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#1 |
Server: Unrest
Guild: Shoukin
Rank: Inactive
Loremaster
Join Date: Dec 2006
Posts: 48
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![]() I placed 3 Overworked Rhodium Gears on the floor in my guild hall and sunk them into the floor. Every morning when I log in, 2 of them are invisible. One of my guildies said he logged out on top of one of them one night and when he logged in, he was in the ceiling of the room below. I have tried to change how far I sink them into the floor, raised them up a little and down, but without fail, 2 of them keep disappearing. What else can I try? Any help is much appreciated as this is driving me bonkers. |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 163
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![]() As simple and silly as this may sound, have you just picked them back up into inventory and started placement again from scratch? You may have, and it is only a thought, but I find sometimes, that no matter what you do, you cannot reset something... Unless you just plain pick it up and start again. That way everything that was done to it (new # values etc) are effectively erased and you can start with the proper placement again. Hope it helps Krizet, for her Troops.
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Krizet, for the Troops |
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#3 |
Lord
Join Date: Dec 2009
Posts: 65
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![]() The layout editting is really picky.. if you place an item at a certain level, it will determine the center point to not be visible and therefore, it disappears. One thing I have found has helped when working on stuff like that is instead of a rounded number like 90, 89.99 makes it visible. Not sure if that will really help for you, because I can't see exactly what you've done but, its an idea. |
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#4 |
Server: Antonia Bayle
Guild: Paper Tigers
Rank: Samurai (Honored Members)
Loremaster
Join Date: Nov 2004
Posts: 145
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![]() I assume you are using layout files to put it into the floor. As near as I can tell all objects have an anchor point. if the anchor point is in an invalid location then the object will "disappear" when the house is reloaded. Assuming the gear looks the same on the top as the bottom you can try turning it upside down (rotate 180) then raising it out of the floor. |
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#5 |
Server: Unrest
Guild: Shoukin
Rank: Inactive
Loremaster
Join Date: Dec 2006
Posts: 48
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![]() Well, I tried picking them up into my inventory and starting over. I also tried using -0.99 instead of -1.0 to sink it into the floor. When I logged in this morning, one gear was fine and the other 2 disappeared again. lol. |
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#6 |
Server: Unrest
Guild: Shoukin
Rank: Inactive
Loremaster
Join Date: Dec 2006
Posts: 48
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![]() Ok so just to show you what Im talking about, here's a pic. The 3 gears that run down the middle of the floor. The first one stays, the one in the middle and the far one disappear. |
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#7 |
Server: Lucan DLere
Guild: Felwithe Freedom Fighters
Rank: Leader
Loremaster
Join Date: Apr 2008
Posts: 524
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![]() I'm not too familiar with the layout editor as of yet, but a non-layout solution may be to raise your flooring up a bit, place the gears on the actual floor instead of sinking them, then add a stair or two to the entry way. The layouts are still pretty finicky |
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#8 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() What's the layout underneath that room look like? Does the room underneath cover the entirety of that main room? If not, does it only cover the one gear that doesn't disappear and not the two that do? What I've seen happen before is that an item that has no zone geometry beneath it can get moved off into a corner of the zone when the zone reloads. Don't ask me why it does it, I've just seen it happen (try sticking a porter over a hole in the world in CL in a CL guild hall -- oops the porter is now miles away up in the air on next reload). As others have said, you may need to either continue moving them up (-0.9, then -0.8, etc.) until they behave. Ultimately you may have to raise your floor or design around somewhat taller gears. |
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#9 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Bitsy@Antonia Bayle wrote:
^ that The problem is the way that the client loads items. It will only load items that it thinks are in view. If the item's mount point is below the floor it is unlikely to be rendered at all. If you have already flipped those and are still having the problem, just raise them up by about .01 untill it stops. |
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#10 |
Server: Unrest
Guild: Shoukin
Rank: Inactive
Loremaster
Join Date: Dec 2006
Posts: 48
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![]() The room is in the FP T1 guild hall. If you are familiar with them, its the one room in the back on the first floor. All I did was place corrugated floor tiles down, then placed the overworked rhodium gear on the floor and sank it down into the floor. It's pretty straight forward. I just don't get why one is behaving and the other 2 aren't. You would think if it was a problem with the height it would affect all 3 lol. |
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#11 |
Server: Unrest
Guild: Shoukin
Rank: Inactive
Loremaster
Join Date: Dec 2006
Posts: 48
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![]() Jesdyr@Unrest wrote:
They are not the same on the top as the bottom so flipping them won't work. I may just end up going without, this is more of hassle then I want to bother with. |
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#12 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Chalulla@Najena wrote:
You would think so .. but if there is one thing I have learned in all my playing with layouts it is that sometimes things just dont make sense. Flip the gears (+/- 180 pitch or roll) and adjust the height. It should fix the issue. |
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