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Unread 06-20-2011, 04:48 AM   #1
theriatis

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Hi,

after we tried this Encounter a couple of times now with better Gear every time,i want to share this Experience and ask about others.

The last time we went in there and tried it for two hours, our 12 Raiders where nearlyE x4 Raidgear equipped (save for Tormax and the Statue which we are still missing).

We came to the Point where the Jumppads appeared. Everytime somewhere in between Tserrina would One-Hit (aka Multiattack, Flurry, etc) our Tank, moving on to the next and also One-Shotting this one.

Our Guard is EM x4 equipped, with 220+ Critmit, had support (Dirge, Coercer, Swash,Defiler, Templar) and the second tank (a Zerker) just had 190 Critmit in a group withIllu, Wiz, Troub, Myst, Fury.

It is my understanding that this is an x2 Encounter. Now, an x2 Encounter that needs (as it seems) x4 Raidgear. The last time we did an x2, all we needed was heroic gearand a good setup to farm the zone, so that we could go x4 raiding (WoE).

After we died for hours, with Tserrina always one hitting our tanks i want to know:

- Is there anything we could do better ? Gear up ? Change the Group-Setting ?

- Is there any tactic or buff we missed or a mistake we did ?

- Is the Boss of the Zone intended to be only manageable with complete EM x4 Gear ?

Especially the Last Point boogles my mind. After i checked the Gear which drops inthe x4 and the x2 and compared those, the Loot from the whole Zone (this includesTserrina AND the Questrewards you get for the two quests for which you need Tserrina dead) is WORSE than x4 Gear whilst dropping from a Boss which is harder than mostx4 Nameds - the only Reason doing this Encounter then is the Coldain Ring.

It's a bit like Drunder: Great Zone, Great Scripts, needs better Equipment to do theZone as drops in there: Zone to hard, Loot to low.(at least, pre-nerf, we didn't runDrunder since then).

So, if anyone could give me a hint for those questions above, i would be thankful.

If this is intended, one easy modification could be made to bring the Encounter andthe Loot (this includes Questloot) on par with being a x2 Zone:

- Adjust Tserrinas Damage-Output (lower it).

If i was wrong and there is in fact an easy way to protect the Tank from all thatMA, Flurry Attacks and Damage Output (while using EM x4 Gear), please drop me a mail or write a short reply.

Regards, theriatis.

(A short "hooray !" at the Devs: Since GU60 we didn't had lag in that zone. )

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Unread 06-20-2011, 04:59 AM   #2
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Interesting, we did a couple of tries on her : (defiler, warden, dirge, paladin, coercer, assas) she always ended up kiling the MT within 1-2 seconds. This depsite using all the emergency spells we had. We have rygor gear, 2 pieces of EM, Kael BP and all the jewells that drops from the x2.

It's nice to hear that people with better equipment face the difficulties.

It may be something we ignore (but everyone is trying to dispell interupt). We will give another try soon, but she seems a bit too hard for the progression. I wonder if this encounter was tested gain people wearing heroic and x2 gear.

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Unread 06-20-2011, 06:19 AM   #3
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Tserinna does percentage based damage with her attacks. That means that the better geared your tank is, the more health he has, and thus the more damage he gets. You might have more succes bringing an alt brawler to tank that.

The gear of your priests does matter though.

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Unread 06-20-2011, 09:35 AM   #4
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We went in here this weekend with your raid MT, With all EM gear except X4 BP (He has the X2 bp) and HM gloves and clock. He was also getting 1 shotted in the same way as the OP is describing. The strange thing is, about 2 months ago, some time before the hack and down time from that, we killed here several times. I am not sure what has changed but i can tell something has changed.
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Unread 06-20-2011, 09:39 AM   #5
thegriss

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Same issue Everyone in x4 x2 em gear.  Tank gets eaten no matter what you do.

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Unread 06-20-2011, 10:23 AM   #6
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My guild had the same exact issues with the tank getting one shotted by triple-attacks.

Then we put three healers in the mt group and she died the next pull.

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Unread 06-20-2011, 10:28 AM   #7
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Dispell her buff? That might be your problem. With our mediocre heroic gear we and x2 jewelry we have no issue killing her. The only annoying thing in this fight is the fall damage if you dont have any safefall item/ability when a door pops on top.
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Unread 06-20-2011, 10:32 AM   #8
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Triste-Lune wrote:

Dispell her buff? That might be your problem. With our mediocre heroic gear we and x2 jewelry we have no issue killing her. The only annoying thing in this fight is the fall damage if you dont have any safefall item/ability when a door pops on top.

