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#1 |
Loremaster
Join Date: Nov 2004
Location: Rivervale
Posts: 148
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![]() After running several instances yesterday during the double XP event, our group encountered several bugs that made zones unplayable or were very strange. Here is a list of what we noticed. Instance Bugs Befallen Instances All Befallen zones zone you out into the Commonlands but place you at the door to Freeport, regardless of alignment Befallen: Halls of the Fallen (Finished the zone) Sir Loros Highgarden - Our group got Loros down to the point of being separated from his horse, but when we did he would become un-killable, non-aggressive, and walk gingerly back to his spawn point and never reset. We were able to reset him by either all zoning out or all killing ourselves in the nearby pit. We were finally able to kill him when lowered our DPS considerably. Miragul's Instances Miragul's: Scion of Ice (Could NOT finish the zone) Chaotic Manipulation - Our group killed the 4 surrounding elements to make this named killable, but in the end the named just despawned. We were unable to continue because the wall this named had in place never went down. Miragul's: The Anathema (Could NOT finish the zone) Corpus Amygdalus - This first named would be spawned after the vases around it are destroyed. Our group killed all of the encounters and vases in the room and the final vase said it spawned the named, but the named never spawned. Our group all zoned out and tried this three different times and each time the Corpus never spawned, and thusly we could never advance beyond the first room. Miragul's: The Crucible (Could NOT finish the zone) Aimedaca - Upon placing the 2 crystals from the side rooms on their pedestals in the entry room, the named never spawned, thus we could never bypass the wall of ice blocking our way. Fen's Instances Emperor Atrebe's Laboratory: The Fabled City of Kor-sha (Could NOT finish the zone) Sanedrac the Lost - This is the first named that becomes killable once the 2 levers in adjacent rooms are pulled simultaneously. Our group zoned in and the named was never present. We pulled the levers and gained access to his room, but never saw the named to fight and thusly could not activate the elevator to go down. Nek Castle Billy (Missing Mask HQ: Chapel) - The missing mask has been set to autospawn Billy once your toon is on the correct step and in the right room. The Game room works just fine. The chapel on the other hand does NOT spawn Billy, even if your quest says it is what you need. I attempted to zone out and back in several times... and I was not willing to wait for the 20 min respawn of the chapel mobs.
Moving Parts Bugs Fens - The Lake of Ill Omen Elevator goes places it should not (instead of up and down) When no players are on the elevator and the elevator is at the top, the elevator itself "walks" along the Ill Omen Dock and down the side of the mountain till it is back in its bottom position. (Humorous to watch) Nek Castle - The walls that separate in the basement to reveal the small library after clicking the candle stick on the wall float all over the place. They still function as a wall but they don't mesh well and are floating slightly after they close (until they are reset to their home position)
This is just a list of the few issues I encountered yesterday (2/26/2011) |
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#2 |
General
Join Date: Sep 2006
Posts: 668
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![]() Since this list is well and collective, anyone who wants to know what is unprogressable I'll post my findings (some repeat in other threads, some not) - Obelisk of Ahkzul cannot be progressed - Den of the Devourer in Bonemire appeared to be unprogressable. First name didn't pop thus (i beleive) causing others to not spawn. - In my Emerald Halls zone found the second floor to have no Gardener (2nd floor gatekeeper mob), which makes wuoshi unreachable. Might help to know in advance before ya do some of those >.< esp junk like Emerald Halls. |
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#3 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() According to a lower level friend of mine, Palace Adjutant Krilagarr and his ring event in Palace of the Awakened are having issues. They told me that it was taking ane excess of 2 hours or more for the event to respawn, and that the Palace Adjutant himself doesn't spawn at all even after all the mobs in the room are killed. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() Same problem for me at Halls of the fallen and Scion of Ice |
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#5 |
Server: Runnyeye
Guild: Slayer of dreams
Rank: Second Seat
Loremaster
Join Date: Dec 2007
Posts: 64
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![]() It would seem that each zone has its own little big i would also like to add -Najena's Hollow Tower, funny little bug it seems that when you twist the vents the lava goes up first instead of down, which leads to you drowning. Happens for each of the levels, then you have to wait for the lava to reach the top and it comes back down so you can progress in the zone. |
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