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#31 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() A alot of TSO mobs have strats that you have to follow if you hope to beat the encounter. Even raid geared players will wipe in Deep Forge if they don't follow the strats. First named mob on the left entry way will put a debuff on your group that you must NOT cure. If you cure it off the group the named will do a massive AoE that will wipe your group. The last named will throw bombs on the ground so your tank and group have to move the mob arround the lava pit and stay away from the bombs or the bombs will kill the group.
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#32 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Ok, yeah. This expansion is just plain fail. After repeated attempts, more than 3/4 of our groups fail because the tank is "undergeared." How Kunark Legendary and 77 MC winds up being undergeared for the tank but not every other class is beyond me. It seems as though tank classes can't handle TSO without having Fabled gear (Or Shard Armor). 5 or 6 years ago, Sony released this expansion for EQ1, except it was called Lost Dungeons of Norrath. It amazes me that LDoN was implimented with a difficulty selector for the instances, while this expansion released by the same company several years later completely lacks this feature. So thanks, Sony! Thanks for making an expansion that's inaccessible to your even moderately casual tanks. Thanks for setting up the system so that tanks need the shard armor to be able to actually tank the zones that yield shard armor! Thanks for ignoring a mechanic from an identically themed previous expansion that would have been relatively easy to impliment and would actually make these zones playable by tanks that weren't/aren't frequent raiders!
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__________________________________________________ _______________________ Fons Acerbus, Arasai Inquisitor Arogati Nullus, Human Necromancer |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 222
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![]() Fons@Mistmoore wrote: We're not being stupid These three comments form an oxymoron. If you are not being stupid, you will not be wearing mastercrafted in TSO zones. If you are wearing mastercrafted, and are not being stupid, you will be in RoK zones. |
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#34 |
Lord
Join Date: May 2009
Posts: 125
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![]() Fons@Mistmoore wrote:
ok so it might me tough (nearly impossible) to tank a TSO instance in MC armor and it can be frustrating as well (been there, just recently acchieved my T1 shard set), but you can also look at it as an extra tough challenge. Find the right groups (will need good healer, and more then 1 and good dps) and you will be fine doing the easier instances.. work from there... Looking back on the experience of not being able to tank the zones decently and getting into the right gear, gain the experience by learning the zones and noticing how much easier it is to tank these zones now, is a very fun and sattisfying experience for me... Just look at it possitively as a fun challenge...... |
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 222
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![]() Fons@Mistmoore wrote: It seems as though tank classes can't handle TSO without having Fabled gear (Or Shard Armor). A list posted months ago of gear that is easily avalible in RoK, is not raid obtained, and will see a plate tank able to perform in any of the easier 8 TSO instances... Sallet of the Reet KnightPolished Deklium ChestplateFish Inlaid PauldronsGussets of Ravenged OnslaughtRadiant Luclin Ore GautletsGolden LeggingsBoots of the Waste HunterShroud of the SarnshakBaldric of the Di'Zok WarlordDanak Essence Vial NecklaceSignet of the AnkexfenBroken Tooth EarringBand of ThuugaThreaded Steel RingHardened Clay BraceletTerrik's Moonrise WristletWarlord's Shortbow of DefenseSnowgen Topped PinGorowynian Rune of IntrepidityOdyssiac ShieldFabled epic As was pointed out when it was first posted, it is lacking a little in hate and/or DPS, but will see the tank survive without issue. |
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#36 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Xao June wrote:
I'm doing just fine in MC/legendary in TSO. Everyone else I've played with is doing just fine in MC/legendary in TSO. Only tanks are incapable of performing their intended function in TSO geared equally to the rest of the group, based on the experiences I've had. We swap out the tank for one who's already in at least T1 Shard, and the group goes on without a hitch. This is what's known as an "imbalance." Thanks for the list though. I have a rl friend who plays a SK and we'll definitely be working to gear him up appropriately as he progresses through the 70s. It just sucks that we need to farm gear for our tank to be usable, while the rest of us can break in with relative ease without having to resort to that. And once again, we see another point of imbalance.
