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#31 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
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![]() Besual wrote:
So let's get this right. The game design should revolved around the playstyle of just a handful of people? Everyone should suffer abysmal AA because it's been tuned to the AA gains of Jackhole A & Jackhole B? |
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#32 |
Loremaster
Join Date: Mar 2005
Posts: 517
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![]() Grumble69 wrote:
For that matter, it's not hard to deny rewards under clearly-abusive conditions, while still allowing genuine competitve play to be rewarded. |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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![]() I would certainly like to see gains leveled out across all playstyles. I can count on one finger the number of AA I gained while raiding in Sentinel's Fate. Actually, I really only need half of the finger.
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#34 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() What would be nice would be to tie AAs into the achievement system. Open up all the exploration locations on a map, +1 Bonus AA (in addition ot the normaly gained exploration AA given). Complete all the qusts in a given quest chain, another +1 bonus AA. Complete a collections chain, +1 bonus AA. Kill all the named in a given zone, +1 bonus AA. Seems like it would be a good solution to the AA grind. |
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#35 |
Server: Nagafen
Guild: Truculent Brew
Rank: Legati {Mains}
Loremaster
Join Date: Jan 2005
Posts: 500
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![]() I'd love to see the AA rewards for BG's increased.. good idea.. |
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