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#1 |
Server: Nagafen
Guild: Embraced By Hatred
Rank: Praefectus Castrorum
General
Join Date: Jul 2005
Posts: 41
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![]() I don't know about anyone else, but I really hate crafting with my provisioner to make food.
There are so many different things to harvest when harvesting from bushes that the semi rare stuff always run out from making hardly any food. I just want to know if I am alone in feeling like provies are a little behind the times and need a little love. |
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#2 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() I love the special recipes where you get 5 items per combine - 4 craftings for a stack of drink is really nice compared to 10. I love being able to make my own food and drink and help my friends out but I hate the time it takes to make multiple stacks of food. Heck they could bump the amount of raws/fuels used per crafting to even it out if they bumped the quantity per craft up (I'd even pay more for the convenience) They do have that one recipe for a full stack of food (or is it drink?) - but it's craptastic quality and heirloom only so not widely useful or wanted, and to use it on all of my alts I would have to have a provisioner with the recipe on three different accounts. Not likely to ever happen. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Dismall@Nagafen wrote:
I knew we were due for another one. You are not alone in either the feeling or the flawed reasoning.
I hate harvesting food as well. On the other hand, we're the only ones that use food nodes and they are abundant. I'm not so sure about calling any food item semi rare but the diversity of raws vs. harvest nodes vs. usage has always been annoying. Provisioning is kind of special though hence the vendor needed items, near fluff recipes and wide variety in "appearance" of recipes that really could be reduced to a handful of recipes a tier. I do note though that the skill for provisioning is "artistry" and just accept it as a flavor aspect of the game. Increasing Provi yeild would devastate the marker as proven by us being at two per pristine now.
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#4 |
Server: Nagafen
Guild: Embraced By Hatred
Rank: Praefectus Castrorum
General
Join Date: Jul 2005
Posts: 41
|
![]() The semi rares I was refering to is the tea leaves for all tiers, succulent, for t8....caynar nut, marr cherries for t9, xegonberries for t7 and many others I cannot name off the top of my head It isn't that they are really rare there is just so many different things to harvest from the bushes that you run out specific things really fast and some recipes require 3, 4, or 5 of items of these to be crafted and I know I dont have to craft for friends, but I would like to supply some of the stuff they need. Not all recipes last for 5 hours just some do I would be happy if they would just give you as many products to compensate for the time difference or looked at food durations. I also understand that some foods last for 5 hours lasting for 10 hours of play, but I wasnt asking for a change across the board to give us more when combining everything was just asking for a little love. The example I am using is just something I came up with in 5 mins that I personally would like better than the current provisoner system, but everyone has opinions and has their own solutions just post some of yours here and maybe we can find some common ground that devs can take into consideration instead of this "Thats just the way things are attitude".... I am just trying to voice my opinion on what would give me a better gaming experience. Food duration length seems just to have been chosen at random instead of set intervals and would be better if they were adjsted. For example..... Food A lasts for 30 mins....so for this food you should get a stack of 20 for a pristine combine (10 hours of food) Food B lasts 1h.....so for this food you would get 10 for a pristine combine (10 hours of food) Food C lasts 2h.....so get 5 per combine (10 hours of food) Food D lasts 5h.....so get 2 per combine (10 hours of food) Food E lasts 10h.....so get 1 per combine....maybe require a rare or rare recipe to make it (10 hours of food) I mean seriously people think we should harvest for hours then craft for hours just to make a stack of drinks and food?? I have been a provie for a long time and I have seen the other tradeskills get some changes here and there I was just hoping for one for provies too. // edited because the typo bug bit me \ |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Dismall@Nagafen wrote:
It's not so much that it's a, "That's the way it's always been attitude" so much as this discussion has been had no fewer than 50 times in the last couple years in almost the exact same manner. At one point I actually made a post where I linked all the previous threads and that was over a year ago. Domino has been here for many of them and has commented and that's how the 20 stack recipe came to pass. My suggestion, once it was clear class consolidation wasn't happening, is and remains dropping provi's down to lower duration foods at higher yields. Given the sheer volume of recipes added with SF, that's not happening. I'd actually skip these threads but when that was done by vets in the past, people formed an echo chamber of false comparisons to back their points. I find it much faster now to post in shorthand responses from threads over the past 3 or so years, and shift to the point that you don't have to do what you're doing-- supplying too many people-- and that you probably shouldn't be.
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,480
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![]() Deson wrote:
Hah! I was about to do the same, but the forum search function just plain sucks now. I've been pretty much glazing over everything now adays. Even adventure class stuff, after being one of the most called for to be nerfed adventure classes (take a guess). Well, I guess Sage was/is one too.
