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Unread 07-01-2009, 02:04 AM   #31
Hikinami
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Well even if getting the city back is out of the question, maybe homes based on various racial themes could pop up. Being able to pick a theme when you buy a home would be pretty neat.

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Unread 07-01-2009, 02:08 AM   #32
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While I have nothing against the idea of taking back Felwithe in itself (it is a beautiful city, and I would love to see it get more use.. even as a revamped dungeon if not a player city), I agree that it would lead to others wanting to take back their own cities (Kaladim, Ak'Anon, Rivervale, to name a few). I love new cities, especially because it means more homes to decorate :p, but how many do we really need? Do you think eventually, with enough expansions, that we would see them all come back, or do you suppose there is a "limit" they have in mind..

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Unread 07-01-2009, 05:11 AM   #33
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Free Felwithe 2009 !!!

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Unread 07-01-2009, 05:35 AM   #34
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I think Felwithe would have made a better "true good" city than New Halas anyways.

*ducks and covers from the rest of Legends of the Tundra*

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Unread 07-01-2009, 05:36 AM   #35
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*double post*

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Unread 07-01-2009, 11:00 AM   #36
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Longevity in a game is a good thing, so not having everything at once is great. It means that different races can get new things in the years to come as the story line is created and advanced.

I am just asking that they consider to create a New Felwithe player habitable zone with housing for High Elves next using the same design already in game in the New Tunaria zone.  The most recent order has been Dark Elves with Neriak, Barbarians with Halas soon, and I am hoping High Elves next with New Felwithe. SMILEY

Free Felwithe '09!

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Unread 07-10-2009, 05:58 AM   #37
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That zone is breathtaking and completely useless. Would absolutely love to see a revamp of it, and would kill to see housing with that architecture.

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Unread 07-10-2009, 02:41 PM   #38
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FREE FELWITHE 2009!

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Unread 07-10-2009, 02:51 PM   #39
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Wow...seems the community feels as I do...that Felwithe should be freed and players should be able to live there!  There is another thread in the Zones and Population forum regarding Freeing Felwithe as well.  Rainmare was kind enough to point out that the Lore argument is no longer valid as SOE has added an opportunity for the ruling of New Tunaria to change hands:Rainmare@Oasis wrote:

Rainmare@Oasis wrote:

...and with the Mistmoore TSO instances we know that both Thex children are now part of Mayong's vampire legions. Marcus was turned I think more for a companion to Lenya then anything. and Lenya realizes she was foolish and taken somewhat advantage of, and accepts what has happened. and has you give the crown to the Steward to find a new royal to take the throne.

For the Freedom of Felwithe!!!

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Unread 07-10-2009, 06:33 PM   #40
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The opportunity for more lore to be written about our elven ancestors is exciting. Even more exciting would be if excavators found previously lost artifacts from before the Time of Rending. These artifacts could point to the existence of a royal blood line unknown - perhaps kept secret on purpose or due to politics. Now that line has actual descendents alive today and it becomes our quest to help them. Or maybe our quest to defend them as they take the crown and throne. The new rule would create a new era in Felwithe that has driven out or accepted the vampric elves currently living there.

We are civilized.

The loyal would of course be granted a new home or options for homes inside the city they defend.

The raid zone could remain as part of that quest line- just tweak it a bit. In fact almost all of the features could remain with a little tweaking.

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Unread 07-12-2009, 01:20 PM   #41
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Bumping this up

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Unread 07-13-2009, 02:30 PM   #42
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Well Kelethin was intended to home for all the races that lived in Faydwer in EQ1. I as much as the next person loved Felwithe in eq1. I think for the high elves this is a lesson in humility. Who knows maybe in a long long time High elves will have a home for themselves. Perhapes on luclin since the Vah Shir are no more. *shrugs*

From what I understand the New Tunaria is Felwithe and the high elves there believe that the high elves from qeynos and kelethin are weak and are not worthy of living in their home. *shrugs* not to say that is right or wrong.

