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#1 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() With accelerated leveling people are far outrunning thier skill leveling vs level. We all know what this does.. and it is frustrating for new characters to realize how deep in the hole they have become by simply leveling. Would it be feasable to put in a practice wall, like the one in KJ, in places accessable to players as low as level 10 or so? The wall is nice for skillups, and would give newer, faster leveling players a place to catch themselves up. |
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#2 |
Developer
Join Date: Feb 2006
Posts: 672
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![]() The next update actually has some stuff to fix this. If you are really low in skill it will be much easier to level it up and the skill gains will come along much faster. Then once you get closer in skill to your level you will then slow down to a more gradual level. |
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#3 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() Thanks for the response. I actually didn't know how fast new chars were outrunning skills till I rolled a little newb Bruiser Arasai.. she is locked at level 12.. something like 4k kills and still has not caught up her slash/pierce, and its coming sooo slowly. |
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#4 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Lasai wrote:
Guildhall training dummy . Not in a guild that has one? Then find a guild that has it set to public. |
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#5 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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![]() You could always beat up on the city guards. |
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#6 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() Jesdyr@Unrest wrote:
I am aware of those. That is not what I asked for, nor is that the answer to a true new player. low level guild, etc. The wall was a nice addition to KJ.. and would be nice for lower levels. |
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#7 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() interstellarmatter wrote:
Blackfire.. grrr, you know how I feel about that. Watch it.. or I'll tell everyone about the wizard I knew who got overburdoned by copper pennies and couldnt figure it out. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,125
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![]() Lasai wrote:
Actually that was a good answer. He mentioned going to OTHER PEOPLE'S public guildhalls to do this, which anybody (even unguilded) can do from level 1 (for the T3 guildhalls at least). Definitely more convenient if you have it in your OWN guild's hall, but it's not impossible for anybody else either. Having said that, I'm glad that skills will go up faster the further behind you are. |
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#9 |
Loremaster
Join Date: Jun 2008
Posts: 1,681
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![]() Would be cool to do this for harvesting. Just have a thing that never goes away so I can sit my drinking bird on my keyboard and get my harvesting maxed out while im at work or something. |
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#10 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() Eriol wrote:
Good answer if I had asked how to skill up, which, I did not. I simply asked for training walls. Either way, I am glad this is being addressed. |
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#11 |
Loremaster
Join Date: Oct 2005
Location: Seattle area
Posts: 146
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![]() Since I didn't see it mentioned yet... While you're waiting for the dev fix, the best way for remedial skilling for combat skills is to find mobs that match your actual skill rather than your level. Divide your skill by 5 and fight mobs of that level for optimal skillup (so if I have 220/400 piercing, I equip a dagger and start hitting lvl 44 mobs, as many as I can find.) |
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#12 |
Loremaster
Join Date: Sep 2005
Posts: 1,393
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![]() I think it is still not fair that melee classes can afk skill with auto-attack on the training dummy while casters have to sit in front of the client and have to push buttons all the time. |
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#13 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Lasai wrote: Good answer if I had asked how to skill up, which, I did not. I simply asked for training walls. You asked for training walls in a place accessable to level 10 characters. Training dummies are as close to training walls as you could possibly want, so the post about using them could and should be viewed as a direct answer to your request. There are already training walls, or a variation thereof, in a location accessable to every player in the game, reguardless of character level or guild affilitation.
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The superior man knows what is right. Confucius |
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#14 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Alienor wrote:
I personally think mages should have spell autoattack just to make it fair. And I say that with a straight face. |
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#15 |
Loremaster
Join Date: Apr 2005
Location: England
Posts: 1,902
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![]() Training walls and dummies dont improve :
And probably more. So they arent ideal by any means. |
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#16 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() feldon30 wrote:
G15 + L1 nuke + training dummy / wall + A book and some patience? |
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#17 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Lasai wrote:
Umm .. I fail to see what the difference is between the training wall and a training dummy (aside from total HP) ? This is what you asked about in the post. Aeralik's post just shows they are working on a better solution that having people train a skill using training mobs |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 845
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![]() yeah. I love this idea. I've used that wall in KJ to level Healer melee skills everytime since my healers in general just heal we never really get enough chances to level our melee skills. |
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#19 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Guy De Alsace wrote:
I agree, they are not ideal. They are, however, what the OP asked for.
__________________
The superior man knows what is right. Confucius |
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#20 |
Loremaster
Join Date: Apr 2005
Location: England
Posts: 1,902
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![]() Bah, the whole point of forum posting is missing the point the OP was trying to make... |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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![]() Lasai wrote:
Please explain how a training dummy differs from a training wall? |
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#22 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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![]() erin wrote:
Why would she bother answering you? The dev answered her question and you're doing nothing but antagonizing her request. |
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#23 |
Loremaster
Join Date: Jan 2006
Location: West coast USA
Posts: 624
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![]() Training walls? Kunzar Jungle? I have never heard of them till now. Please tell me where they are. |
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