EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Priest's Sanctum > Mystic
Members List

Notices

Reply
Thread Tools
Unread 02-21-2010, 01:40 PM   #1
Thunderthyze

Loremaster
 
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
Default

The Master 1 version at t8 warded for 380 and mitigated against 1072 physical damage while the T9 Master 2 version only wards for 270 while mitigating against 1255. Even with the AA to increase the base ward we seem to be looking at a strange rebalancing.

__________________

Thunderthyze is offline   Reply With Quote
Unread 02-21-2010, 01:49 PM   #2
Clav
Server: Antonia Bayle
Guild: Gorowyn Amenity Union
Rank: Leader

Loremaster
Clav's Avatar
 
Join Date: Sep 2008
Posts: 30
Default

And the AA doesn't increase the T8 version either, last I checked.  It seems like a bug, but I /bugged it in beta and on live and it's still like this.  :/

__________________




Bark bark.
Clav is offline   Reply With Quote
Unread 02-22-2010, 06:02 PM   #3
Arcanemundi
Server: Antonia Bayle
Guild: Electus Vir
Rank: Order of Electus Vir ~ Senior Raider

Loremaster
Arcanemundi's Avatar
 
Join Date: Jan 2007
Posts: 92
Default

I think they did the same thing to Torpor.  T9 now wards less than T8, but the HoT heals for more.

Arcanemundi is offline   Reply With Quote
Unread 02-22-2010, 10:40 PM   #4
Clav
Server: Antonia Bayle
Guild: Gorowyn Amenity Union
Rank: Leader

Loremaster
Clav's Avatar
 
Join Date: Sep 2008
Posts: 30
Default

Figured out at least part of the problem today.

For those who find the T9 ward weaker than the T8:  It might be because you haven't converted your mythical to a buff yet.  The 30% wisdom added to wards does apply to Runic Armor, but the old mythicals don't affect the new spells until they're converted.

The problem:   There's a cap on how high Runic Armor can go, via either the new AA or the mythical, and the mythical alone is enough to reach it.  So the AA does nothing for any version of Runic Armor that is affected by the mythical.

__________________




Bark bark.
Clav is offline   Reply With Quote
Unread 02-23-2010, 02:39 AM   #5
Yongqi

Loremaster
Yongqi's Avatar
 
Join Date: Jan 2005
Posts: 77
Default

Yeah need new mythical spell to affect the t9 spells. With regards to the AA, I think everyone knows it doesn't work.  Hoping sony will fix it one day. SMILEY

Yongqi is offline   Reply With Quote
Unread 02-23-2010, 11:30 AM   #6
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Yongqi wrote:

Yeah need new mythical spell to affect the t9 spells. With regards to the AA, I think everyone knows it doesn't work.  Hoping sony will fix it one day.

It's not broken, that's the problem.  It just isn't effective.  There is a cap that is easily reached, and you reach that cap without the AA.

Spend the points elsewhere.

__________________
Banditman is offline   Reply With Quote
Unread 02-24-2010, 02:42 PM   #7
Yongqi

Loremaster
Yongqi's Avatar
 
Join Date: Jan 2005
Posts: 77
Default

Umm yes it is broken lol.  They should have realized that most people will have their mythicals/mythical spells. Soon as you have it the ward is capped.  There was no point in them making this AA. 

Yongqi is offline   Reply With Quote
Unread 02-24-2010, 02:56 PM   #8
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Yongqi wrote:

Umm yes it is broken lol.  They should have realized that most people will have their mythicals/mythical spells. Soon as you have it the ward is capped.  There was no point in them making this AA. 

You've got to learn to speak the Dev language.  In their language, the AA is not broken.  Broken means it flat out doesn't work, mechanically.  It does work mechanically.  That doesn't make it a good AA, a worthwhile AA.  In fact, it's a completely useless AA, and I certainly don't recommend anyone taking it.

But it's not broken.

I would love to see them change it to Potency instead of Ability Modifier, but honestly I don't expect it and definitely not within the next few months.

__________________
Banditman is offline   Reply With Quote
Unread 02-24-2010, 09:23 PM   #9
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

Banditman wrote:

Yongqi wrote:

Umm yes it is broken lol.  They should have realized that most people will have their mythicals/mythical spells. Soon as you have it the ward is capped.  There was no point in them making this AA. 

