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#1 |
Community Team
Join Date: Jun 2008
Posts: 2,317
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![]() Arcanum Revealed (Game Update 58) will be released on Tuesday, October 12, for both EQII and EQ2X. One of the many changes coming with this update is within The Vasty Deep, a group of dungeons that were introduced with Sentinel's Fate. Players who venture into The Vasty Deep may now have to face even more villainous monsters than before. Each time a new instance is created in one of the three dungeons, there's a chance that the group entering the zone will trigger one of three additional creatures. These new creatures will give players the opportunity to earn new loot items, as well as an increased chance of gaining master spells. |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 1,007
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![]() So , if I'm reading this right...Arcanum Revealed isn't the release of a new higher level dungeon we were promised to keep interest going in the game , after 6 months of absolutely no content updates , but the addition of a % chance for 1 extra named in the VD instances?
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#3 |
Server: Unrest
Guild: Equilibrium
Rank: Officer
Loremaster
Join Date: Mar 2006
Posts: 218
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![]() that dungeon is on test... don't know if they plan on releasing it this coming update or not.. i'd think so though |
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#4 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Wullail@Splitpaw wrote:
I read somethere that the new dungeon will be in moors of ykesha. It has nothing to do with this change to vasty deep.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#5 |
Loremaster
Join Date: Mar 2005
Posts: 1,373
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![]() This update has me feeling twitchy given the goodwill last week of character slots it seems such a shame to waste it all with another criminal LU,still i hope to be proved wrong. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() IDK why they added this stupid mechanic back in the game. Pretty much everybody hated the idea of rare spawn mobs last time they did it. |
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 1,309
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![]() I don't dare to post any news on the board of our force any more, 'cause anything that was published about GU58 created just more mocking:
Esp. if you compare what content was added last year at around this time:
It seams creating all these nice looking house items and appearance gear only available through $C does take away from the normal development time. It is probably a good idea not to post news any more. Most won't even notice this as a GU and think it was just another hotfix. :-/ |
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#8 |
Loremaster
Join Date: Jul 2005
Posts: 108
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![]() Yeah, EQ2 is starting to feel more and more like being on the Titanic after hitting the iceberg... You love the ship, but every move they make seems to be the wrong one. What I don't understand, they know how much we loved SoF. It was really a magical release for players across the board and it brought many back to the game. Why can't they study that success and see exactly what we loved about it? Updates and expansions should be building more and more on gameplay. LDoN was another magical release for EQ1. There are reasons why certain expansions are remembered above others... |
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#9 |
Server: Antonia Bayle
Guild: Dressed To Kill
Rank: Prince of Darkness
Loremaster
Join Date: Jul 2007
Posts: 955
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![]() Congratz for doing absolutely nothing to add to the game AGAIN. Do you know how much people really hate what you are doing to the game?
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#10 |
Loremaster
Join Date: Sep 2005
Location: California
Posts: 111
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![]() FAIL FAIL FAIL FAIL FAIL FAIL FAIL |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 585
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![]() WOW ! mega fail ! now it is almost 3 update without any new content to look forward to .... |
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#12 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Jeal@Unrest wrote:
The new heroic zone is on test and the NAME of the update pretty much confirms the fact the new dungeon is in this update. ARCANUM is the name of the new heroic zone BUT I COMPLETELY agree DO NOT MAKE THE NEW NAMED in the instances RANDOM. This is a bad idea. Random named suck. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Pathetic.Again.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#14 |
Server: Lucan DLere
Guild: Felwithe Freedom Fighters
Rank: Leader
Loremaster
Join Date: Apr 2008
Posts: 524
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![]() Zorastiz@Antonia Bayle wrote:
Not all of us hate it. Granted, I'm not on board with things like SC, etc. but there are a lot of great things happening in this GU for folks that enjoy other aspects of the game. Domino and Haomaru are rocking this GU. So a number of folks will be very happy campers next week. |
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#15 |
Server: Antonia Bayle
Loremaster
Join Date: May 2006
Posts: 57
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![]() I've gotten to the point were I don't bother to post anymore but after the complete GU57 FAIL I expected alot more for GU58. But here we are again:
Yawn, hardly what I would call a teaser for GU58. A chance to spawn? So what? 25/75, 50/50? More loot? Better or more of the same garbage that drops mostly today? Increased chance of masters? Like better chance from the random mob only or better within the entire zone? [Removed for Content] does that statement actually mean? Maybe whats the real let down is the continued vague noncommital information. |
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#16 |
Community Team
Join Date: Jun 2008
Posts: 2,317
