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#31 |
Loremaster
Join Date: Jan 2005
Posts: 315
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![]() I am deeply saddened by the lack of care that is being shown to the bards in this update. Quote from Aeralik: Correct. This doesnt change things like luck of the dirge or blessings. If you can modify the proc rate of an item or spell now, you can still do it after this change. Quote from Kiara: The next thing you'll see in this update is that the values of the procs can no longer be modified, with a few notable exceptions like achievements or item set enhancements. Generic bonuses will no longer apply to triggered damage generated from items. This will allow us to move forward with creating items that can have higher damage item procs in the future. This drum, and its affect, did not trigger higher damage...it lengthed the effect of procs and spells. It had positive and negative effects...but Aeralik's view was basically 'huh I didn't know it did that, changing it to affect songs.' Per what was written in the producer's letter and guidance given to us by SoE, the change was to affect the damage DONE to a mob, really this affect's a bards ability to DEBUFF and eeks out a little bit on our short term offensive buffs. This is the end item reward to what would be considered "THE" questline in TSO. How could Aeralik not know what that item did when he created it? It boggles my mind, especially since its been out for over 6 months and is listed as the best ranged item for dirges (probably troubs too) by people who KNOW how to play a dirge. What's even sadder is EVERYONE who has posted in this forum has been extremely critical of this change. Its not inline with what the producers letter intent was as stated...and the new changes made by Aeralik (which were denounced harder by everyone in this forum) haven't recieved a comment or update in 3 days. But, he has lots of time ot post about the images used by necromancer pets in the forums. Lastly the changes are not even posted in the test update notes that Kiara posted yesterday...basically meaning this is trying to be another stealth nerf to the bard class. Hey lets start stealth nerfing everyone's mythical...it sounds like lots of fun! Fix this Aeralik....fix it now man...this is just beyond words! |
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#32 |
Loremaster
Join Date: May 2006
Posts: 692
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![]() Fatuus wrote:
You know this wouldnt happen if the item helped assassins!!!!!! |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 422
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![]() Undo this change. I don't even play a bard but I can follow the line of objections in this thread and agree with them. That reward item is a seriously difficult item to attain - making it useless is pretty mean. I've played with many Dirges and Troubs on live with this item - I didn't feel it was doing something so amazing that it needed to be nerfed - especially into oblivion. If it does something other than the wording indicates - CHANGE THE WORDING NOT THE EFFECT - it's very simple. |
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#34 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() Hecula wrote " CHANGE THE WORDING NOT THE EFFECT - it's very simple. This is exact same thing that happened with COB. It began with "Provides a desease proc and interupt with every attack" Which became something resembeling the warning label on a pack of smokes. |
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 214
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![]() Are you implying that if I smoke I will get super powers? Seriously though, don't touch this item or be prepared to give us refunds.
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Disso and SD merged onto a server with no competition for contested thus proving once and for all that nobody really "enjoys" racing for contested content. They just enjoy having it on lock down so no one else can enjoy it. Contested epics are a waste of programming time and resources. |
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#36 |
Server: Butcherblock
Guild: Dracos Reborn
Rank: Inactive
General
Join Date: Apr 2007
Posts: 43
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![]() Aeralik wrote:
Screw it....it doesn't matter what i write. You're not going to listen anyways. |
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#37 |
General
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 361
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![]() Aeralik wrote:
so this out ranked fixing summoners how? run speed was fine!
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#38 |
Loremaster
Join Date: Dec 2004
Posts: 454
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![]() Sosumya@Unrest wrote:
Cause screwing up one working item took him all of Id say 30min-1hour. Fixing 2 classes that have been screwed for several years is A) not somehting you you really want him to do. You want to be fixed and adjusted properly, 2 things this Dev is not known for. B) I just realized that the mechanics dev is screwing up and item.....ummmmmmm this makes about as much sence as having Domino create a brand new UI for the game.