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SOE will kill off EQ2 before it would naturally die.. 11/10/2004-9/19/2010 - for me ![]() |
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#7 |
Server: Nagafen
Guild: Embraced By Hatred
Rank: Praefectus Castrorum
General
Join Date: Jul 2005
Posts: 41
|
![]() actually it would be kind of easy to implement changes in duration and yield....just break it down by level 81-83 1h 84-86 2h 87-89 5h 90 10h This wouldnt require going through each recipe and adjusting it....and you could do the same at each tier breaking them down like that....not saying its perfect but there are always solutions to problems nothing is impossible...and maybe it has been hashed out since game launch but at least the devs have been trying recently to listen to the community it seems and maybe they will change some things if they have the right ideas given to them....we have a huge community and if we can give some legitimate ideas instead of outrageous ones like give me 100 products for a combine then they may listen and do something about it.....3 years ago was 3 years ago and today is today if you do not think it will change that is fine then don't reply to thread no reason to come here and say things will never change since they didn't 3 years ago and other posts have been made.... and I am a vet been playin since launch but thanks for callin me a noob in a nice way Edit: Who said anyting about nerfing sages?? lol no wonder the devs don't read these threads |
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#8 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() Deson wrote:
This was a poor attempt to appease the people crying out for more items per crafting - I wonder exactly how often this even gets made? It's of no benefit to anyone except those who have a provisioner and if you have multiple accounts it's completely useless unless you have a provie at level on each of your accounts that you want to pay 10 plat for a recipe scroll multiple times. I bought the recipe once - and never used it except to get the first time pristine bonuses for leveling - that sure was expensive leveling Deson wrote:
See - now this is a great idea - because honestly it's not the duration that even really matters - I use lower duration food and drink and have auto-consume off because I'm not out adventuring all the time much of the time I'm harvesting, chatting or afk - I ONLY eat/drink when I adventure so 5 hour duration food a total waste. Plus I use special infusions/reductions when I raid so the lower duration allows me more flexibility in my food/drink. 5 items per pristine would not be game or market breaking in any way, especially if the fuel and raws useages was bumped up accordingly, infact I doubt you would see much change at all introducing a few less combines with lower durations/higher yield - though I suspect it's too late in the game to make that kind of change globally without a great deal of time spent on it. They could however introduce a few other special recipes like the Halasian Ice Brew or Iced Pomegranate Ambrosia - these are my two all time favorite high duration drinks - they're useful, have really decent stats and regen, and craft a stack quickly but require a special item picked up in an adventure zone. I'd be completely appeased if they introduced one for T9 and added a food version. Deson wrote:
It's not a matter of "having" to do anything - everything in this game is optional - but that does NOT mean there is not room for improvement. I like to help out my friends, and when I'm on and making drink for myself, I like to do it for them as well, full stacks, get them out of the way all at once so I don't have to log in my provie again for another week . . . or more. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Dismall@Nagafen wrote:
I've no issue with changing the yield, it was one of my feedbacks. It hasn't happened however and the new SF implementation says it's not likely to. It also wasn't just 3 years ago, more like 3 months with a beta thread as well. We go through this every few months sometimes multiple times in a single month. I also wasn't calling you a noob, just apparently you're not a vet of the endless discussions we've had on various topics in these forums. We've hashed this out endlessly and the problem comes back everytime to recipe counts and Provi's having almost entirely "fluff" recipes. You can change the yield amounts but that only affects the psychology and if that's the case, I refer back to my previous statement;what you're asking for is a placebo effect. Because you have large numbers in front that do the exact same thing, you'll be content. That's exactly why I suggested it 3 years ago since people could only look at the raw numbers every single time it got brought up. Nerfing sages was an old, old topic way back when xp threads were even more common than these. Everyone kept using sages as a leveling comparison which was ridiculous so it got to the point where several of us just asked sages to be "nerfed" to end it. It was more to it than that but that's a longish post. The net result of it however, was writ xp. I'm still not thrilled that's how it was resolved but, after a few more months of sage comparing, the threads died.
__________________
I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 1,480
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![]() Dismall@Nagafen wrote:
Only me, in this thread (theres been a lot of threads in the past about sage leveling speed as well). Between that and provisioners requesting to make xx amount of food in one combine, they tend to pop up quite often, but I haven't been involved in really any forum discussion for quite a while. I guess I'm just at the point where I don't care if any changes are made either way anymore. Good luck, maybe they will change it
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SOE will kill off EQ2 before it would naturally die.. 11/10/2004-9/19/2010 - for me ![]() |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Cynith@Antonia Bayle wrote:
It was a poor attempt but at least it was an attempt. She did what she could while still accepting there was a market. If all you wanted was the regen from food drink while leveling( perfectly valid and understandable at the time) the recipe was an excellent compromise. Once the RoK faction recipes came in I advocated bringing down all the values to roughly the same half hour so that a 5 hour wouldn't be "wasted" and that the percieved value of the faction food would actually be increased because of it.As far as increasing yields with current values, we covered that too. Bottom line is it's not about what it costs, it's the effort vs. profit. Increasing the yield beyond the current two dramatically changes the work calculation for players like myself who don't mass craft food/drink because it's not worth it. Give me even 3 per craft and I'll hop right back into the market and start breaking profit lines. Others like selling as much as you like helping firends. I'm not against improvements to the current weak system, but that has to be done with an eye to the market as well as people like you. Under the current model, helping like you be generous hurts people trying to make a plat.
