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Unread 10-07-2010, 10:13 PM   #1
Amnerys

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Arcanum Revealed (Game Update 58) will be released on Tuesday, October 12, for both EQII and EQ2X.

One of the many changes coming with this update is within The Vasty Deep, a group of dungeons that were introduced with Sentinel's Fate.

Players who venture into The Vasty Deep may now have to face even more villainous monsters than before. Each time a new instance is created in one of the three dungeons, there's a chance that the group entering the zone will trigger one of three additional creatures. These new creatures will give players the opportunity to earn new loot items, as well as an increased chance of gaining master spells.

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Unread 10-08-2010, 02:44 AM   #2
wullailhuit

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So , if I'm reading this right...Arcanum Revealed isn't the release of a new higher level dungeon we were promised to keep interest going in the game , after 6 months of absolutely no content updates , but the addition of a % chance for 1 extra named in the VD instances?

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Unread 10-08-2010, 04:26 AM   #3
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that dungeon is on test... don't know if they plan on releasing it this coming update or not.. i'd think so though

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Unread 10-08-2010, 04:34 AM   #4
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Wullail@Splitpaw wrote:

So , if I'm reading this right...Arcanum Revealed isn't the release of a new higher level dungeon we were promised to keep interest going in the game , after 6 months of absolutely no content updates , but the addition of a % chance for 1 extra named in the VD instances?

I read somethere that the new dungeon will be in moors of ykesha. It has nothing to do with this change to vasty deep.

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Unread 10-08-2010, 09:07 AM   #5
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This update has me feeling twitchy given the goodwill last week of character slots it seems such a shame to waste it all with another criminal LU,still i hope to be proved wrong.

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Unread 10-08-2010, 09:27 AM   #6
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IDK why they added this stupid mechanic back in the game. Pretty much everybody hated the idea of rare spawn mobs last time they did it.

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Unread 10-08-2010, 09:52 AM   #7
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I don't dare to post any news on the board of our force any more, 'cause anything that was  published about GU58 created just more mocking:

  • Inability to disable the welcome screen
  • Still no sign of the dungeon promised for GU57
  • 7 year veteran reward being only a house and nothing with at least minimal impact on most gameplay situations.
  • cast bars for mobs showing you exactly when to precast your cures / use your interrupts (taking away the need to look at the mobs)
  • That you killed the gameplay as a healer in PvP and now even less healer will move up to the hussle of playing BGs.
  • That you finally added the lore to the changes you made a whole GU before and that the selection which classes are neutral and which are not does not make sense.
  • That you already rename double attack but you don't change the functionality and so will mislead many players, that the changes are already active.
  • The implication that we did not get GU57b as everyone was already mad, 'cause GU57 was already so lightweight.
  • The news now, that you again add random names to instances. Just remember Chelsith and how bad it was there.And even worse you only add one named each to three out of 12 SF instances.

Esp. if you compare what content was added last year at around this time:

  • 2 additional x4 raid instance (Munzoks Bastion, and Miragul's Menagerie)
  • 2 additional x2 raid instances (WoE and Kurn's Tower)
  • 2 additional group instances (Kurns Tower and the additional Charasith instance)
  • two high level solo timelines and the rework of two lower level regions. (Rhime timeline, Lavastorm (high and low level and Everfrost)
  • Much, much less $tation Ca$h gear

It seams creating all these nice looking house items and appearance gear only available through $C does take away from the normal development time.

It is probably a good idea not to post news any more. Most won't even notice this as a GU and think it was just another hotfix. :-/

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Unread 10-08-2010, 10:20 AM   #8
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Yeah, EQ2 is starting to feel more and more like being on the Titanic after hitting the iceberg...  You love the ship, but every move they make seems to be the wrong one.  What I don't understand, they know how much we loved SoF.  It was really a magical release for players across the board and it brought many back to the game.  Why can't they study that success and see exactly what we loved about it?  Updates and expansions should be building more and more on gameplay.  LDoN was another magical release for EQ1.  There are reasons why certain expansions are remembered above others...

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Unread 10-08-2010, 10:34 AM   #9
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Congratz for doing absolutely nothing to add to the game AGAIN.

Do you know how much people really hate what you are doing to the game?

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Unread 10-08-2010, 11:03 AM   #10
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FAIL FAIL FAIL FAIL FAIL FAIL FAIL

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Unread 10-08-2010, 11:14 AM   #11
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WOW ! mega fail !

now it is almost 3 update without any new content to look forward to ....

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Unread 10-08-2010, 11:46 AM   #12
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Jeal@Unrest wrote:

that dungeon is on test... don't know if they plan on releasing it this coming update or not.. i'd think so though

The new heroic zone is on test and the NAME of the update pretty much confirms the fact the new dungeon is in this update.

ARCANUM is the name of the new heroic zone

BUT I COMPLETELY agree DO NOT MAKE THE NEW NAMED in the instances RANDOM. This is a bad idea. Random named suck. 

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Unread 10-08-2010, 11:50 AM   #13
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Pathetic.Again.

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Unread 10-08-2010, 12:46 PM   #14
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Zorastiz@Antonia Bayle wrote:

Congratz for doing absolutely nothing to add to the game AGAIN.

Do you know how much people really hate what you are doing to the game?

Not all of us hate it.  Granted, I'm not on board with things like SC, etc. but there are a lot of great things happening in this GU for folks that enjoy other aspects of the game.  Domino and Haomaru are rocking this GU.  So a number of folks will be very happy campers next week.