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__________________________________________________ _______________________ Fons Acerbus, Arasai Inquisitor Arogati Nullus, Human Necromancer |
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#37 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() I got once to heal a fresh 78 sk in MC gear that had may be 8000-9000 hp , his life kept doing red->full green all the instance -- and it was mira 1. I remember the named called "the brutal" in obelix or anchor (i always confuse both) doing like 2800-3000 dps on a MC paladin, i was used to solo heal that instance but we needed 3 healers (even if two were not stacking well being both warden) to pass the damned mob. Two weeks after the paladin was wearing a set of t2 or t1 and alone i could keep him alive half asleep. And most t1/t2 tanks do easy instances in offensive stance (which keep healers awake otherwise we would sleep). The difference between MC and t1 is simply enormous, the global mitigation of a t2 tank with the proper aas is simply insane, it's so high that i foresee HUGE problems in the next expansion. The dev apparently ignore the problem, the fact that a t2 tank can be ganged by 20 single ^ level 80 and suffer moderatly is apparently normal. It will be quite funny in february when the T9 will 1 shot any non tank that cannot root or chain stun. BTW : the number of tradable items from TSO instances has been increased so while waiting your TSO set you may buy some stuff from the broker (like 79+ legendary). As far as i know the tank gear has a much larger impact that the healer gear or the dps one. With low dps the instance may be longer but you won't usually wipe due to it, the same for heals. I remember my first befallen 2, the last boss opened the fight with a 12 k crit on the tank putting him in the very red ... |
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#38 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() Odys@Storms wrote:
That's really not so much the difference in the armor itself as the difference in it's level. Level 72 armor vs. 80-83 mobs, you take a lot more damage than you do in armor with the same mitigation and stats but at level 80. I saw the same thing on my 'zerker in ROK: our warden was having to scramble to keep him alive in COA and VOES in 72 MC, the next day he got his 77 MC and the healing went from insane scramble to moderately fast walk. And that's even taking into account the massive AGI loss you take with 77 MC. |
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Exageration in this thread is funny. MC gear is fine for the lower end zones and even the middle tier stuff. I have a SK friend that had MC stuff when she first started tanking things and I really didn't have any problem healing her. Even now when we do instances she swaps all her tank gear out for dps gear and runs in offensive and I can solo heal her fine. If you are having problems then you might want to look at the healer/healers..... not the tank. |
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#40 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Kizee wrote:
Yes, but you're in raid gear, mastered, and have your myth, yes? So yes, it's easy for you. Just as it's easy for my Warden I raid with occasionally who's in in the T2 shard suit, myth'd, legendary and fabled jewelry, fabled boots, but with adept 3s and about five masters (only one of which is a heal, lol, darned RNG). Casuals won't have what we do. They'll have MC'd, adept 3s, maybe a master here and there, some legendary, maaaaybe a fabled piece if the gods of the RNG smiled on them that day. It's a combination of gear and player skill on tank and healer. It's not only one or the other, it's both which must be considered and weighed. |
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#41 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Jrral@Unrest wrote:
Oh gods, I remember those runs. /shudder Back then, my Warden was in RoK legendary (3 pieces), mc'd leathers for the rest, and the neat healer boots from Drusella, had my epic, mostly mc'd jewelry and a few legendary with the quested Thugga piece. It made such a huge diff when Jrral had the 77s. Surprised the hell out of me to see the first hit not drop him deep into the near orange but just a tad into the yellow. |
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#42 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Pheep@Unrest wrote:
Mostly raid gear form an expansion ago with 2 pieces of t3 and 1 t2 piece. Some of my jewlery is raid gear from 2 expansions ago since I don't raid that much anymore and there isn't anything available better that has dropped for me yet. Yes, I have myth but who doesn't now adays lol. Most of my heals are adept 3 just because I refuse to pay 500+ plat and the NEVER drop or are very rarely on broker. Working on getting them mastered through RA. If I can keep people up with adept 3 heals....so can the other healers. Basicly what I was saying was if he can't heal it with 2 healers then most likely it is the healers fault because there really isn't many encounters that you need 2 healers for..... even in instance/MC gear. |
