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#1 |
Loremaster
Join Date: Dec 2008
Posts: 314
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![]() I think it would benefit new raiders/characters tremendously if the WOE gear did not require the t2 shard armor in order to get the patterns made. Make it cost more plat plus a few shards since the names in WOE drop them, but right now to require the t2 equivalent is not really worth it for anyone to run the zone any more. There are a lot of new people raiding recently and this would benefit them greatly and not change anything since it's level 80 stuff.. |
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#2 |
Developer
Join Date: Nov 2004
Posts: 49
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![]() Do you have our office bugged, we just talked about this yesterday! I added it to the mechanics task list, and we hope to get to it soon. |
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#3 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() Ohh this is exciting news! |
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#4 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() this is a great idea cause I just cant see people farming shards for weeks on end to get T3 armor anymore - however people still seem to like running WOE. be nice to atleast make the patterns easier to use, and less time consuming on shards. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() Drop the patterns altogether and just require more shards. |
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#6 |
Loremaster
Join Date: Dec 2008
Posts: 314
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![]() Frizznik wrote:
o.O That would be awesome. A very simple way of doing this is to remove the t2 item requirement from purchasing the armor piece with the pattern but still make it cost the shards and maybe some plat. We have a whole lot of new players in our guild and they are using MC armor, it would be nice to get them into WOE and get some of that gear so they can be viable in the new zones or even help us out in TSO zones to get some of of the t4 patterns so we can eventually raid the new content. As of right now , new content raiding is not going to work with most of our raid force in t2 shard gear or MC Maybe remove requirements on the jewelry to upgrade it , but possibly make it cost a shard or more plat. |
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#7 |
Loremaster
Join Date: Jun 2005
Posts: 7
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![]() Wow JUST wow Look how lazy you ppl are becoming and want to make this game gayer and gayer let me call the waaaaaaambulance. because u dont want to run woes but yet still want the gear get rid of the progression you all say. So if were are gonna do this get rid of the raid marks then and allow people who cant raid buy raid gear with regular marks. lets nerf all classes but wizards cause we all know their babies and want easy mode. When i got this game and started it 5 years ago i was amazed on how the quest took into play and how hard it was to make it anywhere giving me the challenge climb to the top. over the years it just became free food to the poor, oh lets just give this to them because people dont want to do it anymore Seriously people including the EQ2 staff STOP turning this game into crap. just to add something to if you have new players who can run shard zones cause their in mastercrafted gear and you all are running adepts or apprenctices GET A CLUE. |
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#8 |
Loremaster
Join Date: Aug 2008
Posts: 298
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![]() warlock829 wrote:
Its not their fault SOE didnt plan in advance... They are stuck doing WoE or TSO x4 to get the crit mit needed to raid SF. And the SF x2 doesnt have armor, and the mark/group instance stuff has little to no Crit mit. They didnt plan well for what happens when new people start raiding. Sure its all great your full guild was around for all of TSO, but that wont be the case for all guilds, and they need an effective method of being able to gear up a new person to be able to just withstand the constant ae/dots in SF. |
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#9 |
Loremaster
Join Date: Jun 2005
Posts: 7
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![]() So again lets just hand new players gear because their just now 6 years later joining the game and dont know squat about it. Have you actualy looked into what you said? A veteran such as myself has worked hard and long for ever single master and peice of gear that i have ever had, I'm am currently in full tso tier 4 raid gear and sporting some new SF legendary jewlery did i have it handed to me no i raided day in and day out for months on end to get the gear the masters and made my class and guild that much stronger. You dont get a stronger raid force by handing people gear that just makes them dumber, for example i was in a grp just the other day with some scrub who was full tso t4 geard out lost aggro to the brig the healer and the swash being a paladin explain to me how that happens. There is no explanation but either he was bought or power lvled and had no friggen idea about his toon is my example of ppl getting gear handed to them and not lerning the content or machanics of the game and their characters. |
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#10 |
Loremaster
Join Date: Sep 2008
Posts: 149
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![]() warlock829 wrote:
