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#1 |
Guardian
Join Date: Apr 2008
Posts: 14
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![]() I posted this in the solo healing TSO thread but no responses. Reposting. Those of you more experienced, please share any advice you can. It will be most appreciated. _________________________________________________ OK glad to see this thread because I came to the warden forum today hoping for some input on just this topic. Will say its rather intimidating to even ask for help/guidance here with all these replies and discussion of mythical and fabled and geared groups, etc. But I will try. Quick background - just 80 warden a few months ago - in a small, very casual, non-raiding guild, that is only now having more than a couple folks at lv80. So no months of running Kunark dungeons for gear, we havent actually cleared MC yet but we go in for epic updates in all RoK dungeons as often as possible. Personally - I have my fabled (cant afford heal crit adornment yet) weapon, some good base items from Chardok, VoES, CoA, etc, quest reward charm from Evernight, the shield quest reward from CoAfflicted, 3 pieces of T1 shard (helm, chest, shoulders). Fabled quest jewelry reward from Fens. Thats about it. All Adept III's but no masters yet on heals. I have healed exclusively in past games including heavy progression raiding. I am not a total stranger to scripts, boss fights, etc. My challenge/problem/frustration is trying to help myself and my friends in even the easiest TSO instances. We so far havent cleared Deep Forge with the instance set at lv80. We have cleared Scion of Ice but only when our illusionist is on. We have no bards at 80 yet, and no scouts except a ranger. We have wizards, tanks (including a brawler or two), some healers and an enchanter. We understand that we need better class mix but even with our best mix ever and what should have been enough dps to take out the forgemaster, I couldnt keep the group alive. On Crum guy in center of Deep Forge, I couldnt keep the tank up. My question to you more experienced is, what should I be looking for, or what kind of spell rotation might help me keep everyone alive once the forge master starts that aoe elemental dot. I have tried using my group cure but it doesnt seem to affect it. Ive tried to keep heals rolling on the tank and throwing in my group hots regardless of damage to make sure they are ticking before he starts that huge aoe. Ive tried timing to spam my elemental ward. So far, Ive been unsuccessful We also try the Crum the Overseer guy in the center and with spores up, interventions, elemental wards, rolling my hots, fairies, trees, everything I can throw out there I guess I'm just wondering what I am doing wrong. For you all to just name off the list of dungeon after dungeon you solo heal with ease, I feel like its time to reroll |
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#2 |
Tester
Join Date: Nov 2004
Posts: 420
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![]() First with the guy forgemaster, the AE elemental (incurable) will only occur if all of the hammers are up i believe, so detail someone off to ensure that theres always 2-3 hammers down at least if your fights are lasting too long. Keep photosynthesis ticking on the tank but that and possibly group regen are the only spells you should worry about maintaining, all the others should be held in check untill the tank actually takes some damage or it'll be wasted and wont be up for when he actually needs it. Be quick on cures and it really should be fine, i've never noticed any horribles AE's except that incurable which is pretty much a failed encounter if he's not nearly dead and you cant heal through it, so you shouldn't need to worry about healing other group members unless they pull agro. If you have issues with healing, then make sure buffs are setup correctly, e.g. the illusionist should be giving you TC (or the other healer dependant on class) and make certain people are using debuffs that reduce the damage the mob does. The overseer stuns someone on pull, generally the person who has agro, it does a heft amount of heat damage too, so elemental ward on pull, and have someone not important tag it and once he's eaten the stun, tank taunts and procced as normal. Other than that, same as the other fight really, try to be efficient with heals and dont waste them, the stun is incurable so nothing to be done with that other than heal the damage it does. And by the way, incase you hadn't realised already, that elemental the trash pulls on the tank is often a stun, it's good to get a cure off asap for that one Once your past all this and your onto the final named well, start as far ranged as you can, cast elemental ward about 10s into the fight if you can rather than on pull, and make sure the tank moves when the "bombs" drop (you can see the named casting a spell, thats when it's about to drop) otherwise you'll have a lot of trouble with that fight. |
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#3 | |
Loremaster
Join Date: Nov 2005
Posts: 1,403
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![]() I have been though most of the TSO instances now with the warden. My honest advice is: You want to roll with a 2nd healer until you have T2 armor and 184AA. To gear up its best to roll: Tank, 2 heals, mezzer, 2 dps. Once well equiped and with sufficient AA you migth be able to drop one healer for another random guildy and gear him up. Some zones require two heals anyways. Quote:
Dont belief anything people are telling |
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#4 |
Guardian
Join Date: Mar 2008
Posts: 47
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![]() I build my own groups. My friendlist is huge. After I add someone to my friendlist I immediately go to the notes and start with their class and then what they are, followed by whether or not they are myth'd and then finally their guild. So a dirge would look "bard - dirge myth RL" a swash "scout - swash TC" a lock "mage - lock myth SoR" and etc. I'm healer so I decide what groups I want to heal. I personally find it easiest to heal with 1 dirge, 1 illy, 2 melee dps, a tank (prefer sk), and myself in melee gear {heal gear for SOME named}. With this group build I never have to heal. I can usually wait until the end of an encounter to heal at all, at which case I put on my heal set of gear (macrod) and throw up 1 group heal and get some of my energy replenished (from epic), then immediately switch to melee gear again. I can solo heal all zones execpt necrotic, guk, palace, nuroga in this fashion. I have full tier 1 shard melee gear with shoulders and hands being tier 2 melee gear. I have charm, necklace, earring, and wrist being second tier melee shard. I use the Thex mallet. Unbuffed I have over 900 STR. My heal crit is only 23% in this gear with hardly no heal amt. With this group build I do constant 2k-2.5k dps. My highest parse was a little over 4.5k on Arcanus in Scion (I don't have infusion yet. I need to repec and rebuild my "group gear" for spell crit since my group gear has well over 110% melee crit and DA when I am grouped with my dirge and illy, so I hope that it gets highest with infusion). Heal gear is a mix of shard / rok gear. Heal crit is 65% heal amt is 560. I don't really have the chance to raid since it relies on being consistent in showing up on some nights, my work scheldue is hectic, etc. Since I don't raid I have no real reason to work on my heal gear since what I have is more than enough to get me by. Tanks NEED shard gear if you want to solo heal them and still do dps while in TSO. If they have no shard gear(and no raid gear) I find that I can barely solo keep them up, especially on named, even in DF with a poor team setup. However with an enchanter / bard on your team you should have no problems. So if your trying to solo heal the Forgemaster and the tank doesn't have Shard gear I hope you have a banging team that works together well with lots of debuffs. If your tank has some tier 1 gear you should have no problem healing. My heal rotation would be heat/cold ward, winds heal (to stoned to remember name), photosynthesis, purity once he gets a dot on him, and then just spam heals. This was kinda muddy but I hope it helps. edit: I have healed this way since I was in the 140s for AA. I am at 161aa atm. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 56
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![]() Silithe, Solo healing these instances is not that hard as a Warden if your spec'd right and the tank has somewhat decent gear. At the minimum you should have all your spells at adept 3 or better. You already have you fabled epic so power should not be a problem for you. AA wise, im running at about 150AA on my warden and with my heal spec, Ive got alot of AA in the TOS tree to boost my healing ability, I can solo heal most zones wearing a full set of Tier 1 Shard armor. (Solo healed Scion, Anathema, Crucible, DF, Najena's, Veksar, Evernight Abbey, Befallen (1st one), and Mistym Manor. I have not tried any of the Guks, or the harder Fens instaces yet on my Warden) To gear up your tank and yourself, I would suggest the following: 1) Daily run of Crucible to just get shards. Most of the time you dont even have to kill any of the named on the second level. You can get the shard box and complete the shard quest just on the first level. Even though its the third tier of everfrost its actually not that bad a zone. Your killing almost all trash, and the occasional named to get two shards. 2) Scion, Scion and more Scion. - Again, this is an easy zone and you can get the quest and box without to much trouble. Don't worry about not completing the zone at first your just trying to gear up. 3) Anathema - a bit harder than scion and crucible to get shards, but once you figure out where the key mob is, and the box, you can get a couple shards out of here to with only killing two named mobs. You really need to run these three instances for shards daily (takes 30 minutes for crucible, and anathema to get shards, and however long it takes you to run scion). You will gather 6 shards a day and in a couple weeks, should all have at least a full set of T1 shard armor. Don't even try to solo heal the other instances if your tank is not in at least a full set of T1 shard armor. As far as spells to use, make sure your stacking all your spells regens. I typically always keep my group regens going, stack photosynthesis on the MT as well, and use the direct heals to keep the tank up. I would also suggest getting Profit Reborn UI. It makes it incredibly easy to heal and cure the others in your group while keeping the MT targeted. Always cure when dot's are present. Again, Profit makes this really easy to do. Once you gear up start adding in other zones while you continue to work on the above zones while getting your T2 shard armor. Arathania 80 - Warden/ Arathon 80- Guardian, Grrim 80-Brigand |
