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Unread 04-16-2009, 01:47 PM   #1
Jerik_EQ2

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What do you guys think of the items available via Real Money on the Marketplace?  For instance, this furniture is being added next week.

http://eq2players.station.sony.com/...mp;locale=en_US

Why is SOE in competition with ingame Carpenters?

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Unread 04-16-2009, 02:00 PM   #2
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As an 80 carp that worked hard to get there, doing all the factions to have all the recipes... /sigh.. I am disappointed. THis furniture is just what we have been asking for for so long... pretty stuff.. no skulls, no rips, no stains, no dust, etc I am very sad that I wont be able to make it myself.
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Unread 04-16-2009, 02:10 PM   #3
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Agreed, I have an 80 Carpenter and this is disappointing.

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Unread 04-16-2009, 02:13 PM   #4
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It is just like the fluff armor that has been in station cash since day one.   Armorers and tailors should be making that stuff, just like carpenters should be making the new house items.

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Unread 04-16-2009, 02:17 PM   #5
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Of course, if it weren't for station cash, those items wouldn't exist because of time and budget. Not a fan of station cash still but, now the art assets are in when they otherwise wouldn't have been and retinting is relatively quick.
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Unread 04-16-2009, 02:20 PM   #6
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Its more than disappointing, its a slap in the face to those who worked really hard to get all the faction recipes and spent the time leveling the crafters.

What is going to be next? An upgrade to the mythical weapons if you are willing to pay for it so those who quested and raided for it, their work meant nothing?

I shouldnt be surprised by this, but its very frustrating, crafters do make up a large portion of the population on the game (at least on some servers) and this is just wrong.

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Unread 04-16-2009, 02:24 PM   #7
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I've already posted elsewhere that I find this very upsetting and disappointing.

If SOE wants to run their games on micro transactions, do it in the games that are coming out, not the established ones.

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Unread 04-16-2009, 02:29 PM   #8
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Please stop insulting the crafters. I am going to stop all crafting except for provisioning as I expect that at some point it will all be avail via station cash. So why bother doing any crafting writs, quests or anything related to it. You might as well add 'buy status points' to the list of fluff items that station cash provides. Please stop, just stop.
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Unread 04-16-2009, 03:09 PM   #9
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The problem is that a majority of the playerbase think of anything that doesn't add stats/procs for combat to be fluff items.

Anyone who chose:  1)  to remain silent when Station Cash was introduced or 2) who said it was okay so long as items remained  fluff  can share in the responsibility for what appears on Station Cash currently and in future.

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Unread 04-16-2009, 03:40 PM   #10
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Ethin@Lucan DLere wrote:

The problem is that a majority of the playerbase think of anything that doesn't add stats/procs for combat to be fluff items.

Anyone who chose:  1)  to remain silent when Station Cash was introduced or 2) who said it was okay so long as items remained  fluff  can share in the responsibility for what appears on Station Cash currently and in future.

If it doesn't assist in actual game play it is fluff. I know you'll try to argue semantics of what is game play, but what this furniture is...fluff...

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Unread 04-16-2009, 03:41 PM   #11
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I feel much the same as Aintdeadyet. What's the point of continuing to level any crafters if they won't be making stuff that's not available via buying it with rmt.

I have 80 armorer, 80 carpenter... I was working on becoming an 80 jeweler next. I don't feel I want to now.

I hear that blah, blah, blah... station crap has allowed SOE to add artists and what not. But really? The average $15 per account couldn't cover that? It seems that there was plenty of time and resources coming up with stupid things like that welcome screen nobody wanted and 97% of the playerbase is gonna disable, it simply wasn't possible to just apply that dev time and resources to, I dunno perhaps allowing the nice furniture to made by Carps or the silly appearance junk to be made by tailors or armorers?

What exactly is my $30 a month sub fee for two accounts being applied to? Just wondering...

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Unread 04-16-2009, 03:54 PM   #12
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Rashaak wrote:

Ethin@Lucan DLere wrote:

The problem is that a majority of the playerbase think of anything that doesn't add stats/procs for combat to be fluff items.

Anyone who chose:  1)  to remain silent when Station Cash was introduced or 2) who said it was okay so long as items remained  fluff  can share in the responsibility for what appears on Station Cash currently and in future.

If it doesn't assist in actual game play it is fluff. I know you'll try to argue semantics of what is game play, but what this furniture is...fluff...

I suppose it depends on how you define "actual game play".   You can't disregard an argument by anticipating it. 

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Unread 04-16-2009, 04:05 PM   #13
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Domino, please give us recipes for this furniture.  Make it a different color for all we care, but give us this dining room set.  Please.  It's lovely.

