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Unread 11-09-2009, 03:39 AM   #1
Verranicu

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Just out of curiosity, does it get easier to raise money as you level? I've been hovering at 1-2 plat for what seems like ages, and all of the mastercrafted gear on the broker costs a fortune..

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Unread 11-09-2009, 03:48 AM   #2
Kleitos

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Short answer: yesLong answer: At 80 you get for example vendor loot that sell for 20-30 gold each (rare). If you want to make more, pick any shiny you see, sell any gear you can on the broker, don't buy fluff. It does seem like the market for selling is somewhat slow at the moment so now could be a hard time to make alot of money. Once the expansion is released there is lots and lots of money to be made. If you pick a tradeskill you can probably make some money there too if you watch the market some.

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Unread 11-09-2009, 09:40 AM   #3
Seidhkona

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Don't buy your armor from the broker. As a crafter, when I put mastercrafted gear on the broker, I price it so that the ultra-rich level 80 raider can buy it to twink an alt.  I.e., I charge all the market will bear.

Get out and harvest. I recommend that you start the quest for the Cloak of the Harvester young anyway, as each step pays pretty well, and that will help motivate you towards harvesting. As you adventure, harvest a bit along the way. Harvest inbetween fights while you heal up, or while you wait for power to regen.

If you have your own rares, most crafters will make your mastercrafted for you for the cost of fuel plus a tip. I figure on paying (at a minimum) double the fuel cost, and I may add to that if the crafter went to a lot of trouble for me.  This is ENORMOUSLY more affordable than buying premade stuff on the broker.

Another benefit to getting into harvesting is that even the common harvests usually sell pretty good, any rares you don't need will tend to sell for very good money, and also don't forget to pick up shinies and sell any you don't need. 

And don't forget to check on the broker for "baubles" that increase your harvesting abilities.

Harvesting Help: Woodworker-Crafted Harvesting Tools Once you level to 20 you can start using the woodworker-made harvesting tools. Ash wood tools - require adventure or crafting level of 20 or higher.

  • Ash Pick -- Reduces harvest time for mining by 0.5 seconds
  • Ash Shovel -- Reduces harvest time for gathering by 0.5 seconds
  • Ash Fishing Pole -- Reduces harvest time for fishing by 0.5 seconds
  • Ash Trap -- Reduces harvest time for trapping by 0.5 seconds
  • Ash Saw -- Reduces harvest time for foresting by 0.5 seconds

Briarwood tools - require adventure or crafting level of 30 or higher.

  • Briarwood Pick -- Reduces harvest time for mining by 1.0 second
  • Briarwood Shovel -- Reduces harvest time for gathering by 1.0 second
  • Briarwood Fishing Pole -- Reduces harvest time for fishing by 1.0 second
  • Briarwood Trap -- Reduces harvest time for trapping by 1.0 second
  • Briarwood Saw -- Reduces harvest time for foresting by 1.0 second

Teak wood tools - require adventure or crafting level of 40 or higher.

  • Teak Pick -- Reduces harvest time for mining by 1.5 seconds
  • Teak Shovel -- Reduces harvest time for gathering by 1.5 seconds
  • Teak Fishing Pole -- Reduces harvest time for fishing by 1.5 seconds
  • Teak Trap -- Reduces harvest time for trapping by 1.5 seconds
  • Teak Saw -- Reduces harvest time for foresting by 1.5 seconds

Sandalwood tools - require adventure or crafting level of 50 or higher.

  • Sandalwood Pick -- Reduces harvest time for mining by 2 seconds
  • Sandalwood Shovel -- Reduces harvest time for gathering by 2 seconds
  • Sandalwood Fishing Pole -- Reduces harvest time for fishing by 2 seconds
  • Sandalwood Trap -- Reduces harvest time for trapping by 2 seconds
  • Sandalwood Saw -- Reduces harvest time for foresting by 2 seconds

Tinker-Crafted Harvesting Tools If you level your crafting, there are also tinker-made harvesting tools. Miscalibrated tools - require crafting level of 30 or higher.

  • Miscalibrated Automated Pickaxe - Reduces the harvest time for mining by 1.0 seconds. Increases Mining skill of caster by 10.0
  • Miscalibrated Automated Shears - Reduces the harvest time for gathering and foresting by 1.0 seconds. Increases Gathering skill and Foresting skill of caster by 5.0
  • Miscalibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 1.0 seconds. Increases Fishing skill and Trapping skill of caster by 5.0

Calibrated tools - require crafting level of 46 or higher.

