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#1 |
General
Join Date: Jul 2008
Posts: 35
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![]() I really feel like the AA gain rate has gotten way to slow when starting a new toon as 300 is just so over whelming at the rate at which the aa's are flowing in with normal game play. it really is starting to get to the point where if you are not using a RAF account then your just "doing it wrong" I have a 90 pally that i can use to mass pull dungeons so i can get around this slow conversion rate but new people to the game just do not have this option. I think a nice quick fix to help this out would be to give 1 free AA point every time you get a level after level 10 so by the time you hit 90 you would have got a total of 80 free aa's. this would be relatively easy to code compared to trying to change the amount of aa you get for every name kill/quest done. I think since its an easy coding thing that it could be put onto test server and have a few people test it out and see if the new idea made getting the aa feel a bit better. If my Idea for getting aa's quicker just could not work then please find some other way to fix rate at which we get the AA's Thanks. |
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#2 |
Loremaster
Join Date: Apr 2009
Posts: 458
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![]() +1. Of course those liek myself with 12+ 90s and a few accounts and super geared PL tanks will get there a bit quicker, but what does that matter? It has no impact on anyone elses game. What does have an impact however is a new player coming to a live server ( more rare than a blue moon eh) levelling up then realsies they have a MASSIVE horriblew solo grind in front of them for 300 aa.
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#3 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Of course you are getting 240% Exp bonus for those 90s, whilst new players have no such bonuses. |
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#4 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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Thanks for yet another completely unnecessary derail, Telathion/Nektulous-Tuor.
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#5 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() I actually like the idea of free AAs per level, but I think many would take issue with that. 80 AAs when there are 300 total isn't totally overboard, but it does seem a bit high'ish... I support it, though. It would at least open up the contested zones a bit since people would not have to spend as much time in there PLing their alts AA count. |
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#6 |
Lord
Join Date: Feb 2011
Posts: 53
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![]() Westen wrote: I think a nice quick fix to help this out would be to give 1 free AA point every time you get a level after level 10 so by the time you hit 90 you would have got a total of 80 free aa's. Yeah that would be nice and i think grinding mobs should not wear down vitality as quick as it does. Named should give more aa then they do its kind of a joke when killing a few encounters of regular heroic mobs gives you as much aa as 1 named why not just mob grind? they are much more common then named and not limited... i have toons that have reached 300 aa with less than 250 named killed and that use to be the big thing to do if you want aa most people would go named hunting and do heritage quest (i know some still do) but now with the cap being as high as 300 that makes the list of named and hqs you have to do to reach cap ridicuolously high when most players now seem to just wait for double xp event to cap out their toons aa. Quest are fun for the first 1 or 2 toons you cap out then you just get tired of doing the same quest over and over and over so you look for alternative ways to get lvl and get aa which is why they should raise mob by mob kill and named xp... atleast in certain dungeons it doesn't have to be super easy mode. and i agree new players really have it hard it seems with all the cool content and xp bonus benifits catered to the lvl capped players the game kinda leaves not much room for new players... id be quite intimidated if i was brand new to the game with no xp bonuses trying to reach lvl 90 alone and then on top of that get 300 aa lol. I sometimes take for granted how much that lvl cap bonus gives you until i play on an account with no bonuses and gain lvls/aa at a snails pace.Of course you should have to earn your right to have those bonuses by going slow at first but maybe make it to where all your toons are constantly 100% vitality until you lvl cap 1 toon and then vitality goes down like it should after that first toon is capped and give 1 free aa per lvl from lvl 10-90 |
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#7 |
Lord
Join Date: Mar 2011
Posts: 169
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+1 Great idea. AAs really are getting a little excessive to farm/attain.
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#8 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() I like that idea as well. |
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#9 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Nameds should never stop giving AA, infact each time you kill the same named the rate should double. |
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#10 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Talathion@Antonia Bayle wrote:
No. |
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#11 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() AA gain is so easy now with the aa slider being able to be put to 100 and turn xp into aa. It used to be so much harder to get max aa. I started a new toon, with just one 90 bonus and i got him straight questing to level 26 with 58aa setting the slider to 50. AA isn't really hard to get and if you ask me it should be made harder to get. It should be an achievement to get to max aa, not a requirement. Edit: oh yeah, and Talathion your idea is not good.
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#12 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Steppen@Nagafen wrote:
Let people with 90/300 AA give all they're EXP to someone when they mentor them. |
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#13 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Talathion@Antonia Bayle wrote:
you have always been able to do that by turning off your combat and aa exp |
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#14 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() Steppen@Nagafen wrote:
You didn't get that many AAs straight questing to 26, cause I did an alt and straight quested to around 20 and it didn't have anything near that many AAs. Unless you were running pots, I don't believe it. |
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#15 |
Tester
Join Date: May 2010
Posts: 200
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![]() I find AA is woking fine the way it is, I have a level 65 with 189AA, and no level 90 yet, so no bonus. I am now starting to reduce the AA slider down to 40 or 50, as I want to speed up level gain and slow down AA gain now. All I did was set AA slider to 90 as early as possible, and have quested every zone so far to gain these AA. So far my AA gain has been no grind at all, more incidental to my questing and levelling, so my vote is, it isn't broke so don't fix it!!!!!! By the way I have lower level chars, a lot around the level 20 mark, with more AA than their level, some have double their adv level in AA. So as I said, it's working fine. |
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#16 |
Loremaster
Join Date: Sep 2005
Posts: 1,393
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Farming AA on the umpteenth alt is just horrible boring, especially when doing only quests.
