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Unread 10-06-2009, 04:08 AM   #1
BabyAngel

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The items fabled and legendary from Bonemire need some changing, there nothing compared to the legendaries in Lavastorm right now. I am excited about finally getting into Bonemire to explore but looking at all the item drops there, nothing is better than the legendaries and fabled I picked up in Lavastorm during the 50s, infact they are a lot worse, I wouldn't mind if the stats were the same or something.

I noticed this especially in the Ascent of the Awakened. Would be nice to have a reason to visit these old raid zones. The zone looks amazing, and its a lot of fun to navigate and explore, theres just no real reward other than a little AA up there and seems like a waist of lots of work.

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Unread 10-06-2009, 06:08 AM   #2
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Well all the itemization from tier 6 - 7 is now out of line compared to current LS/EF loot. Basically you can wear your LS/EF gear up to tier 8 where it gets upgraded by ROK quested gear.
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Unread 10-06-2009, 07:10 AM   #3
BabyAngel

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I just killed a mosnteri n bonemire, a named actually.

I got this

Darkmist Bracelet

+45 Health +40 Power

+330 vs Divine +330 vs Disease

Requires level 63

Ok... I got this in lavastorm for a lot less work

Crystal Sphere

+10STA +24 INT

+65 Health +80 Power

+561 vs heat +306 vs mental

+4 focus

+32 spell damage.

Why would a item so useless as the darkmist bracelet sell for more gold than the crystal sphere? I am so confused and sad if its true theres nothing I can get for myself for the level 60s and 70s. I have been going SO SLOW with questing and enjoying the game, I and the others in my party have had so much fun looting from monsters, getting things we can use and so on. This is a bit of a jab in the tummy, its like being told you now have to rush to 80 to enjoy the game

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Unread 10-06-2009, 07:12 AM   #4
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Once you go to kylong plains at 67-69 the gear drops and quest rewards are quite useful, and some are very good.

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Unread 10-06-2009, 12:02 PM   #5
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Mudflation

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Unread 10-06-2009, 12:40 PM   #6
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The problem is that when a current zone is revamped or new content is added for previous level content, it's as if the itemization of the current zones within the same tier are not looked at before the new itemization is finished.  It has been said that there are no plans to correct this, due to the immense amount of time it would take to go back through and reevaluate each item.

What should have been done (and I wish this would have been considered with previous revamps) is before any of the items for an already existing tier are created, items from other zones within that same tier should be looked at.  It's laughable that loot from a tier 5 zone (Lavastorm) outdoes nearly every item you can acquire in a tier 7 zone.  Even the tier 7 raid gear will not be as good as the Lavastorm stuff.  I think a lot of the reason for this was the upgrade of the mastercrafted gear a while back--very, very rarely will you find anything better than mastercrafted gear while leveling up.  While this helps the crafters immensely, it results in the items from questing that require some risk never getting used.

When the level decay system goes in the issue with using the overpowered revamped loot at higher levels will go away but many zones will remain underused due to the grossly inferior rewards.

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Unread 10-06-2009, 12:47 PM   #7
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Didn't it start with TD actually?
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Unread 10-06-2009, 12:50 PM   #8
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Koinoo@Crushbone wrote:

The problem is that when a current zone is revamped or new content is added for previous level content, it's as if the itemization of the current zones within the same tier are not looked at before the new itemization is finished.  It has been said that there are no plans to correct this, due to the immense amount of time it would take to go back through and reevaluate each item.

When new content is added or a current zone is revamped (which is actually new content being added, just in a different way), the rewards for that area are made to be attractive to current players to encourage them to want to go through that area again.

If Timerous Deep had a treasured +1 str sword of snickery similar to a treasured item in The Graveyard (both T1), why would a vet player want to roll a new alt in Tim Deep to get that paultry item. But, with a treasured item in Tim Deep getting +5 (or more), that's something a vet player recognizes as "good" and might actually be interested in creating a new alt to run through those quests and play in that zone.