I'll just be happy once the Acorn houses in Kelethin get windows!!! ^.^

^.^;

http://forums.station.sony.com/eq2/...topic_id=453995

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Unread 07-13-2009, 02:44 PM   #43
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Shiar@Antonia Bayle wrote:

Well Kelethin was intended to home for all the races that lived in Faydwer in EQ1. I as much as the next person loved Felwithe in eq1. I think for the high elves this is a lesson in humility. Who knows maybe in a long long time High elves will have a home for themselves. Perhapes on luclin since the Vah Shir are no more. *shrugs*

True, Kelethin can be a home to many races. As a wood elf (and citizen of Kelethin from way back in EQ1) I wish I could live there, but I cannot stand the acorns. I wish that some of the housing there was not acorns but instead more like EQ1 kelethin buildings (sort of octagonal rooms with straight walls). That and the lack of a bell in Kelethin makes it harder to get around. It'd be nice if they added a sort of docks by the newbie area, with a teleporter between the two (would also make getting a new class that started there to other places a lot simpler).

As for Felwithe/New Tunaria, I don't think the Lore would easily allow for it to be reclaimed. I would like some housing that was more like the old Felwithe though, sort of stone / open, kind of like the Qeynos guild halls. Heck, I'd take a flat open piece of ground if we had some nice stone wall and floor house items SMILEY

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Unread 08-07-2009, 07:49 PM   #44
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/bump

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Unread 08-08-2009, 04:27 AM   #45
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/wonders what sort of bribe would work best for this...cookies, brownies or fudge...

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Unread 08-10-2009, 12:01 PM   #46
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The whole reason I tore down my high elf character was that my beautiful high elf didnt have a proper home in Qeynos or Kelethin. I miss Felwithe from eq1 and always have. It added so much to the game when the starting city "matched" the class - I do NOT want to share a starter city with another class. My high elf from eq1 fainted when she heard there wasnt a city exclusive for her race. I agree New Tunaria is the perfect place for the starter city of Felwithe - somehow the lore got messed up bad if this is the case. Can't we run the vampires out?
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Unread 08-10-2009, 03:20 PM   #47
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High elfs unite!!!! Free Felwithe, the most beautiful city ever!!
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Unread 08-13-2009, 06:41 PM   #48
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The old Felwithe from the original Everquest was one of my favorite zones to hang out in. I think they are neglecting the Koa'dal (spelling?) in favor of the Tier'dal. I mean dark elves (and I have two dark elves) have Neriak, why shouldn't High Elves have Felwithe? They could pop it right near the New Tunaria zone in, and make it a "rediscovered" section of the forest afterall. Call it Felwithe to distinguish it form New Tunaria, eventhough New Tunaria susposedly IS Felwithe, remember however Fallen Gate was susposedly also part of Neriak and we see how that panned out, now Fallen Gate (originally part of Neriak in eq1) is stuck off the commonlands with the rest of the city located in Darklight Forest. If they can do that, they can do anything. I'm with you guys FREE FELWITHE!

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Unread 08-14-2009, 07:26 PM   #49
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Brilliant!

FREE FELWITHE '09!

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Unread 08-17-2009, 06:13 PM   #50
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Barx@Antonia Bayle wrote:

Shiar@Antonia Bayle wrote:

Well Kelethin was intended to home for all the races that lived in Faydwer in EQ1. I as much as the next person loved Felwithe in eq1. I think for the high elves this is a lesson in humility. Who knows maybe in a long long time High elves will have a home for themselves. Perhapes on luclin since the Vah Shir are no more. *shrugs*

True, Kelethin can be a home to many races. As a wood elf (and citizen of Kelethin from way back in EQ1) I wish I could live there, but I cannot stand the acorns. I wish that some of the housing there was not acorns but instead more like EQ1 kelethin buildings (sort of octagonal rooms with straight walls). That and the lack of a bell in Kelethin makes it harder to get around. It'd be nice if they added a sort of docks by the newbie area, with a teleporter between the two (would also make getting a new class that started there to other places a lot simpler).

