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#91 |
Server: Venekor
Guild: Shadows of Storm
Rank: Lord of Shadows
Loremaster
Join Date: Mar 2007
Location: Minnesota
Posts: 621
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![]() Wingrider01 wrote:
Actually, respect and cooperation the way you're putting it means that basically it would be pve, because I think maybe 1 or 2 posts have pve server people saying they enjoy pvp, a few have actual mechanics issues that need to be fixed, and the rest are all saying that they are gonna either take their ball and go home because they got killed, or are flat out refusing to even try. I have suggested several times that perhaps the way to do it is either have 1-2 zones pvp enabled, or just disable pvp for the new testing zones, but leave it in everywhere else. You claim that I have a narrow focus, but you're the one saying that you're refusing to even TEST things because you can be attacked in pvp. Why not take the plunge full force and see if you like it? The best enemy is the one that doesn't have a script, but change in what they do. |
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#92 |
Server: Venekor
Guild: Shadows of Storm
Rank: Lord of Shadows
Loremaster
Join Date: Mar 2007
Location: Minnesota
Posts: 621
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![]() Bratface wrote:
Actually, the majority are complaining about it being PVP. If you're an easy target, spend a little time and learn to pvp better. You probably will enjoy fighting an enemy that isn't tank n spank. You actually are asking for it to be turned off. You want 90% of the playerbase to be left alone, at all times, on a current pvp server. PVP players pve as well, why can't you guys give it a try and kill people too instead of throwing in the towel before even getting to the ring? |
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#93 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Borias@Nagafen wrote:
If PvE is 90% of the players on copy now then there isn't much real of a PvP community there. And stop telling us to come PvP, or how it will make us better player, you insult us at every chance and it's really old. We play just fine and we don't need to PvP to enjoy the game If you have an inabilty to test PvP without ganking PvE players then that is a shortcoming of the PvP community and not one that the PvE community should be burdened with compensating for. No matter what you say it does not change the fact that ganking is what is taking place and that PvP refuses to respect any playstyle choice other than their own. Not one person has ever told you to PvE to be a better player, or called PvP lazy or whiners etc, too bad the same cannot be said about PvP folks. It's downright shameful. |
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#94 |
Server: Venekor
Guild: Shadows of Storm
Rank: Lord of Shadows
Loremaster
Join Date: Mar 2007
Location: Minnesota
Posts: 621
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![]() So what's plain shameful is how you have 95% of the community, and the crying and complaining here and just plain "I can't have it my way, so I refuse to play" snubness is so high and mighty, I can't believe you can see anyone from your pedestal way up there. If it's really 90% pve and 10% pvp on there, then there should be no issue at all being ganked. Find a friend or 6, show em up. And we are refusing to respect your decision to only pve? HELLO SIR ITS A PVP SERVER LEARN TO DEAL WITH IT. By all means, put in a /feedback, talk to a gm to switch it, but just *****ing on the forums is a good way to look like an idiot because you refuse to learn and adapt to the ruleset you're choosing to play on. Let me say that again. You're choosing to play on a server that has the pvp rules on it, and complaining about the pvp rules. /boggle. |
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#95 |
Loremaster
Join Date: Aug 2006
Location: San Diego, CA
Posts: 1,039
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![]() Borias@Nagafen wrote:
I love PvP in games like Planetside, but I am completely not interested in PvP in games like EQ. I tried it, and I didn't like it. Sorry... when I'm in the mood for PvP, I'll log into a PvP game that pits skill vs skill (Planetside), not level/equipment vs level/equipment (EQ). |
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#96 |
Server: Venekor
Guild: Shadows of Storm
Rank: Lord of Shadows
Loremaster
Join Date: Mar 2007
Location: Minnesota
Posts: 621
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![]() Andok wrote:
Isn't there still a beta buffer?....... You'd be surprised how much skill is involved when it isn't mindless zerg wars. |
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#97 |
Loremaster
Join Date: Aug 2006
Location: San Diego, CA
Posts: 1,039
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![]() Borias@Nagafen wrote:
I think the buffers are still down. |
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#98 |
Loremaster
Join Date: Nov 2004
Posts: 162
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![]() Bratface wrote:
It is an unrealistic expectation to ask PVP'ers to not fight PVE players when we have no way to tell a PVE player from a PVP player on the server.
