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#91 |
Server: Nagafen
Guild: Onyx
Rank: Member
Loremaster
Join Date: Nov 2008
Posts: 971
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![]() Rothgar wrote:
Rothgar, you should be aware that this system still promotes attacking people with large groups. Because even tho they will only get 1/6 of the fame they would get each for a solo kill, the actual chance of beating a group of 6 solo is not 1 in 6 cases. So at the end of the day the best way to get to high title is to go en masse and try to find solo's. |
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#92 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Change the status you now get from pvp kills to a new status called "pvp status" calculate this new currecy for being able to buy new pvp gear. then maybe add another for BG gear and require both tokens from writs/bg wins and the new status for each type (dont share them), and remove the heirloom tag ffrom the gear. This promotes both things open pvp and new BG's while not rendering previous tokens worthless or instant purchaces on new gear or giving pvp players an advantage by keeping the paths apart. |
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#93 |
Developer
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
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![]() Dorsan@Nagafen wrote:
I think no matter what system we use, people will always be encouraged to group with others for safety. Unless we actually punish people for grouping (not a good idea) I can't really see a better way to approach it. I think there will be plenty of people that will enjoy hunting on their own because they are confident they can get the kill and won't have to split the points with others, ie: level up faster. |
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#94 |
Lord
Join Date: Apr 2010
Posts: 14
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![]() sounds interesting enough, take the time and do it right and you may revive a yet seemingly-dead game. |
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#95 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() Rothgar wrote:
Fundamentally, this is a flawed approach that works to reinforce PvP ranks as a unit of time spent PvPing, instead of efficiency at such a task. When any [Removed for Content] toon can give XP to a high rank, as was...mentioned...there's no reason to take risk in engaging a tougher encounter. In the +/- 1 rank fame loss system, players that progressed were typically more competent, & as such, hunting & eradicating capable foes was an accomplishment. Lol @ Drew saying "take the time and do it right and you may revive a yet seemingly-dead game" when the PvP rank changes are a complete disappointment. Trying to enslave the playerbase to have to PvP if they intend to manage a PvP rank punishes the difficulty of fame hunts (well, fame hunts that would be difficult in a +/- 1 rank fame range). It punishes choice in: taking time off of EQ2, playing alts, & doing the 15/16 other in-game activities that aren't PvP (if you think a housing upkeep analogy is somehow satisfactory, please consider the 10 points that thoroughly erase that possibility earlier in the thread). When someone takes an action of true fame/infamy/notoriety, it doesn't need maintaining. It's a shame to see what was a good, energizing game feature become so thoroughly bastardized in an effort to "get players to PvP" when they'd always done so even in the classic PvP rank system. Succintly enough, those who celebrate these changes mock their own capacity at critical thinking & excellence in competition. With the utter quiet on...: · allowing PvP rank clearing & participation toggling on a 1 week reuse/30 sec cast time spell · nerfing overpowered items like the Runed Victim's Skull · restoring crowd control (including charm) · unnerfing Illusionist power regen & Mystic/Fury myths · removing Toughness from lowbie gear when they don't have the offensive output relative to top tier engagements which had rightfully required critical mitigation · the cookie-cutter/bland implementation of PQs & warfields · reitemizing warfields rewards to be sustained benefits desirable even by PvEers · nerfing carebear minute-long immunity to 30 seconds after evacuation/zoning · stimulating contested PvP through offering contested versions of each instance · exciting contested PvP through offering PvP-gear upgrades via rare contested drops · eradicating groupwide zone-ins to instances · replacing guild hall strategists on PvP servers with 3 track locks on players in contested zones for > 3 mins · returning writ givers to open world-only status to help disperse activity beyond PQs (& deserted WFs) · unifying PvE/PvP critical mitigation ...the functional vision of maintaining a diverse & dynamic, challenging PvP environment has remained poor. I would love to see some game design that really pursues uniquity in the way that Smokejumper has purportedly aspired to. But, we'd best remember luxury is often vain, & likely, likewise the depth of it... If any of us ever have strength within to realize the general meaninglessness of all our virtual deeds (not to condone addiction, theft, profiteering, exploitation, stinginess, cliques, & basic deceit), may we remember how efforts can always be redirected to the truly preventably suffering, such as the 1 billion/6.9 billion who don't have access to clean water (80% of disease is due to such). No other non-profit contributes the most cost-effective aid comparable to charitywater.org, which has private donors cover 100% of administrative costs (with thermoses/bracelets/t-shirts/sweaters as solid items for distribution/use).
