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Unread 07-13-2010, 03:07 PM   #1
screenid

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Let me first say - I am not a raider   (so won't even try to comment)

From a solo stand point - If I can Mez it  or ..root it  or ... stun it...  I can kill it. 

From a group stand point - "Please"   .....it is always  nice to have an Illy in the group.

 ---point of my thread----

  Since "Fun" is the key factor here...

I should be able to cast the illusion of any Creature that exist in Norrath.   (HELLO I AM AN ILLUSIOINIST) 

Make it an ability where ...like  the cataloging quest .. I have to study the mob to learn the illusion.

Make the illusions provide some type of Buff/effect or even have a combat/spell that is avail with the illusion.

Like we get with the illusions from our Epic/Myth

----------

Also change all the (Stun/Mez) immune mobs.   If they need some immunity ...give them PVP like immunity or Raid like immunity.. where it is TEMP immunity. 

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Unread 07-13-2010, 04:17 PM   #2
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I like the idea, but it's probably too much dev time for little payoff.

Expect it to come to $tation Ca$h soon@ though.

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Unread 07-13-2010, 04:21 PM   #3
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screenid wrote:

Let me first say - I am not a raider   (so won't even try to comment)

From a solo stand point - If I can Mez it  or ..root it  or ... stun it...  I can kill it. 

Haven't run into some of the Sentinel's Fate, I shrug this crap off mobs yet, have you?

From a group stand point - "Please"   .....it is always  nice to have an Illy in the group.

Its nicer to have a coercer, superior dps, hate, and power regen. Oh, and there are plenty of them cause everyone loves the emo evil classes... and theyre on a lot, due to the fact those emo types aren't getting dates or anything of that nature. point is, when a coercer and illy are LFG, the coercer is going to get the slot.

 ---point of my thread----

  Since "Fun" is the key factor here...

I should be able to cast the illusion of any Creature that exist in Norrath.   (HELLO I AM AN ILLUSIOINIST) 

Make it an ability where ...like  the cataloging quest .. I have to study the mob to learn the illusion.

Make the illusions provide some type of Buff/effect or even have a combat/spell that is avail with the illusion.

Like we get with the illusions from our Epic/Myth

So what your looking for in this class, with all the problems and issues it has right now, as a fix.... is aesthetic gimicky b.s., seriously?

----------

Also change all the (Stun/Mez) immune mobs.   If they need some immunity ...give them PVP like immunity or Raid like immunity.. where it is TEMP immunity. 

My replies in red.

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Unread 07-13-2010, 04:42 PM   #4
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desinence wrote:

screenid wrote:

Let me first say - I am not a raider   (so won't even try to comment)

From a solo stand point - If I can Mez it  or ..root it  or ... stun it...  I can kill it. 

Haven't run into some of the Sentinel's Fate, I shrug this crap off mobs yet, have you?

From a group stand point - "Please"   .....it is always  nice to have an Illy in the group.

Its nicer to have a coercer, superior dps, hate, and power regen. Oh, and there are plenty of them cause everyone loves the emo evil classes... and theyre on a lot, due to the fact those emo types aren't getting dates or anything of that nature. point is, when a coercer and illy are LFG, the coercer is going to get the slot.

 ---point of my thread----

  Since "Fun" is the key factor here...

I should be able to cast the illusion of any Creature that exist in Norrath.   (HELLO I AM AN ILLUSIOINIST) 

Make it an ability where ...like  the cataloging quest .. I have to study the mob to learn the illusion.

Make the illusions provide some type of Buff/effect or even have a combat/spell that is avail with the illusion.

Like we get with the illusions from our Epic/Myth

So what your looking for in this class, with all the problems and issues it has right now, as a fix.... is aesthetic gimicky b.s., seriously?

----------

Also change all the (Stun/Mez) immune mobs.   If they need some immunity ...give them PVP like immunity or Raid like immunity.. where it is TEMP immunity. 

My replies in red.

I like the aesthetic gimicky b.s,  .......... seriously

There are alot of us playing this game ...that like the aesthetic gimicky b.s.

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Unread 07-13-2010, 06:36 PM   #5
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screenid wrote:

desinence wrote:

screenid wrote:

Let me first say - I am not a raider   (so won't even try to comment)

From a solo stand point - If I can Mez it  or ..root it  or ... stun it...  I can kill it. 

Haven't run into some of the Sentinel's Fate, I shrug this crap off mobs yet, have you?

From a group stand point - "Please"   .....it is always  nice to have an Illy in the group.

Its nicer to have a coercer, superior dps, hate, and power regen. Oh, and there are plenty of them cause everyone loves the emo evil classes... and theyre on a lot, due to the fact those emo types aren't getting dates or anything of that nature. point is, when a coercer and illy are LFG, the coercer is going to get the slot.

