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#1 |
Lord
Join Date: Dec 2009
Posts: 25
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![]() Will the next X-Pac have a level cap increase or just a aa increase? |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 558
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![]() There just isn't much info out there but rumor has it that Velious part II will have a level increase but not part I. |
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#3 |
Loremaster
Join Date: Mar 2006
Posts: 22
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![]() I think they are doing every other one. First x-pac is level increase plus trivial content, next one is no level increase, giant leap in AAs, plus harder content. At least going by what we had in the last few packs. I am hoping for something in terms of TSO difficulty for our next batch of heroic instances plus entirely new AA tree. |
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#4 |
Server: Lucan DLere
Loremaster
Join Date: Oct 2007
Posts: 1,910
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![]() Heimdall00 wrote:
I am too, regarding difficulty, but queue the QQ if it happens. There are people who complain that Conservatory and Library are difficult.
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#5 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() no level cap increase just AA. i for one hope level cap increases will be cut down to 5 lvls or eliminated. |
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#6 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() Onnyx wrote:
No level-cap increase. The stated schedule is for a level-cap increase every other expansion. SF bumped us to 90, DoV will leave us at 90, the one after that (2012) should if the stated plan doesn't change see us bump to 100. And Nagafen will *still* be unkillable. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 787
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![]() Jrral@Unrest wrote:
They going to beef him up? Otherwise, he's been killed more than once already. |
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#8 |
Lead Volunteer Moderator
Join Date: Jun 2008
Posts: 3,921
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This post has moved: /eq2/posts/preList.m?topic_id=44532...post_id=5476768 Avoidance of the filter is not allowed per the forum guidelines.
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#9 |
Loremaster
Join Date: Jun 2006
Posts: 44
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![]() Heimdall00 wrote:
There needs to be harder content in each xpac. IMO, 10 level increases make for too much content that becomes trivial WAY too quickly. Although I'm not sure the EQ2 system would really support it, a smaller level increase would allow the content to be more difficult since it could be built directly off of the previous tier content rather than starting from scratch with super easy stuff. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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![]() Thunndar316 wrote:
He's been killed and has a T5 loot table. That's why you can no longer zone a raid in there.
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#11 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
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![]() It's 10 levels because things are built around a 10 level tier system. I think they keep doing it BECAUSE they have to start from scratch/fresh. Also allows for all types of players to experience new content. If they never raised the cap but just kept piling on harder stuff there's a lot of people who would never see it or wouldn't for a very long time (several years). Entire expansion could come out and only way they would see new stuff is if the devs went out of their way to make easy stuff as well, that the top end would never see unless they went out of they're way. So 10 levels allows for new content across the board, and even if there is a bunch of easy stuff even the most hardcore end up going through it, even if very quickly. So eventually they have to expand 'vertically' so everyone will see all of the content of an expansion or at least the chance to, even if it's after another new expansion has come out. Only other way I could see more casual low end players seeing all the content is if they went back and make old stuff more trivial while adding new hard content to replace it. And lateral advancement isn't going to some how let slower paced people catch up to the point where casuals and hardcore are doing the same stuff. Only thing that would allow that is if they just stopped adding new content for a year or two. |
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#12 |
Server: Guk
Guild: Defenders of the Light
Rank: Count
Loremaster
Join Date: Feb 2008
Posts: 1,938
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![]() Onnyx wrote:
Just AA increase level cap will still be 90 |
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#13 |
Loremaster
Join Date: Aug 2005
Posts: 2,484
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![]() Galibier@Lucan DLere wrote:
They probably don't want a repeat of TSO. Two years ago, the foot-stomping and hair-pulling by casual players over the complexity of the instances was epic, and while none of us have hard numbers other than SOE, it sure did seem like 6 months later the population had dropped noticibly. Now, whether that was purely due to TSO, probably not. But that level of difficulty was probably high enough to cause those already teetering on the edge of quitting to just push the cancel button. My hope is that they've decided to provide both easy (light or no scripting, tank and spank) and hard (scripted, complex fights with tougher mobs) modes of each group instance. Not necessarily like Guk Spire where hard mode is all epics, but perhaps in hard mode the zone boss is an x2 ala RE2 and the rest of it is at a level of difficulty a level higher than Palace or Rescue that would require whatever the top-end legendary gear is in Velious. Still have them tiered in difficulty so that there are "easy" easy/hard mode instances, and "hard" easy/hard mode instances. I think that would make everyone happy. |
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