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#96 |
Loremaster
Join Date: Sep 2005
Posts: 520
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![]() Rothgar wrote:
The way fame was lost/gained under the old system was what annoyed me a bit. You lost a full fame hit regardless of how many people attacked you and what you lost did not reflect under which circumstances it happened. 6 people killing one person... why is the victim losing as much fame as if only one person killed him? Can't the fame you are worth be divided by the number of attackers first and AFTER that be substracted and distributed to the attackers? |
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#97 |
Server: Nagafen
Guild: Slice of Life
Rank: Trinity
Loremaster
Join Date: Oct 2005
Posts: 501
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![]() Rothgar wrote:
I think this change could work out. There are obvious concerns that some older players might have about gaining and losing regardless of title - but I think it will work out. Besides, Seliri never agrees with anyone or any change except for himself. Rothgar, although this is off-topic, any thoughts on possible changes to the way gear is earned? I know some people have mentioned the possibility of returning to faction based gear, like KOS had? My main concern as always is the ability for 24 people to kill 6 people - vastly outnumbering and with people no doubt leeching - and still complete their writ and end up getting gear. Any ideas on changing that?
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#98 |
Server: Nagafen
Guild: Rapture
Rank: Ni4Ni CEO Alts
Loremaster
Join Date: Jan 2008
Posts: 721
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![]() Seliri@Nagafen wrote:
Did not read it. Dont need to. Your ideas are not in line with where SOE is going and well Roth only responed to you 1 time on page 2 and told you as much. He has however responded to several other posts here that I am suprised that he could find in between your walls of text. I would take that as a hint to stop posting just my 2cp and I will futher this by not posting any replies to you Sel but take the hint and do the comunity a favor. Let the people who's ideas the devs are looking at or considering get in there and the devs actually be able to find them and not sort threw your walls of text.
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Server Nagafen Guild Sickpuppies |
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#99 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Who does not remember the good old days where seliri would spam via say to block the enemys screen so he could actually win lol. On my SK i could easily take people several lvl higher than my char without any cowarding tactics. I hope the devs completely ignore his walls of text, we defnitily need an ignore button on the forum.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#100 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Rothgar wrote:
Still, fame decay is not the right way. The higher your title will be, the harder it should be to achieve it. Dying to people several titles below you gives you an even bigger loss. For example it takes 30 people to get 100 fame points, dying to someone several title below you will result in a loss of 100 fame points. This is how it should be and the higher your title is, the harder it is to get fame points and the more you lose if you die. If you introduce fame decay, it will make people go crazy. They will stop playing their mains as much as possible, they will do things only in a hurry, their prioritys will go downhill. Please think about it again.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#101 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() Kimber@Nagafen wrote: Seliri@Nagafen wrote:See above for a critical analysis of EQ2's PvP vision.Did not read it. Dont need to.Your ideas are not in line with where SOE is going and well Roth only responed to you 1 time on page 2 and told you as much. He has however responded to several other posts here that I am suprised that he could find in between your walls of text. I would take that as a hint to stop posting just my 2cp and I will futher this by not posting any replies to you Sel but take the hint and do the comunity a favor. Let the people who's ideas the devs are looking at or considering get in there and the devs actually be able to find them and not sort threw your walls of text. Being unable to establish, cope, evaluate, or appreciate focused feedback on invigorating PvP is no reason to bash others & lackadaisically act like self righteous dismissal is the appropriate path to take. There's a lot that can be done on terms of innovation & returning to a realm of PvP that rewards readiness & excellence, but sadly, your arrogant attitude has you so deeply confused to being receptive. If you had the sense to reflect (see: "Ubercliffsgo" below), you would understand why I said those who celebrate these changes mock their own capacity at critical thinking & excellence in competition. Darkor@Nagafen wrote:
Lol @ Darkor raging (again) a la Oobo/Tanx in boasting of shallow libel when direct damage focus was the known focus for regional communication. Trying to act like targeting is difficult when the "/ta name" syntax exists is just a sad attempt at glorifying incompetence. Show some restraint breh. Ubercliffsgo.
Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Seliri@Nagafen wrote:
Kazzo wrote:
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#102 |
Loremaster
Join Date: Mar 2005
Posts: 250
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![]() Seliri...dude..keep it brief... I have been very impressed with the responses Rothgar has made on this thread, they make perfect sense. Indeed I think the majority of the readers of this thread have high hopes for these changes. They are trying to help us attain a rewarding pvp game again. So...imo..we need to encourage them, not antagonise them. Walls of text with 50 different proposals dont help. Keep it brief and theres more chance of a response and healthy discussion.
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http://eq2players.station.sony.com/characters/character_profile.vm?characterId=334928120 |
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#103 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() yellowbelly08 wrote:
The official position has been stated, yup, that's obvious, & it was & has been mentioned in spite of its examined flaws. Your idea that exposing multiple facets of this proposal's cons somehow reduces the chance of response & healthy discussion...it's just a complete lie. If you want to help us attain a rewarding PvP game again, try considering the facts shown to us with decay & the nature of players taking the path of least resistance (min/maxing), especially in the context of PvP's rivalrous fame commodity. If you want to help us attain a rewarding PvP game again, try establishing a focus on revitalizing contested farming & action. If you want to help us attain a rewarding PvP game again, try getting behind restoring potency to features unnecessarily gimped (crowd control, 1 min immunity is excessive, Fury/Mystic/Illu nerfs) & given a la carte to all (Runed Victim's Skull). One thing's for sure, 14 areas of focus, 15 if you include a non-bastardized restoration of the classic fame system, isn't 50, & it certainly isn't a meaningless wall of text if you have an attention span beyond that of a paper bag. Seliri@Nagafen wrote:
The idea that you can test the PvP rank system when its frailties will only be truly revisited with the tipping of the hourglass & the flight of dust from rock, metal, & alloy, it's mistaken. One hundred percent mistaken.
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#104 |
Loremaster
Join Date: Apr 2007
Location: Purity / Nagafen
Posts: 43
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![]() dear rothgar, no need to read all the comments. i just filtered the VIP stuff for you: Peak@Nagafen wrote:
Brain@Nagafen wrote: The way fame was lost/gained under the old system was what annoyed me a bit. You lost a full fame hit regardless of how many people attacked you and what you lost did not reflect under which circumstances it happened. 6 people killing one person... why is the victim losing as much fame as if only one person killed him? |
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#105 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() 29 wrote:
QFE. This was visited earlier, seen in Dorsan's 2nd (or 3rd ;P) quote in this quote! However, if this problem is given the distinct solution Dorsan advises, which you, Peak, & Brain also seem to endorse, it's probable that only solo play would be the most rewarding min/max objective. That'd be a grave mistake, as most troubles/inconsistencies, even with DPS as it is, are completely resolved & balanced when 2 competent groups are pit against one another. Personally, I feel the solution would be fine to apply, as people will still group to ensure regional control & the guaranteed acquisition of fame, however easymode it's going to be when every class S supernub ups ranks, see (the AOE simplicity of): WOE launch in Lavastorm/Dreg's Landing/Teren's Grasp/warfield's launch zerging/open-world only writ givers (which should return to help stimulate PvP activity outside PQs). Seliri@Nagafen wrote:
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#106 |
Server: Nagafen
Guild: Extinction Agenda
Rank: Hand of the Executioner
Loremaster
Join Date: Dec 2004
Posts: 217
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![]() HAHAHAHA SELIRI IS RAGING BRAH..... She when you see known exploiters and someone depending on crutches of an OP class or broken loop holes RAGE over a positive change, you KNOW your moving in the right direction... This change is gonne rock Roth and ty for not listening to wasted space of WALLED TEXT... Fame should be earned and maintained through pvp on a daily basis IF YOU WANT THE FAME and it should be defended around every corner, so this change makes total sense... NOW lets just get the EXILE loop hole fixed Lets get the PVE DPS GEAR blowing up PVP geared people FIXED And could we get a little more info on the NEW pvp gear/Tokens and i HOPE its not heirloom..=) |
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#107 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() I shall also go on to say... The reason the classic PvP rank system worked is because the fame hunt was difficult & time consuming. It took finesse, preparation, & being careful to progress. People actually cared because finally acquiring a kill on a hunt WAS a hurdle to overcome. That's erased with no brackets. Levels of renown, in reality, can only contend with one another once they've reached particular benchmarks. Consider the fact that peons of military might must work to compare to the monuments of time. Ulysses S. Grant can never equate, militarily, to Hitler (or moreso his generals), Alexander the Great, Ghengis Khan, or Spartacus. His fate was such that his heart & environment never encompassed as far reaching a swath of consumption or aspiration. And so it is, that he is less memorable, less famous/infamous/notorious, than the highlighted characters. So when someone mentions inconsequential media figures that appealed only to a sample demographic, instead of the dumbfounding movement of mountains, they relate an inappropriate rendition of what has established true celebrity throughout the human timeline. When people stop caring because something is grudgingly simple, when they don't have the freedom to return to the fruit of their labor after their whims have temporarily carried them elsewhere, the value isn't there because those key aspects of difficulty & return aren't there, they're out of their control. There will definitely be little satisfaction killing higher ranks knowing that such is only the result of mashing indifferent roamers & kills absent the perseverence once required. Before, it was often a goal to pursue higher fame brackets to work at taking a toll on those who had likewise labored. Now, what might be most amusing to many is letting others AOE piles of expendables to their high ranks, & then vaporize class B players & incur the deepest fame loss due to rank disparity, if that still exists. ;P Will losing fame to those ranked beneath you incur a greater fame loss, as it used to (or as many believed it used to be)? And that's not a pressing question, as it'll be learned eventually, but for the sake of anticipatory, rivalrous joy, for those who care...(probably not me, as I'll likely be one of those noobs AOEing expendables to high ranks, for no reason other than gearing out at the start).
