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Unread 04-08-2010, 11:31 AM   #1
Geothe

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So, there is a massive hole in itemization this expansion (at least there was -1- last expasion).There are NO scout oriented throwing weapons in the expansion at all. (ie Agility as primary stat, not Str).In case itemization devs aren't aware, Rogues need throwing weapons and not bows because our ranged CA ONLY works with a throwing weapon.So yeah, correct this oversight ASAP please.or change the rogue CA to work with any ranged weapon.Either way, do SOMETHING.

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Unread 04-10-2010, 02:21 AM   #2
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Geothe wrote:

So, there is a massive hole in itemization this expansion (at least there was -1- last expasion).There are NO scout oriented throwing weapons in the expansion at all. (ie Agility as primary stat, not Str).In case itemization devs aren't aware, Rogues need throwing weapons and not bows because our ranged CA ONLY works with a throwing weapon.So yeah, correct this oversight ASAP please.or change the rogue CA to work with any ranged weapon.Either way, do SOMETHING.

I've been gently reminding SOE of this continued oversight ever since DoF.  It's probably on someone's "to do" list.  Maybe.

Edit:  I'd also like to see the delays on thrown weapons reduced from 7 seconds, back to the customary 4.5 seconds.

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Unread 04-13-2010, 11:35 AM   #3
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I have to admit I am a little dissapointed to see no response to this as it's a pretty simple request and even simpler fix.

All we need are a few agi centric throwing weapons or a change to the rogue throwing AAs to use and ranged weapon.  I know this is probably low priority because no one thinks rogue range dps is important, but now that we can obtain 100% crit and double attck with range it is actually a lot more useful on joust fights or and situation we get seperated from the mobs to keep dps up.

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Unread 04-13-2010, 11:41 AM   #4
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Yeah, the only raid Throw weapon i have sen: "Deadly Stars of the Fallen", even so its nice it is low on AGI.

Good start would be to increase the AGI to the same amount then the STR

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Unread 04-15-2010, 03:03 PM   #5
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I agree that just uping the agi to match the str would be perfect, especially for that item which is nice for both scouts and fighters as far as the other effects.

I'm wondering if they haven't already done that because the agi also has benefits for the fighters as avoidance? 

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Unread 04-15-2010, 08:06 PM   #6
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I had one drop the other day (non rad, ROK era) with wisdom on it. 

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Unread 04-16-2010, 01:15 AM   #7
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I'm another rogue who uses throwing weapon over a bow.

Long ago, we rogues were forced away from our combat arts being bow-based and swashbucklers were given the most craptastic combat art ever known to man: Storm of Steel. Heck, the rangers had a similar combat art to Storm of Steel, and it got revamped so it was at least useful and worthwhile of putting on the hotbar.

I know some rogues like having throwing weapons, but I myself wish we were like the other scouts and were bow-based with our combat arts. I've suggested making fighters as throwing weapon users and making the scouts be bow users, but I know that suggestion made a few rogues huffy.

Add more AGI and DPS stats to the T9 fabled throwing weapons, please!

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Unread 04-27-2010, 10:35 AM   #8
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/crickets?

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Unread 04-27-2010, 04:25 PM   #9
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I'd love to see the weapon restricment removed from the rogue class. Please let us use bows if we want to and still be able to use our ranged attack.

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Unread 05-11-2010, 02:55 PM   #10
Geothe

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any chance this can get looked into?

Either with actually itemizing throwing weapons for rogues, or removing the lock on our ranged CA?

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Unread 05-11-2010, 06:35 PM   #11
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While you're at it, ask for a Satchel of the Underfoot so folks who are thrown restricted can have a 50m range weapon too.
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Unread 05-12-2010, 06:59 AM   #12
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I just want the delay back to 4.5 (As someone else also asked for)

Stats is second to me on this one SMILEY

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Unread 05-12-2010, 12:14 PM   #13
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Geothe wrote:

/crickets?

Get used to the crickets.  Sigh.

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Unread 05-12-2010, 12:16 PM   #14
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Dechau wrote:

I just want the delay back to 4.5 (As someone else also asked for)

Um, why would you want that?

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Unread 05-12-2010, 12:19 PM   #15
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Gaige wrote:

Dechau wrote:

I just want the delay back to 4.5 (As someone else also asked for)

Um, why would you want that?

What did they change the delay too? Not lower I hope.

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Unread 05-12-2010, 01:19 PM   #16
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Dechau wrote:

I just want the delay back to 4.5 (As someone else also asked for)

Stats is second to me on this one

Why..? Longer delay = better.

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Unread 05-12-2010, 01:39 PM   #17
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There is actually a tradeable, raid dropped, thrown weapon, I can't for the life of me remember the name of it.