As for Felwithe/New Tunaria, I don't think the Lore would easily allow for it to be reclaimed. I would like some housing that was more like the old Felwithe though, sort of stone / open, kind of like the Qeynos guild halls. Heck, I'd take a flat open piece of ground if we had some nice stone wall and floor house items

The thing about lore is that in an online game you can always change things up by creating new reasons why people are driven out, have a god enlighten them (personal message from Tunare that they're idiots, perhaps?), or any of numerous other options the devs could use to take Felwithe back from the xenophobic morons currently giving high elves a bad name.

But mainly, mainly.....New Tunaria is by far the most gorgeous and underutilized graphical resource in the entire game. No city zone, not even Neriak which I truly do love for the atmosphere, comes close to the sheer impact of New Tunaria. The devs did a wonderful job with the art and as it stands now, the only people in my guild who weren't around when EoF came out who have seen it are the people who have to go there for their epics (wizards, I believe) and the person who just HAD to have the Cloak of Flames for appearance slot. It's pathetic to have such a wonderful art resource, already in place, so thoroughly ignored.

And as I cannot imagine any quest revamp that would appeal to me as much as allowing it as a player city (it doesn't have to be a "starter city", by the way, it could easily be made more like Maj'Dul), I will continue to vote for the FREE FELWITHE movement.

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Unread 08-17-2009, 06:38 PM   #51
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Ashlian@Mistmoore wrote:

Barx@Antonia Bayle wrote:

Shiar@Antonia Bayle wrote:

Well Kelethin was intended to home for all the races that lived in Faydwer in EQ1. I as much as the next person loved Felwithe in eq1. I think for the high elves this is a lesson in humility. Who knows maybe in a long long time High elves will have a home for themselves. Perhapes on luclin since the Vah Shir are no more. *shrugs*

True, Kelethin can be a home to many races. As a wood elf (and citizen of Kelethin from way back in EQ1) I wish I could live there, but I cannot stand the acorns. I wish that some of the housing there was not acorns but instead more like EQ1 kelethin buildings (sort of octagonal rooms with straight walls). That and the lack of a bell in Kelethin makes it harder to get around. It'd be nice if they added a sort of docks by the newbie area, with a teleporter between the two (would also make getting a new class that started there to other places a lot simpler).

As for Felwithe/New Tunaria, I don't think the Lore would easily allow for it to be reclaimed. I would like some housing that was more like the old Felwithe though, sort of stone / open, kind of like the Qeynos guild halls. Heck, I'd take a flat open piece of ground if we had some nice stone wall and floor house items

The thing about lore is that in an online game you can always change things up by creating new reasons why people are driven out, have a god enlighten them (personal message from Tunare that they're idiots, perhaps?), or any of numerous other options the devs could use to take Felwithe back from the xenophobic morons currently giving high elves a bad name.

But mainly, mainly.....New Tunaria is by far the most gorgeous and underutilized graphical resource in the entire game. No city zone, not even Neriak which I truly do love for the atmosphere, comes close to the sheer impact of New Tunaria. The devs did a wonderful job with the art and as it stands now, the only people in my guild who weren't around when EoF came out who have seen it are the people who have to go there for their epics (wizards, I believe) and the person who just HAD to have the Cloak of Flames for appearance slot. It's pathetic to have such a wonderful art resource, already in place, so thoroughly ignored.

And as I cannot imagine any quest revamp that would appeal to me as much as allowing it as a player city (it doesn't have to be a "starter city", by the way, it could easily be made more like Maj'Dul), I will continue to vote for the FREE FELWITHE movement.

I think New Tunaria being setup as Maj'dul is would be a great Idea! I think right now there are way to many starter zones. Being so close to kelethin I don't think we need another one. But the idea of being able to gain faction to get a 1-3 room house or if they want to use the new housing rules 2-4 room house would be great! SMILEY

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Unread 08-17-2009, 08:26 PM   #52
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That's a great idea, but I personally would like a bigger house in the NT style. Say 6-7 rooms? I also wouldn't mind if it became a player city that you had to be a high level to enter, say 50+?

AA

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