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#108 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() WTB ignore post for seliris post, i havent read any of em but they still clutch up my window too much.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#109 |
Server: Nagafen
Guild: Atmosphere
Rank: Wayward
Lord
Join Date: May 2010
Posts: 64
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![]() There do have to be fame brackets tbh. Killing any old scrub to get you from master to overseer sounds a bit lame to me. It used to be somewhat memorable to gain a title from killing a "famous" player. Oh sheet guys i just got my Master title off -that guy-....ah crap he just ganked me while i was bragging and i lost it. Not, oh i just got overseer by killing Xserigeenia (random eq generated bot name) while he was questing in sundered. |
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#110 |
Server: Nagafen
Guild: Extinction Agenda
Rank: Hand of the Executioner
Loremaster
Join Date: Dec 2004
Posts: 217
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![]() WOW Seliri did you JUST compare a game to RL war and names like Hitler? HAHAH dude its time to STEP AWAY FROM THE GAME and see what real world looks like... Are you NOT reading what Roth posts? and just raging through the forums now? HE SAID to progress in title you will STILL HAVE TO HUNT FOR HIGHER TITLES.. farming low titles wont net you enough fame to counter act the loss of any fame if you die to low titles and decay...So its gonna be very hard to maintain a HIGH title if you SUCK and attempt to only farm questing slayers... you MUST in order to raise your fame still go out and hunt those higher titles...which is how its meant to be... STOP RAGING BRAH!!! |
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#111 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() Oobo@Nagafen wrote:
You seem to have trouble not getting over emotional every time I post TBH. Where was your rage when Rothgar & numerous other posters also compared fame to real life? ;] You're the one putting words in Rothgar's mouth holmes. ;[ Nothing that you claim Rothgar spoke was ever said. What was specified was only that decay would equate to 1 negative fame loss a day. So, yes, you could kill enough low-titled apathetics to total the worth of your rank, & moreso, in a day.
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#112 |
Loremaster
Join Date: Aug 2006
Posts: 450
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![]() Seliri@Nagafen wrote:
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#113 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() Dudoes@Nagafen wrote:
As much fun it was to repost a few times to make sure it was seen before the orange spam buried it, I had hoped for riffs and elaborations on a core idea of scarce upper titles: What would the pvp fame game be like if there were only a handful of top titles? The other numbers can always be adjusted, but if there is only ONE Overlord, how vicious would the competition be? One top title, one winner, one server full of ambition awaiting their turn.
