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Unread 12-04-2009, 06:01 AM   #91
Paikis

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Finks@Nagafen wrote:

 I remember at the end of kos dieing in one or two hits with full raid gear on.

Decapitate -> Moon Blade -> dead.

Completely balanced (if you were a scout).

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Unread 12-04-2009, 06:12 AM   #92
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It will just go back to the usual. At least it was more fun than this booring BS. I agree with this.. I would way rather have good 6v6 sites rather than 50 people zoning into a zone just to kill 2 groups.. Even though this proves embarrassing and humerous when an onyx group comes in and holds 70+ people for 5-15 min getting 50-100 kills..

powerfull/Op classes having the advantadge.  Lol advantage over what? There will always be classes with advantages. So it is fair that only a handfull of classes can play the fame game and the rest can just stuff it ? Did you even play under the old rule set ????? Hahah my name is Hartsia and i have been here from the first day of pvp server opened. And iv been playing a wizard since that,So yeah i know how hardcore the play style has been.,Its just going to more carebare. This will not at all change with a fame system revamp..

scouts will again be the only solo class. Im a wizard and i would solo anytime And so would sks,monks,bruisers,necros,conjys. and many other good classes.Sure and you will be hunted like the fool you are if you ever manage to get any title worth hunting for Been there done that, iv had highest title of my own class as wizard on nagafen,when we had titles u actually could loose. And i havent been a fame hugger, i even had drednaught (next title was master)when i didint know the word of manashield and this game was everscout. Well any class can be overpowered solo.. Although some classes are a bit more difficult to play but they can all rock with pvp..

Stacked grps roling the land. Can be fun tho when grps of even match go head to head.this is after all where the game shines imo. At least there would be good players out pvpin,Now there are 100 of scrubs pvpin like idiots in tg.Yeah they are called paying customers.But thanks for sharing your view on who is "cool" enough to pvp and who is NOT. Dont u see where from the good pvpers come from? from a more HC playstyle, where u actually had to learn to pvp to win fights. Now its often brainless pvp without no loss of anything. I dunno about you guys but I would rather have stacked groups running around rather than stacked people running around bringing rediculous skillless lag.. I have no problem encountering alot of ppl but 50-100 people is a bit excessive

No pug pvp.I wouldent mind as i very very rarely pug pvp. But i guess alot of people have gotten invites lately that they wouldent otherwise have gotten if fame loss was in the game in its old form.

God spells left and right. Already a bunch of people running around with god spells that wont change much imo

Baiting/trapping. Thats life,And it sucks to have people setup fights just to grief and gangbang.sure it is life but from a gamepoint of wiev it sucks to have your game experience ruinied by lame game mechanics.IRl it may be the case but in a pc game where IRl rules does not apply it sucks. u know why i said thats life? because when u mess up or get cheated u learn from it, Thats why mistakes are here for. The only thing i think this rly applies to is people interfering on onevones but thats what TS docks etc is for..

Griefing for fame,bring 1 new guy in and kill again. so this zombie pvp isint griefing atm?  Do you even know what griefing means ?? Griefing is when some people we say kill 1 guy over and over again. NOTHING WILL CHANGE its just right now its griefing for updates not fame..

people afk everywhere. So long there is immunitis there will be afk.

More exploiting.

And ofcource RUNNING will become the national sport of norrath once again. Yes u should run in reallife if u are a scared mouse or if its 100% u would die. /people stil run like/ Maybe it will encourage to strategize pvp more..

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Unread 12-04-2009, 06:32 AM   #93
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Paikis wrote:

Finks@Nagafen wrote:

 I remember at the end of kos dieing in one or two hits with full raid gear on.

Decapitate -> Moon Blade -> dead.

Completely balanced (if you were a scout).

 Obviously.

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Unread 12-04-2009, 07:19 AM   #94
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IMO class balance was the best at the end of EOF, after they nerfed most big hitters/I win abilities in LU 36. Then they broke it again with ROK and its [Removed for Content] itemization, mythicals and what not. It's been steadily getting worse since then.
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Unread 12-04-2009, 07:26 AM   #95
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Just throwing this out there but both my brig and Troub own most SK(considered most OP) I come across...

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Unread 12-04-2009, 08:11 AM   #96
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Statewrestler101 wrote:

Just throwing this out there but both my brig and Troub own most SK(considered most OP) I come across...