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Unread 05-12-2010, 02:01 PM   #18
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Well im against 4.5 seconds throwing weapons, i like mine at 9 seconds for the massive dmg. Either bring more scout oriented throwing weapons out there (with 9 sec delay!!) or remove the lock on the throwing attack. Thanks!

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Unread 05-12-2010, 02:42 PM   #19
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There are currently 21 Throwing Weapons/Satchels available for level 90.

There are 12 in group instances, 4 raid, and 5 Token. There are some new ones being added in 56, including 4 new raid throwing weapons.

I am looking at the fact that many of these did not get AGI and will try to adjust that in many cases, the OP is correct many of them only have STR as the primary stat. That needs to be adjusted.

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Unread 05-12-2010, 06:19 PM   #20
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Kander wrote:

There are currently 21 Throwing Weapons/Satchels available for level 90.

There are 12 in group instances, 4 raid, and 5 Token. There are some new ones being added in 56, including 4 new raid throwing weapons.

I am looking at the fact that many of these did not get AGI and will try to adjust that in many cases, the OP is correct many of them only have STR as the primary stat. That needs to be adjusted.

What about considering removing the weapon type restriction on the rogue ranged CAs?  I would prefer to use a bow as well (and I do, I dont even have the CAs on my hot bar on my swashy)

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Unread 05-12-2010, 06:33 PM   #21
Geothe

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Thanks Kander.That was my biggest issue with throwing weapons, with the exception of the one from Hard Mode Twins, it appeared as if every other one was itemized with brawlers in mind (ie, tanking stats, or many times more Str than Agi on them)

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Unread 05-12-2010, 09:58 PM   #22
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Why not just change rogues CAs to use bows and let brawlers use bows already? It makes more sense for brawlers to use bows than crusaders.

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Unread 05-13-2010, 11:57 AM   #23
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Kander wrote:

There are currently 21 Throwing Weapons/Satchels available for level 90.

There are 12 in group instances, 4 raid, and 5 Token. There are some new ones being added in 56, including 4 new raid throwing weapons.

I am looking at the fact that many of these did not get AGI and will try to adjust that in many cases, the OP is correct many of them only have STR as the primary stat. That needs to be adjusted.

How about Round Shields?  I have not seen a single one.

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Unread 05-15-2010, 01:40 PM   #24
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If you're looking at giving the throwing weapons some love, check out the craptastic stats on Satchel of Mutated Flesh. This awesome item is level 90, +27 STR, +18 STA, +9 AGI, +151 health, +113 power, 2.8% crit bondus, 1.8% potency, dmg is 163-922 (155.0 rating), 7s delay, 2-35 meters. Seriously, how can something at level 90 have stats from a few expansions ago?

IMO, all 6 scout classes should be bow-based with their combat arts, and all 6 fighter classes should be throwing weapon-based. If any rogue posts on this thread saying that they like having throwing weapon-based combat arts because it is more "rogue-like" and fits for your role play, just go away.

Throwing weapons and bows should be equal when it comes to damage output.

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Unread 05-15-2010, 03:09 PM   #25
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Honestly throwing weapons should have a higher damage rating than bows just to make up for their lack of range. I would also just like to elimnate the thrown weapons altogether and have one type of ranged weapon useable by all classes that can use ranged weapons. Allow brawlers and rogues to use bows for their ca's and take the thrown weapons out. Give us all arrows so we don't have to beg friends to make thrown ammo because no one keeps a stock on the broker.

 

Bows would be nice, but those [Removed for Content]' fin hats would be awesome

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Unread 05-15-2010, 03:23 PM   #26
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Brickfist wrote:

Honestly throwing weapons should have a higher damage rating than bows just to make up for their lack of range.

They have the same range, 2-35m.

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Unread 05-15-2010, 08:17 PM   #27
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Gaige wrote:

Brickfist wrote:

Honestly throwing weapons should have a higher damage rating than bows just to make up for their lack of range.

They have the same range, 2-35m.

Only some of them.

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Unread 05-26-2010, 05:17 PM   #28
Geothe

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Not seeing any changes to current throwing weapons thus far....

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Unread 05-28-2010, 04:44 AM   #29
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Kander wrote:

There are currently 21 Throwing Weapons/Satchels available for level 90.

There are 12 in group instances, 4 raid, and 5 Token. There are some new ones being added in 56, including 4 new raid throwing weapons.

I am looking at the fact that many of these did not get AGI and will try to adjust that in many cases, the OP is correct many of them only have STR as the primary stat. That needs to be adjusted.

i suppose some of them would still have to have STR as their primary stat for Brawlers

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Unread 05-28-2010, 12:49 PM   #30
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Why the hell is there no Sublime Throwing Weapon, there is a Sublime Bow, Axe, Sword, Dagger etc etc but no damm Throwing Weapon.

Just make all throwing weapons Str Sta and Agi 40 20 40 etc.

Throwing Weapons are a joke either put some effort into bringing them into line with Bows or let us use freakin bows.

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