You've got to learn to speak the Dev language.  In their language, the AA is not broken.  Broken means it flat out doesn't work, mechanically.  It does work mechanically.  That doesn't make it a good AA, a worthwhile AA.  In fact, it's a completely useless AA, and I certainly don't recommend anyone taking it.

But it's not broken.

I would love to see them change it to Potency instead of Ability Modifier, but honestly I don't expect it and definitely not within the next few months.

Technically it is broken since it says base ward amount in the description, and instead it is being applied to abmod.

__________________
Gahnand is offline   Reply With Quote
Unread 05-04-2010, 05:53 AM   #10
Thunderthyze

Loremaster
 
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
Default

I've heard rumours that on Test things might have changed regarding Runic Armor. Anyone confirm?

__________________

Thunderthyze is offline   Reply With Quote
Unread 05-04-2010, 09:08 AM   #11
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Oh, it's changed.  Whether it makes it to live in it's current state is another story altogether.  It's pretty strong.

__________________
Banditman is offline   Reply With Quote
Unread 05-04-2010, 09:51 AM   #12
Hene

Loremaster
 
Join Date: Feb 2010
Posts: 303
Default

Holymoly@Runnyeye wrote:

I've heard rumours that on Test things might have changed regarding Runic Armor. Anyone confirm?

Yes. with ~40% potency + Bolster + converted Myth:

It's a good change imo, I hope they dont cancel/change it before it hits live

Hene is offline   Reply With Quote
Unread 05-04-2010, 11:15 AM   #13
SonnyA

Loremaster
SonnyA's Avatar
 
Join Date: Nov 2004
Posts: 578
Default

What! what? Bolster??

What effect would that have on Runic Armor?

SonnyA is offline   Reply With Quote
Unread 05-04-2010, 11:34 AM   #14
Hene

Loremaster
 
Join Date: Feb 2010
Posts: 303
Default

SonnyA wrote:

What! what? Bolster??

What effect would that have on Runic Armor?

Stat increase = Wisdom increase = myth-potency increase

Hene is offline   Reply With Quote
Unread 05-06-2010, 07:58 AM   #15
Odys
Server: Storms
Guild: Eternitalis
Rank: Cavalier

Loremaster
Odys's Avatar
 
Join Date: Oct 2007
Posts: 2,422
Default

Burned 5 aas into it and my regenerative ward is still at 482.

I m very upset, next aa respec is 1plat.

__________________
Odys is offline   Reply With Quote
Unread 05-06-2010, 08:30 AM   #16
Lemilla
Server: Permafrost
Guild: Issari Laoris
Rank: Cute 'n Blue

Loremaster
 
Join Date: Nov 2007
Posts: 323
Default

It's only on test for now. Will go live (unless it gets nerfed) with GU56.

Lemilla is offline   Reply With Quote
Unread 05-06-2010, 09:05 AM   #17
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Lemilla@Permafrost wrote:

It's only on test for now. Will go live (unless it gets nerfed) with GU56.

Yep.  Gotta read carefully.

__________________
Banditman is offline   Reply With Quote
Unread 05-09-2010, 07:43 AM   #18
Nukla

General
 
Join Date: Dec 2004
Posts: 12
Default

Hmm just checked this out with my mystic on test and from what I'm seeing the myth buff is no longer applying to it. I'm sitting at a 751 ward for runic armor, a 851 ward with ritual (+36% potency). I'm at 59% potency unbuffed and 1610 wisdom, but of course the wisdom doesn't matter since my myth buff isn't changing it. I've taken the myth buff on and off, recasted with it off and on and it doesn't change the amount of the ward. Also this is with all 5 AAs into it. Without the 5 AAs, it's sitting at a 471 ward (572 ward with ritual), so infact it's actually a nerf without the AAs. I know on live I'm at the 544 cap with just the myth buff. So it definately seems like something has been changed.

Not sure how I feel about this change... I mean in the end it is extra wardage, by about 200, but also means I have to find 5 AAs for it. Also I will say I was really excited for a new 1k-1.5k runic armor.

-Korack the Ogre Shaman

Nukla is offline   Reply With Quote
Unread 05-10-2010, 01:26 PM   #19
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Since when did Ritual affect Wards?  I suppose I haven't really tried it recently, but I don't recall reading a change about Ritual applying to Wards . . .

__________________
Banditman is offline   Reply With Quote
Unread 05-10-2010, 02:33 PM   #20
Lemilla
Server: Permafrost
Guild: Issari Laoris
Rank: Cute 'n Blue

Loremaster
 
Join Date: Nov 2007
Posts: 323
Default

Just checked ...And yes, the myth buff doesn't affect Runic Armor anymore.

