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Unread 06-11-2011, 03:28 AM   #1
Atrayu
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I formed up a group today to head into Ascent to get a shot at the fabled mage drop. We killed the named that usually drop the equis chest but got an ornate instead this time. A guildy informed me the items drop from the last named but we ended up getting an ornate off him as well.

Im assuming this intended although I have no idea why SoE would make a change like this at this point, but it is frustrating and seems silly.

Any reason as to why? It was nice to head in there and have a decent chance of getting the nice item for your archtype. Although you were gauranteed a fabled drop, it wasnt gauranteed to be for your class so it wasnt a gimme.

What gives?

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Unread 06-11-2011, 05:08 AM   #2
Hamervelder

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As with anything else in this game, if something is really cool, Sony will nerf it. 

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Unread 06-11-2011, 05:29 AM   #3
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Atrayu@Mistmoore wrote:

I formed up a group today to head into Ascent to get a shot at the fabled mage drop. We killed the named that usually drop the equis chest but got an ornate instead this time. A guildy informed me the items drop from the last named but we ended up getting an ornate off him as well.

Im assuming this intended although I have no idea why SoE would make a change like this at this point, but it is frustrating and seems silly.

Any reason as to why? It was nice to head in there and have a decent chance of getting the nice item for your archtype. Although you were gauranteed a fabled drop, it wasnt gauranteed to be for your class so it wasnt a gimme.

What gives?

What gives is that you should have expected this to change. No other name in any other instance ( unless it's hard mode ) is guaranteed to drop an exquisite chest. There is absolutely no reason, why a very easy named should drop it all the time.

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Unread 06-11-2011, 07:33 AM   #4
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The fabled range is really rare now, if you get lucky you ll get the brawler one who is the most common of the rare. When this name was dropping fabled everytime i havnt saw a scout bow in more than 20 run. I bet now you can just forget about it, dont try to camp them we ll be at next xpac befor you see it SMILEY
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Unread 06-11-2011, 07:36 AM   #5
Lathain_Sarathai

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"What gives is that you should have expected this to change. No other name in any other instance ( unless it's hard mode ) is guaranteed to drop an exquisite chest. There is absolutely no reason, why a very easy named should drop it all the time." Could say : why a normal boss have better rare drop than final name epic. Why this fabled (who is not that great) dont drop more often when you see BP from Temple or Fortress drop everytime Why legendary gear have better stats than fabled ? dont try to argue with logic, there is none.
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Unread 06-11-2011, 09:30 AM   #6
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This was a glitch from day one.  Everyone knew the sgt should not have been dropping and exq chest every kill.  Really from a balance standpoint this one little glitch has skewed numbers at the low end heroic level of DOV game play.  Im sure the Devs never figured in a mob dropping a Much needed slot upgrade (due to DOV crit requirment) into there average heroic player calculations for nearly every single player active @ level 90.  Something that maybe 10% of level 90 characters should have, ended up being on probably 80% of active lvl 90 characters.

For the most part a few weeks after the expansion came out everyone knew it was almost a baseline requirment to hit ascent and get that ranged slot because it was such a huge upgrade to crit chance.

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Unread 06-11-2011, 10:10 AM   #7
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Yeah, ran it night before last. We got the fighter bow off the last guy instead of the usual one.

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Unread 06-11-2011, 11:39 AM   #8
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So, they decide to change it 4 months after it was originally introduced?

Typical SoE

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Unread 06-11-2011, 02:04 PM   #9
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The loot table was incorrectly hooked up to the named right before Maulhammer. It is still hooked up but there is a new table that is set to 100% with the fabled one setup correctly. The final named has a separate fabled table but also has a chance to drop the items that drop off the named before it. (separate chance) so you could feasibly get two fabled items off the last named if you are lucky.

All the fabled items on the tables have an equal chance to drop so brawler loots are not more common than other loots on the same table.

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Unread 06-11-2011, 02:29 PM   #10
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Mrrshan@Runnyeye wrote:

What gives is that you should have expected this to change. No other name in any other instance ( unless it's hard mode ) is guaranteed to drop an exquisite chest. There is absolutely no reason, why a very easy named should drop it all the time.

If it was unintended then I would expect it to change within a couple of weeks at most, not 4 months of letting us farm those items. It was nice for freshly 90 toons to be able to go to Ascent and have a decent shot at a nice upgrade to get caught up on gear and crit chance and be effective in Velious instances. Im not sure why youd defend SoE on taking so long to fix an unintended drop rate. Its not like they didnt know it was happening, or that it would take very many man hours to fix the drop rate. Changing it at this point, after it became a staple, makes no sense to me.

EDIT: Missed your post Gninja, ty for the response.

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Unread 06-11-2011, 02:37 PM   #11
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Mrrshan@Runnyeye wrote:

Atrayu@Mistmoore wrote:

I formed up a group today to head into Ascent to get a shot at the fabled mage drop. We killed the named that usually drop the equis chest but got an ornate instead this time. A guildy informed me the items drop from the last named but we ended up getting an ornate off him as well.

Im assuming this intended although I have no idea why SoE would make a change like this at this point, but it is frustrating and seems silly.

Any reason as to why? It was nice to head in there and have a decent chance of getting the nice item for your archtype. Although you were gauranteed a fabled drop, it wasnt gauranteed to be for your class so it wasnt a gimme.

What gives?

What gives is that you should have expected this to change. No other name in any other instance ( unless it's hard mode ) is guaranteed to drop an exquisite chest. There is absolutely no reason, why a very easy named should drop it all the time.

While you're correct concerning T9 instances, there are other instances in the game where you're guaranteed at least one exquisite chest every time you go through.  Varsoon in Ruins of Varsoon comes to mind, where you're guaranteed two exquisites.  Ergo, the precedent to get guaranteed exquisites was set long ago.