[Removed for Content]? He's not saying he doesn't want to run WOE. He's saying he doesn't want to run all the TSO instances 100 times to get the necessary shards for T1+T2 so they can finally upgrade to T3. And fair enough IMO - I'm playing on one of the least populated servers and it's hard enough to find groups for SF.. TSO instances have practically died completely.. IF and only if the T1+T2 requirements were removed, I might actually start puging WOE - sure, it's lost all of it's challenge for T4 TSO geared folks but for people STARTING out raiding at 80, it has a nice challenge with some differents strats to it. Heh. Wouldn't surprise me if some folks still struggled with it at 90. And IIRC that was the whole point of WOE in the first place.. an X2 to introduce / bridge the raiding gap. But what's the point in doing it if you're a new player, have levelled to 80 but can't find any groups to run the TSO instances for shards / shard armor first? |
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#11 |
Server: Everfrost
Guild: Mutiny
Rank: Leader with Chains
Loremaster
Join Date: Jun 2007
Location: Insomniacs Not-so-anonymous
Posts: 339
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![]() I make decent money off crafting this stuff, even now. I'd prefer to just see the cost of t1-3 drastically reduced. |
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#12 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() foozlesprite wrote:
I like this idea. Before you had nothing to do but keep grinding out the max level gear. Now it itsn't max level, its only a level you pass through on your way to max level. I think it would be better to decrease the number of shards for each tier of gear, both armor and jewelry. That would encourage people to do the shard instances to get the armor/jewelry. Right now, if you have the armor crafted, you are looking at 150 shards (t1 +t2). If you add t2 jewelry (skipping getting t1 jewelry) you are looking at 228 shards total (if crafted). You can't wear these items until you are level 80. You are going to head on to level 90, so what's the motivation to grind out all those shards? There has to be some motivation to work for this armor. All I can think of are:
That's all I can come up with. |
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#13 |
Loremaster
Join Date: Dec 2008
Posts: 314
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![]() LOL, you are complaining about handing out gear? Comparing WOE gear to TSO or SF gear isn't even close, it's not a hand out it's a starter kit. |
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#14 |
Server: Crushbone
Guild: Contempt
Rank: Alt
Loremaster
Join Date: Jul 2007
Posts: 229
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![]() Even when TSO was the end level, I still had a hard time grinding out 200 shards per toon (I had 6 level 80s), after your 50th run in a zone it's mind numbing. I don't see someone wanting to reach 90, grinding these zones because the xp in them sucks, much more benefitial to just go do quests or a contested zone. I think this is a good idea. Either get rid of the prerequisite for woe armor and just make it cost slightly more shards (maybe double the cost it is now), or drastically reduce the cost for t1-2. Perhaps made it so you can purchase t2 without having to get t1. Being in a raid guild who is looking to go to SF next week, and having most of our raid in t3 with some t4, I am already wondering how many times we will be flatened. I don't see a "new" raid force doing much in SF without first getting the Woe Armor and/or the TSO armor. As someone stated above, it's a starter kit.
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#15 |
Seer
Join Date: Jul 2009
Posts: 5
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![]() Frizznik wrote:
Any idea on an ETA for this? |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 554
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![]() warlock829 wrote:
did you have fun doing it? if not then thats your problem if you did, then why do you care what SOE does with OLD Content. |
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#17 |
Loremaster
Join Date: Nov 2004
Location: Beckley, WV
Posts: 185
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![]() Did we ever get an update on a timetable for this? I'm still sitting on two T3 patterns in the bank, and i'd rather not go buy T2 then it gets changed and I could have used those shards for something more useful. |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 1,171
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![]() warlock829 wrote:
They're always going to lower the barrier to entry for consuming old content and reaching the endgame whenever the cap is raised. They pretty much have to. I don't think you should be blaming SOE for being unable to see the obvious. What matters is current content, not old trivial content. For example, a valid complaint is that low end new gear from easy modes is much too close to gear from hardmodes, creating razor thin margins of progression that things like masters or class composition easily overwhelm. Complaining about level 80 content? Not so valid, no. |
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#19 |
Loremaster
Join Date: Mar 2005
Posts: 401
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![]() Also keep in mind that now since shard zones scale to the level you are and can't be grey'd like they used to, it's even more difficult to get shards. I agree they should lower the required amount of shards and I think ideally, do away with T1 shard armor and lower the amount needed for T2. I don't think shards should go away completely but I think getting a group to actually go and do shard zones for weeks on end is pretty unrealistic. I like the people I'm guilded with but I don't like them enough to spend 4 hours a day grinding out shard zones when I'm not raiding.
