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#1 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() So, there is a massive hole in itemization this expansion (at least there was -1- last expasion).There are NO scout oriented throwing weapons in the expansion at all. (ie Agility as primary stat, not Str).In case itemization devs aren't aware, Rogues need throwing weapons and not bows because our ranged CA ONLY works with a throwing weapon.So yeah, correct this oversight ASAP please.or change the rogue CA to work with any ranged weapon.Either way, do SOMETHING.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#2 |
General
Join Date: Jun 2005
Posts: 1,286
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![]() Geothe wrote:
I've been gently reminding SOE of this continued oversight ever since DoF. It's probably on someone's "to do" list. Maybe. Edit: I'd also like to see the delays on thrown weapons reduced from 7 seconds, back to the customary 4.5 seconds. |
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#3 |
Server: Antonia Bayle
Guild: Vertigo
Rank: Officer
Loremaster
Join Date: Jul 2005
Posts: 29
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![]() I have to admit I am a little dissapointed to see no response to this as it's a pretty simple request and even simpler fix. All we need are a few agi centric throwing weapons or a change to the rogue throwing AAs to use and ranged weapon. I know this is probably low priority because no one thinks rogue range dps is important, but now that we can obtain 100% crit and double attck with range it is actually a lot more useful on joust fights or and situation we get seperated from the mobs to keep dps up. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 357
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![]() Yeah, the only raid Throw weapon i have sen: "Deadly Stars of the Fallen", even so its nice it is low on AGI. Good start would be to increase the AGI to the same amount then the STR |
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#5 |
Server: Antonia Bayle
Guild: Vertigo
Rank: Officer
Loremaster
Join Date: Jul 2005
Posts: 29
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![]() I agree that just uping the agi to match the str would be perfect, especially for that item which is nice for both scouts and fighters as far as the other effects. I'm wondering if they haven't already done that because the agi also has benefits for the fighters as avoidance? |
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#6 |
Loremaster
Join Date: Feb 2008
Posts: 140
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![]() I had one drop the other day (non rad, ROK era) with wisdom on it. |
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 649
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![]() I'm another rogue who uses throwing weapon over a bow. Long ago, we rogues were forced away from our combat arts being bow-based and swashbucklers were given the most craptastic combat art ever known to man: Storm of Steel. Heck, the rangers had a similar combat art to Storm of Steel, and it got revamped so it was at least useful and worthwhile of putting on the hotbar. I know some rogues like having throwing weapons, but I myself wish we were like the other scouts and were bow-based with our combat arts. I've suggested making fighters as throwing weapon users and making the scouts be bow users, but I know that suggestion made a few rogues huffy. Add more AGI and DPS stats to the T9 fabled throwing weapons, please! |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() /crickets?
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#9 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() I'd love to see the weapon restricment removed from the rogue class. Please let us use bows if we want to and still be able to use our ranged attack.
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() any chance this can get looked into? Either with actually itemizing throwing weapons for rogues, or removing the lock on our ranged CA?
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#11 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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![]()
While you're at it, ask for a Satchel of the Underfoot so folks who are thrown restricted can have a 50m range weapon too.
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#12 |
Loremaster
Join Date: Jul 2005
Posts: 312
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![]() I just want the delay back to 4.5 (As someone else also asked for) Stats is second to me on this one
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Main: Scipius Africanus 90 Fury - The Lost Order Alts: Shauku Endbringer 90 Zerker - The Lost Order Leshrac Sigil 90 Defiler - The Lost Order Nicol Bolas 90 Bruiser - The Lost Order Gosta Dirk 82 Dirge - Mighty Danes Splitpaw server for the win.. |
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#13 |
General
Join Date: Jun 2005
Posts: 1,286
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![]() Geothe wrote:
Get used to the crickets. Sigh. |
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#14 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Dechau wrote:
Um, why would you want that? |
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#15 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Gaige wrote:
What did they change the delay too? Not lower I hope. |
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#16 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() Dechau wrote:
Why..? Longer delay = better. |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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![]() There is actually a tradeable, raid dropped, thrown weapon, I can't for the life of me remember the name of it.
