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Unread 11-09-2009, 11:38 AM   #1
darquies

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Basically the title says it all.  I came back(just couldn't get eq2 outta my system) and went to a pve server.  man do i miss pvp.  But i don't wanna stat another char on Nag for the simple reason i don't want to do all those bloody quests just to be pvp proffecient.  While i was on the pve servers really liked just doing the quests i wanted to do and hang back with some simple hack and slash in order to get those aa points rollin in.

It was said that the powers that be are afraid that if we do the 100% conversion thingy on pvp servers that players will lvl lock and never advance.  Well when i played, that's what they were already doing.  I mean you can disable combat exp and disable quest xp. 

So hopefully there are others out there who feel the same way.

Pls post how you feel on the matter either way(after you vote on the poll, of course)

(was going to post a poll, but i don't think that's allowed on the EQ2 forums?)

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Unread 11-09-2009, 12:15 PM   #2
YasikoSetsu

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You're missing the point.

Sure, we can disable combat experience, and quest experience, but we can't disable PvP experience. If they made the slider 100%, that would be the same exact thing as being able to lock PvP experience, which is what they're dead set on not letting us do for whatever lame reason. Gotta protect the noobs, I guess.

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Unread 11-09-2009, 12:32 PM   #3
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YasikoSetsuna wrote:

You're missing the point.

Sure, we can disable combat experience, and quest experience, but we can't disable PvP experience. If they made the slider 100%, that would be the same exact thing as being able to lock PvP experience, which is what they're dead set on not letting us do for whatever lame reason. Gotta protect the noobs, I guess.

If they can make PVP xp go through when combat XP is locked they can surely make it go through with a slider at 100% so that regular and quest XP could go towards AA. This was just the quick and dirty solution.

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Unread 11-09-2009, 12:37 PM   #4
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Ahlana wrote:

YasikoSetsuna wrote:

You're missing the point.

Sure, we can disable combat experience, and quest experience, but we can't disable PvP experience. If they made the slider 100%, that would be the same exact thing as being able to lock PvP experience, which is what they're dead set on not letting us do for whatever lame reason. Gotta protect the noobs, I guess.

If they can make PVP xp go through when combat XP is locked they can surely make it go through with a slider at 100% so that regular and quest XP could go towards AA. This was just the quick and dirty solution.

Touche.

But I was mainly pointing out the flaw that the OP stated, which was "that's what they were already doing, because we can already lock quest/combat experience."

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Unread 11-09-2009, 01:21 PM   #5
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I honestly could care less. I'm really not a fan of level locking, but if it will stop the endless threads of 'BOOHOOHOO WHY DO U FORCE ME 2 LVL???????', go ahead and do it. I don't play low level pvp anyway, so I wouldn't be affected by it.

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Unread 11-09-2009, 01:39 PM   #6
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MokiChan wrote:

I honestly could care less. I'm really not a fan of level locking, but if it will stop the endless threads of 'BOOHOOHOO WHY DO U FORCE ME 2 LVL???????', go ahead and do it. I don't play low level pvp anyway, so I wouldn't be affected by it.

I think you're missing the point.  I think its a hard concept for people to understand.. I'll try to put it in a way that people would understand easier.

PVP SLIDER AS IT STANDS NOW ON PVP SERVERS:

0%                                                       50%

--------------------------I------------------------

What it should be:

0%                                                       100% PVE / 50% PVP

---------------------------I-----------------------

Very simple... 100 percent of your PVE xp goes towards AA and only 50 percent PVP does...

AA is capped on PVP servers to 1.5x your current level, so what difference does it make if a lvl 20 wants to have 100 AA... they cant use but 30 of it... and it allows people who actually want to pvp to be the best they can be at their current level without having to worry about PVP actually ruining that and forcing them to stop PVP'ng and go out and quest more...

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Unread 11-09-2009, 04:28 PM   #7
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I think I understand very well, thank you. And yes, I realise that the current way the xp slider is implemented may make some of you feel as though you're being shafted. But do we really need a new thread every week about this? New threads moreover, that more often than not have a strong undercurrent of resentment about how Sony is 'forcing' people to level, and deliberately cheating them out of AAs and content? As if employees at Sony have nothing better to do all day than to sit around and come up with new ways to screw people on Nagafen and make sure they can't get AAs without gaining levels? It isn't as though AA is hard to come by in the first place.

