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#1 |
Loremaster
Join Date: Nov 2004
Posts: 578
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![]() Has anyone killed this pair of named? Ilenee's Despair and Ilenee's Betrayal.. We've spent a lot of hours trying to figure this out, but enough is enough. The force we use there can breeze through WoE and the first two named encounters in Kurns x2. But when we get to the third encounter it's impossible for us to even get one of the mobs below 90%. Clearly we're not doing it right. Could use some community help here. We could find no clues, maybe except the room names, to help us figure out a winning strategy. Our main problem is keeping the uncurable stifles off the healers. There has to be a way to not get affected by them. Any help would be appreciated. |
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#2 |
Loremaster
Join Date: Nov 2005
Posts: 58
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![]() Look up the strat for the Twin Dragons in DoF, and you will find the key to winning this one Also, to get rid of the stifle, attack the other mob a few times it will drop off Yes, that means mages have to open their spellbook and click the autoattack button lol
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Ultor Permafrost |
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#3 |
Loremaster
Join Date: Aug 2007
Posts: 63
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![]() Cure the stifle by auto attacking the one opposite of the name of the effect, which seemed implied to me from the names of the debuff (or was a lucky guess on my part anyways). Overwhelming despair you auto attack betrayal, rage you auto attack Despair. They power up if they are close to one another probably to discourage you fighting right on top of each other though you still can, so we just tanked them on the bridges leading into each room just slightly out of center so people only took a couple seconds to move from one another, but still out of range of powering each other up. One of the effects of powering up is a lot of strikethrough, which made doing this with a bruiser tanking kind of hard. Once they do power up the buff doesn't fade so don't think there's any reason to keep them split if they get together. As a note, who they cast the stifle on is random, and isn't necessarily the one opposite of you, your melee just aren't noticing some stifles since they are hitting the one needed to cure half the time, but your healers probably aren't auto attacking. |
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#4 |
Developer
Join Date: Oct 2005
Posts: 239
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![]() Hrm, the stifles shouldn't be hitting fighters or priests unless all the scouts and mages are dead, I'll check into that for you. It was not my intent to get all of the healers stifled =P Also, the powerup should only last ~20s so you should be able to pull them apart again, is that not happening for y'all?
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![]() Brett Scheinert Game Designer, Everquest II |
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#5 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() From what I've seen the buff stays on them for a very long time if not indefinately at times, also is it intended that you are able to get both stifles at once? And they hit pretty dang hard even against a tank in around 5 or 6 pieces of t4. |
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 1,309
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![]() timetravelling wrote:
I certain that it affects healers. But that wasn't so bad, if you tank both together. The Agro chaos after the port is much more unnerving. |
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#7 |
Loremaster
Join Date: Aug 2007
Posts: 63
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![]() timetravelling wrote:
Yeah it can definitely hit fighters and healers before dps classes, and the buff never fades. |
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#8 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Apos wrote:
Yea, and in order to even remove it you need to actually hit the enemy which is problematic for healers and mages due to low mele hit rates against epic enemies. |
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#9 |
Loremaster
Join Date: Aug 2007
Posts: 63
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![]() Morghus wrote:
I worded that badly. I meant the buff never fades that despair and betrayal put on themselves when they join up together, if they are then pulled apart. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 578
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![]() Thank you all for your help. I'm sure we'll get it next time |
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