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Unread 04-16-2009, 04:06 PM   #14
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What's the point in leveling up when a level 1 can spend 15 bucks and look cooler than your level 80?

This is the whole purpose of station cash.  If you didn't expect to see furniture eventually, that's too bad but what did you really expect?

If I ever decide to splurge and use station cash, it will be to use a bunch of plushies to make a big chessboard.  Not only will I spend money on station cash, but I'll also need carpenter crafted items to complete the whole thing.  Having things on station cash will probably bring in a lot new 'customers' to carpenters than take away.  The dining set is cool, but you need a nice house to put it in.

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Unread 04-16-2009, 04:13 PM   #15
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TheSpin wrote:

What's the point in leveling up when a level 1 can spend 15 bucks and look cooler than your level 80?

This is the whole purpose of station cash.  If you didn't expect to see furniture eventually, that's too bad but what did you really expect?

If I ever decide to splurge and use station cash, it will be to use a bunch of plushies to make a big chessboard.  Not only will I spend money on station cash, but I'll also need carpenter crafted items to complete the whole thing.  Having things on station cash will probably bring in a lot new 'customers' to carpenters than take away.  The dining set is cool, but you need a nice house to put it in.

lol.  Love your name.  TheSpin...you certainly can put a positive spin on stuff. 

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Unread 04-16-2009, 04:29 PM   #16
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Very disappointed with this. I have a question I'd really like answered, though: are all the really nice house items going to be limited to LoN and SC in the future? I'd really like to know. If things continue this way, there really isn't much point in continuing to craft on my carpenter. Heck, with SC updates every other week, I'd give it 6 months before an entire home can be decorated much more beautifully and lively than any crafter can create. That really, honestly, makes me sad.

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Unread 04-16-2009, 04:44 PM   #17
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RMT is a slippery slope that SOE is going down quickly. Started with LoN. Look at all the associated loot cards that you can not acquire within the game they are loot for. LoN was not another avenue for acquiring those items, it was THE ONLY avenue to get them. How many people bought tons of packs just to sell or acquire the loot cards? A majority would be my guess.

So as a company SOE looks and makes the logical conclusion - these people are willing to pay real money for virtual items that dont affect gameplay balance so lets come up with an alternate system to sell those at reduced cost in overhead (IE - we dont need developers to worry about game mechanics like those in LoN, just find a way to sell the little graphic nodes people want to play with), hence, Station Cash was born.

I would expect we will continue to see more and more fluff items and convenience items placed there for purchase. Then you will start to see more useful items ported to that mechanism.

If you are willing to pay for such trivial things, I wonder what you would be willing to pay for the good stuff??

 And for those thinking useful items wont be placed in game, take a look at the potions for xp, aa, etc and the new ones for name change, gender change, etc.

Makes you wonder how long before they will SELL you extra storage for your toon(s). You will be able to rent bank boxes in Norrath like you do at your local bank. But for real money. One thing to spend plat, quite another to spend real currency on fake items.

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Unread 04-16-2009, 04:59 PM   #18
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Artemiz@The Bazaar wrote:

RMT is a slippery slope that SOE is going down quickly. Started with LoN. Look at all the associated loot cards that you can not acquire within the game they are loot for. LoN was not another avenue for acquiring those items, it was THE ONLY avenue to get them. How many people bought tons of packs just to sell or acquire the loot cards? A majority would be my guess.

So as a company SOE looks and makes the logical conclusion - these people are willing to pay real money for virtual items that dont affect gameplay balance so lets come up with an alternate system to sell those at reduced cost in overhead (IE - we dont need developers to worry about game mechanics like those in LoN, just find a way to sell the little graphic nodes people want to play with), hence, Station Cash was born.

I would expect we will continue to see more and more fluff items and convenience items placed there for purchase. Then you will start to see more useful items ported to that mechanism.

If you are willing to pay for such trivial things, I wonder what you would be willing to pay for the good stuff??

 And for those thinking useful items wont be placed in game, take a look at the potions for xp, aa, etc and the new ones for name change, gender change, etc.

Makes you wonder how long before they will SELL you extra storage for your toon(s). You will be able to rent bank boxes in Norrath like you do at your local bank. But for real money. One thing to spend plat, quite another to spend real currency on fake items.

I don't disagree with station cash being used for the potions, name change and gender change though. Minus AP, you can get everything else insanely fast playing the game as is. Name and gender change change are just in gaem ways to use services they have externally in other games. Unless I'm missing something, everthing that they have added thus far is fluff, and my major gripe with SC is that the LoN loot cards aren't on it.I opposed LoN because the loot cards and BS booster drop rate made it backdoor RMT but at least station cash is honest. SOE is after all a business.