  • Calibrated Automated Pickaxe - Reduces the harvest time for mining by 1.5 seconds. Increases Mining skill of caster by 15.0
  • Calibrated Automated Shears - Reduces the harvest time for gathering and foresting by 1.5 seconds. Increases Gathering skill and Foresting skill of caster by 7.0
  • Calibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 1.5 seconds. Increases Fishing skill and Trapping skill of caster by 7.0

Overclocked tools - require crafting level of 66 or higher.

  • Overclocked Automated Pickaxe - Reduces the harvest time for mining by 2.5 seconds. Increases Mining skill of caster by 20.0
  • Overclocked Automated Shears - Reduces the harvest time for gathering and foresting by 2.5 seconds. Increases Gathering skill and Foresting skill of caster by 10.0
  • Overclocked Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 2.5 seconds. Increases Fishing skill and Trapping skill of caster by 10.0
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Unread 11-09-2009, 11:35 AM   #4
Dareena
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Also to add on the item crafting front, please understand that your crafting requests in 1-9 and Crafting chats also need to target end game crafters (in addition to crafters around your current level).  When advertising in chat, please make it clear that you'll provide EVERYTHING neccessary for the crafting process.  This would include commons, imbues, fuel, and rares.  If a high level craft doesn't have to fiddle with gathering up junk that's 30-60 levels lower than them, then they're going to be much more willing to help.

Now as a player with an end game main, I've got access to large sums of money.  But even then, you don't really have to offer a lot to get some attention or charity.  If I'm offering 4-5p as payment for making a full armor set, it usually works.  (I've done this from the 40's to 60's with very good results.)  Please note that I'm intentionally throwing more money than I should at these combines since I can afford to.  Either a lower level crafter will get a much needed income boost or it might be enough to get the attention of an 80th crafter.  Both scenerios work for me and it cuts down on my crafter hunting time.  After all, time is money.

EDIT

For example, here's the type of message that I'd throw into chat.  "LF 60+ armorer to make full set of armor.  Supply all materials (including commons and fuel).  Paying a net of 5p.  PST."  I'd use this kind of message if I was looking for a 50's set of armor.

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Unread 11-09-2009, 12:15 PM   #5
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I hated to craft when I first started playing mmo's. But I got tired of watching my friend turn into a walking atm machine becuase he always crafted.

  I learned to love it to the point where after maxing my main in crafting, I maxed out an alt who just crafts. (if he ever walked out of the crafting room and into the sun..... I think he would burst into flames)

Few things in the game give you the return on your time spent like crafting.

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Unread 11-09-2009, 12:45 PM   #6
Verranicu

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Hmm.. is there a craft in particular that's good for a newer player?

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Unread 11-09-2009, 01:08 PM   #7
Yimway

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VerranicusX wrote:

Hmm.. is there a craft in particular that's good for a newer player?

Just do all the soloquests in T8, you should bank ~200p at the end of it.

From there, the ways of earning coin vary greatly.  I find though for time spent, grinding skyfire mobs for body drops and trash treasured to actually be more pp/hour than harvesting or crafting.  Thats about the best solo pp farming I know of.

If you can do missions regularly, the shinies from those sell for a few pp to 100+ for some rares.  It's faster pp/hr than skyfire solo, but they both are reasonably effective and sustainable.

The method that works both requires interacting with nothing but the broker, and buying desired goods and creating artificial price points.  This works well on shineys, but it also works on other consumables as well.  But this is an expensive and risky game to learn, and if your having trouble getting a handful of plat, its not going to work for you.

....

[Removed for Content], I forgot the easiest method.  Buy 100 booster LoN booster packs then log in and offer to trade boosters for 8pp ea. in 1-9 chat.

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Unread 11-09-2009, 01:15 PM   #8
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I once had a similar problem...I always only seemed to have a couple of plat.  I started putting my extra coin into my bank, and only kept a 1 plat on my person.  I did everything these good folks suggested...harvesting rares, shinies, crafting, etc.  Pretty soon my bank roll started to grow!  Before you knew it, I was making significant contributions to purchasing our Tier 3 guild hall.  It certainly is easier to earn coin in the upper tiers though.  And the quests in the Moors pay WAY better than the RoK quests.

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Unread 11-09-2009, 04:01 PM   #9
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VerranicusX wrote:

Hmm.. is there a craft in particular that's good for a newer player?

