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Unread 07-28-2011, 05:16 PM   #1
Chanaluss

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  • The Subclass Alternate Advancement tab now unlocks at level 30.
  • The Shadows Alternate Advancement tab now unlocks at level 50.
  • The Sentinel’s Fate Alternate Advancements now unlock at level 80.
  • The Heroic Alternate Advancement tab now unlocks at level 80

so yay. killing advancement options for lower level characters, nerfing low level characters who already have these AAs and have been able to obtain them for years.  stupid idea. revert it.

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Unread 07-28-2011, 05:28 PM   #2
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I agree, there was nothing wrong with the old AA limits. Please change the unlocks back to their previous set points.

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Unread 07-28-2011, 05:30 PM   #3
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I agree level based AA lockout is a pointless change and should be reverted. Some classes have key abilites in their sub class tree.

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Unread 07-28-2011, 05:46 PM   #4
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Revert the subclass aa tree lock, at least.

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Unread 07-28-2011, 05:48 PM   #5
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Yea, I had leveled and epic'd up a Wizard to put in a progression guild but with these changes...  It's going straight to 90 and DoV.

No use doing RoK/TSO content at 80 when everyone is rolling with SF and Heroic AAs.  It's already enough that half of hte people in those guilds were rolling in TSO T2 raiding VP, Lol.

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Unread 07-28-2011, 06:08 PM   #6
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Agreed.  As someone who loves to level lock this just kills the fun in it.  You are basicly forcing us to level fast to use our given points.  Bad bad move.

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Unread 07-28-2011, 06:42 PM   #7
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+4 here please do not let this go live.

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Unread 07-28-2011, 06:55 PM   #8
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If this is true, and it does go live, this is gonna screw a lot of us over...especially those of us who have tons of aa on all of our toons already...and have already spent them...

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Unread 07-28-2011, 08:22 PM   #9
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Its just bad.

It kills play options unless you want to blast through levels (which isn't fun for everyone). Can't get the melee conversions for priests that we've had the option to get as soon as we had the aa to spend since EOF expansion. Can't get the ward for sorcerer's self buff that makes soloing so much easier, until you are past half the levels when you are going to be soloing the most. It forces you to wait until much later for things that  really aren't that big of a thing (+5% runspeed, +10% mountspeed, really how big of a difference does that make when you are already going 130% or more?).

Lock it by amount of aa spent rather than level if you must in ranks. The way it is on test at the moment is just going to make players angry.

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Unread 07-28-2011, 08:30 PM   #10
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Finora@Everfrost wrote:

Its just bad.

It kills play options unless you want to blast through levels (which isn't fun for everyone). Can't get the melee conversions for priests that we've had the option to get as soon as we had the aa to spend since EOF expansion. Can't get the ward for sorcerer's self buff that makes soloing so much easier, until you are past half the levels when you are going to be soloing the most. It forces you to wait until much later for things that  really aren't that big of a thing (+5% runspeed, +10% mountspeed, really how big of a difference does that make when you are already going 130% or more?).

Lock it by amount of aa spent rather than level if you must in ranks. The way it is on test at the moment is just going to make players angry.

All of this!  ^^^

Please don't send this change to Live.

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Unread 07-28-2011, 08:32 PM   #11
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Bad change. My level-locked, smelling-the-roses baby Shadowknight alt is going to lose most of the good AAs she's currently got if this change goes live. Please reconsider.

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Unread 07-28-2011, 11:08 PM   #12
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I think it is a fine idea. It is only going to effect level locked OP pvp toons.

Anyon ewho is arguing for reverting it due to 'progression' wouldn;t have any AAs at all if doing it correctly.

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Unread 07-28-2011, 11:25 PM   #13
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Cratoh wrote:

I think it is a fine idea. It is only going to effect level locked OP pvp toons.