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Unread 04-16-2009, 04:59 PM   #19
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I worked hard to get all the recipes on my carpenter (or on myself for Moors ones)... Why is this entirely new type of furniture on SC ? Please, Domino, tell us that we will have the recipe of those items in a different colour if this comes to SC... Please... SMILEY
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Unread 04-16-2009, 05:04 PM   #20
feldon30

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Here we have really NICE looking furniture being added. Just a really nice solid set of furniture. And it's only available with StationCash. How does Smedley sleep at night?
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Unread 04-16-2009, 05:07 PM   #21
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feldon30 wrote:

Here we have really NICE looking furniture being added. Just a really nice solid set of furniture. And it's only available with StationCash. How does Smedley sleep at night?

My guess would be that he sleeps quite comfortably with it being largely due to having ensured that his employers are quite happy with the financial success of this relatively inexpensive venture.

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Unread 04-16-2009, 05:11 PM   #22
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I do not oppose RMT, but I do not like that SC/LoN is currently the only way to get certain items.  People should have the choice to either spend real life time in crafting/adventuring for something, or real life money. 

The new dining furniture is very nice, and I would like the option to at least have a similar quality recipe for my carpenter. 

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Unread 04-16-2009, 05:23 PM   #23
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I'm sorry, but this goes a bit beyond house pets and exp. potions.  Is there no reason this very pretty furniture can't be saved for a game update or the next expansion.  Its bad enough that the faction furniture recipies are craftable by anyone, why on earth would you do this to carpenters?  Items like this should be obtainable in game either through quests or crafted.  I think I'm seeing the line be crossed with the whole marketplace thing and I'm not thrilled about it one bit.  The only thing redeeming about it is the fact that I see no status reduction.  Why is it we can't make furniture of this quality in the game WITH the status reduction?

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Unread 04-16-2009, 05:25 PM   #24
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Ethin@Lucan DLere wrote:

Rashaak wrote:

Ethin@Lucan DLere wrote:

The problem is that a majority of the playerbase think of anything that doesn't add stats/procs for combat to be fluff items.

Anyone who chose:  1)  to remain silent when Station Cash was introduced or 2) who said it was okay so long as items remained  fluff  can share in the responsibility for what appears on Station Cash currently and in future.

If it doesn't assist in actual game play it is fluff. I know you'll try to argue semantics of what is game play, but what this furniture is...fluff...

I suppose it depends on how you define "actual game play".   You can't disregard an argument by anticipating it. 

Anything that helps my characters in the world of Norrath. If I wanted to play house I'd play SIM's online...

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Unread 04-16-2009, 05:28 PM   #25
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obikenkenobi wrote:

I'm sorry, but this goes a bit beyond house pets and exp. potions.  Is there no reason this very pretty furniture can't be saved for a game update or the next expansion.  Its bad enough that the faction furniture recipies are craftable by anyone, why on earth would you do this to carpenters?  Items like this should be obtainable in game either through quests or crafted.  I think I'm seeing the line be crossed with the whole marketplace thing and I'm not thrilled about it one bit.

They wouldn't have the resources to add the items were it not for station cash. As long as we continue to get desirable items and as long as real cash is the alternative, I find it hard to fault them for it.

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Unread 04-16-2009, 05:47 PM   #26
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Deson wrote:

obikenkenobi wrote:

I'm sorry, but this goes a bit beyond house pets and exp. potions.  Is there no reason this very pretty furniture can't be saved for a game update or the next expansion.  Its bad enough that the faction furniture recipies are craftable by anyone, why on earth would you do this to carpenters?  Items like this should be obtainable in game either through quests or crafted.  I think I'm seeing the line be crossed with the whole marketplace thing and I'm not thrilled about it one bit.

They wouldn't have the resources to add the items were it not for station cash. As long as we continue to get desirable items and as long as real cash is the alternative, I find it hard to fault them for it.

     As stated above, I'd rather see it in the next expansion.  Of course you have to ask yourself, how many indivudual accounts does soe have for just this game?  Then ask yourself how many ppl have multiple accounts/household?  I can say that we (my family) have three active accounts.  Most of the ppl in my guild have two to four accounts in their households.  To think that SOE is too poor to be able have the resources to do this stuff in game is naive to say the least.  When I pay for an account, I want it to be all inclusive.  I shouldn't have to do the micro transaction thing here if I want somthing and I'd rather not have it at all if the case truely is that they can't come up with the resources to add any of the stuff in the marketplace to the game.  BTW, I'd like to mention that I feel the pain of not just carpenters, but armorsmiths and tailors as well, and with the new appearance slots for weapons, for weaponscrafters and woodworkers  also.