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*Aeonn* 90 Dirge *Karthes* 90 Templar *All around bad azz* |
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#20 |
Loremaster
Join Date: Mar 2010
Posts: 720
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![]() This illustrates the difficulty of "catching up" for a new player. I'm a veteran, but I quit for a while, and am now starting a completely fresh account with no guild to help, no plat or gear from other toons. This is really my main starting the game all over again. I'm only in my 20's, but am already starting to think about the shard grind, and it's that much harder without grey zones. But the T3 TSO stuff is a reality if you want to group in most instances in SF, and certainly with any raiding at all. I'm hoping by the time I get to shard levels they will have implemented this. But please reduce the overall amount of shards needed for T3 gear. I fail to see the benefit if you don't need T1/2 for T3, but still need the same overall amount of shards for a T3 piece even if you don't have to buy the T1/2 pieces. It's the sheer amount of shards that is the issue. I'd say if the game was booming and there were plenty of players at each level tier it wouldn't be so much of an issue, but most servers are ghost towns pre 80 content, and pretty slow even 81-90. Just like in T8 you ended up soloing 99.9% of the game from 1 to 70 (and a large part of 71-80), now we see the same exact phenomena exacerbated by dwindling server populations in T9. It only makes sense for the cost of entry into T9 to be lowered. |
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#21 |
Server: Everfrost
Guild: Mithril
Rank: Emissary (6mo + 250k status)
Loremaster
Join Date: May 2005
Posts: 40
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![]() Was hoping to see some sort of change to this in the 03/30 patch notes but no luck. Still no ETA on when this may occur? |
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#22 |
Loremaster
Join Date: Mar 2005
Posts: 401
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![]() SOE won't give you a date unless they have it completed and it'll go in the next update.
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*Aeonn* 90 Dirge *Karthes* 90 Templar *All around bad azz* |
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#23 |
Developer
Join Date: Nov 2004
Posts: 49
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![]() Karthes@The Bazaar wrote:
I finished the work on this a couple of days ago. It is being sent off to QA and test and will hit live in the next big update, GU56. Here is what it will look like when it hits test. Tier 1 will cost the same amount of shards as it did before. Tier 2 will cost the same amount of shards as it did before. It will also cost around 5 platinum. It will no longer cost the tier 1 armor piece. Tier 3 will cost the raid dropped mold, the same void shards it did before, and around 9 platinum. You will no longer have to trade the mold in for a pattern. You will no longer need the tier 2 piece to buy the tier 3 piece. If you have traded a mold for a pattern, that vendor will let you trade the pattern back in for the mold. |
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#24 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() Frizznik wrote:
How will this work for crafted T2 shard armor? |
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#25 |
Loremaster
Join Date: Sep 2009
Posts: 368
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![]() Frizznik wrote:
Thanks so much a step in the right direction for this. |
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#26 |
Developer
Join Date: Nov 2004
Posts: 49
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![]() Cynith@Antonia Bayle wrote:
Oops, forgot to put that in. The primary component piece of armor for consigned T2 armor creation was replaced with a Ferrite Cluster (common harvest). |
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#27 |
Server: Mistmoore
Guild: Yoricks Merry Men
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 99
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![]() kind of torn on this one because in a way Im glad I hear about this now because I had been factioning to get the old shard recipes - this basically makes that effort worthless - why you might ask - because getting into WoE and doing WoE but not needing the tiered armor makes it basically no tier - there is no reason to get shards and do T1/T2 if you can go straight to T3. on the other hand I do agree that it is tedious to get so many shards...but with shards being heirloom is this really such a big deal? why not just make shards tradeable then if you really want CRAFTING the armor to have any meaning... I see this as a happy thing for adventurers and raiders and a mixed thing for crafters at best - the game seems to be blowing towards adventure only more and more. que sera |
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#28 |
Loremaster
Join Date: Nov 2004
Location: The Woodlands, Tx
Posts: 544
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![]() Tenchisama@Mistmoore wrote:
Actually Any of the TSo zones that scale Ie. Lava, EF, Loping still drop 1 void shard from the chest and 1 from the daily for that zone. So if your running them at 90, which you should: as they drop masters and marks too, then theres no reason you cant still stock up on the Void shards.. You leave with 2, and you get AA for the old void shard quest, also another 2 if its the DD. O and Wus up Tench!!!
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#29 |
Server: Mistmoore
Guild: Yoricks Merry Men
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 99
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![]() doing ok =) the real issue for me is not EARNING the shards - its pointing out that atm I had goals to use crafting to get the recipes for shard gear so I can make them for my guildies and alts as a service - there was a need for T1/T2 as stepping stones with this change - why bother even getting T1/T2 - just get in a WoE raid and go straight to T3 do not pass go do not collect 200 dollars. which from a adventure only/raiding perspective - is great - one less step to do (or in this case 2) but from a crafter's usefullness to the world - less and less and soon to be pointless wonder if they will do the same for the lavastorm upgrades soon enough where even the demand for shard miscellanea will go away. =P |
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#30 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() I like the changes so far but we still desparately need one more change. Drop the requirement for the WOE dropped molds. Many guilds are refusing to run WOE anymore and that means very few newcomers or people with partial sets of T3 will ever complete their sets. It is okay if you make them pricey, 50 plat even, but without being able to get into WOE with experienced players most folks won't be able to get the molds needed for T3 gear. |
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