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#31 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Beetny2 wrote:
Very good work! If only you didn't now have to worry about all the changes from SF. |
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#32 |
Server: Everfrost
Guild: Bloodforged Legacy
Rank: Bloodforged
Loremaster
Join Date: Feb 2007
Posts: 654
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![]() This is wonderful! Thank you muchly. |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() Do you have to turn cookies on - I turned them off and I could not get it to work. |
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#34 |
Loremaster
Join Date: Jan 2009
Posts: 7
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![]() If anyone is wondering about the status of this, I am still around and in the process of updating the expansion AA. Obviously I will not be aiming for 100% accuracy on the exact stats, but you are welcome to send me correct data if you wish. I might get around to asking level-capped people for the proper stats at some point, but that is a lot of skills to audit. Feel free to email me of any changes or features you might like. I am thinking about maybe incorporating a racial ability planner eventually. I am glad people still use it |
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#35 |
Loremaster
Join Date: Dec 2004
Posts: 166
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![]() Alright!!! When i get 90 ill try to pass on any zerker info i can!
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Dear Devs, please nerf rock.., paper is fine. Yours Truly, Scissors! |
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#36 |
Loremaster
Join Date: Jan 2009
Posts: 7
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![]() Have just finished updating this to SF. I was mainly focused on getting the new AA in, so there are probably some changes to existing AA that I haven't noticed but structurally I think it looks OK. |
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#37 |
Server: Antonia Bayle
Lorekeeper
Join Date: Jan 2010
Posts: 11
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![]() One big issue actually, you forgot to update the amount of points you can put in the base archetype tree. To be more precise, you can put 10 in the first ability(only adds stats over the first one though) and 10 in each of the stat based trees(str/int/agi etc). |
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#38 |
Loremaster
Join Date: Jan 2009
Posts: 2
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![]() Your calculator is amazing - I've been looking for something like this for a while However, it does have a couple issues at the moment, probably caused by updating for SF On the Bard Tree, most of the icons are mixed up, and many of the AAs it won't let me put the full point value in, stopping at the old cap of 8. I'm not familiar enough with other classes to know if it's doing the same to them. |
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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![]() Impressive that you've updated it this quickly. By the way, on the Berserker EoF tree, the last line Berserk in the Bulking section only requires 16 points, not 20. |
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#40 |
Server: Lucan DLere
Guild: Vivid
Rank: Raider - Veteran
Loremaster
Join Date: Aug 2008
Posts: 59
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![]() Akihime@Antonia Bayle wrote:
I was just about to inform you about the same thing. Thanks for the good work you put into the calculator.
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Golbezz wrote:
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#41 |
Loremaster
Join Date: May 2007
Posts: 4
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![]() dirge trees are in need of adjusting (10 points to fill most that have only 8 possible atm) thanks for your time |
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#42 |
Loremaster
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
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![]() Excellent work! I'll have a play with this and add any feedback on bugs, but the general site works very slickly. Cheers for producing this. |
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#43 |
Loremaster
Join Date: Oct 2007
Posts: 29
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![]() This is great, thanks for making it available to everyone.
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#44 |
Server: Antonia Bayle
Guild: Gorowyn Amenity Union
Rank: Leader
Loremaster
Join Date: Sep 2008
Posts: 30
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![]() One thing to add to what others have already pointed out--the maximum points per tab should be 100/100/70 rather than 90/90/70. |
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#45 |
Loremaster
Join Date: Nov 2004
Posts: 927
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![]() Hi, in the Wizard Trees, i cannot spend any Points in the SF AAs, despite having spent enough points beforein the Trees above. Regards, theriatis.
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If you're laughing at my (english) grammar, just try writing in my language; i need a good laugh now and then, too ![]() |
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#46 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() On the monk tree you have enhance outer calm located where enhance rising dragon should be (which is missing). Also, as others stated, the major problem I see is that you cannot spend more than 8 points per ability on the subclass trees (should be 10) and that your maximum AA per tree is incorrect. It should be 100-100-70 |
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#47 |
Loremaster
Join Date: Nov 2004
Posts: 210
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![]() Awesome stuff!! I'm assuming it's still a work in progress, as the only line I looked at was the druid line. It was updated with the new trees, but some of the lines were not updated yet, some have 8/8 instead of 10/10 and the old spells/benefits in the descriptions. Keep up the good work!