(Edit)  I would also like to mention that the artists who did do the work on this furniture did an excellent job with it and I           pray that we see more from them in the future.

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Unread 04-16-2009, 06:01 PM   #27
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A lot of crafters posted in the station exchange thread that as long as crafters were able to get recipes via in game means to make items comparable to whatever ends up on the marketplace it wouldn't be too big of an issue. 

I have an army of crafters: 80 alchemist, 80 carpenter, 80 jeweler, 80 woodworker, 77 tailor, 60 something armorer. Will they be able to make similar items to what is on the marketplace in the future?

While most of them are quite content with their craft, my carpenter is always eyeing things and wondering when she will find the plans to make them or learn how to make new plants grow in her greenhouse. Although the tailor has been checking out some of the outfits around Norrath lately and wonders where she could find the patterns. They would much rather make things by hand. Master crafters should be able to make better quality goods than mass produced, "store bought" goods.

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Unread 04-16-2009, 06:13 PM   #28
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obikenkenobi wrote:

Deson wrote:

obikenkenobi wrote:

I'm sorry, but this goes a bit beyond house pets and exp. potions.  Is there no reason this very pretty furniture can't be saved for a game update or the next expansion.  Its bad enough that the faction furniture recipies are craftable by anyone, why on earth would you do this to carpenters?  Items like this should be obtainable in game either through quests or crafted.  I think I'm seeing the line be crossed with the whole marketplace thing and I'm not thrilled about it one bit.

They wouldn't have the resources to add the items were it not for station cash. As long as we continue to get desirable items and as long as real cash is the alternative, I find it hard to fault them for it.

     As stated above, I'd rather see it in the next expansion.  Of course you have to ask yourself, how many indivudual accounts does soe have for just this game?  Then ask yourself how many ppl have multiple accounts/household?  I can say that we (my family) have three active accounts.  Most of the ppl in my guild have two to four accounts in their households.  To think that SOE is too poor to be able have the resources to do this stuff in game is naive to say the least.  When I pay for an account, I want it to be all inclusive.  I shouldn't have to do the micro transaction thing here if I want somthing and I'd rather not have it at all if the case truely is that they can't come up with the resources to add any of the stuff in the marketplace to the game.  BTW, I'd like to mention that I feel the pain of not just carpenters, but armorsmiths and tailors as well, and with the new appearance slots for weapons, for weaponscrafters and woodworkers  also.

(Edit)  I would also like to mention that the artists who did do the work on this furniture did an excellent job with it and I           pray that we see more from them in the future.

It's not naive, it's how they do business and that's a different discussion entirely. Under the current SOE business model, they wouldn't have the resources to add the stuff without station cash. You can argue the allocation all you want but it's not the same issue no matter how many accounts per person/total.

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Unread 04-16-2009, 06:14 PM   #29
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Rashaak wrote:

Ethin@Lucan DLere wrote:

Rashaak wrote:

Ethin@Lucan DLere wrote:

The problem is that a majority of the playerbase think of anything that doesn't add stats/procs for combat to be fluff items.

Anyone who chose:  1)  to remain silent when Station Cash was introduced or 2) who said it was okay so long as items remained  fluff  can share in the responsibility for what appears on Station Cash currently and in future.

If it doesn't assist in actual game play it is fluff. I know you'll try to argue semantics of what is game play, but what this furniture is...fluff...

I suppose it depends on how you define "actual game play".   You can't disregard an argument by anticipating it. 

Anything that helps my characters in the world of Norrath. If I wanted to play house I'd play SIM's online...

If you had a level 80 carpenter that could make these items, sell them in game for plat to people who like to "play house",  then you could use that plat to advance your character by purchasing "anything that helps your characters in the world of Norrath".  

With enough plat (even though it is becoming increasingly useless), you can still buy anything you want in game, including loot rights to raid items.

Because it doesn't affect you or your play style at this point in time, it seems that you are okay with Station Cash.

When it begins to affect your own playstyle, I suspect you will feel differently.

I sympathize with people who are upset by the addition of nice items to Station Cash, but I must admit that I am delighted to see the slippery slope continuing. 

Stat items by 2010!  WOOT!

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Unread 04-16-2009, 06:16 PM   #30
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Jerik_EQ2 wrote:

What do you guys think of the items available via Real Money on the Marketplace?  For instance, this furniture is being added next week.

http://eq2players.station.sony.com/...mp;locale=en_US

Why is SOE in competition with ingame Carpenters?

I will not buy it, just like I won't buy LON items.  This is Sony's game and they are here to make money.  I hope they get rich.  But it looks like they are changing the character of the game and I find myself playing less and less. 

Maybe I'll get interested again when I can buy fabled gear and master spells in the marketplace!

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