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#17 |
Loremaster
Join Date: Feb 2010
Posts: 214
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![]() Alienor wrote: Farming AA on the umpteenth alt is just horrible boring, especially when doing only quests. Yeah that's rather the issue...honestly you can get AA at a fine rate, and I don't think it should be too quick to get to 300, but: 1. There's a vast disparity at the amount of AA you can get between mentoring down and destroying old zones, and the rate you get questing or killing level appropriate velious content. That should be changed. Quests and level appropriate content (IE a level 86-90 doing velious stuff) should give aa similar to mentoring down and doing trivial content quickly...risk vs. reward is off... That said, even a mediocre geared char can earn AA quickly by chronoing down and destroying old zones. Wouldn't it be nice though, if on a double xp weekend, instead of people flocking to KoS zones and Kunark zones, people ran velious and SF instances like mad instead? That huge disparity in xp gain should be looked into. |
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#18 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() Amanathia wrote:
The XP rate isn't fine, though I agree with everything in your post, that's one part I take issue with. Questing involves tons of running around and in most cases killing non-herioc MOBs on the way to and fro assuming you don't skip most stuff with horse/carpet/griffon/flying mount/fast mount running around them/etc. Even tho a quest gives 5% AA XP, for instance, you can often get double or more of that in the same time farming MOBs in a Heroic Instance or Contested Zone because of the traven time, etc. My main issues with questing has almost always been the pedestrian nature of them. All the way up to Stonebrunt and Great Divide/Eastern Wastes, these quests give mediocre XP but send you running clear across the entire zone to get to the MOBs you need to kill them. That slows down the XP rate and ultimately makes the XP hte quest give less lucrative because you're wasting a ton of time getting x% that you can get twice as fast owning those instances even with a Chrono XP penalty. |
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#19 |
Loremaster
Join Date: Dec 2008
Posts: 851
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![]() A very good idea. Make it so, please? But please don't forget to backdate everyone who is still grinding them out.
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#20 |
General
Join Date: Dec 2005
Posts: 23
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![]() Definitely -1 to this idea. If getting AAs (which lets face it is the last remotely time-consuming/challening thing left in this game) gets too much easier, we'll all be 90/300 in a week, and that's just plain boring. Not all of us want minmaxed characters everywhere... |
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#21 |
Loremaster
Join Date: May 2005
Posts: 1,272
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![]() Antoniosteve wrote:
Then turn off xp.
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#22 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() ChrisMarchant wrote:
AA gain slows down the higher you get, after you get past 200 it will slow down on its own. And you're using the slider, yea. Who are you going to play with at 65 with 189 AAs? That's part of the issue this thread seeks to address... |
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#23 |
Tester
Join Date: May 2010
Posts: 200
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![]() Last night I was in KOs with 2 guildies, 1 was also 65 same as me, the other 70, so your point is definitely refuted right away. We were doing the named achievement kills, I got 2 clear levels and 1AA. |
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#24 |
Server: Everfrost
Loremaster
Join Date: Apr 2010
Posts: 158
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![]() lulz, its not difficult to get AA. -10000000000000000000000000000 |
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#25 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() ChrisMarchant wrote:
Sure you may do that but few pople will. With 80% xp bonus (4 level 90) i currently get as much aa killing 2 yellow mobs than doing a quest. I would also get like 1/4 of AA per level if i was leveling with the slider at 0. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() AA gain is stupidly slow compared to level gain, it needs to be adjusted imo. Grinding AA on your alts simply becomes far too tedious. I'd like to see players gain acheivement xp from completing the various 'acheivement quests or whatever they are called' such as visiting all the parts of the common lands, clearing a particular zone etc. |
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#27 |
Loremaster
Join Date: Jun 2010
Posts: 11
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![]() I am in full support of increasing the gains of AA from all possible sources. |
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 487
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![]() +1 Definitely a good idea. |
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#29 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() Hammieee@Everfrost wrote:
You're confusing difficulty with speed. It's not difficult to get AA. But the [edit] RATE at which AAs are obtained is slow. That's where the issue lies. Also, it should be harder to get AA at lower levels than higher levels. It makes no sense that a level 10 toon can get to 300 AAs in 1/10th the time it takes a level 90 toon. luls, it's not difficult to udnerstand this. -99999999999999999999999 |
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