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90 Warden (myth buff) 80 Shadowknight (myth) 80 Dirge (myth) 83 Illusionist (myth) (retired until CC returns) ex-80 Templar (myth) ex-80 Coercer (myth) SOE /cues keystone kops music |
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 2
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![]() it looks really great - fantastic work! ------------------------- SORCERER ~Summon Familiar can go up to 10 ranks, each rank adds 4int I believe. in Warlock, there appears to be some numbers discrepency - perhaps the values are level dependant. if that is a case, maybe a field where we can enter the level of our character? |
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#49 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() On the swashbuckler tree, Enhance Hurricane can go up to 5 ranks, not 3. |
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#50 |
Server: Antonia Bayle
Guild: Acolytes of Valor
Rank: Squire
Lord
Join Date: Apr 2009
Posts: 271
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![]() urgthock wrote:
Yes, NONE of the classes have been correctly updated for SF. The first talent in the main tree still only allows for 1 point, instead of 10. None of the subsequent skills allow for 10 points, as they should, and only the Shadow trees remain properly set at 5 points apeice. The class trees are all capped at odd numbers. Broken website is broken. |
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#51 |
Loremaster
Join Date: Nov 2004
Posts: 210
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![]() Reapicheap@Antonia Bayle wrote:
Jeez, give the guy a break. I'm sure he works on it in his free time and will get it patched up.
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90 Warden (myth buff) 80 Shadowknight (myth) 80 Dirge (myth) 83 Illusionist (myth) (retired until CC returns) ex-80 Templar (myth) ex-80 Coercer (myth) SOE /cues keystone kops music |
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#52 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() Reapicheap@Antonia Bayle wrote:
Sorry, I know I didn't say it but THANK YOU to the OP. This is a very handy tool and one that I am sure you have spent a great deal of time on. So thank you again. Just to make it clear, Enhance Hurricane was not originally 3 ranks max prior to SF and then changed to 3 ranks max with the release of SF. It has always been 5 ranks max. However, I am in my own way, trying to aid the process of fixing errors by pointing them out. But again, Thank you to the OP. |
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#53 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() In the templar tree, Enhance Harmony can go up to 5 ranks instead of 3. Also, Enhance Glory has 3 ranks at a cost of 2 points per rank as opposed to 5 ranks at a cost of 1 point per rank. |
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#54 |
Server: Venekor
Guild: New Age
Rank: Leaders
Loremaster
Join Date: Dec 2007
Posts: 295
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![]() Outstanding tool which I will definitely get a lot of use out of once it'e updates to the proper number of points per slot Ie. Summoner tree should allow 10 points in the first three of each tiers below posess minion instead of 8. Thank you for taking the time to make this tool
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Muusic 92-320AA Troub/92 Grandmaster Jeweler-Venekor born Muusic 92-320AA Troub/92 Grandmaster Jeweler-Antonia Bayle Imyourr 92-320AA Dirge/92 Grandmaster Tailor-Venekor born Wecanbe 92 - 320AA Warden/92 Grandmaster Provisioner Myndtrixx 92/320AA Illusionist - Antonia bayle Avithax 92 - 320AA Shadowknight - Nagafen Silencess 92-320AA Conji/92 Grandmaster Sage- Venekor born Alisylent 92/320AA Ranger/92 Grandmaster Weaponsmith- Antonia Bayle Amphlify 92 - 320AA Dirge Antonia Bayle Smiiles 92-320AA Monk/92 Grandmaster Jeweler-Antonia Bayle Avithax 92 - 320AA Shadowknight/92 Grandmaster Alchemist - Antonia Bayle Playforr - 92/320AA Defiler - Antonia Bayle |
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#55 |
Server: Nagafen
Guild: L U S H
Rank: LUSH (Supreme Drinker!)
General
Join Date: Apr 2007
Posts: 2,364
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![]() Aanadorn68 wrote:
LOL no kidding, complain much? This isn't SOE your complaining to.... SOE would never develop something this cool... keep up the good work... |
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#56 |
Loremaster
Join Date: Nov 2004
Posts: 10
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![]() i saw a post on eq2flames for one.. i think its aacalculator.com |
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#57 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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![]() Maskone wrote:
Even with it's current issues I prefer the one linked in the OP. Each has it's pros and cons. The one you linked has Berserk correctly only requiring 15 points and you can put the right # of pts. in KoS abilities. But ... you have to assign one point at a time, you can put points in the bottom row of KoS without putting anything else in the tree at all, no mouseover text. The OP's has mouseover text, you can assign max points all at once (how hot would THAT be in-game?). Neither one is finished anyway, so I suppose it's a matter of which one is done first. |
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#58 |
Loremaster
Join Date: Dec 2004
Posts: 637
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![]() omg, if I were a chick, I'd offer to have your babies.... Awesome tool, thnx for making it. |
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#59 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() On the druid tree, you have the new SF endline abilities mixed up a bit. Tunare's Protection should be under rebirth, Stormcallers renewal should be under infusion and Pure serenity should be under Serenity. Also, on the warden tree, you have it able to go up to 10 ranks in enhance death interventions when it should be 5 ranks max (and the tooltip information is missing from this AA as well). |
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#60 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() On the warlock tree, Enhance shroud of bertoxx should have a max ranks of 5 instead of 3 |
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