For making plats ? Not really. Any craft except maybe weaponsmith will pay for themselves as you level but for the big bucks you have to be max level - or at least T8.

For a newer player, I would suggest taking the craft you use the most with your character(s). 

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Unread 11-09-2009, 09:33 PM   #10
mafoe

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Forget crafting. There's more money in shineys especially for a new player since you dont need any prerequisites.

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Unread 11-09-2009, 11:24 PM   #11
Graywindnz

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Some lore and ledgend pieces also sell well. I spent a week harvesting the Warewolfs in Darklight wood made 30plat selling the pieces
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Unread 11-10-2009, 12:22 AM   #12
Seidhkona

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VerranicusX wrote:

Hmm.. is there a craft in particular that's good for a newer player?

Provisioners make steady money. Carpenters do as well - and carpenters can sell everything they make, for varying amounts of cash. People always need backpacks, so tailors do well.

You can honestly make money at all crafts if you are willing to work at it. The hardest to make money with and level are probably woodworkers and weaponsmiths, followed by armorsmiths.

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Unread 11-10-2009, 04:28 AM   #13
Medasin
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This thread should be stickied so I can point to it for any new players that I meet.

Which at the current rate of meeting new players should be in about 2.34 months.

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Unread 11-10-2009, 10:40 AM   #14
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As someone mentioned - collectables also sell very well in general.

Also, plant food sells well too. I was hoarding the plant food and realized I wasn't really using it - so i sold it all one night for around 15 plat (on the AB server).

These are the kinds of items that are easy to get as you adventure if crafting isn't your thing. Also, being a newbie transmuter, I recently spent quite a bit of plat on quest reward gear to transmute - even the lower level stuff. It can all add up quickly.

I also have a newbie alt that has made a bit of plat selling the transmuting components. The actual adornments made don't sell for crap (except perhaps the rare higher level ones), but the components do.

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Unread 11-10-2009, 11:52 AM   #15
urgthock

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Graywindnz wrote:

Some lore and ledgend pieces also sell well. I spent a week harvesting the Warewolfs in Darklight wood made 30plat selling the pieces

This ^^^. Check the broker on your server and see what pieces seem to be  most in demand (highest priced) and farm them for days (also taking into account the level of the creature to be farmed versus your own). You can check out what L&L quest pieces to be looking for here: http://eq2.wikia.com/wiki/Lore_and_Legend_Timeline

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Unread 11-10-2009, 12:11 PM   #16
Pinuvin

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There's some good advice in here, thank you.  I never thought plant food would be a good seller, I always vendor mine, I guess I should be a little more careful when doing that.

Thanks for the help guys.

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Unread 11-10-2009, 12:22 PM   #17
Alvane
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Sigrdrifa@Lucan DLere wrote:

The hardest to make money with and level are probably woodworkers and weaponsmiths, followed by armorsmiths.

hmmmmmm my lvl 43 inquisitor is an 80 woodworker and she already has 37plat just making those totems and arrows. She stays very busy, indeed. I have 6 crafters - alchy, sage, tailor, carpenter, woodworker and gourmet chef. All make money at their trade, but the sage and tailor make the least. Adornments help keep the gals in loose change along with T-1/2 armor and jewelry. It also helps they have all the special recipes from carpentry, alchy, sage books, provis magma fish/halasian/TSO recipes and special events. I have one (sage) who is also a tinkerer who also makes popular items for sale on the broker. The alchy 'muter just basically mutes stuff for the rest of the gals, the friends, and guildies to provide basic mats for adorns.

However, for those who hate crafting, there is always the "buy low, sell hi" possibility, harvesting shinies and killing mobs for those L&L items - all those are very popular.

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Unread 11-10-2009, 12:31 PM   #18
Guy De Alsace

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You wont make money tradeskilling. Its useful if you have a load of alts then you can make the gear they need as they level but other than that you wont make a great deal.

Selling shinies on the other hand, especially at low level, is lucrative as is selling status items if you arent guilded.

Just bear in mind that journeyman skills will probably be fine till 50. Adept till 70, then expert beyond that. You only really need a master spell when you are at cap IMO.

You can also skip a tier of mastercrafted so you dont waste money. First set is blackened iron, miss steel out, get feysteel, miss out ebon, get cobalt, miss out xegonite then buy incarnadine. Rinse and repeat for jewellery etc...

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