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#1 |
Loremaster
Join Date: Feb 2007
Posts: 38
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![]() I am in a 90-level guild, but my highest rated toon is in the 60s; since I have been unable to play as much as others in the guild (and had a couple of years I could not play at all) my toons fell behind the rest of the guild. the current status contribution for the status items makes it impossible for a low toon to get the guild status benefit for the status items within their range (and area of safe access). My recommendation is that status items contribution be based on the toon instead of the guild. If the toon is below, equal, or no more than 5 levels above the status items rating then the toon can contribute 10% to the guild. This will allow low rated toons to gain status within the guild when saling status items. It may seem like a minor issue, but a player's status in the guild is affected by how much the toon can contribute to the guild's status. the current method for status items only favors the toons able to keep pace with the guild status. |
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#2 |
Loremaster
Join Date: Apr 2009
Posts: 873
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![]() There was no reason for implementing that system at all. If the guild is level 80 and you're level 20, you're going to find level 20 status items and when you sell them, there should be a portion going to the guild. Obviously the amount will be tiny in comparison to level 70 or 90 items but so what, it's still a contribution. |
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#3 |
Loremaster
Join Date: Nov 2004
Location: Beckley, WV
Posts: 185
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![]() The amount of status those items gives to the guild is very very miniscule unless you have millions of them. Do writs or HQ's. Both of those garner HUGE returns to the amount you have contributed. Way way moreso than the status items you can turn in for 100 status. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 934
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![]() Seriously... after Guild level 20 or so, the status items are useless for contributing to the guild overall. I just collect them and save them up on an alt and then cash them in once a month to add to whatever alt needs some personal status points. And then that alt can contriibute his own points to the Guild hall upkeep. If you want to contribute to Guild Status directly.... make a crafter and grind writs. Or, better yet, make a lot of alts and do HQ's over and over. |
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#5 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() TBH I don't even think about the amount of guild status those status items contribute. Even the T9 items give a negligible amount for a higher-level guild. I vendor them for the personal status they give that I can dump into escrow to help with the upkeep on the guild hall. |
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#6 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Status items did not originally have guild level restrictions. I think SOE added that to keep guilds from moving up to the new guild level max in one day after one of the previous expansions. I think its time to revert to the old way of applying guild staus items. |
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#7 |
Loremaster
Join Date: Apr 2008
Posts: 54
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![]() I think many of you who answered didn't understand what the OP was getting at. When you join a guild as a recruit, in many guilds advancement is based on status donations to the guild. If you get a new player, they need to able to still use for example a coral amulet to place status into the guild to build up their status points within the guild. I know that it hardly contributes to the GUILD's progression, but it would contribute to the PERSON's progression within the guild. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 934
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![]() Rosenthorne wrote:
We understood this. We were just clarifying that status items are perhaps the lowest type of point generator there is and that there's several other options that a player can pursue to generate guild status. HEritage Quests, City Writs, Crafting Work Orders or if they are intent on using artifacts, then adventure or tradeskill plat and then buy the higher tier artifacts. Seriously, in the time it takes to collect several artifacts while adventuring, you could have completed a couple of city writs for much more status then those artifacts would be worth. Any reasonable guild would know this and look at a member's overall contributions instead of just that one point column in the /UI window. Personally, I am glad they have level restrictions on these things. Otherwise there would be massive hoarding by rich guilds and players willing to buy plat to purchase as many artifacts as they could to level up their own one man guilds. |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 769
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![]() Rosenthorne wrote:
Seeing its a 90 guild you are probably right that its a personal thing, but the big advantage is a lowbie hasnt done thier HQ's so even though they get very little or nothing for amulets etc they can rack up a pile especially if its a good guild and you can grab 3 or 4 people to grind through 5 or 6 low hqs in a night. That said, craft craft craft, 5-6 mins a rush order even at low levels you can rack up a lot of status last i looked after donating to the hall buying things to decorate peoples houses, mounts, clothes and any thingelse i could think of my tailor had 2 mil status just sitting there. |
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#10 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Yep, crafting rush order writs are the most time and cost effective way to gain status. But I understand the OP's concern that it is MUCH easier for a level 90 to earn status than a level 30. One guild I was in awarded Guild Points by looking at the number of writs done each day, one point for each adventure or crafting writ. That system measures a player's contribution in time and effort better than just looking at status points. Edited for typos |
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#11 |
Loremaster
Join Date: Aug 2007
Posts: 1,028
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![]() Bmitchell64 wrote:
Then who cares about status contributed? |
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#12 |
Loremaster
Join Date: Aug 2007
Posts: 393
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![]() Lateana@The Bazaar wrote:
Agreed but it's also much easier for a level 90 to kill mobs. That's progression. If your guild is agreeable you could use the Guild Points option to determine progression/rank within the guild instead of status.
