|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Nov 2004
Posts: 43
|
![]() I don't like the new spell effects, they are less detailed and blah. For example my ice before looked awesome, crystals all over the mobs body, now it's just a shimmer of white waving across body. The new effects seem very low res compared to old. Is there any way we can default back to the old higher res effects? If not, I would sure like to see that ability available in future. Kind like how you can swap bewteen the two char models.... |
![]() |
![]() |
![]() |
#2 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
|
![]() No, and they've said multiple times before there will not be such an option. The best we can hope for is to keep prodding them on specific effects until they're decent looking. |
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 702
|
![]() In before censorship!
__________________
Uguv - Templar/Armorer/Transmuter Pequeno - Dirge/Alchemist/Tinkerer Reeep - Brigand Arbre - Warden/Sage Flippyfloppies - OP SK Amplify - Troubadour Slege Mistmoore |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2004
Posts: 43
|
![]() why would they sensor this? Just asked a simple question, and it's a topic that should be open to discussion :p |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Dec 2007
Posts: 575
|
![]()
Because it's been hashed out in hundreds of comments going back to the test servers and then again after GU57. The feedback has been overwhelmingly negative, however the best we can hope for is for individual spells to be tweaked as mentioned above.
__________________
Elusion 90 Coercer 250 AA Alendril 90 Troubador 250 AA Ribatio 90 Mystic 242 AA Dreadpatch 90 Swashbuckler 171 AA Delanar 70 Guardian Blackghost 39 (BG) Assassin |
![]() |
![]() |
![]() |
#6 |
Server: Antonia Bayle
General
Join Date: May 2009
Posts: 14
|
![]() Tinkr wrote:
Did you ever see the movie Good Morning Veitnam? If all you allow the public to hear and see is good news then everything is fine. |
![]() |
![]() |
![]() |
#7 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
|
![]() Serkon@Antonia Bayle wrote:
So all the other threads on spell effects don't count?
__________________
Troll Lord Casywdian |
![]() |
![]() |
![]() |
#8 |
Lead Volunteer Moderator
Join Date: Jun 2008
Posts: 3,921
|
![]() The developers have already stated that they can not support two sets of spell effects. These were put in place so that there is a visual difference to each grade of spell. There are quite a few threads that pertain to this already, please add your voices there instead of opening new threads. Thank you! |
![]() |
![]() |