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#31 |
Server: Nagafen
Guild: Ill Gotten Gain
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 2,184
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![]() pokemonirl wrote:
It's because even the new PvP gear focuses on Crit bonus which screws the healing of shaman really bad since we only get 1/2 effectiveness from it. I feedbacked this on the test forums but it was ignored. |
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#32 |
Loremaster
Join Date: Jul 2007
Posts: 106
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![]() Olihin wrote:
Good one. One auto attack from a pally's bow took me to 2% hp (good job) and all three of my single target heals didn't get me back to 100%. So nice balance there. |
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#33 |
Loremaster
Join Date: Dec 2009
Posts: 19
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![]() Theres also another problem....any healer that has end game sf gear and has all the sacred territory and overflow/stoneskin procs has a huge advantage now, considering the procs heal for more then the heals. |
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#34 |
Loremaster
Join Date: Feb 2009
Posts: 60
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![]() Olihin wrote:
What you really need is a place were you could freely give groups full PvP gear, and generate the data you needed to balance the numbers for the Live debut. Have you guys thought about setting up some sort of additional server were you can do this kind of thing? It'd probably work out better then making frequent adjustments to the live servers until you nailed down the right balance. Also, please look into the effect of your healing balance on the old gametypes please, healing the orb holder from just the orb damage has been entertaining, I don't even want to imagine it with some multilation stacked on. |
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#35 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Notsovilepriest@Nagafen wrote:
This really doesnt amaze me anymore and stems partly from cookie cutter pvp gear and the oblivious approach to updates without taking into account the effects of those changes... |
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#36 |
Server: Nagafen
Guild: Onyx
Rank: Recruits
Loremaster
Join Date: Nov 2005
Posts: 253
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![]() Hammerhead25 wrote:
Wait - so PVE procs work in PVP? Is this across the board - including war runes? It's confusing figuring out what actually is PVP only and what works for both playstyles.
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#37 |
Loremaster
Join Date: Jun 2007
Posts: 24
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![]() khiahh wrote:
I doubt that dying a few seconds faster this GU is gonna make a new pvp'ers life in the BG's noticably harder. It's not like they were hard to kill before the update or anything |
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#38 |
Loremaster
Join Date: Mar 2007
Posts: 186
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![]() 90 warden, full heal spec I'm noticting the heals are very weak in comparison to dps received to put it simply. If I were to guess, I'd say heals were reduced 50%. Perhaps they should have been reduced 5% instead? Group members are taking way too much damage too fast, heals don't come close in keeping them up. |
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#39 |
Loremaster
Join Date: Dec 2009
Posts: 19
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![]() Lolkat@Nagafen wrote:
The only new proc i know that works in pvp is Revered lands *2400 group ward proc in pvp* but my main concern is the OLD gear from sf thats no adorns but on the gear itself, HoT, Ward, Group ward, Regening ward, stoneskin procs....yea unless they make all pve procs not used in pvp, were gonna have to go raid some old stuff to be on a level playing field :/ I have the revered lands proc and it is usually # 3 on my heal parse in bg since it does 1/2 of my single target ward and its almost always on |
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#40 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() I'm pretty sure Unyielding Will was nerfed as well... It used to heal in pvp 33 or 34% or something, but now it only heals for 27.9%
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All people suck and are idiots. Only believe yourself. I AM ILOVECOWS! REMEMBER THAT BECAUSE I LOVE COWS. YOU SHOULD LOVE THEM TOO. COWS ARE AMAZING AND I DON'T SEE HOW ANYONE COULD POSSIBLY SAY THAT THEY AREN'T AMAZING. JUST LOOK AT THEIR NATURAL BEAUTY AND GRACE. THE AMAZINGNESS OF THESE ANIMALS ASTOUNDS ME EVERY TIME THAT I SEE THEM. DON'T HATE ON ME FOR THIS, BUT IF YOU DO NOT LOVE COWS, YOU ARE NOT A REAL PERSON. |
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#41 |
Server: Nagafen
Guild: Ill Gotten Gain
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 2,184
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![]() Steppen@Nagafen wrote:
You probably lost potency in the stat seperation |
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#42 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() Notsovilepriest@Nagafen wrote:
That isn't it. I was wearing full pvp gear, and I still am. Anyways, the pve amount is still 40%, only the pvp part of it changed.