I mean, come on.

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Unread 11-09-2009, 04:45 PM   #8
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MokiChan wrote:

I think I understand very well, thank you. And yes, I realise that the current way the xp slider is implemented may make some of you feel as though you're being shafted. But do we really need a new thread every week about this? New threads moreover, that more often than not have a strong undercurrent of resentment about how Sony is 'forcing' people to level, and deliberately cheating them out of AAs and content? As if employees at Sony have nothing better to do all day than to sit around and come up with new ways to screw people on Nagafen and make sure they can't get AAs without gaining levels? It isn't as though AA is hard to come by in the first place.

I mean, come on.

The only one saying that on this thread is you....   Asking SOE to implement a 100% PVE / 50 % PVP slider bar is not asking alot... just asking to be able to get more AA from PVE and the same from PVP...

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Unread 11-09-2009, 05:22 PM   #9
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There was a 3 page thread on this with the last post only 13 days ago.  The PvP GM made multiple comments in it.  Why do people feel the need to rehash the same old line of thought in a different thread every couple weeks?  It gets frustrating.

Here is the thread http://forums.station.sony.com/eq2/...topic_id=460560

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Unread 11-09-2009, 06:42 PM   #10
darquies

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seahawk91 wrote:

There was a 3 page thread on this with the last post only 13 days ago.  The PvP GM made multiple comments in it.  Why do people feel the need to rehash the same old line of thought in a different thread every couple weeks?  It gets frustrating.

Here is the thread http://forums.station.sony.com/eq2/...topic_id=460560

Because it hasn't been fixed/implemented/changed.

Peeps,  i don't care if peeps lvl lock, what i do not like is having to run through all those bloody quests to get my char maxx AA for his lvl(a lvl 16 char can use 24 AA points) you know how many bloody quests that is, not to mention new area discovery and named mob kills? for me it was doing all the new areas first(bog, oakmyst forrest, bobbleshire, faydark, Tim. Deep, Caves and other areas i can't remember that are called) just so my lvl 16 dude has a chance when the peeps who are looking for PvP come a knocking(yea, i don't hunt other peeps who are questing). 

you say there is multiple threads about this.  then I wish SOE would get around and makein the bar goto 100%

you say SOE doesn't want peeps lvl locked.  But Again, they already Are.  Seriously, if you turn off combat and quest xp. I never really saw a Major boost in my exp level when i was taking my guardian through Tim Deep and got lucky killin somebody who jumped me and they were a couple of lvls ahead of me.

Face it gents, we all like this game, we all can say how this game is better in aspects thant LOTRO, WAR, WOW, Aion, and whatever mmo fantasy game i forgot(well except mayby vanguard, that was a Really nice game, but has no population)

I really like this game.  it's one of the very few games out there where pvp is cool, and crafting is cool.  but i just can't bring myself to make another char with the fact i'll prolly be spending a week or so of game time going over the same quests and stuff, just to get my guy started.

yea we can just not lock our quest or combat xp, and when we got to 40 or 50 and everything that comes against us usually mops the floor with us, the game just doesn't seem any fun that way to me.(my very first exp on EQ2 pvp serer when i first made the transition for PVE to PVP)

well peeps that's my speil, and i'll keep up the fight(lol) till something changes, hopefully it will, but who knows.

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Unread 11-09-2009, 07:19 PM   #11
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darquies wrote:

seahawk91 wrote:

There was a 3 page thread on this with the last post only 13 days ago.  The PvP GM made multiple comments in it.  Why do people feel the need to rehash the same old line of thought in a different thread every couple weeks?  It gets frustrating.

Here is the thread http://forums.station.sony.com/eq2/...topic_id=460560

Because it hasn't been fixed/implemented/changed. 

GM already said it wasn't going to be changed.. for reasons in that thread.

 

Peeps,  i don't care if peeps lvl lock, what i do not like   is having to run through all those bloody quests to get my char maxx AA for his lvl(a lvl 16 char can use 24 AA points) you know how many bloody quests that is, not to mention new area discovery and named mob kills? for me it was doing all the new areas first(bog, oakmyst forrest, bobbleshire, faydark, Tim. Deep, Caves and other areas i can't remember that are called) just so my lvl 16 dude has a chance when the peeps who are looking for PvP come a knocking(yea, i don't hunt other peeps who are questing). 

