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Unread 10-28-2010, 08:23 PM   #1
erratic

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Unless I'm unaware of some new throwing weapon itemization the current best throwing weapon for scouts is:

aITEM 1768535832 187947113:[Deadly Stars of the Fallen]/a from Penda and Kendris United.

This weapon is pretty much on par with the scout Tox bow:

aITEM -1512507824 -1827562949: Dendroxa the Envenomed/a

There is one other throwing weapon that comes close to the deadly stars but is still a downgrade:

aITEM 1044985137 715322778:[Weightless Pouch of Diamond Etched Daggers]/a from haephaus

Compared to bows which have 2 upgrades (for scouts) beyond Dendoxa:

aITEM -824023113 -1585485881:Tetrakalis the Destroyer/a from Arkantanthis the Destroyer.

aITEM 1865091424 -1351901970:[Arguris, The Exacting Eye]/a from Master Yael.

Is it possible to get some throwing weapons of similiar stats as the 2 later bows added into raid content?

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Unread 10-28-2010, 08:50 PM   #2
Geothe

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Not to mention the fact that Bows have a large damage advantage over throwing weapons for no reason at all.

ie, Toxx bow has a DR of 198.4 and Hard Twins Satchel has a DR of 181.8.Why should Brawlers and Rogues be penalized on Ranged Damage since they need to use throwing weapons for all their CAs compared to Preds/Bards/Crusaders/Warriors?Deadly Stars of the Fallen needs its DR increased to 198.4 as well to be on par with the Toxx bow.

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Unread 10-29-2010, 02:26 AM   #3
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The reason bows do extra dmg is because they have extra propulsion behind them, whereas thrown weapons don't have that extra boost, it's the same reason rubber bullets hurt a heck of a lot more than a similarly sized stone

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Unread 10-29-2010, 10:27 AM   #4
Geothe

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DrkVsr wrote:

The reason bows do extra dmg is because they have extra propulsion behind them, whereas thrown weapons don't have that extra boost, it's the same reason rubber bullets hurt a heck of a lot more than a similarly sized stone

LOL.  OKay then, I expect every fighter class in plate to instantly drown if they decided to try swimming if you want to bring physics into a fantasy MMO. [Removed for Content]

Game mechanics are arbitrarily penalizing Rogues and Brawlers in Ranged Autoattack because the devs refuse to make throwing weapons on par damage rating wise with bows.

Such arbitrary penalties have no place here and should be corrected for.  Heck, there is only a couple of throwing weapons anyways, so not like fixing it will take much time at all.

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Unread 10-29-2010, 04:14 PM   #5
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Why have throwing weapon belts match bows damage rating-wise???

The reason bows have a higher damage rating is that there is ONE class that actually uses bows as their primary attack. What other classes use throwing weapon pouches as their primary attack? Zero. None. Nobody.

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Unread 10-29-2010, 04:54 PM   #6
Geothe

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Boise wrote:

Why have throwing weapon belts match bows damage rating-wise???

The reason bows have a higher damage rating is that there is ONE class that actually uses bows as their primary attack. What other classes use throwing weapon pouches as their primary attack? Zero. None. Nobody.

Wow, hello left field, whats the weather like way out there?Your statement has nothing at all to do with the issue at all.

The issue:Why do other fighters deserve to do more ranged damage than brawlers since they can use bows, which have higher damage ratings, while brawlers must use throwing weapons, which across the board, do approximately 10% less damage (since DR is 10% less).Similary, why do Rogues have to choose between using a bow and losing access to their ranged CAs to do equal damage to Bards and Preds (not counting the base damage bonuses preds get added in), or using throwing weapons with much lower DR to retain their CAs.

It is an irrational application of uneven Damage Ratings which needs to be balanced.

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Unread 10-29-2010, 04:54 PM   #7
Mosha D'Khan

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Boise wrote:

Why have throwing weapon belts match bows damage rating-wise???

The reason bows have a higher damage rating is that there is ONE class that actually uses bows as their primary attack. What other classes use throwing weapon pouches as their primary attack? Zero. None. Nobody.

so they should make ranger only melee weapons that have way lower damage ratings? how does this even make since.

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Unread 10-29-2010, 05:10 PM   #8
Corydonn

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Geothe wrote:

The issue:Why do other fighters deserve to do more damage than brawlers since they can use bows and swords, which have higher damage ratings, while brawlers must use throwing weapons and an overlooked weapon selection, which across the board, do approximately 10% less damage (since DR is 10% less).

It is an irrational application of uneven Damage Ratings which needs to be balanced.

Fixed!

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Unread 10-29-2010, 06:41 PM   #9
Boise

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Mosha DKhan wrote:

so they should make ranger only melee weapons that have way lower damage ratings? how does this even make since.

I could care less if they made melee ratings less for rangers. Why? I don't use them for damage. I use a bow.

Are you really clueless as to how rangers play these days?

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Unread 10-31-2010, 12:33 PM   #10
erratic

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I'm still more concerned with the lack of options for throwing weapons compared to bows, I'd like to see a throwing weapon added to Master Yael's table at least.

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Unread 10-31-2010, 04:18 PM   #11
Hikinami
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How about a bow with stonewill on it? I could care less about the damage as a tank.
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Unread 10-31-2010, 04:48 PM   #12
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One thing I have noticed that annoys me are that most recent bandoleers have had their delay increased to bow levels. The weapons have half the range as bows, give us back the ammo feed. 

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Unread 10-31-2010, 09:07 PM   #13
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I noticed the new battlegrounds throwing weapons have better damage ratings and spreads than all of the raid ones. All raid throwing weapons need to be looked at asap and bumped up accordingly.

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