fine example of a last minute fix with no time to be tested. |
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#27 |
Server: Guk
Guild: Defenders of the Light
Rank: Count
Loremaster
Join Date: Feb 2008
Posts: 1,938
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![]() camynyraen wrote:
thanks for the warning I might be staying out of my guild halls for a while. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() OP:Yes an No. Yes for the "fluff" content designers. They seem to converse back and forth a lot with the player base with the changes they introduce. No for the itemization/mechanics. You know, the game affect stuff. May as well not even have a test server for this stuff because its not like they care anyways.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#29 |
Server: Everfrost
Guild: Divine Reapers
Rank: Elder Officer
Loremaster
Join Date: Jan 2009
Posts: 766
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![]() Mrrshan@Runnyeye wrote:
The devs are pretty awesome imo and do great jobs for what is tasked to them... The project managers and producers are the ones whom should be taken out back and flogged because the way the trends are going, if it doesn't funnel money into $med Ca$h, it doesn't get looked at.
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Quote: Patch Notes All ground mounts have received a large boost in speed. So they can now outrun FLYING mounts in the air? EPIC FAIL ![]() |
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#30 |
Server: Antonia Bayle
Guild: First Lords
Rank: Peasant (0-100)
Loremaster
Join Date: Nov 2007
Posts: 1,136
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![]() Lalen@Everfrost wrote:
You're just confirming what I've said. However, I have doubts about the quality of the developers themselves as well. I am a developer myself and if I wrote something this buggy or release software so full of bugs, I would be fired instantly. They obviously don't test anything, there's a lot of copy paste and every single release is a disaster breaking even stuff that was actually working before their mighty "fixes". Further more, even when they are aware of huge bugs, they still go ahead and release broken stuff and then we have to endure months of pain while they decide whether to fix something or not. Hey, it's all good in SOE land, but have no worry, there's always time for more marketplace items and well ... screw the rest. I wonder if anyone at SOE has any idea what TDT means, but I really doubt it. |
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