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#99 |
Loremaster
Join Date: Nov 2004
Posts: 422
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![]() Gungo wrote:
Not sure if I would be making these sorts of comments. They were the exact reason why the previous thread about the ruleset was locked and there may be some consequences for attacks such as this. |
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#100 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Andok wrote:
/nods agreement |
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#101 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() Lateana@The Bazaar wrote:
Applauds -- well said. Will test when the server goes back to PVE. I don't even log on. |
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#102 |
Loremaster
Join Date: Jun 2008
Posts: 1,254
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![]() Lateana@The Bazaar wrote:
You're right, its very important. Its so vitally important infact that I propose we leave the PvP test server exactly how it is.
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![]() Kaelas, Necromancer Valindor, Templar Paikis, Troubador Ashk, Berserker Mirbolt, Shadowknight |
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#103 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Svetlanavera@Nagafen wrote:
You are going to beat this drum to death aren't you? Ok, simple solution to your problem, make your surname pvper or some such descriptor, that way you leave the PvE alone. If I had the slimmest hope of you folk honoring an honor system I'd log on Right_Now and change my name to PvEer, but we all know that would just be chumming the waters for you folk wouldnt' it? But if all else fails I guess public channels could work, but I doubt a solution is what you are after, more like excuses. Enjoy it while it lasts, but enjoy it without us throwing ourselves at your feet for your enjoyment. |
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#104 |
Loremaster
Join Date: Nov 2004
Posts: 678
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![]() Bratface wrote:
I play PvE. The pvper argument holds more water to me, part of that may be the size of the text and use of bold throughout. They need to test as well. One other point, it is very obvious thats it has become a pvp server when you log in, by continueing to play on a pvp enabled server you have given prior consent to any pvp activities you find yourself engaged in. The pvper is following the server ruleset in these instances, and is doing the "right" thing.
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Llyren, Martn, and Noih hunting for cheese in all the wrong places. |
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#105 |
Loremaster
Join Date: Sep 2006
Posts: 195
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![]() Llyren@Kithicor wrote:
Your two points seemingly cancel each other out. If PVPers need to test.. which, after all, is the entire point of Test_Copy.. then exactly what gets tested ganking folks who don't make any attempt to fight back? I believe the main issue here is that the game is about to receive a major update, and that update includes features that really intrigue the casual PVEer into finding out how it will affect their main characters. With an unfortunately-timed PVP-enabled Test_Copy the only option, we are seeing the resulting culture shock in this thread. Based on the postings here, the same issues that divide people between playing PVE or PVP also divide them on seeing common ground in a debate. Perhaps the PVP server merge will provide an outlet to resolve this issue by designating permanent Test_Copy versions for both playstyles. |
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#106 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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![]() Borias@Nagafen wrote:
Yes I refuse to test anything if I am able to be attack by a player, I prefer to concentrate on what I am doing, have some widget walk up behind me andgank (I think that is the current "cool" term for blindsiding someone) me because they get a thrill out of wiping out a virtual character does not interest me in the least, gargling with hydrocloric acid holds more of my interest then anonomous attacks on other players. As said over and over again ad nauseum - this is not about the environment, this is about the respect, consideration and attitude of the PVP player that is trying to "test" the pvp changes towards the ones that have no interest in those changes. That is the point you do not seem to understand. SOE does not have to do anything to accomplish this - this is something the PVP player has to do, period.
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#107 |
Server: Venekor
Guild: Eyes Of Darkness
Rank: Officer
Loremaster
Join Date: Nov 2004
Location: Virginia Beach VA
Posts: 285
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![]() I stick strictly to SS for PVP. I have made 2k plat in the last 4 days from those PVErs that dont want to test pvp but attack me while i am sitting there LOL. I can see it now.... scout thinks "Ooh look some poor little mage just sitting there" Scout dies and loses 1073 plat True story LOL |
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#108 |
Loremaster
Join Date: Sep 2006
Posts: 747
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![]() I don't understand why the PvP-enabled thing doesn't trigger based on which server you come from. If you come from a PvP server, then that's how you exist on Test. If you come from a PvE, then that's the state of your character as well. Or, make specific zones PvP or PvE. That is fine too. But, I won't be testing on a PvP Test server. I had wanted to but looking at this thread makes me think that it's unlikely I will get any real testing done and that the time taken to test-copy plus patching to the test environment just aren't worth it. |
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#109 |
Loremaster
Join Date: Jun 2007
Posts: 48
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![]() Isnt there a really simple solution now that the priests of discord have returned? Simply make it a PVE server and if you want to enable yourself for PVP, use the PoD to do so. |
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#110 |
Tester
Join Date: Nov 2004
Posts: 1,055
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Ya.. your name turns RED and there ya go!!!
