|
Notices |
![]() |
Thread Tools |
![]() |
#31 |
Server: Venekor
Guild: Opus Dei
Rank: Officer
Loremaster
Join Date: Aug 2006
Posts: 1,071
|
![]() Olihin wrote:
This is literally the worst post for pvp ever. There is absolutely no reason to even play the game until soe guarantees that they are not going to keep constantly adding new versions of bg gear to be grinded all over again. Pvp players dont need an epic fail minigame grind that never ends. We want to pick out our gear spec, go earn it, and then ACTUALLY PLAY THE #$@&ING GAME BY GETTING TO PVP WITH IT. This isnt a pve server...you dont need to design pvp "content" to keep us entertained. You just need to develop a functional balanced system for players to fight each other in. Stop killing open world pvp by forcing players to keep permanently grinding stupid mini games for gear instead of pvping. |
![]() |
![]() |
![]() |
#32 |
Server: Nagafen
Guild: El Grup Dels Collonuts
Rank: Collonut!!!
Loremaster
Join Date: Oct 2006
Location: Barcelona, Spain
Posts: 79
|
![]() Taldier@Venekor wrote:
Yep. Olihin, You are killing Nagafen. |
![]() |
![]() |
![]() |
#33 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() The new gear can be bought either by BeeGee or by pvp Tokens - so it is player choice that determines how to buy. The new Warfields contest is only a couple days away along with some class balance tweaks, so it is premature to be DOOM and GLOOM without seeing how the casual-pvp players take to it all.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#34 |
Server: Venekor
Guild: Opus Dei
Rank: Officer
Loremaster
Join Date: Aug 2006
Posts: 1,071
|
![]() Neskonlith wrote:
Anyone who can pass a basic economics course (or even the first grade) can see that if you sell the same item at a price of $10 and a price of $100, "choice" is not relevant to your sales. This comment is as ridiculous as Olihin's statement that players would "choose" to buy worse gear. There is no choice involved. You grind bg tokens doing the dumb minigames until you get the gear or you wont get it unless they stop making new bg gear for people to grind. I found 10x more open world pvp on venekor while it was so utterly dead that they had to merge it into nagafen. And Im trying not to get my hopes up for warfields. Sounding like its going to be more silly minigame style combat just moved into an open zone. Their greatest entertainment benefit will just be from bringing more people into a single zone rather than following some script to win a "match". |
![]() |
![]() |
![]() |
#35 |
General
Join Date: Nov 2004
Posts: 103
|
![]() Seriously lame. I like how the dev is all talkie talkie but as soon as it's pointed out how stupid what they are doing is, they act like the thread never existed. COMMUNICATE WITH YOUR PLAYERS!! Maybe if you could explain or justify your reasoning for basically screwing all the people that have worked their butts off the last 2 months getting gear that is going to be second rate for no good reason... Im just saying - how do you expect people to be on board with this nonsense? |
![]() |
![]() |
![]() |
#36 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() If we are going to argue economics, explain to me why people pay $200 for a pair of jeans when they can easily get a knock-off set from the same sweatshop for $20? Seems to me that there are other factors to consider in RL, same as in-game. If you want to look at numbers, then look at pvp and BeeGee boots when using a stacked group of winners: BeeGee boots = 45 klak/45 Ganak = 15 wins Klak + 15 wins Ganak. open-pvp boots = 125 Discord = 4 wins CL, 4 wins Ant +1 writ per WF + 1 extra writ. Oh oh. Looks like it will be possible to get more Discord Tokens easier than BeeGees if you have a winning stacked group to farm a single writ per WF zone! Oh noes! Hardcores will once again trivialize an event geared for casuals! We got no choice! We got to grind Warfields!
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#37 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Draagun wrote:
It's EverQuest 2, where the questing never stops and change is expected. Remember those TSO players who had 2000+ Tokens rotting in the bank because they had nothing new to spend it on? Remember the complaints that there was never anything new, and the gear sucked? SOE listened to those complaints and added in stuff to help keep pvp fresh and still the complaints ramp up. What other reasonable Token sink can SOE provide to ease Token inflation?