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All people suck and are idiots. Only believe yourself. I AM ILOVECOWS! REMEMBER THAT BECAUSE I LOVE COWS. YOU SHOULD LOVE THEM TOO. COWS ARE AMAZING AND I DON'T SEE HOW ANYONE COULD POSSIBLY SAY THAT THEY AREN'T AMAZING. JUST LOOK AT THEIR NATURAL BEAUTY AND GRACE. THE AMAZINGNESS OF THESE ANIMALS ASTOUNDS ME EVERY TIME THAT I SEE THEM. DON'T HATE ON ME FOR THIS, BUT IF YOU DO NOT LOVE COWS, YOU ARE NOT A REAL PERSON. |
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#43 |
Loremaster
Join Date: Jan 2005
Posts: 192
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![]() Olihin wrote:
I feel like this is a huge cop out. It doesn't look like people need full sets of new pvp gear to do insane amounts of damage. All things being equal the amount of damage vs heals is game breaking. I don't know what the heck the test server is for if its not for testing the effects you're "waiting on data" to adjust. Maybe you people should consider gathering some of your own data before you launch updates untested. |
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#44 |
Server: Nagafen
Guild: Slice of Life
Rank: Trinity
Loremaster
Join Date: Oct 2005
Posts: 501
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![]() ntommyb wrote:
Heals were way too overpowered. Then they nerfed it sometime between our testing and when the update went live. That's obviously the part that didn't get enough testing. It's an obvious problem and we shouldn't have to wait until everyone has farmed out all their PVP gear just to get changes done.
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#45 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() ntommyb wrote:
All the high dmg is being done with raid weapons/jewelery sadly, no one is waiting to buy year old PvP weapons to do vastly inferior dmg |
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#46 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() Peak@Nagafen wrote:
I feel bad for Shaman and bad Wardens tbh as they were punched in the face by the change |
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#47 |
Loremaster
Join Date: Mar 2005
Posts: 117
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![]() Surrena (Warden) on the freep side is a beast. Heals just fine. No clue if he/she has raid gear or anything on though. But very very hard to take down. It's really hard for me to tell if the healer died to me because I out gear them or chose my pvp adorns better, or if it's because they have nerfed heals, or if it's because they suck. But there are definitely some healers that stand out and heal their groups very very well. |
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#48 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Fought a shaman the other day on my almost full pvp geared assassin. It was impossible to get him into the reds...
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#49 |
Loremaster
Join Date: Feb 2006
Posts: 412
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![]() bring fizzleling heal spells back and leave healing amounts untouched. |
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#50 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() Shuai wrote:
Yeah Surrena is 1 of 3 Wardens I've met who can play that class at a very high level, he is definetly the minority when it comes to Wardens. |
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#51 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
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![]() Darkor@Nagafen wrote:
Not a jab or anything, but my previous reply about shaman was based on group pvp and not 1v1 pvp as this game is balanced for group pvp. Keep in mind I do not play a shaman and have done so since early TSO but the fact remains that any type of base heal nerf will mathematically hurt shaman more than any other priest. And once you add interupts/cc/etc. it gets even wider. |
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#52 |
Server: Nagafen
Guild: Ill Gotten Gain
Rank: Raider
Loremaster
Join Date: Nov 2005
Posts: 2,184
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![]() Crismorn wrote:
http://forums.station.sony.com/eq2/...topic_id=501325 I have played a shaman for a LONG time |
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#53 |
Loremaster
Join Date: Jun 2006
Posts: 853
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![]() Peak@Nagafen wrote:
Lol, so not only was the change not posted in the update notes, they also weren't on test. Makes sense, that's about par for the course for SOE. |
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#54 |
Loremaster
Join Date: Dec 2004
Posts: 682
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![]() Silbermond@Nagafen wrote:
Blasphemy! Bite your tongue! /shudders at the memory |
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#55 |
Loremaster
Join Date: Jun 2005
Posts: 110
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![]() Just wanted to make a few quick points here regarding some things I read above. First I think we need to be careful when we start naming "so and so" player is really hard to take down and so on and so forth. I think that may not really be offering a good baseline of what healers are capable of, especially when said healer is a warden. We all know certain names of people of various classes that tend to perform better than others, but they are obviously in the top percentage of their class else we wouldn't even be mentioning them. To balance all healers, or all of a class around these individuals would be doing the entire subclass a disservice. Wardens especially have a lot of tools to keep themself alive with the stoneskins, great heals, and infinite power. They should not be used as a baseline. Consider Fury's whom are far less equipped to fend off large damage. In BG's I have seen certain Fury's typically top the heal parse repeatedly, but when encountering them they are not able to stay alive very well so obviously the parse is misleading. I just hope that isn't the number the dev's go to look at to decide on how to balance healers. Another thing is that the healers that typically are the hardest to kill are the ones that have been around for expansions and have near full sets of pvp gear. In my half geared ranger I find even these healers do have a hard time keeping up with the damage. In my opinion I do not think even a predator should be able to outright burn a healer when they are expecting to be attacked, that is when gear is relatively similar, I am sure that is not how everyone feels though. Just my 2 cents. |