  That is a you problem, sounds like you want the easy way out.  PvP servers have different rule sets then blue servers.. we ALL knew this when we rolled toons on here.  This is just another ruleset that is different.

you say there is multiple threads about this.  then I wish SOE would get around and makein the bar goto 100%

They commented on it already, must they comment on every thread about their same decision just because you decide to make a new thread about it?

you say SOE doesn't want peeps lvl locked.  But Again, they already Are.  Seriously, if you turn off combat and quest xp. I never really saw a Major boost in my exp level when i was taking my guardian through Tim Deep and got lucky killin somebody who jumped me and they were a couple of lvls ahead of me.

Face it gents, we all like this game, we all can say how this game is better in aspects thant LOTRO, WAR, WOW, Aion, and whatever mmo fantasy game i forgot(well except mayby vanguard, that was a Really nice game, but has no population)

I really like this game.  it's one of the very few games out there where pvp is cool, and crafting is cool.  but i just can't bring myself to make another char with the fact i'll prolly be spending a week or so of game time going over the same quests and stuff, just to get my guy started.

Once again, that's a you problem.  Not a Sony problem.  If they never introduced the slider, what would you have done?

yea we can just not lock our quest or combat xp, and when we got to 40 or 50 and everything that comes against us usually mops the floor with us, the game just doesn't seem any fun that way to me.(my very first exp on EQ2 pvp serer when i first made the transition for PVE to PVP)

well peeps that's my speil, and i'll keep up the fight(lol) till something changes, hopefully it will, but who knows.

But why another thread? ... I just don't know why the need to start ANOTHER THREAD.

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Unread 11-09-2009, 08:16 PM   #12
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darquies wrote:

you say SOE doesn't want peeps lvl locked.  But Again, they already Are.  Seriously, if you turn off combat and quest xp. I never really saw a Major boost in my exp level when i was taking my guardian through Tim Deep and got lucky killin somebody who jumped me and they were a couple of lvls ahead of me.

No there aren't. There are twinks, there are low level twinks, and there are low level twinks that gain experience very, very slowly. But there are no level locked characters on Nagafen. And, honestly, is spending one or two evenings getting AA that much to ask when starting a new character? And if it is, you could always get in on an AA run. Most people will let a level 10 go for free, and a POF run will net you a very nice chunk of AA.

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Unread 11-09-2009, 10:34 PM   #13
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seahawk91 wrote:

There was a 3 page thread on this with the last post only 13 days ago.  The PvP GM made multiple comments in it.  Why do people feel the need to rehash the same old line of thought in a different thread every couple weeks?  It gets frustrating.

Here is the thread http://forums.station.sony.com/eq2/...topic_id=460560

 Olihin wrote:

Balazarzs@Nagafen wrote:

Olihin wrote:

I did get lost on that topic then...

So you want a 100% conversion on unlocked PVE and QUEST experience and like on live servers, in addition to the one we have now that limits PVP experience by 50%.   I highly doubt we will do that but I can always suggest it. 

Olihin

THERE WE GO now your acting like my fav person once again.. that is all we ask. i sill dont see how it cant be done though you guys made a system to get exp for pvp im sure it will be a pain in the butt but i have faith you guys can get it done if you want too

I have inquired on the issue and the slider will need to remain as is. 

Like PVE servers, players would be locked since all experience even PVP experience would completely stop.   So that is why we currently have it so that you can lock adventure, quest and get 50% PVP experience.   You still get the quest AA experience and the 50% PVP experience converted to AA, but we have to keep you progressing in levels to avoid level locking at this time. 

We would always want to revisit this, but for now this is what we have available.   I thank you for your understanding on this matter. 

Olihin

So before the slider bar even existed you could lock quest / adventure XP but you would still get PVP XP... now all of a sudden with the slider is implemented and were told that this magically cant happen??... just enable XP for PVP like it was before the slider, and implement the 50% rule for the AA conversion for PVP XP..... Sounds like SOE's excuse for everything that isn't their idea..."too much work so we opt for the lazy way out... Say it cant be done"

I'm sorry I dont buy it. 

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