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Unread 10-08-2010, 12:51 PM   #15
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I've gotten to the point were I don't bother to post anymore but after the complete GU57 FAIL I expected alot more for GU58. But here we are again:

  • new content: FAIL
  • rare spawns in instances: FAIL
  • 7 year reward: Yawn
  • BG's: FAIL

Yawn, hardly what I would call a teaser for GU58. A chance to spawn? So what? 25/75, 50/50? More loot? Better or more of the same garbage that drops mostly today? Increased chance of masters? Like better chance from the random mob only or better within the entire zone? [Removed for Content] does that statement actually mean?

Maybe whats the real let down is the continued vague noncommital information.

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Unread 10-08-2010, 02:05 PM   #16
Amnerys

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Everyone, please note that this is the first of several articles highlighting different features of the updates. We're not cramming it all into one article.

Yes, there's a new zone that the update is named after. We've scheduled that article for next Monday.

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Unread 10-08-2010, 03:42 PM   #17
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Amnerys wrote:

Yes, there's a new zone that the update is named after. We've scheduled that article for next Monday.

I didn't read one word about this zone in the test update notes. The GU is released Tuesday. So we can expect a zero tested/balanced zone for the GU?

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Unread 10-08-2010, 04:59 PM   #18
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If people are so unhappy with the game and where it's going, why not just cancel and move on?

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Unread 10-08-2010, 05:56 PM   #19
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Murdo@Guk wrote:

If people are so unhappy with the game and where it's going, why not just cancel and move on?

Because then they wouldn't have anything to gripe about.

I have an idea.

If people keep being disappointed about every update that comes out, they should, as a guild or as a group of friends or whatever, choose to move  their characters to the EQ2X servers.

That way, if someone is dissatisfied, at least he/she didn't have to pay a monthly fee to access it.  Plus, for that one-time fee, they don't have to worry about having to repeat all their hard work.

Of course, I'm not naive enough to think that them not paying for it anymore will stop them from complaining.

Some people just like to gripe.

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Unread 10-08-2010, 06:14 PM   #20
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Bremer wrote:

Amnerys wrote:

Yes, there's a new zone that the update is named after. We've scheduled that article for next Monday.

I didn't read one word about this zone in the test update notes. The GU is released Tuesday. So we can expect a zero tested/balanced zone for the GU?

The zone has been on test for a while. It has been tested at fanfair and the dev in charge has been doing private testign w select groups. There was a whole slew of people at fanfaire who ran the zone.

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Unread 10-08-2010, 09:43 PM   #21
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"Players who venture into The Vasty Deep may now have to face even more villainous monsters than before. Each time a new instance is created in one of the three dungeons, there's a chance that the group entering the zone will trigger one of three additional creatures. These new creatures will give players the opportunity to earn new loot items, as well as an increased chance of gaining master spells."

Since this is the only place this feature is mentioned in here is my feedback.Random easy mode named with high master/fabled drop rates is BADOPTIONAL harder named that are ALWAYS up with a higher master/fabled drop rate are fine.

This encourages people to do the zones. This makes people come back to OPTIONAL named and try to kill it after they clear the zone, if they need to spend time on the harder encounters. It doesnt block progression and it makes things more fun. And it rewards people for increased difficulty. 

Random named have NEVER been liked by your player base. So why are you reintroducing bad mechanics. 

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Unread 10-08-2010, 10:56 PM   #22
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I thought you guys learned that we don't like rare spawn names in instances?

That isn't *fun* to zone in. Run the zone. If the named isn't there well, darnit. It if it is, ok cool. But chances are it still didn't drop what you wanted.

If that was supposed to make me want to log in and run those zones. It's had the opposite effect...

I stay because my friends are here, I log in to raid with them. And now we all log out after and play other things. I stay because I WANT the game to be fun and I don't want to feel like SOE doesn't care about it's vets.

Still running out of reasons to stay. And that sucks.

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Unread 10-08-2010, 11:18 PM   #23
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Amnerys wrote:

Everyone, please note that this is the first of several articles highlighting different features of the updates. We're not cramming it all into one article.

Yes, there's a new zone that the update is named after. We've scheduled that article for next Monday.

Thanks for letting us know this.  I'm all for disseminating information in chunks.  However, with the update 4 days away, I personally would have liked to have seen more about the update than has been released, if not all of it.  The objective is to keep your players playing your game.  The GU information probably should have all been released a month or so ago.  Give them something to look forward to and to keep playing.  Especially if it's new content.  That should probably have been the first information released, as that's what the majority of the players are looking forward to.

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Unread 10-09-2010, 12:55 AM   #24
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this instance so far is completely awesome ... maybe its not as much as we want but i'm pretty happy about an easy/hard dungeon with some pretty fun hard mode fights so far SMILEY

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Unread 10-09-2010, 01:55 PM   #25
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ARCANUM was a decent game a few years ago, shame the devs stole the name but not the content which had the tinkered feel to it. Im newish to eq2 but random named on instances before killing anything is a very bad idea. Since the GoD expansion in EQ1, random named were rotten ideas. From the feedback posted here, it smells like smedley the shmuck has had a part in all of it. He ruined EQ1 the same way......

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Unread 10-10-2010, 07:09 PM   #26
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If you're looking for a more comprehensive look at Game Update 58, I know a place...

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Unread 10-10-2010, 09:22 PM   #27
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feldon30 wrote:

If you're looking for a more comprehensive look at Game Update 58, I know a place...

I see what you did there...

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