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#56 |
Lorekeeper
Join Date: Apr 2011
Posts: 5
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![]() ok i have just come back from a 2 month break due to the PVP being completely broken pre update now that im back was hoping to see some improvement to the balancing of classes NOT to find that my defiler (full pre update PVP geared) STILL gets burnt down in under 5 secs cause of the healing nerf... i understand that the devs dont wanna change anything until enough people get full PVP gear from the post update HOWEVER how can a defiler get the new gear when thier heals and wards are so nerfed that u cant survive in 1v1 or group pvp?? just a thought i dont know about the other healer classes but defilers and it see shamans in general are the worst hit from the nerf dont take this as just a whinge which i admit it is partly... but i like the game... but by patience is starting to wear VERY thin. |
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#57 |
Server: Vox
Guild: Storms Brew
Rank: Leader
Loremaster
Join Date: Oct 2006
Posts: 46
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![]() I think you have your feedback man.... No one is really playing their healers in bgs. I mean no offence to you. I understand your trying to balance this stuff and will concede a good tank healer combo could always make or break pvp. A real good healer could also survive and eventually kills most other classes in the game and sometimes win two vs one. The key in that was good. However there were also those that really sucked at playing a healer and died very easy. It always will be about player skill. Nerfing healers because 70% + can't play there classes is really not the way to balance things. While I concede a good healer could kill almost every other class in the game there are many people that just know how to play their class and could eventually kill almost any healer. That's talking one vs one.
You can't nerf player skill. People complained about good healers here but log into a bg where those same people have bad or just average healer in their group and they complain worse.
Also I was always under the impression that pvp was focused on group pvp. The people complaining that healers have an easy button really don't know that most good healers just understand groups. We don't run off solo to try to take on 6 people. We learn to find a strong tank and stay with them. If more dps classes would learn to stick with that tank healer combo they would see more wins in bgs. Sure maybe we needed some tweeks but making us 50% less effective in pvp wasn't the answer. The fact that BGS are all but dead now should make you see that with out testing these changes and ideas in some way isn't working at all. In fact it has people quitting.
Olihin wrote:
I bet at this time the number of people logging into BGS is a shock, since you now have to somewhat pay attention to those numbers you should have all the feedback you need to know this change and the way it was impremented was a bad idea. Olihin wrote:
If you do not have tha "group" data by now you won't be getting it. Less and less people are using BGs and coming to warfields every day. That statistic should be the one that your MOST interested in. |
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#58 |
Loremaster
Join Date: Sep 2007
Location: Kentucky
Posts: 67
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![]() I don't play any healers. Main is a troub,play a swash alt. But I noticed how bad it's gotten for healing classes. Our raid healers are suffering fo sho. I know that a nerf was needed,but I think it went a bit too far by half. When we go out to pvp or BG we're not running groups with 4 healers and a tank/dps. Lucky if you got one or two pvp ready healers on and on the move. So it's hurting the grouping/raiding as much as anything else. Edit to add: I disagree with the idea of a "bad healer" being the problem either. A four buttocked monkey could play this game,and mash/spam enough buttons on a healer the way it was before. The problem is it is far worse than it should have been. THe baby,as it wer,got thrown out with the bathwater. Scale heals back up some. If they were dropped to 50%,scale them back up to 75%. See if that doesn't fix the problem. Healers SHOULDN'T be standing up to an x2 ever. But I've seen it happen time and again. |
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#59 |
Server: Vox
Guild: Storms Brew
Rank: Leader
Loremaster
Join Date: Oct 2006
Posts: 46
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![]() The easy fix to me would be to work this into stances. Ex: Heal stance:heals are at 100% effectivness spells are 50% effectiveness. No stance: Heals 75% and spells 75% Offence stance: Heals 50% spells 100% This would make healers make a choice to heal or dps. This doesn't fix auto attack damage from healers but that needs to be looked at cross the board not just for healers. |
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