Mage are supposed to do it, i used my dispel when it was up. Honnestly she get so many debuf on that i can't see if her buf is on ... it would be nice if buff were separated from debuf.

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Unread 06-20-2011, 10:34 AM   #9
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Ok,

which buff ? We were constantly spamming the Druids Symbol, Arcane Dispels and the x2 Debuff which you get after you made the Quest (and which you need for certain x4 Mobs).

Do you have a Screenshot ? We didn't see any dispel-able Buff on her...

Regards, theriatis.

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Unread 06-20-2011, 10:50 AM   #10
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What was the ability name of the one that is one shotting you or is it straight auto attack? Her auto attack does not do % based damage.

You can also tell when she has the damage shield on her as she will get a red outline around her model. However this damage shiled damages your power not your health.

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Unread 06-20-2011, 10:57 AM   #11
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Its just Auto Attach, she is multy-attacking 3-4 times in a row, hitting for around 20k-30k noncrit each hit. It isnt coming up as a flurry its just a multy-attach. This is what i remember, sorry not at home to check logs.
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Unread 06-20-2011, 11:04 AM   #12
theriatis

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Gninja wrote:

What was the ability name of the one that is one shotting you or is it straight auto attack? Her auto attack does not do % based damage.

Also not at home, give me 3 hours and i can provide that information. SMILEY

Regards, theriatis.

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Unread 06-20-2011, 11:18 AM   #13
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Cool, what ever you can provide can be helpful in fixing the issue.

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Unread 06-20-2011, 11:21 AM   #14
thegriss

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It is definatly Auto attack.  3-4 hits doing 20-30k each.  You can tell its % based because if the tank jumps up in the Orb and gets the HP buff the damage of her attack just increases by a flat% and she still eats the tank.

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Unread 06-20-2011, 11:39 AM   #15
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I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.

Damnit, i made a Screener while i got that buff from the Orb and my PC crashed SMILEY

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Unread 06-20-2011, 11:56 AM   #16
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theriatis wrote:

I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.

Damnit, i made a Screener while i got that buff from the Orb and my PC crashed

Absolutely right, if your tank gets that buff it's game over. If the tank doesn't get that buff, you might just survive the encounter SMILEY.

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Unread 06-20-2011, 12:36 PM   #17
theriatis

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Mrrshan@Runnyeye wrote:

theriatis wrote:

I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.

Damnit, i made a Screener while i got that buff from the Orb and my PC crashed

Absolutely right, if your tank gets that buff it's game over. If the tank doesn't get that buff, you might just survive the encounter .

Ah, yes. Problem is, we barely make it to that phase. I'll have a look at the logs.

Thanks, theriatis.

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Unread 06-20-2011, 01:01 PM   #18
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The Tserrina fight is a complete waste of time.  Its over powered for where its at and the gear is not an upgrade for anyone who can kill her... even for most that can't.  We don't even waste our time with her.  We hit the place for jewelry on off nights and then on raid nights, time is better spent farming x4.

I wish it wasn't that way.  The zone is amazing and semi fun.  Fights like this one though which are completely over powered and over scripted do nothing but make my raid force want to /wrist.

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Unread 06-20-2011, 01:29 PM   #19
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Yes the tank getting the buff would be a bad thing for many reasons.

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Unread 06-20-2011, 01:42 PM   #20
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Its all her auto attack.. once you get her to 80% she starts knocking back every 30 seconds which also makes her more lethal.

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Unread 06-20-2011, 01:49 PM   #21
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while I am not personally inclined to aggree that the tserrina fight is hard - as I've help kill it many times over the last few months for recruits that were missing the debuff.

I will say, it does completly surprise me how few guilds can actually kill this thing.

which I guess does mean this is alittle harder then it should be, if really only a few guilds per server can actually do this fight. this should be difficult, but by no means should only a few guilds be able to kill this. if the issue is tanks getting 1 shotted, then the damage output needs to be looked at.

