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Unread 05-28-2009, 06:43 PM   #1
Zhern

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Guys I bet this has came up before, but I haven’t seen anything on it in search, it’s just too massive. But something that has came across me recently in my questing with my new Dark Elf Inquisitor, there are no evil quest. You have the regular stuff, go kill X, but usually X is another evil monster. Why not kill a village of innocents? What not have a quest to kidnap a Qeynos or goodie noble?

 

Or an instance zones where there is nothing but good sided npcs?

 

You think this would go well or just can't happen?

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Unread 05-28-2009, 06:49 PM   #2
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not likely to happen. they never, ever, ran with the whole 'freeport vs qeynos' good and evil thing except to give us 24 convoluted classes that they can't balance hardly at all.

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Unread 05-28-2009, 07:00 PM   #3
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Zhern wrote:

Guys I bet this has came up before, but I haven’t seen anything on it in search, it’s just too massive. But something that has came across me recently in my questing with my new Dark Elf Inquisitor, there are no evil quest. You have the regular stuff, go kill X, but usually X is another evil monster. Why not kill a village of innocents? What not have a quest to kidnap a Qeynos or goodie noble?

 

Or an instance zones where there is nothing but good sided npcs?

 

You think this would go well or just can't happen?

There are a few quests in Commonlands and Nektulos forest where you are killing Qeynosian citizens. Go to Behemoth Island in Nektulos for example.

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Unread 05-29-2009, 09:37 AM   #4
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Yes, evil quests are very very very rare. The only really well done evil quests are the evil Diety quests.

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Unread 05-29-2009, 10:59 AM   #5
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Amaterasu wrote:

Yes, evil quests are very very very rare. The only really well done evil quests are the evil Diety quests.

And the Qeynos > Freeport betrayal quest, imo.

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Unread 05-29-2009, 11:14 AM   #6
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and killing kitties in Moors...not me, though I"m lollipops and sugar plums, I snuck 'em outside.

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Unread 05-29-2009, 11:49 AM   #7
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Mystfit wrote:

and killing kitties in Moors...not me, though I"m lollipops and sugar plums, I snuck 'em outside.

What, you killed them outside?

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Unread 05-29-2009, 11:58 AM   #8
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 /swoon, perish the thought!

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Unread 05-29-2009, 01:20 PM   #9
Zhern

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Well in my opinion the Good versus Evil ratio is severely unbalanced on quest. I am not saying they should have a ton of Evil only quest, but they do need to up the ante.

One zone that is pure good with missions to kill everyone of them, would be nice.

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Unread 05-29-2009, 10:51 PM   #10
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I think the freeport citizenship quest they make you kill a puppy.

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Unread 05-30-2009, 03:31 AM   #11
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I considered nearly the entire Kunark expansion to be evil oriented in the questlines. It's not precisely a shining example of altruism to get in good with one group, then betray them to another, while sometimes outright lying to both sides. I always wondered how RP servers handled Kunark, because if I had truly been "good" on my toon I could never have done half the quests. As I would not have been a lying, scheming, backstabbing mercenary as we were required to be to complete pretty much every questline.

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Unread 05-30-2009, 09:05 AM   #12
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You bring up a good point. ANd I always wodnered if they should have implemented stiff penalties for worknig with bopth sides. Though then I would have been upset at a whole pile of quests i couldn't do, but wanted to SMILEY

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Unread 06-01-2009, 06:56 PM   #13
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I really enjoyed the qeynos to freeport betrayal. It certainly did make me feel a bit evil. SMILEY I do wish there were a bit more quests that make you feel that way.

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Unread 06-01-2009, 07:50 PM   #14
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Nuhus wrote:

I really enjoyed the qeynos to freeport betrayal. It certainly did make me feel a bit evil. I do wish there were a bit more quests that make you feel that way.

Old Freeport quests used to give you that feel before they dropped them. Burning people alive as a newbie on the Freeport isle is cool though. Closest thing for Neriak is trapping the souls in the well. It's hard to do evil in games though because really evil stuff is usually not rated teen.

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Unread 06-02-2009, 12:00 AM   #15
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There's a load of quests in KP and Ykesha Moors that are not in the least Good Oriented. At best they are very gray, and I don't just mean playing one side against the other. There is a complete disregard for some consequences. I'm a Swashie and I remember commenting on it to the person I was duoing with, who said if you don't do em you can't get the XP. So I did em because I don't have any problems playing the game without RP elements. SMILEY

But I do wonder about being a Swashbuckler as a Good toon. They were notorious bullies and braggarts who sashayed about pushing folk around on docks and quays - not exactly good people. Plus I get the title Pirate and Dread Pirate... Heh, I am supposed to be Good not Gray... So I decided I am an opportunist of Chaotic Neutral alignment. SMILEY I hide my good deeds under my Swashie exterior, and as for the rest, they are expected...

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Unread 06-02-2009, 12:12 AM   #16
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Deson wrote:

Nuhus wrote:

I really enjoyed the qeynos to freeport betrayal. It certainly did make me feel a bit evil. I do wish there were a bit more quests that make you feel that way.

Old Freeport quests used to give you that feel before they dropped them. Burning people alive as a newbie on the Freeport isle is cool though. Closest thing for Neriak is trapping the souls in the well. It's hard to do evil in games though because really evil stuff is usually not rated teen.

I'd like to think that we as human beings in general have come to accept the general notion that it is better and more productive to be good and help others out, so as developers it only comes natural to design most quests to do the "right" thing or give minimal punishments for doing the "wrong" thing. It reflects upon thier persons to program these quests. That's why there are very few quests in the game where you're suppose to do the "wrong" thing. Both developers and players just have that....... quality in them. Sure, you all want to be evil in the game, but in real life?

I quoted "Right" and "Wrong" intentionally since it's all a matter of perspective.

I hope someone gets what I'm trying to say. This is my opinion. People just want to be nice, and most gamers don't want to roleplay, but still enjoy seeing good things happen.

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Unread 06-02-2009, 08:25 AM   #17
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Ashlian@Mistmoore wrote:

I considered nearly the entire Kunark expansion to be evil oriented in the questlines. It's not precisely a shining example of altruism to get in good with one group, then betray them to another, while sometimes outright lying to both sides. I always wondered how RP servers handled Kunark, because if I had truly been "good" on my toon I could never have done half the quests. As I would not have been a lying, scheming, backstabbing mercenary as we were required to be to complete pretty much every questline.

Since I'm on a RP server I'll answer.  To be fair though, I only consider myself a light to medium RPer, in raids it's often too difficult (at least for me) to be in character and keep up a "raid pace", and there's other times I do break character.

But anyway, I did skip some quests.  The slavery based ones in the Fens for example I didn't do on any of my good characters (which is most of mine).  Some I did "OOCly"..I.E.  I only would do them solo, and I did drop character and turn off my Rp flag when I did them.  Now for someone whom literally never drops their RP flag and always is in character unless they just have to convey a thought OOCly, I don't know what they would do.

Hope that does give you some perspective.

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Unread 06-02-2009, 11:45 AM   #18
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Ashlian@Mistmoore wrote:

I considered nearly the entire Kunark expansion to be evil oriented in the questlines. It's not precisely a shining example of altruism to get in good with one group, then betray them to another, while sometimes outright lying to both sides. I always wondered how RP servers handled Kunark, because if I had truly been "good" on my toon I could never have done half the quests. As I would not have been a lying, scheming, backstabbing mercenary as we were required to be to complete pretty much every questline.

Kunark is very C.I.A. SMILEY

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