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#43 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() I call complete BS on Kizee. Way to not read a thing I wrote. And for the record I am a [Removed for Content] good healer. Pop a toon on Mistmoore, take a look at what I'm geared in and talk to the people I regularly group with. Or you could quit making veiled insults and tell me what you think it is I may be doing wrong as the healer, based on what I've said in this thread. I'm more than open to suggestions and constructive criticism. Here's the thing. You're the only one who's suggested that tanks don't have a rough time of it breaking into TSO content. Hell, practically everyone else is telling me no one belongs in TSO without farming Kunark content for the best Legendary we can get our hands on, but I'm already well aware that's not true either. You yourself said you're in raid gear from an expansion ago, which is completely supporting what I'm saying. You have Kunark raid gear, which makes TSO content pretty easy for you to heal in. Like you, the vast majority of my spells are Expert. My group heal happens to be Master, because I got incredibly lucky on our first successful TSO instance. My debuffs are all Expert. My heals and buffs are all Expert. My DoTs, nuke and reactive nukes are all Expert. Inquisition is Expert. I think the only thing that isn't is my detaunt, and it's been doing its job just fine at Adept. What I suspect you have that I don't is much higher + Heal amount and Heal Crit. I'm currently at 450 Heal amount and 35% crit. I always keep my group reactive running. Always. Unless I know for sure the tank'll be just fine without it, I always toss my ST reactive up before he pulls (IOW, I always toss the reactive on him in TSO zones). I always have my tank targeted unless I'm healing/curing another group member. My tank always has Shield Ally on him. Named always get Inquisition slapped on their face ASAP, as well as debuffs between my heal casting rotation. I'm spec'd for defense and heals; I have every AA that benefits heals and buffs, with the exception of that bottom rung in the Shadows tree (Don't have enough AA yet, at 145 atm). We did Chelsith last night. No problem. I've actually been to a handful of the Kunark dungeons multiple times, and TBH I have yet to see an item I would take as an upgrade. I've seen a piece of jewelry or two on some of the Kunark faction merchants that would be negligible upgrades, and I may pick those up once I have appropriate faction, provided I don't have better by then. So please, tell me what I'm doing wrong. I'm begging you.
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__________________________________________________ _______________________ Fons Acerbus, Arasai Inquisitor Arogati Nullus, Human Necromancer |
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#44 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() Fons@Mistmoore wrote:
Get profit UI. Not that what you are doing is wrong, but it will help in so many ways that once you get used to it you will wonder how you survived without it. |
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#45 |
Loremaster
Join Date: May 2005
Location: A small place
Posts: 1,362
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![]() Fons@Mistmoore wrote:
I don't know. It's not rocket science and healing in TSO is not hard. If you're having problems, maybe it's an undergeared tank or you're not quick on the draw. TSO is suppose to be a progression after ROK with instances that progress with gear. None of it was difficult if you followed the progression. |
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#46 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() urgthock wrote:
lol not gonna happen. Ever.
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__________________________________________________ _______________________ Fons Acerbus, Arasai Inquisitor Arogati Nullus, Human Necromancer |
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#47 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Fons@Mistmoore wrote:
Level 77 MC tank, with the proper adornments, can tank TSO tier1 zones with a reasonably proficient group. The key here is the adornments, he's got the 3% wrist adorns, the shield block adorn, 3% ripost weapon adorn, the 8parry forearm, the +100 hp / sta adorns, then yes he can tank TSO tier1 zones fine. Its can be an expensive propisition to make those adornments for MC gear, but if you know a transmuter and run SoF daily to get mutes, you'll get the stuff you need soon enough.
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() interstellarmatter wrote:
It's pretty much been established that it's "undergeared" tanks. And when I say "undergeared," I mean "equally geared to the rest of the group, but incapable of functioning equally to the others because they're the one getting beat on." We've tested it. Swap out the tank for one in Shard armor = win. But if you ask me, forcing groups to kick out a member because he hasn't properly farmed the previous expansion is an absolutely atrocious result to a poorly balanced game.
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__________________________________________________ _______________________ Fons Acerbus, Arasai Inquisitor Arogati Nullus, Human Necromancer |
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#49 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Fons@Mistmoore wrote:
They purposefully designed zones / missions / shard chests that can be completed without killing a single named encoutner. If you focus on these first, you can get your tank his arms/chest quickly, and start filling in the others.