 ---point of my thread----

  Since "Fun" is the key factor here...

I should be able to cast the illusion of any Creature that exist in Norrath.   (HELLO I AM AN ILLUSIOINIST) 

Make it an ability where ...like  the cataloging quest .. I have to study the mob to learn the illusion.

Make the illusions provide some type of Buff/effect or even have a combat/spell that is avail with the illusion.

Like we get with the illusions from our Epic/Myth

So what your looking for in this class, with all the problems and issues it has right now, as a fix.... is aesthetic gimicky b.s., seriously?

----------

Also change all the (Stun/Mez) immune mobs.   If they need some immunity ...give them PVP like immunity or Raid like immunity.. where it is TEMP immunity. 

My replies in red.

I like the aesthetic gimicky b.s,  .......... seriously

There are alot of us playing this game ...that like the aesthetic gimicky b.s.

A lot more of the reliable account are raiders and would prefer they fix the more important issues before even considering aesthetic gimicky b.s.

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Unread 07-15-2010, 11:44 PM   #6
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desinence wrote:

screenid wrote:

desinence wrote:

screenid wrote:

Let me first say - I am not a raider   (so won't even try to comment)

From a solo stand point - If I can Mez it  or ..root it  or ... stun it...  I can kill it. 

Haven't run into some of the Sentinel's Fate, I shrug this crap off mobs yet, have you?

From a group stand point - "Please"   .....it is always  nice to have an Illy in the group.

Its nicer to have a coercer, superior dps, hate, and power regen. Oh, and there are plenty of them cause everyone loves the emo evil classes... and theyre on a lot, due to the fact those emo types aren't getting dates or anything of that nature. point is, when a coercer and illy are LFG, the coercer is going to get the slot.

 ---point of my thread----

  Since "Fun" is the key factor here...

I should be able to cast the illusion of any Creature that exist in Norrath.   (HELLO I AM AN ILLUSIOINIST) 

Make it an ability where ...like  the cataloging quest .. I have to study the mob to learn the illusion.

Make the illusions provide some type of Buff/effect or even have a combat/spell that is avail with the illusion.

Like we get with the illusions from our Epic/Myth

So what your looking for in this class, with all the problems and issues it has right now, as a fix.... is aesthetic gimicky b.s., seriously?

----------

Also change all the (Stun/Mez) immune mobs.   If they need some immunity ...give them PVP like immunity or Raid like immunity.. where it is TEMP immunity. 

My replies in red.

I like the aesthetic gimicky b.s,  .......... seriously

There are alot of us playing this game ...that like the aesthetic gimicky b.s.

A lot more of the reliable account are raiders and would prefer they fix the more important issues before even considering aesthetic gimicky b.s.

I have to agree with desinence. I'd much rather they fix the real issues with the class, rather than add more fluff to it. I have nothing against fluff, just wish the class didnt suck so much anymore. SMILEY

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Unread 07-21-2010, 02:19 PM   #7
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Here is a revolutionary bunch of ideas for making Enchanters more fun.

Stop making mobs immune to most of our spells.

Remove linking on mobs so that mobs act according to their own AI. Get rid of the stupid utterly illogical encounter thing where the brown deer on the left will kick the snot out of you whereas the deer on the right is actually a wimp but for some reason there are four of them. Even though they have the same name and look identical. Make them seperate and actually make it so crowd control is fun and in some cases necessary. In case you had missed it - other classes have mezzes too. Its not like we would be the only solution. There would be no holy trinity here (other than the one we have right now).

Stop dreaming up idiocy like making our group mez highly resistable because it is "overpowered to mez whole groups" where in fact that whole group is the equivalent of the solitary mob next to it that can be single target mezzed easily. Or is it that the encounter mechanic is just ridiculous, see above.

Stop giving us buffs that noone wants.

Stop giving us buffs that people want but disappear when they die forcing you to constantly be recasting them or suffer whinging from your teammates for having the temerity of wanting to play the game and not keep rebuffing them.

Stop nerfing our dps so we do less than some healers who are managing to heal the group and outdamage you. Or less dps than the bards who are equipped with far superior utility.

Stop giving us idiotic buffs that have immunities but no sensible tool for casting them on a variety of people that doesn't involve spamming the server till it melts with macros. That have stupid warm up periods that are not logged logically so noone is sure you have it. That we have no way of knowing when people are immune, or them being aware that they have the buff until its too late. In short, why have such ridiculous buff mechanics other than to drive people to distraction.

Guess I'm ranting. Just tired of this stuff being the same stuff posted on these forums in November 2004.