See this Darkor? You see this?

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Unread 12-04-2009, 06:26 PM   #97
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 Imo class balance was best in t4.

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Unread 12-04-2009, 11:44 PM   #98
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Olihin wrote:

Greetings,

As most of you are now aware, we will be transitioning to using the new Most Wanted Posters to obtain your PVP writs starting in GU54.  The change will allow you to obtain a writ anywhere in the world and the writs will complete once the required kills are met.  You will only need to return to the writ giver to obtain another Most Wanted Poster, which should be no less then every hour.  Writ givers will be limited to city and guild halls.

In addition, a total of 16 new items have been added to the TSO merchants.  These accessories are long overdue and are highly desirable items that will compliment our current equipment.   We still have the last update changes that most have worked or are working towards, so view these new items as a new challenge and worth the cost. 

Please make sure to submit any feedback you have via PM and for those of you that have registered for our Beta; I would love to work with you to make sure we address as many PVP issues as possible before release.  

Enjoy your Holidays and safe hunting!

Olihin

You may register for BETA using this link: Beta Registration Information

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Unread 12-07-2009, 11:35 AM   #99
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Olihin wrote:

Olihin wrote:

In addition, a total of 16 new items have been added to the TSO merchants.  These accessories are long overdue and are highly desirable items that will compliment our current equipment.   We still have the last update changes that most have worked or are working towards, so view these new items as a new challenge and worth the cost. 

Olihin

You may register for BETA using this link: Beta Registration Information

Olihin

This has made me VERY happy - Long term PVP goals - Awesome !!! And of course Uber PVP gear in the long run.

Is it possible to have some Screen Shots of the new gear?

Ty !

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Unread 12-07-2009, 06:58 PM   #100
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Paikis wrote:

Statewrestler101 wrote:

Just throwing this out there but both my brig and Troub own most SK(considered most OP) I come across...

See this Darkor? You see this?

Im sure he doesnt mind showing some fraps of these uber kills.

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Unread 12-08-2009, 04:30 PM   #101
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The answer to fixing the Zerg  and fame loss and even leeching can be found in the following links, some ideas by me and Arieneth.

this is where i first bring up the idea.

 http://forums.station.sony.com/eq2/...topic_id=461705

then read this thread, noting Arieneths arguements and flesh out we do for the system needed to solve these problems.

http://forums.station.sony.com/eq2/...topic_id=463420

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Unread 12-09-2009, 04:50 PM   #102
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So far, I have a bug with the titles being missing.  I will take a look at that and see how we can get that resolved. 

If anyone else finds anything else that is not updating correctly, please post here and let me know. 

Thank you.

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Unread 12-09-2009, 04:53 PM   #103
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Olihin wrote:

So far, I have a bug with the titles being missing.  I will take a look at that and see how we can get that resolved. 

If anyone else finds anything else that is not updating correctly, please post here and let me know. 

Thank you.

Olihin

Don't feel pressured to rush, Olihin - please allow us to momentarily savour the novelty of being allowed to choose which title to display for a little while!

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Unread 12-09-2009, 05:10 PM   #104
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Olihin wrote:

So far, I have a bug with the titles being missing.  I will take a look at that and see how we can get that resolved. 

If anyone else finds anything else that is not updating correctly, please post here and let me know. 

Thank you.

Olihin

A "bug"? It's one of the greatest features with the GU!! Please don't fix! SMILEY

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Unread 12-09-2009, 06:02 PM   #105
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Olihin wrote:

So far, I have a bug with the titles being missing.  I will take a look at that and see how we can get that resolved. 

If anyone else finds anything else that is not updating correctly, please post here and let me know. 

Thank you.

Olihin

I wish it wasnt a bug, titles arent important and we should be able to hide them. Dont rebreak the fix!!!!

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Unread 12-09-2009, 07:43 PM   #106
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Olihin wrote:

So far, I have a bug with the titles being missing.  I will take a look at that and see how we can get that resolved. 

If anyone else finds anything else that is not updating correctly, please post here and let me know. 

Thank you.

Olihin

I concur.. it's actually very nice to just see a name.  Good patch imho!