Replayability means upping the ante to impress your jaded veteran players.. which, yes, leads to Mudflation.

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Unread 10-06-2009, 01:01 PM   #9
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Hmm, perhaps its planned mudflation to attract replay of vets.

I see it as revamped content is re-itemized using the current itemization point system used to itemize the top tier.

Since other t1 and t2 zones were itemized long ago using a much more archaic point system the new zone gear is clearly much better.

It had not occured to me that it was a carrot intentionally left out there, I just assumed it was itemized using a current system and when compaired to items created to a 5 year old system, well, there is just no comparison.

This is accentuated in t6 and t7 where the treasued quest gear is FAR better than the raid drops as the quest gear got re-itemized and the raid gear was ignored.

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Unread 10-06-2009, 01:30 PM   #10
Rijacki

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Naemesis@Nagafen wrote:

Didn't it start with TD actually?

EoF, the first 'overlap' for zones. The EoF zones dropped/drops stuff that was better than the original zones of the same level range. Darklight T1 and T2 was about the same as the G'fay T1 and T2 but is perceptually easier to get around (smaller zone) so was considered to be better than G'fay. Tim Deep was the next occurance of overlap zones with it's T1 and T2 even better yet.

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Unread 10-06-2009, 02:15 PM   #11
BabyAngel

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I am still really confused.

Why don't they at least redo the raid zone bosses with something amazing? Talendor and Gorenaire are not easy fights for small time guilds doing their first big raids.

I understand the need to reward veterans and things but... to save the population problem you can't just expect new players to rush to the end game, what fun is there in that?

Although redoing a whole zone would be a mission, they could at least copy the items found in lavastorm names to the raid bosses right? Just give them new names or something, or at least better them by a few things.

There has to be something useful after going to the end of the Ascent and other epic raid zones in bonemire SMILEY

Its not very motivating as a new player to continue to want to play if suddenly all my work is a waste. I wonder if many new players think about leaving after getting close to 60, like me and the others in my guild?

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Unread 10-06-2009, 06:51 PM   #12
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BabyAngel wrote:

I am still really confused.

Why don't they at least redo the raid zone bosses with something amazing? Talendor and Gorenaire are not easy fights for small time guilds doing their first big raids.

I understand the need to reward veterans and things but... to save the population problem you can't just expect new players to rush to the end game, what fun is there in that?

Although redoing a whole zone would be a mission, they could at least copy the items found in lavastorm names to the raid bosses right? Just give them new names or something, or at least better them by a few things.

There has to be something useful after going to the end of the Ascent and other epic raid zones in bonemire

Its not very motivating as a new player to continue to want to play if suddenly all my work is a waste. I wonder if many new players think about leaving after getting close to 60, like me and the others in my guild?

they did actually run a program which upgraded treasured stufff throughout the first 6 (I think) tiers a year or so ago. It worked pretty well, but it didnt do the tier 7 stuff I think, and it didnt do fabled and most legendary either. And  yes, it is a VERY fair question to ask why they dont send someone through all the raid and dungeon boss stuff doing a reitemise to make it appropriate for its level and difficulty.

The answer would seem to be that they dont think it is worth the bother.

One question though.. surely if you have been doing raid zones in bonemire you can do the natural progression which would surely be the stuff in faydwer (much  better gear than KoS) and on to RoK. ?

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Unread 10-06-2009, 09:57 PM   #13
BabyAngel

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I am only level 60, I have been helping a few others explore lately. Full mastered and in the best lavastorm gear after being in the 50s for like... 4 months, its not to hard.

Now Kylong.... is another story, on PVP servers Kylong is no pvp limit, and since the PVP merchants came in your looking at around 50 players fighting it out there at any given time on the weekends. To step there means to die, and I don't see that changing anytime soon.