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#38 |
Server: Venekor
Guild: Opus Dei
Rank: Officer
Loremaster
Join Date: Aug 2006
Posts: 1,071
|
![]() Neskonlith wrote:
If the bg merchant had a 20% of just taking your money and running away that would make sense...people buy things irl from actual known corporations because those suppliers have liability and cant vanish off into the night. Not sure how thats at all relevant. Value of a bg token = the effort required to press the autorun button on your keyboard Value of a pvp token = spending hours actively hunting for players to fight in a zone with 10 people in it You are comparing pesos to kilograms of gold Even taking warfields into account, you are discounting that you cannot run warfields repeatedly as they are a regularly occuring server event. This means that bg's are still a faster method of gaining tokens even after warfields. |
![]() |
![]() |
![]() |
#39 |
Server: Nagafen
Guild: El Grup Dels Collonuts
Rank: Collonut!!!
Loremaster
Join Date: Oct 2006
Location: Barcelona, Spain
Posts: 79
|
![]() Neskonlith wrote:
So, I only need like 25 Ant and 25 Cl wins if i wanna buy my pvp armor (again). Let's see, 40 min* 50 wf = 2000 min = 33 hours. Oooooooh, its so easy. We got a choice! Maybe you dont understand. We dont wanna grind more stuff again. BG or WF, it doesnt matter. It's all the same: a stupid minigame, not open pvp. And of course, we dont wanna grind it, again and again every 2 months. This kind of grinding is killing Nagafen. Where is Open Pvp? Heck, even Kp was better than this. |
![]() |
![]() |
![]() |
#40 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Taldier@Venekor wrote:
I was comparing honest "win" scenarios - your auto-run exploit for a freebie BeeGee "lose" Token would require 90 cheats. At this point, it's hard to definitively criticize Warfields while they aren't even out yet - perhaps they will flop and no casuals will bother to come out and pvp, leaving you all alone to play with yourself. Again. Guess we'll just have to wait a couple days and see what happens when GU56 rolls out, and then compare Token farming rates.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#41 |
Loremaster
Join Date: May 2006
Posts: 704
|
![]() One of the most difficult aspects for the developers is trying to meet diverse interests i.e. Keeping lots of different types of people happy and playing the game. Different amounts of available play time / different goals / different ideas of fun. Some players love the Battle Grounds and keep playing, even when they have all the gear Some players will only play until they get all the gear and then see further "grinding" as pointless Some don't have a whole lot of time and are still picking up pieces Naggy players also see the value in BG gear for Open World PvP The devs want to keep some new goals and targets. bringing in new gear does this. The gear cannot be too much better otherwise it causes big imbalance, meaning (for example) raided gear also needs a boost. If you have the first set of gear you are not going to be at too much of a disadvantage aginst those in the new gear. It's not that much better. To all of the people complaining of the grind. The whole game is essentially a grind to get better stuff. Almost everything we do in the game is in order to get better stuff. If people can easily get the best stuff they think they can get, they will probably be less likely to play. Complaining of the grind, when we have spent the last 5 years effectively grinding each newly developed level and tier of gear, seems a bit nonsensical. As a player who enjoys PvP, I don't really need the glitter of new gear, I just like PvPing. That's why overall I have found the BG's to be detrimental to Nagafen. because it has drawn PvP out of the Open World, which has always been the best and most exciting. I agree with some of the comments about the mini game aspects of BG's and WF's. A lot of players just want to fight and have Open World PvP. Hopefully the WF's will offer this too. Overall though, the BG's seem to have offered all of the other (non-pvp) servers a new boost and a new buzz. It's mainly only the Naggy guys that are complaining. Another point raised was about BG gear being not so great for PvE. Well, I agree that it should be this way, otherwise it removes the need to run instances and raid etc. Each activity needs to have its own unique benefit and reason to exist. Battle grounds gear (in my opinion) should be good, but not too great. PvP won gear should be better, and harder to gain. Fabled Instance gear should be tougher still to gain or cost a lot of tokens Raided gear by nature of needing 24 coordinated people (and many people rolling on the same items) is harder still to gain, and should be the best gear. It seems that we are pretty close to this. The thing missing at the moment, is a good volume of Open World PvP. Let's see if this comes back. |
![]() |
![]() |
![]() |
#42 |
Loremaster
Join Date: Jan 2005
