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#31 |
Server: Nagafen
Guild: Black Rose
Rank: Officer's Alts
Loremaster
Join Date: Dec 2008
Location: UK
Posts: 297
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![]() Gninja wrote:
We did it after 3 pulls without the buff so not going to worry about that one for now |
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#32 |
Loremaster
Join Date: Dec 2004
Posts: 68
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![]() Not to hijack the thread, but the same thing happened to us on Romero last night in TOFS x2. Since farming him with 135% crit mit with some PQ/Ry'Gorr gear, we went in with MT at 178% crit mit, some Drunder x2 armor, all Ry'Gorr, and Romero multi-attacked the MT dead in the first 8 seconds of the fight, 3 times in a row. Finally put in the OT who didn't have the gear and crit mit and we took him down fine again. Can you please look into this? |
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#33 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Romero has 100% strikethrough. That is more likely what was causing that. It is intended. Aside from the strikethorugh there isn't all that much difficult about him and I am reluctant to make him any less difficult. If you have a brawler handy they can be extremely helpful in that situation |
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#34 |
Loremaster
Join Date: Jan 2005
Posts: 371
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For those of you who are having a hard time on the Tserrina Syl'tor encounter here are some tips: First, put 3 healers in the MT group not two. Second, use a brawler MT or have a brawler that has put his avoidance buff on your MT. Third, have two, and only two scout dps grab the buff in the air, right before the mirrors pop. Four, spilt your dps to kill the mirrors, while having your healers and tank or tanks stay in the center to hold adds, while making sure to not have people eat frontals. There are other steps to this fight, but this should give you a solid step in the right direction.
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 1,902
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![]() There are many people saying, that Brawlers are the most powerful tanks this expansion, even without encounters entirely geared towards them. Why do you need to add an encounter, that becomes trivial with one and a PITA without one? |
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#36 |
Tester
Join Date: Nov 2004
Posts: 420
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Romero really isn't that hard even without a brawler, people have been 1 grouping the majority of this zone, including that named, without brawlers. Past 2 runs i did on my warden we had a guardian tank, sure it involved using our abilities in concert with each other, but it wasn't difficult. Brawlers have been brilliant tanks for a long time bremer, sadly most people who have a brawler dont want to tank and this fact went unnoticed. Brawlers still have the least group-wide utility though. 1 perma buff on my monk for the raid, and 1 temp buff. All of the plate tanks have more for the group afaik, thats just how it is.
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#37 |
Loremaster
Join Date: Dec 2004
Posts: 560
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![]() Bremer wrote:
The truly ridiculous thing is, it really is much easier doing mobs like Tserrina with a brawler tank, which completely defeats the purpose of the guardian, who should be the go-to guy whenever you are dealing with the hardest-hitting boss mobs.
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Karnoz Deviation Splitpaw |
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#38 |
Loremaster
Join Date: Nov 2004
Posts: 927
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![]() Gninja wrote:
Hi Gninja, thanks for the feedback & modifications Now, off to some more ToFS x2 raiding. Regards, theriatis.
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If you're laughing at my (english) grammar, just try writing in my language; i need a good laugh now and then, too ![]() |
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#39 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() We could not return before the last change, but last nigth she was perfectly doable. Apparently she stopped 5 shooting the tank. Raid composition was almost the same. On first try we made it to the shinny phase but we failed there due to a classical "don't know the script", irritating. Then some wipes due to the add one shooting flying healers and other mistakes. Fun figth. Two or three questions/remarks : - Many mob have to be dispel in DOV, is it possible to separate detrimenal from beneficial effect on your target. Indeed the options too simply hide detrimental would be enough. - Is there a way to avoid her kick, at max healing distance i still get it. I wonder if postionning around 130 degree can help. Ths KB is a bit a annoying I m just sned 1 meter away (the throne and wall prevent to be thrown far) but it still interupt cures and heals. Note that this first phase is not difficult (we always passed it) , it's just annoying. |
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#40 |
Loremaster
Join Date: May 2007
Posts: 151
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![]() Lodengarl wrote:
We are more or less geared the same, probably a litle worse as we have no drunder gear. We kill, although it's not easy for us. I tank it as a paladin. I can usually get about a minute of personal saves and then it's just roll the dice after that. He has gone straight through my DA and through my stonewall. Recovery can be tricky on this guy, but it's possible. It is designed for a brawler to tank. The entire floor is actually. The one fight I have a question on (yet another derail) is the CO fight. We always kill her. But, sometimes, she just seems to randomly one shot the tank. I've heard others mention this as well. It's always after the 70% heal. Everything will be going fine and then boom, dead tank. |
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#41 |
Loremaster
Join Date: Dec 2007
Posts: 525
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![]() I have found this fight extremely easy once you learn some of the nuances. Some common complaints I read about are the kickback and the port. The kickback is easily avoided by finding a knockback immune spot and pulling to there. Makes the kickback trivial. The port is easily countered by immediately facing your raid when you are ported, so that you get thrown right back to your raid! Our raidforce has no difficulties. We are mostly on average 3 easymode raid armor pieces per player. We use only one tank, almost always a guardian or a paladin. Three healers in MT group, 1 in DPS group. The MT group healers are usually a shaman, templar, and inquisitor. We've always avoided the orb in the middle, because we don't know how to avoid the charm. |
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#42 |
Guardian
Join Date: Aug 2010
Posts: 327
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![]() We had no issues with her 1 shotting the tank after the fix thank you for that. The issue we have is if the portal across the room from us spawns on top the adds with literally port half way across the room when they come out of the mirror ignoring the tank and just running to someone randomly. Also we had her totally reset at 50% 2 times. No idea why the encounter just broke and reset we had no deaths, wall glitches ect. |
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