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Unread 06-11-2011, 03:09 PM   #12
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Gninja wrote:

All the fabled items on the tables have an equal chance to drop so brawler loots are not more common than other loots on the same table.

1/12 of the classes are Brawlers, 1/6 are plate tanks, 1/4 scouts, 1/4 mages and 1/4 healers.  Why are the drop chances equal? Wouldn't it make more sense to put the plate tank and brawler weapons in one container, so that each archetype had an equal chance?

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Unread 06-11-2011, 03:11 PM   #13
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still brawler range drop way too much and scout bow not enough.
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Unread 06-11-2011, 04:03 PM   #14
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all I gotta say is who cares?

I've sold so many tank bows that by the end I was giving them away to friends alts that were like level 12, incase they some day get to 90 and needed the bow. (if I can give away something I usually will, as I dont have much luck muting things)

the gear was worthless for the last few months.

unless your really really late to the expansion, or just now trying to gear up your 7th alt, then you probably know what I mean by the gear is so exceptionally common now, that its actually surprising to see someones main (non raid) toon without one of the fabled items from ascent.

a garaunteed fabled item from a zone thats barely harder then say deep forge was in TSO, is obviously a mistake.

the fact that people actually thought that was intended... is the weird thing about this post.

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Unread 06-11-2011, 05:07 PM   #15
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Gninja wrote:

The loot table was incorrectly hooked up to the named right before Maulhammer. It is still hooked up but there is a new table that is set to 100% with the fabled one setup correctly. The final named has a separate fabled table but also has a chance to drop the items that drop off the named before it. (separate chance) so you could feasibly get two fabled items off the last named if you are lucky.

All the fabled items on the tables have an equal chance to drop so brawler loots are not more common than other loots on the same table.

Have you guys ever consider that there are only 2 brawler classes and 6 mage classes?

I am seriously sick and tired of you guys putting same chance for loot that is only usable by 2 classes and loot that is usable by 6 classes. If a named has a chance to drop loot for all classes then the chances should be set accordingly:

6/24 -- mage loot

6/24 -- priest loot

6/24 -- scout loot

4/24 -- plate tank loot

2/24 -- brawler loot

------

Simple and fair.

So why isn't it this way?

-----

edited just to add: And yes we (the players) will keep having the perception that brawler loot is the most common because brawler loot will drop months after all brawler alts got the gear and while mages are still waiting for the loot on their mains. (not talking about ascent here, talking about all loot)

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Unread 06-11-2011, 05:38 PM   #16
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or put The brawler/fighter weapons in a crate.

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Unread 06-11-2011, 05:49 PM   #17
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Gninja wrote:

All the fabled items on the tables have an equal chance to drop so brawler loots are not more common than other loots on the same table.

then why is it when your in a raid zone there will always be at least 1 brawler weapon/fighter pattern that will always drop for every mob

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Unread 06-11-2011, 05:53 PM   #18
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All Fighter weapons should be in a crate, fixed.

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Unread 06-11-2011, 05:55 PM   #19
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Crate + lowered chance of dropping.

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Unread 06-12-2011, 12:08 AM   #20
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In the x2 we probably destroyed already many figther weapons, mage and scout are almost done getting their 1 hander, aming th 4 priest only got a weapon.

Loot should be smart and proportionnal to the raid composition, which means no monk => chance of a monk weapon is zero.

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Unread 06-13-2011, 07:14 AM   #21
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Loot has an equal chance of dropping because when a brawler is in the group, he would like an equal shot at that chest containing an item for him. Why should he suffer a reduced chance at recieving a reward for killing that named MOB just because there are fewer brawler classes than mage classes? He did just as much work to kill the MOB, so he deserves an equal chance at a reward.

Each time loot drops is a distinct event, trying to change drop percentages to account for class distributions will just leave some classes unhappy and discouraged. How would you like it if you knew that every box in the game had a reduced chance of dropping loot for you, and a greater chance to drop loot for everybody else? That would kinda suck, wouldn't it?

I definitely agree that smart loot would be awesome, but it also defeats the entire purpose of random loot tables: timesink. SOE is entirely capable of writing loot code that ensures every chest contains a worthwhile upgrade for at least one person in the group. However, they don't do that, they instead make loot random so that you will often get drops nobody really needs, requiring you to keep coming back and killing that MOB over and over again until you finally get what you want. It's the reason we're all still playing the game. If everybody got the items they wanted quickly and efficiently in the minimum number of zone clearings, what the heck would we do until the next expansion? Sure, random loot is annoying when you just can't seem to get that drop you've been lusting over, but the alternative is running out of anything worthwhile to do at all.

Be careful what you wish for.

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Unread 06-13-2011, 09:36 AM   #22
thegriss

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They just need to crate fighter/brawler weapons.  Its such a simple fix to help with the uneven loot distribution.

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Unread 06-13-2011, 01:12 PM   #23
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I can imagine SoE putting it in a crate and then giving it 40% drop rate still.
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Unread 06-16-2011, 09:43 AM   #24
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Gninja wrote:

ll the fabled items on the tables have an equal chance to drop so brawler loots are not more common than other loots on the same table.

Except that 1/5 of all players arnt brawlers. And chance of fighter loot drops is 2/5 as there is two pieces for them. In case you've missed only 1/6 of the people in a group is fighters, and chance of that being a brawler is even smaller.

Having all items in a box having the same drop rate is just stupid, brawler loot should be as rare as brawlers are, and the same goes for all classes and their loot.

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Unread 06-16-2011, 09:50 AM   #25
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Smart loot would even be better and can be implemented with 3 lines of coding.

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