Posts: 57
|
![]() Catflap@Nagafen wrote:
There are literally so many different problems going on with Nagafen, nobody can truely put their finger on just one topic long enough for it to be changed to the next. It is hard for developers to make everyone happy, we can all at least agree with this. The problem with BGs and their current mini grind is very simple to resolve. Do not given tokens for losers! Those who don't have the good gear will start buying the semi good gear just so they have a fighting chance at getting the better gear. On every MMO I've ever played you don't get rewarded for losing, your simply adding more problems into the game by doing this. I don't even care that we can't upgrade the old gear, that isn't the true issue here. The issue is that the newer players can come in, go straight to the good stuff without the need for the old. You haven't done a true upgrade system like you did in the previous release. Catflap, I totally disagree with the following statements: > PvP won gear should be better, and harder to gain. > Fabled Instance gear should be tougher still to gain or cost a lot of tokens > Raided gear by nature of needing 24 coordinated people (and many people rolling on the same items) is harder still to gain, and should be the best gear. We are on a PVP server. Sony had it right finally with TSO where PVP gear was on par with Raid gear (ARMOR). The armor should be exactly the same as the raid armor. I'll even go as far to say that it should NOT be as good in PVE. Nagafen is a PVP server and the hardcore pvpers don't want to be raiding 24/7 they'd rather be out kicking someone's tail. By all means make the Jewelry better, give it some fancy something that makes the pvpers jealous they aren't raiding to get it, etc... but don't make it a MUST. I've always hated the mentallity that just because 24 people worked together to beat a script which can be predicted down to the second of when it will occur, they should get better PVP gear. Why does this make you good at pvp? PVP gear should be the best gear you can get when it comes to PVPing. Raided gear should be just as good, but with these red adornments, they are more than better, they are required for you to even have the slightest chance. What I think Sony is trying to do now is fill in the gaps between the two armor sets to show there are tiers and bring them closer to each other, but Sony still is trying to go back to the old days where if you didn't raid, there was no chance of you pvping successfully. Personally, this has been the worst release to date with absolutely no end in sight of their blunder. Everyone I PVP with has quit the game and is looking at other ones now. I shall do the same. The best way to show them their system doesn't work, is simply not to play. I'll definitely check in from time to time and see if any of the updates address the concerns of the player base. Right now, its like this is a brand new game and the people driving it aren't taking the time to listen to their player base, but rather trying to find more and more ways to milk the game for profit and ignore any testing. Since obviously they aren't listening, I'm not playing. |
![]() |
![]() |
![]() |
#43 |
Developer
Join Date: Oct 2007
Posts: 429
|
![]() Greetings, The changes listed in the stickies posts will be going live tomorrow. I understand that many believe they wasted their time gearing up but that is not the case. Your gear is still amazing for PvP but the additional bonuses and adornment slot enhancements for the new armor choices are even better should you chose to earn them. I could hold on adding new gear for months, but why would I punish those that enjoy working towards a new goal? If I stop adding content and items just to make sure everyone is on the same page and ready for new items that would be worse. I plan on adding more items. I plan on changing more content to help us in PvP. I don't want to stop using my time to enhance the overall PvP game just because some players don't want to upgrade. I want to make sure that everyone understand that changes will sometimes enhance your playstyle and sometimes the changes will not. I am not taking away any aspect of the game from you, but giving you more choices. There are quite a few versions of players in our game and I try to make sure we have something for everyone but always having PvP as our focus. It is awesome for me to get the resources to make changes that affect only PvP. So each addition is a bonus for us as PvP players and not a roadblock that you should be discouraged by. Happy Hunting! Olihin |
![]() |
![]() |
![]() |
#44 |
Loremaster
Join Date: Nov 2005
Posts: 486
|