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#111 |
Loremaster
Join Date: Aug 2005
Posts: 30
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![]() I have noticed that there are even a few players that at first I noticed were evil based toons when I first logged into the pvp test server now they have exiled so that they can attack anyone, thats just a bit ridiculous imo. When is this server going to be back to pve based? Im not logging it and testing till it is. |
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#112 |
Loremaster
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
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![]() Bratface wrote:
You're right, but its the PVE community that is getting into the "spirit" of it all...For those who had been curious about it, but didn't want to re-roll...This is their time. |
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#113 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Brimestar wrote:
LOL is that what you call it now? Whatever helps you sleep at night I guess. |
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#114 |
Server: Nagafen
Guild: Arcadia
Rank: Aussie Girls
General
Join Date: Oct 2007
Posts: 8
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![]() So how do you know when your being attackd by a pvp server based person or a pve server based person? I see alot of hate toward the pvp'ers for being the gankers, when you dont know who they are or where they are from. For all you know the guy killing you 17 times in a row was your guildy from your blue server that copied his alt over traked you down and did that. Oh and you know people from PVP server also test bluebie content...... TBH any true tester would want to test ALL the changes to the game. not just be here to figure out the quests and then be the 1st one on your server to diso new items (we know your secret). LOVE THE RAGE THO. |
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#115 |
Loremaster
Join Date: Feb 2005
Location: new jersey
Posts: 43
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![]() i understand where both PvP players and PvE players are coming from, i really think sony should just add a beta buffer temporarily to the normal test so people who dont do PvP can test it there way. Taking PvP off of the test copy would not be fair to those who are PvP testers. But readin every post it really is not necessary to insult eachother because we all have our own way to play the game, doesnt mean we have to insult others because they play different. it isnt the PvP players fault for the test server becoming a pvp server so why take out our anger on them? Another thing to add. theres a difference in People who are here to actually test the new content with PVP then the ones who come on test not to test the new stuff but just to grief others for the fun of it. so people if you arent here to test the new game update and how it affects the PvP servers please just go grieve people on your own live servers and not waste peoples time who are actually testing the new content. |
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#116 |
Loremaster
Join Date: Dec 2004
Posts: 596
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![]() Svetlanavera@Nagafen wrote:
I agree to that. I've tried to show patiance because i know not all PvPers are the kind that i identified a few pages back. Which is why i created a topic requesting a 3rd test server for PvE testing so that PvP players can keep test_copy. Sure they may change test_copy back to PvE soon, but there still needs to be a 3rd server for PvP if so. This way we can all test the new content.
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#117 |
Server: Venekor
Guild: Shadows of Storm
Rank: Lord of Shadows
Loremaster
Join Date: Mar 2007
Location: Minnesota
Posts: 621
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![]() I'm going to cross post from the other thread, just so people can read it here that are extremely shortsighted. I've posted it before, but here it is again- the fix that would basically work for the test copy server. First- keep it pvp. Second- implement a very quick and simple way for people to switch factions, so they can group with their guildies that copied over from a blue server. Faster than exiling. Something like a NPC only on test outside the gates that does it for you, with no loss of spells. Third- Any zone that is *currently* under new testing has pvp disabled. That means if there is a new instance, the zone it is in is disabled. If there is a new big revamp or quest area, it's disabled for that zone. 3.1- Any other zone is considered fair game and pvp enabled. There's no reason to *need* no pvp in zones that have nothing new in them. You can do all that legwork on your own server. But real, legitimate new testing areas should be pvp free, and let people run around everywhere else and kill folk. Fourth- Any new pvp items should be buyable with 1 token, or free, so you can test them immediately. It's not like you keep the items forever anyways. Is any of that unreasonable? Both rulesets can co-exist on copy test, the actual 'pure' testers wouldn't step inside a non testing zone anyways, and they can go everywhere else to pvp and play with that, see if they like it, and test that aspect. |
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#118 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() I like your spirit of compromise, but I do see a flaw in it. How would a PvE player get to a new zone without being killed by a team of PvPers ambushing someone on their way to the testing zone? Perhaps the best alternative is to make PvEers untouchable by PvPers via an SOE character flag of some sort that puts a halo over their heads (pun intended). |
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#119 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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![]() * sigh * Folks, I've had to lock too many of these threads. Let me remind you that I require civil and polite/respectful discussion on the forums. That means that attacking each other over a difference in play style preference is not permitted. Let's not have any more of these threads, if you please. Thank you. |
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