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#1 |
General
Join Date: Nov 2009
Posts: 243
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![]() When using GPU shadows, I get wavy lines on my screen, somewhat around and ahead of my character. CPU shadows doesn't cause this, but GPU shadows look far better so I use them. It looks like interference patterns basically. This first image is in Dark Light Woods, and you can easily see the wavy lines in the image. Switching to CPU shadows removes the issue, but of course the shadows do not look as nice. This next shot is in Commonlands. Here it was almost like a half-box drawn ahead of me everywhere I went, with sun bright in the sky so very few shadows where I was standing. |
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#2 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() I have also had GPU shadow issues.
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#3 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() Do you have antialiasing on? If so try turning it off, AA causes quite a few issues with Shader 3. |
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#4 |
General
Join Date: Nov 2009
Posts: 243
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![]() Barx@Antonia Bayle wrote:
Nope. There is no in-game option for this except the seperate buffer setting to allow external (driver) anti-aliasing, and that is disabled. |
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#5 |
Developer
Join Date: Aug 2008
Posts: 481
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![]() drakkenshield wrote:
Sorry about that. I'm working on it right now. It's actually due to an offset value that separates shadows from the casting surface. The offset has to be balanced just right to work correctly. If you still have the slider option for "quality vs distance", try moving the slider a little up or down for now to make the lines go away.
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Ryan James Favale Graphics Programmer - EQ II & PlanetSide 2 Sony Online Entertainment Personal URL:TheGraphicsPoint.com |
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#6 |
Tester
Join Date: Apr 2005
Location: Vegas
Posts: 35
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![]() I am also having this same issue. I like the gpu shadows alot better also so i just turn the slider toward quality like Imago stated and it disappears completely. But....the shadow distance is so short that you see shadows appearing all over the place when you move. Thats a bit agravating but much better than the cpu shadows imo. Thanks for the response |
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#7 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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There's no "quality vs distance" slider. There's a "complex shader distance" slider that basically determines the size of the screwed up box shaped graphic.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#8 |
General
Join Date: Nov 2009
Posts: 243
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![]() Imago-Quem wrote:
I figured this was something about surface issues and I did play with the slider to cut down on the noise. Thanks for working on this, and for explaining it. I'm not a graphics programmer, but I have debugged similar issues in OpenGL where drawn layers interfered with each other. Maybe you can make those CPU shadows as dark as the GPU ones for when we are inside looking out... |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 43
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![]() I experience the same issue with GPU shadows, obviously something the devs need to look at. It's not a shader 3.0 issue, happens even without 3.0 shaders turned on. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 22
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![]() Any idea when this issue might be hotfixed? I'm growing weary of seeing the landscape with a grid outline... no matter how closely I draw my shadows to me they still show up.
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#11 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Still getting the squigglies with the Shadows and this is recent to the last update, should I get a screenshot so you can see the issue?
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