![]() Problem is the new gear is a marginal upgrade in most cases that if you have the full set of the original gear it isn't worth your time to upgrade. Just start saving for the next marginal upgrade. When you look at the two sets, why would you buy the first set at this point? Until you can answer that question this equipment release is going to leave a lot of people feel like they are left in the cold. I haven't talked to anyone that likes this. If the old gear was comparable to the new stuff, why is everyone (that knows about this impending update) saving their tokens? You need to give trade-in credit, plain and simple. This doesn't feel like you are releasing a new set, it feels like you are slapping on something you forgot or failed to think of in the beginning. In the world of sales/customer relations, perception is reality........ |
![]() |
![]() |
![]() |
#45 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Creve@Vox wrote:
If you have a full set of the original gear, then all the Tokens you are currently collecting are rotting in the bank since there was nothing more to buy. Why bother doing writs and collecting Tokens if you have it all?? When Olihin puts new stuff up for purchase, those useless Tokens become valuable once again as you once more have upgrade items to purchase. It sounds like players are complaining that new upgrades will prevent them from collecting thousands of Tokens to rot in banks - which they would complain about if it happened.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#46 |
Loremaster
Join Date: Nov 2005
Posts: 486
|
![]() Because I have more than one toon. Also, I don't mind upgrading if the upgrade feels worthwhile! As I said this isn't that much of an upgrade, either beef up the new set or give trade-in credit. |
![]() |
![]() |
![]() |
#47 |
Server: Nagafen
Guild: El Grup Dels Collonuts
Rank: Collonut!!!
Loremaster
Join Date: Oct 2006
Location: Barcelona, Spain
Posts: 79
|
![]() Olihin wrote:
Add new content, its ok. But give us an upgrade system! That's what we want. |
![]() |
![]() |
![]() |
#48 |
Loremaster
Join Date: Aug 2005
Posts: 49
|
![]() sigh I remember when it took months to get pvp gear, now its a utter excuse my language but a f*cking joke. Heres a thought get rid of battlegrounds from nagafen. Why do we even care about battlegrounds when we have open world pvp OH I forgot your trying to turn Nagafen into a Blueberry server. I hate to say this but I miss the days of Kunark zerg, not having to que up for a wow/warhammer reject of a system u added to the game. Now with this Aion concept you got coming in for warfield or whatever you f*ck!ng call it. How about you give some love to the "pvp server" and do SOMETHING to help open world pvp not just in two zones. Stop forcing us to have to find pvp in that fail concept you call battlegrounds. Side note our open world pvp gear should be better then the battleground stuff PERIOD we pvp not our fault the blubies wanted to roll a blue server, why should we be punished for playing on a red server. WTB OPEN WORLD PVP WTS BATTLEGROUNDS excuse the lanuage but this is just utter crap, battlegrounds is killing Nagafen if it hasn't already |
![]() |
![]() |
![]() |
#49 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
|
![]() Olihin wrote:
The ramification of this is that I just won't be playing the upper level BGs anymore with this system in place. I'm going to be playing the lower level ones (which are cheaper), sit on my tokens, and using them to support my higher lvl toons when I see a "must have" item that comes out. It's too much of a pain to suffer through a few hundred matches just to end up in gear that's less desirable every few months. I have no idea why you can't understand this concept. We suffer through all the bugs & woes of playing BGs and you kick us squarely in the danglies by having us start over from scratch. No thx. |
![]() |
![]() |
![]() |
#50 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Grumble69 wrote:
Hate to break it to you, but we have a new expansion coming up that will make your gear obsolete, and you'll have to start over from scratch. Again and again and again... and then? It's pretty cool to have options: if the upper BeeGees aren't your cup of tea, you can try the new Warfields.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#51 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
|
![]() Neskonlith wrote:
No duh? Expansions come out about once a year. I'm fine with replacing things from scratch every year or so. Every 2 or 3 months? No way. Totally unreasonable. |
![]() |
![]() |
![]() |
#52 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
|
![]() Necrotia@Nagafen wrote:
The Kunark zerg is what killed Open world pvp along with the no risk/everyone wins system. As for the Aion concept hardly, in Aion when you die you lose AP, you use AP to buy gear. Eq2 pvp has no loss, when you get tokens they are yours until you use them. Seriously though its not battlegrounds killing open world pvp its the no loss system, both open world and battlegrounds are meaningless pvp, bg's are just more available. |
![]() |
![]() |
![]() |
#53 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Grumble69 wrote:
Then don't replace your stuff every 2 or 3 months, and it's problem solved!!!11!!one!!
