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#1 |
Server: Lucan DLere
Guild: Guardian Angels
Rank: Angel
Guardian
Join Date: Jul 2008
Posts: 59
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![]() My first carpet which I quested for in SS had featherfall, and it made perfectly good sense, even in a RPing way. You could get on the flying carpet and jet all around, jumping from mountaintop to valley with no ill effects. Now, EVERY OTHER carpet does NOT have featherfall!!??!! What's up with that?? It makes perfect sense to me that if I can get a carpet to FLY, it SHOULD also keep me from hitting the ground when I jump off of a mountain. Is this too much to ask for (logical gameplay)??? I can see why a horse-mount can't featherfall, but why on Earth a carpet can't is beyond me.... Please fix the carpets!!! Doob *edited for spelling* |
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#2 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Mounts should not have any form of slowfall with them. That carpet itself doesn't have featherfall or similar on the item itself, but since you are a high elf (your main at least), my assumption is that you had your racial ability up, and the carpet didn't cancel it like all other mounts do. This is a bug.
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The superior man knows what is right. Confucius |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 726
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![]() I agree. But then I also think that a carpet should be able to skim across water but understand the gameplay implications that has too. But yeah, the carpets are confusing, as are some of the slow fall items and spells. Some of them work with some mounts but not all mounts, some work with no mounts, some work with all mounts. I suppose changing them to all work the same way would "dumbing down the game" for some folks. |
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#4 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() Eldooberino@Lucan DLere wrote:
The SS carpet has never had featherfall attached to it. For a time carpets worked with racial and fae/arasai featherfall abilities. Then that was taken away because it was apparently never intended for those racial effects to override the normal mechanic for mounts. |
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#5 |
Server: Lucan DLere
Guild: Guardian Angels
Rank: Angel
Guardian
Join Date: Jul 2008
Posts: 59
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![]() Look...all I am saying is that it is LOGICAL that a carpet that can fly, can also hover naturally, so we shouldn't have this disabiguity in the first place. If you can't wrap your mind around the "roleplay" part of this game and just want to defer to "mechanics" instead of something Fun, then so be it. Kill all the fun/RP aspect of the game and make it a spreadsheet game for all I care...I just know I expected ALL carpets to have safefall, as any "real" MAGIC CARPET would do Doob |
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#6 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Eldooberino@Lucan DLere wrote:
Logical yes, balanced in terms of gameplay... err, no.
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The superior man knows what is right. Confucius |
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#7 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() I agree a flying carpet that cannot fly should atleast float, I mean it hovers off the ground for gods sake! They would simply need to buff up the other mounts a bit to compensate. As it stands most people still don't use the carpets in game, unless they HAVE to.
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#8 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() Eldooberino@Lucan DLere wrote:
No need to be rude =p. I could care less either way if the carpet floats or not. I despise the look of them so don't use them on any characters but the ones with the Ethernaut Carpets who are too young yet to make use of the TSO bear and too broke to buy a real horse. All I jumped in to say in the first place was that you were definately mistaken that any of the carpets ever had featherfall. They haven't. They just worked at one point with the racial abilities. Now they don't. If SOE devs certainly could add feather fall to certain mounts if they wished, I personally think the ghostly horses would also be good for having innate feather fall as well as the carpets, tinkered floaty things, and the other floaty type mounts out of raid zones. But either way what you experienced before was a bug with the stacking of racial abilities which has since been corrected. |
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#9 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Noaani wrote:
There's nothing unbalanced about that. |
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#10 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Noaani wrote:
You're so helpful, always steering the game in the wrong direction. How often does EQ2 go with "roleplay" or "lore" reasons rather than reality? To be able to die on a carpet is bass ackwards. For LORE reasons, it should have featherfall. Hello, it's a FLYING CARPET. |
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#11 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() feldon30 wrote:
Feldon advocating RP? Now I've seen it all. |
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#12 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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I'm just saying people are so selective about bringing up roleplay/lore issues. Like the nonsense of backing up on a horse in combat having the "in combat" speed negative buff stack with the horse backup speed negative buff so that backup speed on a horse in-combat is about 1 meter per hour.
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#13 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() feldon30 wrote: I'm just saying people are so selective about bringing up roleplay/lore issues. Like the nonsense of backing up on a horse in combat having the "in combat" speed negative buff stack with the horse backup speed negative buff so that backup speed on a horse in-combat is about 1 meter per hour. No more rediculous than a billion other things in this game that no one seems to want fixed. |
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#14 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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I'm just saying people are so selective about bringing up roleplay/lore issues. Like the nonsense of backing up on a horse in combat having the "in combat" speed negative buff stack with the horse backup speed negative buff so that backup speed on a horse in-combat is about 1 meter per hour.
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() Eldooberino@Lucan DLere wrote:
I agree, a carpet should float. And a long legged horse should snap a limb when you jump off a cliff on it, but it doesn't. Guess we can't have it all. |
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#16 |
Server: Oasis
Guild: Futility
Rank: Officer
General
Join Date: Jun 2007
Posts: 13
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![]() Finora@Everfrost wrote:
If this was a 'bug' wouldn't they also fix the SS carpet? Mine still passes through my fae-fall ability and I was deeply annoyed when my new magma carpet did not. That, in my mind, is the primary reason to use carpets over other mounts, which typically have had inferior stats to other mounts. Has it actually been stated anywhere official that this is or is not a bug? Especially for the laval/magma carpet? |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 234
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![]() Maybe the devs intended the carpets to be like hovercrafts, try dropping a hovercraft from, lets say 100 meters and see if it will slowly fall towards the group.
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---- "We have no plans what so ever to do actual sales of in game items, and I'm personally very opposed to the idea for EverQuest" "We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period." |
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#18 |
Server: Lucan DLere
Guild: Guardian Angels
Rank: Angel
Guardian
Join Date: Jul 2008
Posts: 59
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![]() Yes I'd like to see the Itemization Dev take a look into this. It really would make things more consistent in the game and would fit the lore aspect of a "magic flying carpet" too. I'm still watching the topic, hoping it will be looked into. Have Fun! Doob |
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#19 |
Loremaster
Join Date: Oct 2006
Posts: 756
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![]() At the risk of bringing out the nerf bat, there are "feather-fall" methods still available that work with carpets/mounts. I never thought of it as a bug, but it sure does look funny safely gliding down from, say, The Overlook, whilst sat on your horse |
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#20 |
Server: Lucan DLere
Guild: Guardian Angels
Rank: Angel
Guardian
Join Date: Jul 2008
Posts: 59
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![]() Adeyia@Antonia Bayle wrote:
Well the featherfall effect, as on the Cloak of the Sathirian Empire I use, is an INTENDED effect, made to make it easier to just jump on any mount and go anywhere and be safe. They wouldn't nerf those I'm sure. As it is this is how I work-around the new Flame Threaded carpet to achieve featherfall Doob |
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