Anyon ewho is arguing for reverting it due to 'progression' wouldn;t have any AAs at all if doing it correctly.

it wont just be PVPers, but all low level characters that would initially go into the subclass tree for some very important abilities(melee priests and their combat arts, for example) are affected. I cannot see why it has been okay for so long to have a level 20, 30, 40 character with up to 160 AAs spent, but now its no longer acceptable.

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Unread 07-28-2011, 11:46 PM   #14
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Poor and pointless change (and no, I don't PVP). The old caps were fine, there's no reason to mess with them now. Don't push this to live.

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Unread 07-28-2011, 11:53 PM   #15
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Just wow.

Seems to me that it's now a big no-no to Those On High for players to gather their AA's as they do currently.

There was a huge thread on level locking and loving it, gathering the AAs, etc.  It's obvious that many players enjoy playing the game this way.

Somehow, somewhere, for some bizarre reason it has become wrong to do so.  Players must level in a way that is deemed appropriate by Those On High, not level lock and take it slow but rush through to unlock the abilities needed in the fast paced run to end game.

Too many rush to the end.  It seems that is how Those On High now wish for all of us to play.

Listen to your customers.  Not all rush or want to.  We like to enjoy our toons.  Some of us already have end game toons, we know what end game is like.  No need to rush every other toon we have to it.

Please don't let this go live.  Please change the lockouts back to their settings.

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Unread 07-29-2011, 01:32 AM   #16
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You really have to level-lock in this game now unless you are lucky enough to have a RAF account and grind the AA at 90. I find it easier to lock to 50 or 75% AA while leveling up. As some one pointed out, some classes it's really nice to go down the class tree early (I did this on my 37 mystic). I don't see how limiting options is ever a good idea, please just keep it at the current AA cap.

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Unread 07-29-2011, 02:50 AM   #17
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I really don't like this change. We're choosing our class at level 1, locking the sub class tree until level 30 makes no sense.

I like my characters the way they are. With this change some of them are going to face a severe downgrade.

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Unread 07-29-2011, 03:17 AM   #18
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Yes, this change pushes players into powerleveling just so they can access AAs.  This pushes us into not enjoying the journey.  Into not enjoying the game for a longer period of time.  This change basically pushes players into taking LESS time with existing content.  Less time until boredom = less time paid for.

It makes no sense.

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Unread 07-29-2011, 06:26 AM   #19
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Charuthus@Antonia Bayle wrote:

  • The Subclass Alternate Advancement tab now unlocks at level 30.
  • The Shadows Alternate Advancement tab now unlocks at level 50.
  • The Sentinel’s Fate Alternate Advancements now unlock at level 80.
  • The Heroic Alternate Advancement tab now unlocks at level 80

so yay. killing advancement options for lower level characters, nerfing low level characters who already have these AAs and have been able to obtain them for years.  stupid idea. revert it.

this really stinks.  why would they think that this is a good idea??

one of the the first things that i do is spend the 10 pts for health and power in the shadow tree.  it only gets worse for my crafters...  none of my "crafter only" characters are 50!  i guess they cant use the bountiful harvest or speed boosts anymore.  also wasted will be the one TRADESKILL "increase progress".  who thought of this?  surely devs know that ppl make "Crafter Only" characters that do not get to level 90!!  all of my "crafter only" characters utilize most everything in the first row of the shadows tree.  i'd bet that many other crafters do the same.  my "crafter only" characters are mid 20s-mid 30s.  this change is just so awesome...NOT!!

assuming that they ignoring our pleas.... have they made it so it opens up depending on your adventure OR crafting level?  it not, then they need to do it!

if the subclass unlocks at 30, then i guess all those AAs that you accumulate just sit there and do nothing.  awesome... NOT!  this is really going to stink for solo'ing.  the first 20-30 levels are all abt solo'ing and now the character will lose abilities. 

was this to make PvP happy?  i dont understand.  make it go away, please!

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Unread 07-29-2011, 06:42 AM   #20
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Cratoh wrote:

I think it is a fine idea. It is only going to effect level locked OP pvp toons.

