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#1 |
Loremaster
Join Date: Nov 2004
Posts: 862
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![]() I have to ask.. cause the game is beyond the point of 'nothing' to do. Is there any chance.. remotely or distance of adding a server (PvP please!) that is a timeline server like EQ1 does? Alow players to unlock the expansions (pending x time frame). How great would it be to play the game from the begning especially with PvP enabled. Thanks!
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The PvP issues are known and will be worked on "when time allows". Olihin |
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#2 |
General
Join Date: Nov 2004
Posts: 481
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![]() It would be awesome, and I'd so be there. In fact, I wouldn't even mind if they wiped Nagafen and turned it into a timeline server, to give themselves time to figure out a solution to high level PvP.
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Pocketlint - Coercer. Emai - Ranger. Nagafen. |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 540
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![]() Exur@Nagafen wrote:
The original game had contested epics everywhere, from like level 18 up. Many were overconned and had no loot tables, but they were epics. There were other differences though, like heroics on the path in Nek, and scouts with avoidance.. I mean, I soloed Gaer (?) as a blue-con epic x2 group with a lvl 19 bard. Class quests.. another forgotten rite of passage. Level 14-17 betrayal.. spirit shard runs.. 10% run speed being uber and few bells to get around.. I'm not sure I'd want to do all that again. |
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#4 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() most of the contested epics that were everywhare are now heroics.. just a fyi =) |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
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![]() 1. What happens to this server after all the content is unlocked? Unless you're on the cutting edge of the progression, this server would be just a regular server, as you wouldn't get to do any of the unlocking yourself. 2. Any new ruleset server will take developers away from other projects. What should be cut to free up developer resources for this server?
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Troll Lord Casywdian |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 487
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![]() you could require at least 3 seperate guilds beat each "stage" to unlock the content . i myself and at least 3 others on splitpaw have thought this same thing and there is at least one guild that removes you if you reach level 51 . many of us would love to do the content over without the mudflated gear. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 7,459
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![]() Soulskar@Splitpaw wrote:
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
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![]() Soulskar@Splitpaw wrote:
So what happens if there are multiple guilds or unguilded people involved in a raid, for example? Does every member of the guild have to complete the content, or just one member? What's stopping the hardcore players from simply forming 3 guilds for the purpose of unlocking content? Unless you plan on actually rolling back the various gear changes, the gear available now in even the old-world zones is far superior to what was available at launch. Further, we now have more gear slots available - cloaks, an extra earring and two charm slots - and more mechanics like crits, +damage and double attacks. There is no way to avoid the 'mudflated' gear without massive amounts of work, and there is no way SOE would devote that much effort to one server.
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Troll Lord Casywdian |
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#9 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() It was a gimmick that didn't work out the way so many people expected when done in EQ1. The wife and I were still active raiders at the time and we took some time off to start up a couple of toons on one of the servers. Newbie yards filled with frustrated powergamers KSing any mob that spawned who came from second tier guilds on their original servers hoping for a clean slate to become top dog on because they lacked what it took on their home server. Content blitzed through at speeds even the Devs did not dream of, leading to pages and pages of whining from people who thought a "Progression" server was a place they could spend a month killing beetles in North Karana to reach level 22 and think that there would still be hundreds of like minded people around to group with to do it. You think you have a division on live servers between casual and hardcore, you haven't seen anything compared to the philosophical battles between people racing to be first to unlock content and people that thought they'd be able to log in an hour a week and not be left behind again. A total lack of anything in game to make life easier. No access to PoK and instant travel. No access to corpse summoners so the need for corpse runs. While it's all well and good to run around saying how you liked things harder the way they were back in the day, once you've had convienence you don't realize how much you use it until you lose it. If all it took was dusting off all the original code and flipping a switch then sure, knock yourselves out on a timeline/progression server like the COmbine server from EQ1. If it takes more than a day to set up, please pass on the idea and keep resources aimed at the current live game development. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 335
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![]() Soulskar@Splitpaw wrote:
Sounds good but is it?Lets see, me and 23 others start one guild on this server, our goal is to unlock everything.1. We unlock #1 lock with
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,285
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![]() Personally, I think the game has gotten much better since release, with tons of content for people of all levels. Why would you want to restore all those aritificial gating mechanics that only served to separate the community? It would just eliminate freedom of choice, and force people to follow a specific, "best" levelling path. We don't need the "Kunark Highway" of EQ2, after all. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 487
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![]() well i was thining not so much the old way of the mechanics. just how it limits your level cap and content by level so you could go anywhere that was say lvl 50 until new content was unlocked. so that means you would have parts of EoF availible too. i know its not a technically correct idea and there are problems but whatever |
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