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Unread 07-21-2010, 03:19 PM   #8
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Yeah... the issues w/ the Illy are several now. I have played as a raiding illy and I can tell you that since SF came out... they are lacking in almost all the categories that they're supposed to be striving in.  At almost every turn the coercer beats the tar out of them.  Support, Mana Regen and DPS.

Support: Since the changes to dps stats, the Illy's TC is no longer as potent as UT and has become somewhat of a 2ndary buff for a caster. Given the choice, most casters would rather have UT w/ the additional things it gives you aside from just casting stats.  You can spec for 5% Spell DA but that really isn't enough b/c 5% means 1 random spell per encounter will double up if your lucky... pffft.  For that matter, Time Warp is almost useless, you can't time it very well and it is high ineffective since it lasts the duration of 1 or 2 spell casts MAYBE if your lucky and its cumbersome to use if your trying to improve your own parse unless u just macro it to your own self or another player.  Coercive Shout is WAY easier to use and much more effective and useful in various situations.  Illusory Arms needs SOMEthing to make it more awesome.  5% crit bonus... SOMETHING. I find that in groups i just cast it on myself since i'm the only player NOT maxed on Double Attack. Synergy is still cool tho... hehe.

Mana Regen: Due to the mythical nerf... Illy mana regen for their grp is seriously hampered.  The coercer still procs 10% mana reduction from mythical buff, along w/ that they also can manaflow their entire grp, their manaflow also has a faster expiration time meaning the mana hits quicker, AND they have Channel on top of that.  Illies have... a nerfed mythical proc, a single target manaflow that doesn't actually FEED the mana for like 30secs or w/e, and Mana Tap which provides a tiny mana over time if it isn't resisted, which happens... a lot... is that balanced? Lolz

DPS: Illies struggle to keep up w/ equally geared/skilled Coercers from a DPS standpoint.  Typically on raids our illies are couple w/ a Troubadour and they STILL have issues parsing w/ the Coercers.  Last expansion on my illy I could easily be in the top 5 on most fights dps-wise but once SF hit, I noticed a significant drop off in my own dps initially while mostly gained immediate bumps due to new aa's etc.  As the expansion wore on and comparing notes w/ other end-game raiding Illies, the Illy dps is way behind the Coercer for no good reason at all really. 

In summation, its almost as if someone at Sony's girlfriend cheated on them w/ an Illusionist and now ALL Illies shall forever pay for it lol.  What happened? Why the nerfs?  This is why the majority of people have turned away from this class from what I see.

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Unread 07-21-2010, 04:10 PM   #9
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both the last two posts were beautiful, couldnt of said it better myself.

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Unread 07-22-2010, 03:35 PM   #10
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  I said FUN

----------------------

Put aside everything that is broken--> not enough DPS -->Mobs immune --> Mana regen sucks--> buffs usless 

Even if they addressed all of these things... 

Doubtful 

The class is still lacking in the " fun " factor.   

------so lets pretend they fix everything-----

Wouldn't it be cool if we could take on the illusion of anything that existed in Norrath? 

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Unread 07-22-2010, 05:35 PM   #11
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Break out the black clothes and razor blades, betray to a coercer and become emo. Only problem is that you get less dates and will probably be playing more. You will be able to power regen, dps, and be angry stylish doing it. Sorry Illies have been shafted, hopefully the devs would pay some attention. I would just like to note that the coercer was the red headed step child class for some time before we finally got some love. Good luck and stay strong!!!
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Unread 07-23-2010, 04:49 AM   #12
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screenid wrote:

Wouldn't it be cool if we could take on the illusion of anything that existed in Norrath? 

For about two minutes yeah.

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Unread 07-23-2010, 03:36 PM   #13
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Elusion@Nektulos wrote:

Break out the black clothes and razor blades, betray to a coercer and become emo. Only problem is that you get less dates and will probably be playing more. You will be able to power regen, dps, and be angry stylish doing it. Sorry Illies have been shafted, hopefully the devs would pay some attention. I would just like to note that the coercer was the red headed step child class for some time before we finally got some love. Good luck and stay strong!!!

So we should be impressed that soe hasn't learned it's lesson? Should we be sympathetic that back in the day, coercers didn't do as much damage because they weren't in the dps group, ie. dps buff enhanced? Should that make us deal with the situation better that the class imbalance is so blatantly obvious that it screams ineptness on the part of the developers?