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![]() Everyone, please note that this is the first of several articles highlighting different features of the updates. We're not cramming it all into one article. Yes, there's a new zone that the update is named after. We've scheduled that article for next Monday. |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,902
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![]() Amnerys wrote:
I didn't read one word about this zone in the test update notes. The GU is released Tuesday. So we can expect a zero tested/balanced zone for the GU? |
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#18 |
Server: Guk
Guild: Legion of the Void
Rank: Leader
Loremaster
Join Date: Feb 2006
Posts: 74
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![]() If people are so unhappy with the game and where it's going, why not just cancel and move on? |
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#19 |
Server: Najena
Guild: Forgotten Abyss
Rank: Member
Loremaster
Join Date: May 2006
Posts: 144
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![]() Murdo@Guk wrote:
Because then they wouldn't have anything to gripe about. I have an idea. If people keep being disappointed about every update that comes out, they should, as a guild or as a group of friends or whatever, choose to move their characters to the EQ2X servers. That way, if someone is dissatisfied, at least he/she didn't have to pay a monthly fee to access it. Plus, for that one-time fee, they don't have to worry about having to repeat all their hard work. Of course, I'm not naive enough to think that them not paying for it anymore will stop them from complaining. Some people just like to gripe. |
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#20 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Bremer wrote:
The zone has been on test for a while. It has been tested at fanfair and the dev in charge has been doing private testign w select groups. There was a whole slew of people at fanfaire who ran the zone. |
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#21 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() "Players who venture into The Vasty Deep may now have to face even more villainous monsters than before. Each time a new instance is created in one of the three dungeons, there's a chance that the group entering the zone will trigger one of three additional creatures. These new creatures will give players the opportunity to earn new loot items, as well as an increased chance of gaining master spells." Since this is the only place this feature is mentioned in here is my feedback.Random easy mode named with high master/fabled drop rates is BADOPTIONAL harder named that are ALWAYS up with a higher master/fabled drop rate are fine. This encourages people to do the zones. This makes people come back to OPTIONAL named and try to kill it after they clear the zone, if they need to spend time on the harder encounters. It doesnt block progression and it makes things more fun. And it rewards people for increased difficulty. Random named have NEVER been liked by your player base. So why are you reintroducing bad mechanics. |
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#22 |
Server: Antonia Bayle
Guild: Ancient Prophecy
Rank: Gladiator
Loremaster
Join Date: Apr 2005
Posts: 50
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![]() I thought you guys learned that we don't like rare spawn names in instances? That isn't *fun* to zone in. Run the zone. If the named isn't there well, darnit. It if it is, ok cool. But chances are it still didn't drop what you wanted. If that was supposed to make me want to log in and run those zones. It's had the opposite effect... I stay because my friends are here, I log in to raid with them. And now we all log out after and play other things. I stay because I WANT the game to be fun and I don't want to feel like SOE doesn't care about it's vets. Still running out of reasons to stay. And that sucks.
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#23 |
Server: Permafrost
Loremaster
Join Date: Dec 2004
Posts: 453
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![]() Amnerys wrote:
Thanks for letting us know this. I'm all for disseminating information in chunks. However, with the update 4 days away, I personally would have liked to have seen more about the update than has been released, if not all of it. The objective is to keep your players playing your game. The GU information probably should have all been released a month or so ago. Give them something to look forward to and to keep playing. Especially if it's new content. That should probably have been the first information released, as that's what the majority of the players are looking forward to. |
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#24 |
Server: Unrest
Guild: Equilibrium
Rank: Officer
Loremaster
Join Date: Mar 2006
Posts: 218
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![]() this instance so far is completely awesome ... maybe its not as much as we want but i'm pretty happy about an easy/hard dungeon with some pretty fun hard mode fights so far |
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#25 |
Loremaster
Join Date: Jan 2008
Posts: 38
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![]() ARCANUM was a decent game a few years ago, shame the devs stole the name but not the content which had the tinkered feel to it. Im newish to eq2 but random named on instances before killing anything is a very bad idea. Since the GoD expansion in EQ1, random named were rotten ideas. From the feedback posted here, it smells like smedley the shmuck has had a part in all of it. He ruined EQ1 the same way......
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90 Gnome Templar - Najena |
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#26 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() If you're looking for a more comprehensive look at Game Update 58, I know a place... |
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#27 |
Server: Permafrost
Loremaster
Join Date: Dec 2004
Posts: 453
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![]() feldon30 wrote:
I see what you did there... |
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