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#50 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Fons@Mistmoore wrote:
When I first got into the TSO, my Warden was in 3 pieces of RoK class legendary, the rest mc'd save for the healer boots from Maiden's. Jewelry was mc'd save for the Thugga quested piece and two others that were legendary. I had the mc'd scepter before the weapons revamp. All of my spells were mastered, I had 140 AA. And it was a real pain to single heal. I would run with a Templar friend, we'd share healer duty. It was harsh but we could wrangle it after we learned the instances: what attacks the mobs did, how/where to heal, which mob was inclined to eat the tank the most. It's not just you. It is harsh when you transition into the TSO content. Do you have your epic? That helps a lot. I noticed a large diff when I finally got my Warden's. For the shard armour, it's not so much the numbers only but what they provide in the buffs and such. I was loathe to get out of the RoK pieces until I read over the benefits and that sold me on them. I didn't want to lose the RoK buffs but the TSO were too good to pass up. I love the T2s. Also, AAs make a helluva difference, esp the last line of the Shadows tree. Once I had enough for all of the good stuff, it made a diff. Your comment about needing raid gear and such, I remember when TSO was first released and the same comments were raised. Some called it training wheels for raid situations. I have to agree: you're going to get various parts handed back to you until you learn strats etc and get better, sturdier gear as you go along. Seriously, it's not you or your friends being full of fail, not at all. I just think based on what you've said that it's just down to not knowing the zones well since it's your first forays into them. I've been there, done that, and fully understand how frustrating it can be. |
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#51 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Atan@Unrest wrote:
Agreed. And something else: the Lavastorm solo quest that gains one shard a day. That combined with the above can gain shards relatively quickly. I'm doing the same for Pheep on replacing her mc'd pieces with TSO ones. And, I really hate to suggest this, but it can also help gain shards quicker for gearing: running grey shard zones. Better than nothing. |
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#52 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Fons@Mistmoore wrote:
Other than the shield ally that someone else mentioned I really don't know what to tell you because I don't play an inquis.... Get more AA would probally be good advice. I am just boggled that 2 healers couldn't keep a tank up in the easiest instances. Even if he was wearing cloth armor 2 healers really shouldn't have an issue keeping him alive. |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Pheep@Unrest wrote:
That solo quest is the suck. I did it once for AA then never went back even tho I need alot of shards. It was pretty funny that I wished I was back in my templar form so I could kill stuff FASTER. |
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#54 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Kizee wrote:
I'm sure its an avoidance issue. Adornments, shields, buffs, aa selection, etc that augments tank block and shield ally block/parry/riposte are going to be key to make up for lack of other gear. Your tank friend is welcome to PM me and I can look at his build and provide advice on maximizing survivability until gear upgrades come along.
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#55 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Kizee wrote:
I agree with you there. I kill faster when I run on my Paladin as the void stalker than the Warden as void stalker. While in the stalker form, I looked over the Persona window and found that the Pally still has her auto attack damage from her epic as does my Warden, however, Pheep hits like a freight train in comparison. My Warden is healer specc'd, absolutely nothing for fighting beyond spells. However, when it comes to getting the shards, it's an option. As much as I hate it, I run both my L80s thru the quests to get shards for Pheep's jewelry. I farmed for her suit shards on my Warden since it's easier for him to get the groups. |
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#56 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Pheep@Unrest wrote:
I think the solo shard quest is really getting the wrong name. It is a soloable shard quest, but its possible to work it as a duo/group. Done with multiple players, it can be very quick to complete.
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#57 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() Atan@Unrest wrote:
Aye, when Jrral is online at the same time as I am, we'll join up and go on a stalker run. His Berserker with my Warden, my Paladin with his Mage. Having the Zerker and the Pally in a duo stalker run is just a blender, LoL! I was just offering it as an option, another means of gaining the shards besides TSO instances. |
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#58 |
Lord
Join Date: May 2009
Posts: 125
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![]() Atan@Unrest wrote:
Couldnt agree more.. Im always surprised that people are declining my invites and just keep killing stuff alone, while Im there killing the same mobs for the same quest... just [Removed for Content] stupid.... |
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#59 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Nikadaimon wrote:
Yeah, people also doing the solo shard declinign invites are just dumb. Teaming up only helps both people, there is no downside.
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#60 |
Loremaster
Join Date: Dec 2004
Posts: 1,171
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![]() Atan@Unrest wrote:
I think this should be emphasized. Players who don't know to maximize their avoidance are at a pretty severe disadvantage; it makes a remarkable difference, and it's not something that jumps out at people. Intuitively, a lot of people would glance at something that adds a few percent uncontested avoidance and not realize what a huge deal that is and pretty much cripple themselves by not taking advantage of it. |
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