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I QUIT once EQ2x came about! |
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#39 |
Loremaster
Join Date: Jan 2005
Posts: 315
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![]() Aeralik, It's been 5 days since I made my last post...and we have had 2 Test updates go thru. WILL YOU PLEASE listen to the bards posting here about how rediculous the changes you are making on this item are? We give you what you want...FEEDBACK...and everyone UNIVERSALLY states that this change is not only bad...but makes the item pointless now to even equip in its current form. 1) Why would you put a run speed buff on the weapon? WHY? And you wonder why the community gets upset when devs make ninja changes on major gear items (The amount of work to get this item is GREATER then the fabled Epic weapon version in RoK) and then never listen to the community that actually plays the characters. 2) When are you going to change other aspects of the bard buffs? Tomb Calm / Dead Calm still works off of Spell Crit instead of Melee crit....even though its a melee attack. You changed Chime of Blades...why not this spell so its more in line with melee players. IT ONLY HITS OFF OF MELEE ATTACKS! Note: Kiara I am not attacking anyone here...simply pointing out a severe lack of communication on the part of the team here to communicate with the community on a topic of intense interest to ALL of the bard community. The fix he made to this item is simply terrible...ask any bard and they will easily...readilly...respond that its just that bad. I honestly do not know what he was thinking when he made the change. |
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#40 |
Loremaster
Join Date: Dec 2004
Posts: 454
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![]() While we are looking for feedback from the Devs maybe we can get an aswer on why the changes to the Drum only seem to work on the T8 Debuffs. I checked all debuffs on CAs/Spells and only T8 was being effected by the Drum nothing else. This means that A) the lvl 44 Daro's Master II that everyone uses as its superior to the T8 Adep III is not effected by the Drum, and B) means that theres a posiblilty that when T9 rolls around the Drum becomes even more usless, this is actualy quite a feat as the only way the Drum could be worse is if it casted a 10k DoT on the user that broke stealth.
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I QUIT once EQ2x came about! |
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#41 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Wow, this whole post seems like a big joke. Seriously, have the bards looked at the rest of the items from this quest? They are all junk for every other class. Bards werer the exception and for some reason came out with a very nice item. The changes SOE has made only brings this back in line with all the other items from the quest. A quest that is cake to finish and is "Heroic" fabled. I think we can all agree that Bards do not in any way fall into the category of classes that need luvin. |
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#42 |
Loremaster
Join Date: Nov 2004
Posts: 391
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![]() Bruener wrote:
Hmm maybe you should play one and come back to us . Till you do play a bard i doubt anyone will listen to you !!!! I do have a Conjy so i do know the mess they are in. ( See what i mean about playing the class) |
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#43 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Alts
Loremaster
Join Date: Nov 2004
Posts: 519
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![]() Bruener wrote:
Waitaminute. You're bitter because the reward you got sucked, so the answer is to make the other rewards all suck? That's just plain selfish. Anyway, Bards are definitely in need of some lovin in many areas.
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Rhandy Rhoades ~ 90 Troubador Kasey ~ 90 Bruiser Cometus ~ 82 Conjuror / 90 Master Sage Rayche ~ 81 Mystic / 90 Master Alchemist / 450 Adorning Tungar ~ 64 Necromancer / 80 Master Tailor Antonia Bayle Server |
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#44 |
Loremaster
Join Date: Dec 2004
Posts: 454
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![]() Bruener wrote:
Does your reward cause you to lose DPS due to anything other then not using a diffrent item in that slot? Cause thats what the orginal changes to the item caused Bards to do.
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I QUIT once EQ2x came about! |
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#45 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Androw@Najena wrote:
How so? You mean the fact that the original item gave you a gain to all of your DPS unlike every other reward out there? This is a heroic quest line item reward. It is not hard to attain. With the change it is actually in line with that. It is still a better ranged item slot than any other heroic item you are going to get. So you still get an item that is useful for its attainability. Now lets look at the options for fighters. Yeah, nobody is going to replace an epic with one of those weapons. Oh boy, the option for a cloak that is not as good as the cloak you get for finishing the line. I am sorry, but complaints about this item not getting to be as uber as it was are all going to fall on deaf ears...for good reason. |
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#46 |
Loremaster
Join Date: Dec 2004
Posts: 454
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![]() ruener wrote:
No I mean once the proc changes go through if you equiped your reward from the SIG quest would your DPS be reduced just by equiping the reward? With the orginal proc changes the Drum caused a decrease in DPS just by equiping it because a 'SONG' is anything with a duration, like a DoT. My newest complaint is that what Arelik SAYS he changed is not what the item is actualy doing. I have no thoughts that the Drum will be usfull at all after GU52, but if they are going to make a change then 'SONG' needs to mean any detrimental applied to a mob that has a duration, and any benifical temp buff that has a duration like the Drum states. On test only T8 debuffs, and SOME of our temp buffs are working at all.