About Ritual. It seems to affect wards on live as well. No idea when they changed that.

Lemilla is offline   Reply With Quote
Unread 05-10-2010, 04:22 PM   #21
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

I would guess it's been that way since SF went live.  They probably re-coded Ritual to be a simple "Potency" buff for the next thing you cast.  I wonder if it works on damage . . . Ritual + Stampede . . . hmmmm.

__________________
Banditman is offline   Reply With Quote
Unread 05-10-2010, 06:25 PM   #22
Xill

Loremaster
Xill's Avatar
 
Join Date: Dec 2009
Posts: 318
Default

Banditman wrote:

I would guess it's been that way since SF went live.  They probably re-coded Ritual to be a simple "Potency" buff for the next thing you cast.  I wonder if it works on damage . . . Ritual + Stampede . . . hmmmm.

= O

Think I might macro ritual to my group ward...

Xill is offline   Reply With Quote
Unread 05-11-2010, 05:14 PM   #23
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Could someone on test server take a quick look to be sure our Myth / buff is still working the way it does on live?  Devs did a stealth nerf to Furies, and I want to be sure that the same wasn't done to us.

__________________
Banditman is offline   Reply With Quote
Unread 05-11-2010, 09:12 PM   #24
Yongqi

Loremaster
Yongqi's Avatar
 
Join Date: Jan 2005
Posts: 77
Default

I went on there again today Bandit. Our mythical is working diff. From what I saw it is only affecting our 2 regular and 2 emergency wards, but nothing else. It seems to be counting as ability mod now.   Runic Armor and Torpor wards are unaffected. It does add to the initial heal on torpor, but thats about it.

Yongqi is offline   Reply With Quote
Unread 05-12-2010, 09:41 AM   #25
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

It was designed to only work on Wards, so that part is not surprising.  Runic Armor and Torpor, well, I'm not so concerned about.

However . . .

Changing our Myth to be Ability Mod instead of Potency is a HUGE nerf.

Can anyone else confirm?

__________________
Banditman is offline   Reply With Quote
Unread 05-12-2010, 12:54 PM   #26
Hene

Loremaster
 
Join Date: Feb 2010
Posts: 303
Default

Banditman wrote:

It was designed to only work on Wards, so that part is not surprising.  Runic Armor and Torpor, well, I'm not so concerned about.

However . . .

Changing our Myth to be Ability Mod instead of Potency is a HUGE nerf.

Can anyone else confirm?

confirmed /frown_face

Honestly, everyone should log on test and /feedback this to get it changed back; this makes it useless on all Torpor, Runic Armor, and for a lot of mystics Ancestral Ward..

Here is what I said:

Regarding the Mystic Mythical buff, "Spiritual Warding," I would like to say that I am very displeased with the change of "Increases the power of wards by 30% of the mystic's wisdom" from potency to heal-ability modification.  I hate that I ****No Longer See Any Benefit From This Spell**** on any ward spells other than group ward and oberon. I think this was a devistating 'nerf' to the buff, making it almost completely useless, by totally destroying its effectiveness on 3 of the top 4 most important warding spells

Hene is offline   Reply With Quote
Unread 05-12-2010, 03:16 PM   #27
Tenyen
Server: Mistmoore
Guild: Slege
Rank: Knight

Loremaster
Tenyen's Avatar
 
Join Date: Oct 2005
Posts: 1
Default

submitted my feedback this is just stupid

Tenyen is offline   Reply With Quote
Unread 05-12-2010, 03:51 PM   #28
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

If we could, let's move all discussion on the nerf to this thread, which I'll be PM'ing to various Devs next week to make sure it gets noticed.  Let's also use /feedback in game, both on live servers and test server, to bring the visibility of this issue up.

Thanks.

__________________
Banditman is offline   Reply With Quote
Unread 08-22-2010, 09:12 PM   #29
Odys
Server: Storms
Guild: Eternitalis
Rank: Cavalier

Loremaster
Odys's Avatar
 
Join Date: Oct 2007
Posts: 2,422
Default

Ritual used to affect my runic armor, not anymore. As far as i remember the value  would change back to normal upon zoning. 

The converted myth does not works either.

__________________
Odys is offline   Reply With Quote
Unread 08-23-2010, 01:34 PM   #30
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

works perfectly.
__________________
Gahnand is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 08:24 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.