Anyon ewho is arguing for reverting it due to 'progression' wouldn;t have any AAs at all if doing it correctl

WRONG! I have at least 5 level locked toons at different tiers!! i have never PVP'd on EQ2 (unless you count occasionally dueling)... I think this is a horrible change..  Anyone has a chance to lock their toons this way and review that level for quests etc to get AA's .. how is that OP??

Please DO NOT let this go live...

**edit.. wow fingers went everywhere on this one... spelling edit!

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Unread 07-29-2011, 06:46 AM   #21
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Cratoh wrote:

I think it is a fine idea. It is only going to effect level locked OP pvp toons.

Anyon ewho is arguing for reverting it due to 'progression' wouldn;t have any AAs at all if doing it correctly.

We have an AA slider, thus invalidating your post.

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Unread 07-29-2011, 07:54 AM   #22
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What is the reason for doing this?  Surely there is some underlying reason?  Or was it just decided on a whim?  Whats the rationale?

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Unread 07-29-2011, 08:05 AM   #23
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I hate to do a doom and gloom but man will i be severly unhappy if this goes live.. my wife as well she has many locked toons and doing AA's... no you cant have my stuff!!
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Unread 07-29-2011, 08:34 AM   #24
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Seems the only reason to do this is to push people through to 90....

Why not just make us all 90 and be done with it instead of doing these artificial lockouts to things we have always had.

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Unread 07-29-2011, 08:49 AM   #25
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Daenee@Antonia Bayle wrote:

Yes, this change pushes players into powerleveling just so they can access AAs.  This pushes us into not enjoying the journey.  Into not enjoying the game for a longer period of time.  This change basically pushes players into taking LESS time with existing content.  Less time until boredom = less time paid for.

It makes no sense.

+1

This is a "oh lordy the players are having FUN! This is SOE we don't allow fun!" type nerf.

Do not implement this change!

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Unread 07-29-2011, 09:11 AM   #26
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Been through lots of doom and gloom posts about changes over the years, but found they haven't really affected me too much. This one though has the potential to be a personal game breaker - altoholic to the max (20), only use the lvl 70 for crafting, next highest 52 and ALL of them are level locked - that is my game style. I don't want a lvl 90 character - I get bored with any particular sub-class about the same time it takes to clear their vitality twice (thanks to the gizmo that re-instates vitality) and change characters. Call me wierd but yes, I do enjoy going over the same content with a different character. Collecting and using aa points IS my progression.

This suggested change will wipe allocated aa points from every single one of my characters - and to those who say low level characters are too powerful with those aa points - my soloing red con heroics in pve affects YOU how exactly?

Seems a bit odd to on one hand be concerned over itemisation of the lower levels while on the other removing reasons to be in the lower levels. I suppose it may have saved the need for itemisation for low level melee healers!

Please, just don't do it. Off to check my subscription and change it back to monthly just in case......

edit - and I like my inquisitors Turn Undead aa ability - seems to make sense that they should have a powerful undead strike - to replace it with a slow regen general attack is just a bit more of the same rather than having something a bit different.

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Unread 07-29-2011, 09:23 AM   #27
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Tigress wrote:

one of the the first things that i do is spend the 10 pts for health and power in the shadow tree.  it only gets worse for my crafters...  none of my "crafter only" characters are 50!  i guess they cant use the bountiful harvest or speed boosts anymore.  also wasted will be the one TRADESKILL "increase progress".  who thought of this?  surely devs know that ppl make "Crafter Only" characters that do not get to level 90!!  all of my "crafter only" characters utilize most everything in the first row of the shadows tree.  i'd bet that many other crafters do the same.  my "crafter only" characters are mid 20s-mid 30s.  this change is just so awesome...NOT!!

assuming that they ignoring our pleas.... have they made it so it opens up depending on your adventure OR crafting level?  it not, then they need to do it!

if the subclass unlocks at 30, then i guess all those AAs that you accumulate just sit there and do nothing.  awesome... NOT!  this is really going to stink for solo'ing.  the first 20-30 levels are all abt solo'ing and now the character will lose abilities. 

was this to make PvP happy?  i dont understand.  make it go away, please!

