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#1 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() If there's one thing I've enjoyed out of this NOTD event, it's the hedge maze. More specifically, it's the fact that you get turned into a 14 foot werewolf and you end up fighting a 20 foot werewolf as the boss of the zone. The first time I did the zone, I got a thrill over the fact that they decided to make you really gigantic to pit you against someone else who was really gigantic. Sometimes, just making everything LARGER in comparison to your surroundings adds to the fun value. It's just not the same when you're at normal size and fighting normal enemies. It's also not the same when you're fighting a mob who's larger than normal and makes you just feel dwarfed in comparison, unless it's a mob who's suppose to be gigantic like Tarinax or Leviathan. But when you become bigger to fight something else that's bigger (The spirit dragon from Halls of Fate, the prisoners from Anchor of Bazzul, The Hedge Maze, and a few others where you're transformed or inhabit something else,) then I can take enjoyment from that. The Godzilla feeling keeps me excited and lets me see things in a much grander scale when I play. I think the developers should keep this in mind for future events. |
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#2 |
Loremaster
Join Date: Apr 2005
Posts: 732
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![]() http://www.adultswim.com/video/?epi...08010209006212a One day CN will actually get their embed code right. |
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#3 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Cusashorn wrote:
Maybe sometimes, but I generally don't like being morphed into something else and really hate being made bigger without being morphed into something else. |
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#4 |
Loremaster
Join Date: Feb 2009
Location: Florida
Posts: 161
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![]() huh? i did that maze and whilst i turned huge, i still remained very much an Iksar.. |
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#5 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() You probably have your illusion form hidden. I liked it but only as a very very rare happening. |
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#6 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() SilverMoth wrote:
Turn on your illusions. |
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#7 |
Loremaster
Join Date: Feb 2009
Location: Florida
Posts: 161
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you guys are right, i did have that checked.
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#8 |
General
Join Date: Jan 2005
Posts: 464
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![]() I liked how it looked, but it made running around the hedge a bit difficuilt. I think it would've been a little better if we transformed once the moon was out in the little cut scene rather than when we dropped ubercharm. |
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#9 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() The moon is actually out during the whole maze. It just gets focused on and some clouds and stuff added during the cutscene. |
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#10 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() How about no cutscenes after the first time or at least the ability to disable them. They are novel the first time but if you are going to grind those instances they are added timesinks and rhythm breakers. |
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#11 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() I just wish there was some message on screen that actually stated that you were turned into a werewolf. You fight that infected wolf at the start, but what if it doesn't hit you? Why do you still get infected? There was no warning message or announcement of any kind. |
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#12 |
Loremaster
Join Date: Oct 2005
Location: Seattle area
Posts: 146
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![]() Cusashorn wrote:
Actually you got it off that frictionless coin... shoulda washed it off before biting to test if it was real |
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#13 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Without completely recoding the way the boss works I can't make the cutscene at the end able to be skipped. I do have it on my list as something to change for next year though. |
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#14 |
Server: Guk
Guild: Revelry and Honor
Rank: Member
Loremaster
Join Date: Dec 2007
Posts: 146
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![]() Thud@Befallen wrote:
As I understand it, the infection comes from the wolf (the dialog at the end of the quest implies as much to me). However, it's the coin that triggers the transformation, presumably something about your emotional response getting enhanced and in turn fueling the infection. The wolf infecting you also cleanly explains why you get buffed from every kill in the zone, and not just post-coin kills. Admittedly, I only knew I got infected by talking to the shaman after I finished the quest the first time around - I, too, had assumed the coin was the werewolfification source. A couple very-lost runs later I wondered about how they balanced people doing a lot of kills before going werewolf with people that grabbed werewolf quickly and then cleaned up the zone, which lead me to realize you get buffs from every kill after the wolf (I never checked the wolf kill itself) regardless of pre- or post-coin. |
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#15 |
Loremaster
Join Date: Nov 2004
Location: Suhr / Schweiz
Posts: 1,864
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![]() You get the buff at the very moment you click the tree at the entrance of the maze. Regardless if the wolf can hit you or not. And you get stronger for every single enemy you kill afterwards. The coin only triggers the illusion, not the buff itself |
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#16 |
Loremaster
Join Date: Nov 2004
Location: Agent of Chaos Guildhall, North Qeynos, Splitpaw.
Posts: 1,239
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![]() I hate getting "enlarged". Even with a 20% speed increase, its like walking through a sea of molasses - and my Troll is so big he can see over the top of the hedges and I have difficulty looting chests because they're "too far away" even though they're at his feet! If only I could cancel the buff after I'm done with the last guy. It's quicker to relog than to walk back to the beginning of the maze. I'm fine with the last cutscene, I go have a cup of tea :)
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#17 |
Loremaster
Join Date: Sep 2005
Posts: 2,984
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If I could have my wishes..lonce we killed him, we'd revert. Running around for the train quest is sooooo sllooooowwwww..
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#18 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Bakual wrote:
Yes, but what I'm saying is that you never get a message saying that you were infected and cursed with Lycanthropy at the start of the zone. you'd think that if you got scratched, bitten, or infected, you'd get some sort of message to indicate that something was wrong. Aemm@Splitpaw wrote:
Looting chests I can understand, but you're not actually traveling slower the larger you are. You're only PERCIEVING that you're traveling slower because you're higher off the ground. It's all an optical illusion. The smaller you are, the faster it feels like you're traveling because you're running the same distance in the same time, but your movement animations activate more in that period. |
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#19 |
Loremaster
Join Date: Nov 2004
Location: Agent of Chaos Guildhall, North Qeynos, Splitpaw.
Posts: 1,239
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![]() Cusashorn wrote:
Perception is everything. It FEELS really slow, and I hate it. All my characters use the mystic moppet doll to shrink because it just feels so much faster. Also, when you're bigger it's easier to snag onto the edges of zone furniture and get caught - it's a lot easier to manoeuvre when you're small :)
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