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |
![]() |
#54 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
|
![]() Neskonlith wrote:
And like I said--I have no intention. Once burned, twice shy. Maybe I'll replace my main char's gear every 3rd or 4th campaign using the tokens from my L30 alt instead. ...at least that arena seems more stable. Or maybe I just say screw it on my main and focus on red adorn gear instead. I have absolutely no idea at this point where things are headed. All I know is that today's contribution probably don't count squat towards the next few weeks. So why bother? The existing game mechanic basically shows that Ohilin has no clue where things are going with BG. It's a completely haphazard, "pull items out of your bunghole every few weeks" approach. So I'm not got to waste any more time in my main's BG development until things start going in a more logical direction. It's just frustrating for me that SOE is prolly going to take a "wait & see" approach before realizing it's an obvious problem that most 5th graders would have realized off the bat. |
![]() |
![]() |
![]() |
#55 |
Loremaster
Join Date: May 2006
Location: Vancouver
Posts: 2,840
|
![]() No one has to play bg's its like crafting but not. |
![]() |
![]() |
![]() |
#56 |
Loremaster
Join Date: Sep 2006
Posts: 79
|
![]() Olihin wrote:
Olihin, I want to know why raid armor/items is far superior to that of the pvp armor/items? If player "a" is wearing raid gear he will destroy player "B" who is wearing pvp gear. We play on a pvp server and the best pvp gear should come from pvping, not doing closed instances. Take a look at the damage procs/heal procs etc from raid gear and compare it to the pvp gear. Example is chain legs that has an aoe proc of around 3.8k (when i view it) along with other goodies. I don't care how much toughness there is on the pvp items/armor it can't not hold up to the damage from raid gear. i ask you to have a look and see what you can do in regards to rectifying this problem! Molok. |
![]() |
![]() |
![]() |
#57 |
Loremaster
Join Date: Jan 2005
Location: England
Posts: 211
|
![]() Please make it so we have to trade in our old bg gear for the next set. Why slap players in the face with this time sink idea? And suggesting we " save our tokens " just spoils continuity completely. Our actions shouldnt be dependant upon as yet unreleased updates. Just use common sense please. |
![]() |
![]() |
![]() |
#58 |
Loremaster
Join Date: Nov 2004
Posts: 250
|
![]() Olihin wrote:
False.... My RAID gear is amazing for PVP... my PVP gear is simply mediocre for PVP.. and PVE as well for that matter.
__________________
![]() |
![]() |
![]() |
![]() |
#59 |
General
Join Date: Nov 2004
Posts: 103
|
![]() Cantor@Nagafen wrote:
This is all anyone is asking for. Adding new stuff is good. Making our stuff that we spent hours and hours on sub-par within a couple of months is just... Pointless. Why not have an upgrade system? Why not? |
![]() |
![]() |
![]() |
#60 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
|
![]() Did anyone notice that the new gear is slightly cheaper? On Test, open-pvp boots that once cost 200 Tokens are now going to be 125. However, if it is an "upgrade path" that is troubling most people, what if SOE was to borrow the same value they employ for Research Assistants? Give a ~1/3 credit when you turn in the old piece for upgrade. Altogether, I hope the releases of improved gear - which will still be easily destroyed by raiders - and lower costs will finally stir the great casual majority to come out of instances to pvp once again.
__________________
"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
![]() |
![]() |