For your tradeskill characters, there was the other part of the Test patch notes you may have missed:

TRADESKILLS

  • Harvesting abilities can now only be modified by direct means, so only harvesting tools or racial abilities should affect them.  Casting speed will no longer modify them. Harvesting and tradeskill skills will no longer be modified when mentoring.
  • There is now a Rare Harvest Chance stat for tradeskillers. This is the chance to get a bonus rare harvest in addition to the normal harvest rewards from a harvest node.
  • Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.
  • Carpenters can now make some stone textured room dividers, and a wider variety of floor tiles to match their room dividers. [Fan Faire Request]

Tradeskill Alternate Advancement Abilities

  • Crafting classes now have their own alternate advancement tab to spend AA on.  This AA is earned through the normal course of gameplay when crafters do crafting quests.
  • Details:
  • There are three rows of abilities.
  • Each ability can have up to 5 points spent on it.
  • A maximum of 25 points can be spent in this tab.
  • Each row needs a minimum of 10 points in it to buy into the next level.
  • Level 1:
    • Ample Harvest: Each rank bought increases your chance to harvest a second time by 3%.
    • Swift Creation: Each rank bought increases your progress gained each round by 2%.
    • High Quality Materials: Each rank bought increases your durability gained each round by 2%.
  • Level 2:
    • Rapid Manufacturing: Each rank bought increases your progress by 2.
    • Resilient Materials: Each rank bought increases your durability by 2.
    • Effective Method: Each rank bought increase your success chance by 2%.
    • Advantageous Practice: Each rank bought increases your critical success chance by 2%.
  • Level 3:     
    • Trim Reaver: Each rank bought increases your chance of harvesting a rare by 0.2%.
    • Conservation of Mass: Each rank bought increases your chance of not using materials when crafting an item.

So your Tradeskill characters shouldn't be affected too much, other than needing to earn some TS AA's. I would assume the existing TS AA's under the normal tree will be refunded and removed.

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Unread 07-29-2011, 09:42 AM   #28
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I agree with Tigress.

Please make the tabs unlock by adventure or crafter level.

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Unread 07-29-2011, 10:15 AM   #29
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absolutely do not put this live, it will kill t4 battlegrounds (you've nearly killed them with faction grind, but this will finish them off) if anything you should be slackening the level based restrictions on AA spending just to reiterate, this is a BAD IDEA, there are a great many players who have invested a lot of time in their lv locked characters who will find them hamstrung by this change to be honest, as T4 bgs is pretty much all I do these days it will mean the end, which makes me sad SMILEY
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Unread 07-29-2011, 10:19 AM   #30
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I would like an explanation. 

How many total aa points will we have when this goes live?   Right now if you add up the max for each tab on test ...its 345 unless my math went awry. 

Are we going to have enough aa points to allocate to max out the tabs?

If not, I'm assuming that either the tradeskill tab is for low level adventure tradeskillers or perhaps the aa mirror could be used for switching between harvesting/tradeskilling spec versus adventuring spec.   If thats the case, we need to have more spec's in the aa mirror.  Right now I have a solo/easy group spec and a heavy duty healing group spec.  No way will I give those up for a harvesting spec.

For my low level adventure crafters, the tradeskill tab is great as they could use the help with crafting.  I do know that as a max crafter/adventurer I would allocate no aa points in the tradeskill tab as only the endline would be useful and I would have to waste 20 points to get to it.

I'm assuming that the levels to unlock tabs is a type of progression that is being introduced.  I think perhaps that should be adjusted though.  I have a Warden, for it this would make sense:  have the druid tab wide open from the beginning.  Have the Warden, Shadows, and Heroic tab open row by row.  From the beginning the first row is open.  Level 10 next row, level 20 next row.  Something like that.  If you want progression, please don't do it tab by tab, do it row by row.

I do like the removal of the web and the ability to choose any from a row on my warden tab now. 

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