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#18 |
Server: Nagafen
Guild: Nexus
Rank: Ancient and Mummified
Loremaster
Join Date: Dec 2004
Location: Germany
Posts: 1,957
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![]() Well im against 4.5 seconds throwing weapons, i like mine at 9 seconds for the massive dmg. Either bring more scout oriented throwing weapons out there (with 9 sec delay!!) or remove the lock on the throwing attack. Thanks!
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Steal 90 Assassin Darkor 90 Swashbuckler Daerkin 90 Shadowknight Daerkor 90 Templar Ajjantis 90 Warden Melodic 90 Dirge Dayo 90 Monk Rasiel 88 Conjuror Razyeel 70 Wizard Biyon 65 Beastlord |
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#19 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() There are currently 21 Throwing Weapons/Satchels available for level 90. There are 12 in group instances, 4 raid, and 5 Token. There are some new ones being added in 56, including 4 new raid throwing weapons. I am looking at the fact that many of these did not get AGI and will try to adjust that in many cases, the OP is correct many of them only have STR as the primary stat. That needs to be adjusted.
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<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg"> |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() Kander wrote:
What about considering removing the weapon type restriction on the rogue ranged CAs? I would prefer to use a bow as well (and I do, I dont even have the CAs on my hot bar on my swashy) |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Thanks Kander.That was my biggest issue with throwing weapons, with the exception of the one from Hard Mode Twins, it appeared as if every other one was itemized with brawlers in mind (ie, tanking stats, or many times more Str than Agi on them)
__________________
Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#22 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Why not just change rogues CAs to use bows and let brawlers use bows already? It makes more sense for brawlers to use bows than crusaders. |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 387
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![]() Kander wrote:
How about Round Shields? I have not seen a single one.
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 649
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![]() If you're looking at giving the throwing weapons some love, check out the craptastic stats on Satchel of Mutated Flesh. This awesome item is level 90, +27 STR, +18 STA, +9 AGI, +151 health, +113 power, 2.8% crit bondus, 1.8% potency, dmg is 163-922 (155.0 rating), 7s delay, 2-35 meters. Seriously, how can something at level 90 have stats from a few expansions ago? IMO, all 6 scout classes should be bow-based with their combat arts, and all 6 fighter classes should be throwing weapon-based. If any rogue posts on this thread saying that they like having throwing weapon-based combat arts because it is more "rogue-like" and fits for your role play, just go away. Throwing weapons and bows should be equal when it comes to damage output. |
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#25 |
Server: Everfrost
Guild: Mithril
Rank: Emissary (6mo + 250k status)
Loremaster
Join Date: Nov 2008
Posts: 212
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![]() Honestly throwing weapons should have a higher damage rating than bows just to make up for their lack of range. I would also just like to elimnate the thrown weapons altogether and have one type of ranged weapon useable by all classes that can use ranged weapons. Allow brawlers and rogues to use bows for their ca's and take the thrown weapons out. Give us all arrows so we don't have to beg friends to make thrown ammo because no one keeps a stock on the broker.
Bows would be nice, but those [Removed for Content]' fin hats would be awesome |
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#26 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Brickfist wrote:
They have the same range, 2-35m. |
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#27 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Gaige wrote:
Only some of them. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Not seeing any changes to current throwing weapons thus far....
__________________
Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#29 |
Server: Nagafen
Guild: Verdict
Rank: Member
Loremaster
Join Date: Feb 2006
Location: Denmark
Posts: 483
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![]() Kander wrote:
i suppose some of them would still have to have STR as their primary stat for Brawlers |
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#30 |
Loremaster
Join Date: Dec 2004
Posts: 458
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![]() Why the hell is there no Sublime Throwing Weapon, there is a Sublime Bow, Axe, Sword, Dagger etc etc but no damm Throwing Weapon. Just make all throwing weapons Str Sta and Agi 40 20 40 etc. Throwing Weapons are a joke either put some effort into bringing them into line with Bows or let us use freakin bows.
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