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#114 |
Loremaster
Join Date: Aug 2006
Posts: 450
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![]() Neskonlith wrote:
Had nothing to do with what you said was pointing out Seliri repeating his same txt walls of 13 points of blah blah over and over. After telling you repeating doesnt make ur idea any better. |
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#115 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() Celery is far less annoying when you never read any of his post, and have all of his toons on ignore on all of yours. He is by by far the most ignored person in game on nagafen. I bet even Olithin has him on ignore. |
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#116 |
Developer
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
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![]() Darkor@Nagafen wrote:
You're making a lot of assumptions without knowing the numbers. We're still making changes to the system but to give you an idea of what we're looking at, an Overlord may be worth something like 180 points if you kill him, and he would lose 180 if he dies. A Hunter would be worth about 60 points and lose 60 when he dies. We're looking at a decay rate around 3 points per hour so you'd only need to kill 1 person a day to keep up with it. With our current requirements to get Overlord, it would take something like 4 months of not doing anything at all to lose your title. At lower titles, yes, you could lose them faster, but you could also gain them back MUCH MUCH faster. However, we're still looking at other options that need to be discussed, such as a season-based system where titles are reset every season with the top PvP'ers keeping some kind of permanent reward or title. With a system like this, the decay might not be necessary because each season represents a new competition. |
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#117 |
Loremaster
Join Date: Nov 2009
Location: Texas
Posts: 1,061
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![]() From scanning the thread is seems like the group zerg is still a concern for many of us... Just a thought, but maybe instead of splitting the points earned from a kill between all members in the group...what about a "lock out"? What I mean by a "lock out" is that maybe only the first person to engage another player is allowed to combat that player in a true 1v1 pvp fight while group members look on, hence locking out all the other players in the group from the fight. ...no sharing points from the kill needed...no zerg to worry about... If someone runs from a fight, then perhaps once that toon reaches a certain distance from the player who engaged them it resets and someone else can engage the fight... It would, in a way, force people to become better at pvp instead of leeching kill dings from a large group... ...just an idea
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Collametta, 91 HE Ranger, 90 Mstr Armorer Siame, 90 K. Zerk, 90 Alchemist Palayna, 34 Fae Monk, 90 Master Carpenter Beastmastress, 90 WE BL, 31 Prov |
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#118 |
Developer
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
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![]() Seliri@Nagafen wrote:
By nature of higher ranks being worth more points than lower ranks, you will lose more fame if you die at a higher rank. But, it won't matter whether you die to an Overlord or die to a Hunter. Because the new system divides your points by the number of people that engaged you, we don't want to change the numbers based on rank. Its much less accurate and prone to exploitation if we have an algorithm try to determine what rank killed you when you were enaged by a group of people. Your points will simply be divided among the group as if they all helped out equally. If someone in the group isn't pulling their weight and leeching the points, it would be beneficial to the group to drop that player. This is the same concept when grouping with people to run dungeons. If someone isn't helping out, you should get him in line or drop him from the group because you are sharing the rewards with him. If you feel you can be successful out hunting on your own, the rewards will be greater, but the risk is also greater. |
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#119 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() GussJr wrote:
It's been done before, and it was abused by exiled to give an immunity where it wasn't intended. Also, forcing group classes to solo vs OP solo classes sounds like fun for the OP class!
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#120 |
Loremaster
Join Date: Nov 2004
Posts: 722
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![]() Dudoes@Nagafen wrote:
Your attempt to cherrypick my hypocrisy is indeed myopic. When the same posters stop raging about their points with repetition, you'll see an equal number of viewers likewise agree with many of the controversies Dorsan and I, as well as others, have pointed out (see: a sample of the populace with tapered senses of objectivity in "Nagafen PvP - Open Webinar with the Devs" [some are also seen in this thread, via Mesiya, Gussjr, to some extent Peak, Drew, & others on EQ2Flames, such as Zzof, Hauzer {q149}, etc]). What you fail to notice is that my aims gradually consolidate & condense the essence of dispute, to attempt a better illicitation of focused assessment from the particular obstinate groups. Noting anxiety & anticipation from the likes of Kazzo, Vengeance, Ninka, Mingler, Beandip, Twelve, Rargon, & in the past from Dawnar, the consensus predominantly seems to be for the classic PvP rank system. Plus, the ideas I've put forth would be substantially more positively impacting than fame decay or population caps on PvP ranks. As such, their emphasis is deserved beyond the shallow antagonizing of those who root themselves unable to consider alternative perspectives. Thanks Rothgar for all the responses, but I can only hope the boundaries are open to greater adjustment, as a given. ;D GussJr wrote:
Locking PvP encounters is extremely abusable due to dual boxing. Two characters could stay engaged & then one could engage at their leisure once their foes are preoccupied. Though, it isn't necessarily too different when we regard flying mounts as they are. Neskonlith mentions the accurate disagreement of class quality discrepancy! (P.S. LOL @ Crismorn rage. It's just so laughably sensitive. Well shucks breh, I'm sorry you have trouble coping with the obvious objective I've been outlining.)
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