__________________
The official comment from ProSiebenSat.1 on segregation - We do not think about a transfer of US server chars from EU costumers in Eq2. That should solve the biggest worries the EQ2 community has at the moment. We do not want to interfere with long build ingame relationships. This is the current way we think about it. |
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#13 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Pervis wrote:
Most guilds set rank based upon status points contributed. That is the easy button for guild leaders. Utilizing Guild Points can be a better way to assess guild contribution, but it requires much more effort on behalf of the guild leaders. |
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#14 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Lateana@The Bazaar wrote:
Still, even there, writs and HQs are actually easier to do and get more status.. unless you're playing with your wallet. |
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#15 |
Loremaster
Join Date: Aug 2007
Posts: 1,028
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![]() Lateana@The Bazaar wrote:
Some do, but defiantly not most. Most guilds set ranks based on a combination of player skill, time in guild, attitude toward other players and willingness to help out, with the weight placed on each varying guild to guild. I've seen a few casual guilds that do this type of thing, when looking for guilds for my alts. The problem I have with guilds like this is that unless they put the person with the most status in as guild leader, they are kind of full of crap. The other major issue I see with these types of guilds is it encourages players to not work together more than a guild should. The fastest way to earn status is to run writs, either adventure or crafting. Unfortunately, these writs offer very little outside of status, and status offers very little in terms of in game rewards. tl:dr version, guilds that have this as the basis for their rank system are encouraging players to run content that is unenjoyable and not a good representation of teh game in general far more often than they should. It is adding an artificial reward to an act that is essentially worthless, and totally worthless to a guild that is already at level 90. Its pointless, stupid, it makes players not want to play. Its destructive to this game, and pointless as well. All because a guild leader can not be bothered getting to know the people in his own guild. |
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#16 |
Server: Nagafen
Guild: The Catalyst
Rank: Initiate (1k Status)
Loremaster
Join Date: Oct 2009
Posts: 795
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![]() roll on a pvp server, you can get status for just pvping. although it is still much less than at level 90. as a level 40 my writs give about 5k status, and at 85 my writs give like 13k but it is still pretty easy to get status i can make status maybe 15-20k in a day easy and still have a lot of fun playing.
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#17 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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Just in case anyone has forgotten the history behind this change, 4 score and 2 expansions ago, this change was made because guilds had been stockpiling thousands of status items with the intention of reaching the Guild Level cap within *minutes* of the expansion launch. So this was not a player-focused "fix" but an "exploit" patch. The rest of us get penalized.
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#18 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Rijacki wrote:
That is why some guilds award points per writ, HQ, etc. That way a guild member who spends X amount of time and effort to help the guild will be rewarded with guild rank that shows the members level of effort rather than penalizing them for being low adventure or crafting level by using status points earned. |
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#19 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() Restriction is stupid and useless since you can buy lT9 statut items anyway. For newbie that are not crafting the amount given by those items is not that negligeable. Even at 90 when i do my 3 city order in sundered i usually get 3-4 relics, this s close to 10% of the 3 city task. Removal of restriction would allow newplayers to show a bit more that they are willing to contribute, even if it is symbolic. |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() Lateana@The Bazaar wrote:
That's a Guild policy/problem, not a mechanics problem. An alternative way to track status contributed for those Guilds that use that as a rank incentive, especially in a level 90 Guild when all status loot/writ/HQ status earned is wasted since there is no escrow account to hold extra status at the cap would be to base status contributed off status actually deposited into Guild Escrow account for the Guild Hall. That way, even the 100 status from coral amulets can be utilized and the lowbie is actually contributing. |
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