__________________
I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#12 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
|
![]() Deson wrote:
giving extra yield per craft would actually help the market then, not hurt it if you say you'll start breaking profit lines - but if that same crafting cost you more per combine in fuels and raw materials you would still have to work as hard to start breaking the profit line - initially more people, like you would jump right back into the market but over the long term that would drive prices right back to where they are, marginal mark up for the effort so in the end it would be a wash and those who are diehard and sell for profit would end up making a little extra for their sales when others dropped out. Deson wrote:
By me having a provisioner of my own hurts people trying to make a plat - Heck I hurt the plat seekers because I have one of each crafter on my own But - I don't even care if they don't change the existing recipes - I would just love to see more of the special recipes like the two I listed and include a food version for those same tiers with the addition of T9. There is still a market for these and when I craft for myself - I do make and sell some of these items for a profit. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Cynith@Antonia Bayle wrote:
The difference is I'll take a smaller profit margin on a larger yield because it's less time to craft and dump. It's not worth it now because it takes too much time.
__________________
I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#14 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
|
![]() Deson wrote:
That's my point exactly though - if you felt it was more worth your time to craft for profit - you would be crafting to sell - as it is right now - you, as a provisioner, and probably many more have decided it's not worth your time and are not doing that. Bumping the yield would give you an incentive to get back on the market, even if it's making a smaller profit, because you would find value in your work/effort. Right now you're just leaving the profit to the few diehards out there that do find it worth their time. The ONLY provi items I feel are worth my time to try make and sell on the market are the special recipes that are 5 yield per combine and I only throw a couple combines together each time I am making my own items, they usually sell by the time I log my provisioner back on then I repeat the process. The rest I don't even bother with because they are most definately not worth my time. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Cynith@Antonia Bayle wrote:
Actually the profit is good now. The reason I got out is because I had more options through being a capped adventurer on multiple toons,having had faction recipes on all 9 crafters and being a capped muter. The provi profit margin just wasn't worth it compared to weaponsmiths,sages and killing/muting the loot. It was still good income and when I noticed a market gap I'd jump back in. If the numbers change, I'll be in more steadily for the income because it'll be just a few minutes for a high yield product even at marginal profit.
__________________
I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#16 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Cynith@Antonia Bayle wrote:
I actually use the 20 stack recipe for all of my toons. I also make nothing but pomagranit ambrosia for my toons, even the non 80s. It is all about saving time and personal use. I very rarely make food for anyone else, and when I do its the 5 drinks per combine and 2 food per combine. Technically I'm making better food for my friends than what my own toons use, but the difference in stats isn't worth the extra time spent as far as I'm concerned. |
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#17 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Dismall@Nagafen wrote:
10 potions do not make a stack. Alchemist need to make 10 combines (100 potions) to make a full stack. Exactly the same as a provisioner. Also those 100 potions can be consumed in less time than 1 peice of food. It isn't likely, but if you want to turn auto-consume on when your using a 3 min duration potion more power to ya. That would be the damage shield potion incase your wondering. As others have pointed out, there are special recipes that make 20 no-trade no-comission food and 5 at a time drinks. The drinks are very popular but require ingredients harvested in instances. The food is for your own use only and not quite as good as regular food. There is an extra cost associated with any special recipe but there are also the advantages to consider. |
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#18 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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![]() Dismall@Nagafen wrote:
Another person making the same less than honest comparision. 1 combine for a provisioner can make 10 hours of food/drink. 1 combine from an achemist can make 10 single use cure potions. or at the longest I think 5 hours of a buff (but cure potions and the most desired buffs are shorter duration). In one hour of continuous crafting you should be able to make about 80 combines That is enough food and drink for 40 hours play time each for ten toons. Or to put it another way lets be very generous and allow 1 minute per combine. In 2 minutes you can make 10 hours of food and drink. So you need to spend less than 0.34% of your playing time crafting to keep one toon in food and drink. I do not think that is a lot of your time. If you hate crafting there is a simple solution - don't do it. Buy the food and drink from people that enjoy making it. |
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#19 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Terron@Splitpaw wrote:
Alchemist potions:
Alchemist poisons:
Provisioner Food/Drink
Woodworker Totems
Woodworker Arrows
Alchemists have two 'quality levels' of most potions and poisons. Other than cure potions (and a couple others), the ones coming solely from common harvests aren't really worth making beyond leveling up. Other than cure potions (and a couple others), all the quality potions require a component which is only available as a byproduct of making an Expert spell (sage, jeweler, or alchemist made). THAT is one of the chief costs of making potions and poisons. Factor in the time to obtain the dusts as well into the "how much better alchemists have it" complaints. Provisioners, except for a scant few recipes use nothing but common harvests -and- the cheapest of all the fuels in a quantity lower than most other crafts combines for -all- recipes. Woodworkers use nothing but common harvests in their totems and most arrows. Alchemists make a max of 10 per combine and 10 of those combines make a stack. Provisioners make 2 per combine (on most recipes) with 10 of those making a stack. Woodworkers make a max of 3 totems per combine of non-stacking 5 charge 'baubles' (equating to 15 uses per combine), and (I think) arrows at max of 100 per combine which is a full stack. There's all the comparison stuff. None of them is better off or worse off than the others. |
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