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Unread 06-20-2011, 02:05 PM   #22
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My guild has killed this mob several times pre GU60 and pre hack. I dont know what or if anything was changed with her is GU60 but she seams harder this weekend then she was a before. She is hitting harder then King Tormax at this point. King Tormax is harder for the script but she just hits harder and i dont think that is right.
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Unread 06-20-2011, 03:56 PM   #23
theriatis

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Hi,

i have here a triple attack with approx 18k per Attack and 4 Attacks with approx 22k per Attack.

Our Guard has 210 Critmit.

There's a Spell called "Aura of Shadows" (or similar) which i removed many times (according to the Logfile)with the Arcane Dispel. Thats a Power-Drain (what else, i don't know.)

Regards, theriatis.

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Unread 06-20-2011, 04:56 PM   #24
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Thank heavens others are seeing this because we're going crazy.  My guild killed her multiple times with worse gear pre GU60.  Now even by stacking the deck getting the highest dps, most crit mit, best geared players we are not getting through Tserrinax2.

People know the fight but she is flurrying like crazy.  We might try 6 or 7 times before we're lucky enough to maybe make it to the portal spawning (then dying) and its like she's flurrying/ma in her multiattack and destroying our tank and people.

We reported it several times since we've tried this a good 5 times or so since GU60 without success, each time racheting it up a bit.  We have people entirely x4 ez geared, people who can take the raid mobs on fast farm but no love here.  We debuff like crazy.  The GM's reported back to us "we're still showing someone is taking her down, try again" response.  We have, lots of face planting.

Bit embarrassing when an x2 is changed so she's harder than the statue of rallos zek for us.  We think something is off.

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Unread 06-20-2011, 05:31 PM   #25
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it's a 4healer fight at the moment if you want to limit luck suck.  managing death saves smartly puts her into 1-3 attempt range with a little of EM gear.  we had 2 alt healers

it's not a dps race, so it's not a problem.  wacky and limiting in 12man, but not a problem.

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Unread 06-20-2011, 05:57 PM   #26
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Twisty wrote:

it's a 4healer fight at the moment if you want to limit luck suck.  managing death saves smartly puts her into 1-3 attempt range with a little of EM gear.  we had 2 alt healers

it's not a dps race, so it's not a problem.  wacky and limiting in 12man, but not a problem.

Are you say you need 4 healers in the MT group, or just 4 in the X2 raid?

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Unread 06-20-2011, 11:40 PM   #27
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We have always done it with four healers: templar, defiler, and warden in the MT group, something else in the DPS group.  At any rate, I agree that this fight is completely unbalanced considering the target audience.  We only killed her after the tank and healers had most of their easy-mode gear.  Even now, with some of us wearing several pieces of hard-mode armor, it is very far from a trivial fight; Statue of Rallos Zek and King Tormax are much, much easier.

You want to make the fight more manageable?  Render priests immune to the summon and knockback effects.  You might also want to tone down the auto-attack damage a tad, but the usual way we wipe--and we do sometimes wipe in that fight, even now--is the MT group shaman being summoned and knocked away.

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Unread 06-21-2011, 12:22 PM   #28
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We only let the tank get the buff to see if something had changed in GU 60 because she was 1 shotting him.  We had him get the buff to see if it would make a difference but it was the same as before he would just die from auto attack.

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Unread 06-23-2011, 08:52 AM   #29
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We killed her last night for the 1st time, actually as a guild raid it was the 1st time we tried it too so major sense of achievement SMILEY We only have gloves and forearms EM gear along with a few jewles and cloaks and x2 jewles/weapons. We tanked her in the middle of the room which was annoying for the knock forward but managable. We had guard, warden, defiler, inquis, coercer and assassin in MT group, 2nd group was SK, monk, mystic, dirge, brig and necro. Our members certainly aren't as geared as other here saying it's not possible so i don't know what we did different to you guys?

We didn't bother porting up to get the buff out of the bubble as we found that when we last tried this fight with a mixed alliance setup you get 1 shotted when hit or charmed and hitting your raid members. It's a hard fight but doable maybe look at how your doing it? I don't know? We finished with a raid wide dps of less than 300k so we're not burning through her in anymeans.

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Unread 06-23-2011, 10:50 AM   #30
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So her hit rates and multiattack should be lowered next update (Should be this week)

Also, There is a way to avoid the charm when you have the shadow buff SMILEY

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