I always hear back in the day stories, well thats great, back in the day, there was plently of trial and error, and the utility concept played a much larger role when casting skill and int., and oh, on rare occassion a proc/reactive were the only role gear played. How many years has this game been out now, how many expacs? It's very little to expect the developers to not make the same mistakes.

but alas, Xelgad is just Aerilick(sp?) as a conjurer. This class has become such a nuisance that I only play it because it is my slot in raids, and its coming to the point that it has even made raiding unenjoyable, and i am more or less continuing to play it because my comrades rely on it for power regen, little else. We are to a point now where even the most tolerant of us are becoming unable to drudge through this class' existence. hmm.... lot of new promising mmo's coming out soon...

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Unread 07-23-2010, 03:46 PM   #14
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screenid wrote:

  I said FUN

----------------------

Put aside everything that is broken--> not enough DPS -->Mobs immune --> Mana regen sucks--> buffs usless 

Even if they addressed all of these things... 

Doubtful 

The class is still lacking in the " fun " factor.   

------so lets pretend they fix everything-----

Wouldn't it be cool if we could take on the illusion of anything that existed in Norrath? 

Most of us willingly played the class when those things weren't broken. If you're not finding any fun factor to the overall roll of the class, go reroll, stop wasting your time posting concepts that the greater class base, do not want, nor care about. The greater player base wants nothing more than a balanced value, if we are to be utility, make our utility matter, if we are to dps, our dps should be superior to a coercer due to troub/mage buffs. If we are to crowd control, than make it actually work, and last of all, if we are to be utility, STOP GIVING ALL THE OTHER CLASSES OUR ABILITIES!!!

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Unread 07-23-2010, 05:41 PM   #15
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1. Extend the duration of Time Warp and make it raid target. The 5 second duration is a little silly and its primary value is for wizard and conjuror showboating, really.

2. Make Time-Compression self-castable (not at all a big deal, but an irritant when soloing or in bad group constructions).

3. Change Soothing Mind, our mythical proc buff we place on people, to have a damaging component for each trigger. That'd help illusionist damage-boosting capabilities which have gotten considerably relatively worse this expansion compared to previous while our relative dps has taken a nosedive, particularly compared to coercers as reuse has increased. This would also be functionally similar to Victorious Concerto in that in order to benefit a group you'd need to have an active/dpsing illusionist, rather than just a buffbot.

4. Change Prismatic Chaos to be off any successful attack or hostile spell. Yes, it's been a class-defining ability for a long time but this is one of the major irritations of the class - if you don't have anyone in raid capable of using up triggers fast enough before the reuse comes up your dps is crippled. It's not a problem that coercers or any other dps class remotely shares.

5. Change Doppelganger to function as a partial-damage reflect similar to Legionnaire's Conviction.

6. Reevaluate our red slot adornments and combine some of them - have the two synergism adornments combined, upgrade destructive mind adorn to also increase its effect, etc. The Prismatic Chaos adorn should also upgrade its damage in addition to adding the triggers.

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Unread 07-23-2010, 05:52 PM   #16
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Unread 07-23-2010, 06:54 PM   #17
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Chath@Antonia Bayle wrote:

1. Extend the duration of Time Warp and make it raid target. The 5 second duration is a little silly and its primary value is for wizard and conjuror showboating, really.

2. Make Time-Compression self-castable (not at all a big deal, but an irritant when soloing or in bad group constructions).

3. Change Soothing Mind, our mythical proc buff we place on people, to have a damaging component for each trigger. That'd help illusionist damage-boosting capabilities which have gotten considerably relatively worse this expansion compared to previous while our relative dps has taken a nosedive, particularly compared to coercers as reuse has increased. This would also be functionally similar to Victorious Concerto in that in order to benefit a group you'd need to have an active/dpsing illusionist, rather than just a buffbot.

4. Change Prismatic Chaos to be off any successful attack or hostile spell. Yes, it's been a class-defining ability for a long time but this is one of the major irritations of the class - if you don't have anyone in raid capable of using up triggers fast enough before the reuse comes up your dps is crippled. It's not a problem that coercers or any other dps class remotely shares.

5. Change Doppelganger to function as a partial-damage reflect similar to Legionnaire's Conviction.

6. Reevaluate our red slot adornments and combine some of them - have the two synergism adornments combined, upgrade destructive mind adorn to also increase its effect, etc. The Prismatic Chaos adorn should also upgrade its damage in addition to adding the triggers.

sounds fairly reasonable, xelgad will never consider it though... raid mezz is his cure... i mean, that addresses illies solely right? oh what, coercers mez too? omg, who forgot to teach xelgad EQ2 class basics?

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Unread 07-24-2010, 05:34 PM   #18
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I agree that TW mechanics SUCK and mezing is a joke and our dps is meh... but I'd also like to see some [Removed for Content] illusions. I can't even turn into all the player races much less a reasonable amount of mobs.

As to mana return I'm not sure about that. I out parse all our coecers easily on that.

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