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#6 | |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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![]() Eugam wrote:
QFT. I have /flexed about the zones I've solo healed, but I also have 195 AA's, mythical weapon, really really nice armor and have all master spells. The best item I have for instances though, is a raid fabled tank with mythical, and some fairly awesome DPS. With those 2 things, you can pretty much solo heal anything. If you don't have them...then yes, a 2nd healer is pretty much necessary. Needing or wanting a 2nd healer doesn't mean you suck, not even close. I have a Templar that I am slowly getting back into Raid trim - 150 AA's, decent gear, mostly Adept 3s. Could I solo heal any of the TSO instances that I can easily heal on the Warden? no. Do I suck? no. It's relative |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 56
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![]() I agree with Arielle on this. The ability or inability to solo heal any of these instances does not reflect on your skill. I personally think its a reflection of the group itself and how well the MT is geared. The first thing I do when I get into a group is look at the MT's gear. If there in at least shard armor, and I know the instance and the mobs, I know I can solo heal the instance. IF there in RoK gear trying to do these zones, then we need a second healer. If we are doing the harder zones, then a second healer makes your group more enjoyable. It got nothing to do with skill, its got to do with how much Healing you can put out at once. If your tank is taking more damage then you can heal, that has nothing to do with your skill. Stick with the Warden!! IMO, Wardens offer the best chance to solo heal the instances your doing (Esp the last named in DF where fast casting is important. biased I know, but my main now is a guard, and I love having a warden in my group). |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 632
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![]() my warden is my first alt, he has rok only loot, no tso armor and 143 AA's. He is all adpet 3'd. I did a run with a pug grp.. just finished 10 mins ago. Solo healed Najena 1, 2 Miraguls 1, 2, 3 befallen 1, 2... the tank was decntly equipted and the illy was awesome, but its possible... grp makeup does make a difference. We cant make a sucky tank better... what i tell ppl when they ask if i can solo heal :p |
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#9 |
Loremaster
Join Date: Nov 2004
Location: USA
Posts: 1,230
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![]() I think I was solo healing DF on my warden at 79 with all adept 3s and mastercrafted gear. lol It really does depend your group make-up though. TC helps a ton while nub tanks will sink any ship. I'd suggest finishing the fabled epic ASAP, the quest isn't terribly hard and the item alone is totally insane.
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When you've played this game for ten years and gone to bat seven-thousand times and gotten two-thousand hits do you know what that really means? It means you've gone zero for five-thousand. --- Reggie Jackson |
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#10 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() Expired-Account wrote:
Oh my god ! Please do not listen to that particular warden that only play for fast shards in optimized groups. It's fun to see those dudes expecting a dirge or whatever 3 hours just to save 10mn on an instance run. People with mythical can do deep forge in auto attack mode, doing deep forge in such conditions is like doing vault for me, i can probably duo/trio this instance with our t2 tank -- while sleeping and watching tv and ... So healing in deep forge mostly depend on how much damage is your tank taking (and also on his aas). You should check his resistances and his items, and well spec tanks with t1 should be ok there. I did the anchor (which is slightly harder) with all kind of tanks, with well geared ones all was trivial, with a ROK tank it was hell and we needed almost 3 healers Also try to interrupt and stun the bosses. If you cannot keep him alive simply bring another healer, we often do deep forge with two wardens (very non optimal but i prefer fun to optimality ) one is hitting in melee spec and the other does most of the healing, but the second warden can give a hand if things get ugly. For the last named try to keep has much HOT on the tank and group since this guy LOVE to teleport the healer when there is a unique healer. Whenever there is to healer he will teleport a dps. Till now i have never seen him porting the tank. For the hammer don;t cure the trauma, since the trauma debuf protect you from the boss aoe. So don't kill all the hammer keep one up and don;t cure the trauma. At least it is what i have been told and never got problems. What is fun is simply to try with the people that happen to be there |
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#11 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() Arathon wrote:
He is very right, in the anchor one boss was doing 2400dps on the tank ... YES .. My crappy warden may be able to toss around 1000hps or may be 1200 (may be a bit more with an illu or a buffer) , i have seen raiding priest doing 1600 hps ... So well even a raiding priest could not have kept our paper tank alive. The same mob was doing 1600 dps on a T2 tank. |
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