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I QUIT once EQ2x came about! |
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#47 |
Server: Nektulos
Guild: Reverentia
Rank: Senior Member
Loremaster
Join Date: Nov 2004
Posts: 10
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![]() It really isn't better than any other range slot now. All the good stuff got removed and all the bad stayed, like lengthening our dots which hurt us on short fights. Several bows are better. We lose dps mod because we cannot adorn it and there is no damage at range from it. With the amount of jousting in raids most people should be swapping it out anyway. With that awsome run speed buff they added it is going to drop selo's if we do swap it out. I can execpt the nerf, fine I am used to it. Please remove or change the run speed addition so it doesn't drop selo's. |
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 70
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![]() Bruener wrote:
Since when does a heroic questline mean treasured gear? I say this is because there is no "Heroic" gear it is treasured, legendary or fabled. Also I thought the TSO line was a Signature Series much like Prismatic, Peacock, Claymore and Sword of Destiny quest lines. Could you go back to your class forum and raise a fuss over there! |
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#49 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Playmea@Guk wrote:
Wrong, wrong, and wrong. Heroic questline means heroic gear. Meaning gear that is at par with heroic gear. Hence fabled items that drop in heroic zones are not as good as x4 fabled drops. Furthermore this is NOT a quest line like Prismatic, Peacock, Claymore and SoD. Those all had x4 encounters that had to be defeated in order to get the reward. It is more like the SoD pre-final reward and Thuuga questline...you know, "heroic" style rewards. So, could you please stop pretending like this item should be better than what it is? Fix the bug and it is good. |
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#50 |
General
Join Date: Apr 2005
Location: Maine
Posts: 225
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![]() Bruener wrote:
You obviously dont play a bard, and you have no idea how nice it was to have a decent bard item. This nerf sucks and anyone who has it, will agree. RUN SPEED! Give me a break! |
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#51 |
Loremaster
Join Date: May 2006
Posts: 692
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![]() Bruener wrote:
Ok with your reasoning then maybe they need to start nerfing some gear from HEROIC zones? Are you a healer? NERF the healer charm from palace Tank? Well i can think of two shields which definately need nerfed (lc,aob) These items are just as easy to obtain as the item from this quest line. Heck i have seen the charm and the shields plenty of times running those zones. |
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#52 |
Server: Venekor
Guild: Blades of Honor
Rank: Master Blade
Loremaster
Join Date: Aug 2006
Posts: 659
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![]() Bruener wrote:
Back to your bridge you evil troll!!!!! You have no magic powers here!!!!!!!! |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 70
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![]() Bruener wrote:
How am I wrong is this not a signature series questline. This is "THE" xpac quest just because it doesnt end in a raid instance doesnt mean the reward should be any less. Not many groups could even think about challanging the Palace in the first few months. |
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#54 |
Server: Nektulos
Guild: Wanderers of Norrath
Rank: Officer Alts
General
Join Date: Feb 2009
Posts: 16
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![]() The quest line for the Band of Thuuga is largely, if not fully, soloable. I don't know about other people out there, but I am unable to solo Outer Stronghold or Palace - not to mention the other instances. The reward should be better than what it is about to be nerfed into; at least on parr with the other rewards from the quest - and after this nerf, it won't be.
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#55 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Rosemar@Nektulos wrote:
No, after the nerf it will still be better than most of the items, and on par with the rest of them. Go ask the other classes that you play with what they think about the rewards for this item. Oh wait, instead maybe SOE should add an additional proc that instantly dev fists any mob. Than while you are at it add a complete heal proc that goes off 5x per minute. Seriously, have any of you guys actually looked at the other rewards from this questline? And if you have you cannot tell me that you were extremely thankful you weren't any other class completing this thing. |
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#56 |
Loremaster
Join Date: Nov 2004
Posts: 70
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![]() Bruener wrote:
Actually I have and the brigands I know are quite happy with the meat cleaver quest reward. |
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#57 |
General
Join Date: Dec 2004
Posts: 171
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![]() Regardless of what "type" of reward it should be, the short of it is that the whole added Run Speed is over used now. It seems that Run Speed is the new black these days. If you want a unique bard item, what about something like.. 10% off the immunity timer on Gravitas and Jester's Cap? That's just off the top of my head, and something that (while I don't know if it's even doable) is unique, and not just another + run speed. |
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#58 |
General
Join Date: Dec 2004
Posts: 171
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![]() Bruener wrote:
Actually.. as a coercer I'm pretty happy with my dagger reward. When it's outlived it's usefulness in the secondary slot it'll still be a great piece for appearance. |
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#59 |
Loremaster
Join Date: May 2006
Posts: 692
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![]() Reko@Najena wrote:
Yup a lot of classes like the rewards. If they made this item into a charm item like it is on test that would be good reward since the really good charm slots are hard to come by (other than the healer one). |
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#60 |
Loremaster
Join Date: Nov 2004
Posts: 70
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![]() bryldan wrote:
This is currently a charm on Test? That would be sweet. |
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