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Unread 12-09-2009, 07:53 PM   #107
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what were you thinking???? seriously? PvP only effects? cmon PvE stuff works in PvP, the reverse should be the same, and 2k tokens for a peice of jewelry??? seriously? and the writs???? omg, we are now firmyl cemented to zergfest, and thus, the 10 min timer now stops us from getting updates, nice, except instead of the 2200 odd kills already required to get a new peice the real number goes up to around...oh 5k kills...lol seriously man, what were you thinking????

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Unread 12-09-2009, 09:08 PM   #108
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Chia_Pet wrote:

what were you thinking???? seriously? PvP only effects? cmon PvE stuff works in PvP, the reverse should be the same, and 2k tokens for a peice of jewelry??? seriously? and the writs???? omg, we are now firmyl cemented to zergfest, and thus, the 10 min timer now stops us from getting updates, nice, except instead of the 2200 odd kills already required to get a new peice the real number goes up to around...oh 5k kills...lol seriously man, what were you thinking????

Replied to you here: Link to Post

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Unread 12-10-2009, 11:29 AM   #109
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I miss know who pvp's and who doesn't, I want my titles back.  It'd be nice to be able to toggle them off though.  Also please make it so you can get a writ in combat.  We are getting zerged by people who can get a writ after every death while we have to make a group choice to die just for writs. 

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Unread 12-12-2009, 12:03 AM   #110
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Not crazy about this last pvp update.

The best thing about the last update is some sort of bug if any deleting the titles. The gear is fail cost wise. We're going to be leveling up in 2 months so its almost pointless. Who is going to buy this crud after they hit 90?

Waste of time and resources to even copy paste it. Im not saying have it cheap like ROK but the prices for junk we should of already had when TSO came out shouldn't be 1000+ tokens.

Do you plan on gouging the price for jewlery in SF? If we have jewlery to begin with.

Ill still be out there but not holding my breath on 5000+ tokens in 2 months.

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Unread 12-14-2009, 11:43 PM   #111
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Update notes for the coming update....

ACHIEVEMENTS

  • The Butcherblock Bloodhound achievement will now acknowledge players that had previously completed the Butcherblock quests: "Silent Beckon", "A Dim Light", "For the Dogs", "A Mind Of My Own", "Sarnak Sympathizer: Part 2", "Dark Tides", "Picking up the Pieces", "Ain't No Monkey Business", "Simple Grunt Work", "When You Mess With An Angry Dwarf" and "Solid Foundation".

QUESTS

  • The intended pages of “Hrath’s Journal” are now readable while on the quest “Hadden's Earring”.
  • Learning the Path quest should now update correctly when completing a PVP writ.     
  • Sinking Sands quests should now scale to the difficulty of the zone.  The Freeport Emissary in Highkeep for the Qeynos Claymore quest line should now spawn in Tenebrous Tangle near the Norrath portal.

I would also add:

GENERAL

  • Call Servant is now instant cast.

PVP

  • Fame Titles should display correctly once again.
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Unread 12-14-2009, 11:48 PM   #112
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Olihin wrote:

GENERAL

  • Call Servant is now instant cast.

/cheer

Give this man a raise.

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Unread 12-15-2009, 10:59 AM   #113
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Paikis wrote:

Olihin wrote:

GENERAL

  • Call Servant is now instant cast.

/cheer

Give this man a raise.

Not so fast! This was just changing 1 slot in a database from 1sec to 0sec.   Fix PVP spell resists then give him a raise IMO!  =P

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Unread 12-15-2009, 11:19 AM   #114
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Scrambledeggs@Nagafen wrote:

Paikis wrote:

Olihin wrote:

GENERAL

  • Call Servant is now instant cast.

/cheer

Give this man a raise.

Not so fast! This was just changing 1 slot in a database from 1sec to 0sec.   Fix PVP spell resists then give him a raise IMO!  =P

Now now not so fast.

Rome wasent build in one day.

FYI i do not believe resists are woking all as intended.But there is one thing i have learned over the years playing on pvp,and that is to be happy with what ever changes we get.Be it small or big ones.

Cheers

Jabib

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Unread 12-16-2009, 06:43 PM   #115
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The week during the, "title outage," was some of the most fun PvP I've experienced in a while.  People engaged more, and didn't immediately run upon seeing a, "dreadnaught," approaching.

In my experience the title outage did more to stop runners than, "no fame loss from pvp death," ever did.

Please add a "Display PvP Title" checkbox to the Persona | Details screen.

ps and please remove fame decay

pss and please bring back fame loss from pvp death

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