Basically, unless your a fully equipped player in the 80s you can't explore Kylong right now, not since last GU. and your looking at dying 100 or so times doing the epic crafting quest... I sure did. I had to hire protection from 80s to finish the grind through the writs.

Sooooo nope, can't touch Kurnak till the 80s. Same for Moores. No pvp limit... no idea whose bright idea that was.

Oh thats also the same for Mara, so haven't been able to go through the 50s/60s areas there either at the start. Will hire help for a few platnium when I have gathered enough.

Meaning unless you want to die in a few hits to someone in T3 shard gear full mastered out. One of your only options is bonemire.

As for Faydwer, Loping plains was my next stop.

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Unread 10-07-2009, 02:01 AM   #14
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I agree with you about the itemisation issue; hopefully the devs will eventually get around to bringing this loot in line with the more recent design model.

As far as hitting Kylong Plains and the rest of Kunark on a PvP server, it's not as hard as you might think, though I can fully understand how hard it seems initially while you're questing around Dregs and Teren's Grasp. It's these two places (moreso TG now) that attract the PvP swarm, and they can be hell to quest through.

Once you move on to Kunzar's Edge, Highton and eventually zone to Fens on Nathsar, you'll find the ganking to be a lot less common, and reasonably bareable. Kunzar Jungle can be a little more stressful due to it having a druid ring, but it'll never be as bad as TG in KP. Jarsath Wastes is probably the quietest of all the Kunark overland zones for 'PvP' (quester ganking).

Unfortunately, even if the devs updated all T7 items tomorrow, and you raided/farmed and equipped all of said gear, you would still be nothing but fodder in T8 PvP in that gear. Survivability in T8 PvP comes with the crit mit and higher health amounts on T3+ void armour and void token PvP armour, and with the RoK token jewelry and accessories (wards, fears, de-targets, etc) specifically designed with PvP survivability in mind.

In EQ2 PvP, it really is a case of lock and stay in T2-6 for as long as you can, or get to 80 and geared as fast as you can. The 'journey' many of us love in EQ2 becomes a harrowing gauntlet of ganking from late T6, and you're better off racing to the finish line, or making a new character and restarting the race.

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Unread 10-07-2009, 05:11 AM   #15
Faenril
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Actually last LU makes it easier to quest in KP on pvp servers because now everyone is camping TG instead of camping both the docks and TG. If you avoid TG you should be able to quest pretty undisturbed. And if you want to do the TG quests, just take the death, revive at TG, and run back to your quest npc with immunity. If you stay away from the writ giver there are chances ppl won't even pay attention to you in the zerg. It is also my experience that rushing to the end once you hit T8 is more efficient than trying to keep your toon maxxed through the late levels. Because you are still cannon fodder until you gear up with the end game gear anyway.

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Unread 10-07-2009, 05:42 AM   #16
Guy De Alsace

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One of the problems with a game being this old and only partially revamped through the years is that whole zones get left behind.

Just go to one of the lowbie solo zones for a taste of just how amazingly bad loot used to be.

At the moment Mastercrafted gear will see you from lvl 1 to 72. Hardly any gear from lower tiers is better. After level 72 it gets less clear.

I've even skipped entire tiers before now. Usually I miss Ebon and wait till Cobalt. Miss Xegonite out then Settle with Incarnadine.

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Unread 10-07-2009, 07:06 AM   #17
BabyAngel

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Thanks! On weekends on my server kylong plains splits into Kylong plains and kylong plains 2.

It may not be amazing gear once your hit the last stage of leveling... but at least it will be enjoyable and worthwhile to go quest/loot/raid a bit

Thing is, I haven't met anyone who has not agreed something needs to be done, especially about bonemire.

Thank you all for your helpSMILEY I will read over some things in detail based on what you said.

By the way, ebon is the most easy rare to get. Theres a monster that drops a rare or 2 every kill, in the level 50s. Thats why my bank has 42 augmented pelts, 26 rhodiums and the list goes on for level 40 rares. So never any reason to skip them, they are cheap I think.

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