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#151 |
Loremaster
Join Date: Feb 2005
Posts: 86
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![]() /Agree Roll back the whole change, not just half of it... |
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#152 |
Loremaster
Join Date: Nov 2004
Posts: 123
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![]() Please roll back the entire change and not half of it. Please don't try to sneak part of this past us, it will not work.
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__________________ Tirinya - 80 Swashbuckler - Nektulos Guild Leader, [Clan Lupar] |
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#153 |
General
Join Date: Sep 2006
Posts: 668
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![]() Just rollback all the changes and save them for Everquest 3. If this radical new view you guys have of Everquest is really a hit, Eq3 will soar in sales. Keep Eq2 the way the Eq2 players keep playing it for. |
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#154 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() if a *proc* item runs *out of control* feel free to adjust that said item, but don't nerf ALL players across the board. some people don't even HAVE these broken items and you're effectively breaking other items that are not *out of control*, how is this helping the game? because some people have some *broken* proc items ALL of my NON broken procs have to be nerfed? PS. please forget you ever had this idea, just keep fixing SINGLE *proc* items not taking away the utillity of ALL procs. |
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#155 |
Loremaster
Join Date: Jan 2005
Posts: 264
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![]() After further testing the only thing that got rolled back was Choker and Avatar neck for base spell not sure about base healing. |
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#156 |
General
Join Date: Jun 2006
Posts: 724
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![]() everyone knows the only procs that are seriously do huge amounts of base are the void bane items in palace of the ancient one, instead of trying to nerf everything look into that.. |
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#157 |
Loremaster
Join Date: Sep 2006
Posts: 144
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![]() Bard TSO legendary set BP don't affect items proc rate.Luck of the Dirge(proc rate +20%) don't affect items proc rate. why?My tooltips are broken? |
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#158 |
Lord
Join Date: Jan 2008
Posts: 9
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#159 |
Loremaster
Join Date: Oct 2008
Posts: 230
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![]() So the choker is getting nerfed??? That's lame I mean it does have it's punishment built in on the item itself |
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#160 |
General
Join Date: Dec 2004
Posts: 171
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![]() Nice one trying to sneak that past. As someone else pointed out.. most companies feeling the strain in these times would be trying to make their clients *HAPPY*.. not what you're all doing. |
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#161 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() This whole proc change with base damage is absolutely unnecessary. An easier solution would be to consider adding a disclaimer line on future gear "This proc is not modifyiable by base damage adjustments", similar to the line we see on proc chance with some items. This woudl allow for some new procs to have much higher damage spreads. EIther way, players shoudl not be punished. Nerfs are always bad and this one is VERY bad. |
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#162 |
Loremaster
Join Date: Nov 2004
Posts: 199
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![]() Aeralik wrote:
Isnt this simply the result of a broken combat system? When will door fixes stop being "nail 1 door shut, and blow a hole in the wall for a new door". And it was mentioned earlier in the thread.... But do you want summoners to die completely rom EQ2?? Already orribly behind the pack, nerf procs and bam, now instead of 20-25% of their damage coming from procs (arias etc) you make it 10-15%.... No fixes for the summoner class group, but happly nerf more? Whats the point logging in anymore when this is the dev mentality. |
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#163 |
Loremaster
Join Date: Jul 2005
Posts: 296
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![]() /agree Revert the ENTIRE change.....not just 2 pieces of gear worth. Above all, this whole proc damage nerf needs to be scrapped. Just about every class has "profession" spells that do damage/heal/etc through procs....and this nerf affects those spells. Do this and you'll just end up destroying this game....not to mention just about all the mythicals out there. |
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#164 |
Loremaster
Join Date: Nov 2004
Posts: 66
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![]() Occured to me, maybe this is a deliberate attempt to draw fire away from the fighter nerfs? |
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#165 |
General
Join Date: Dec 2004
Posts: 98
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![]() Only 3 shady decisions lately on test server that makes one wonder if the developers are living in la-la land and just throwing random stuff in without thinking about the consequences : 1. Fighter changes. While a certain shift in taunt priority is needed, the approach is done with the typical Aeralik sledgehammer style. 2. Base dam proc change : Arguably not needed as encounters are somewhat balanced around the damage output of players. Changes are done again by the mighty wise omniscient Aeralik. Has he spoken to the encounter designers though to have them nerf Mobs like Lord Kugup (sp), T'Lon the Powermonger or Gynok Moltor and avatars to adjust for that severe group,- and raiddps? I guess not, after all he is known for his 1-man shows of unabased righteousness and sheer blinddom. Not to mention furthere unbalancing of classes that other developers have to bandaid again , and a massive "F.O" to all people who spent weeks and month's worth of raiding and grouping to get those items. 3.: Avatar loot nerf .: See above. Nerf nerf nerf, no consideration for progression again. No incentive to even try them , not even for aa. Who is to blame here, again? The problem i see, looking at the big picture is, that 1 certain developer is being allowed riding on a powertrip, without any seemingly any communication to the item, encounter designer and no (almost) no action from the supervising game lead designers... This has gone on far too long now and weighing heavily on most of the playerbase, which, in these times, is simply put BAD. |
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#166 |
Server: Splitpaw
Loremaster
Join Date: Sep 2005
Posts: 61
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![]() Cexi@Everfrost wrote:
Rollback? Lol, I bet they have so many versions of their own game now, that they don't know what version includes what. Change something here, breaks something there, always the same. Should work on your Organisation skills, Sony And I totally agree, get a new Dev Team for EQ3 and just do some really necessary fixes in EQ2, otherwise u break it anyways.
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Alliya - Conjuror of Everfrost - Exordium ![]() |
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#167 |
Loremaster
Join Date: Dec 2004
Posts: 1,171
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![]() Save these fixes for the next expansion. Trying to do them now is just disruptive and unnecessary. I realize the developers probably feel trapped in a corner, having to design around proc mechanics, but too much is dependent upon how things are currently - for example, proc changes would hurt summoners disproportionately, which no one would say is appropriate given how things are now. |
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#168 |
General
Join Date: Sep 2006
Posts: 668
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![]() Thinking more on this change. 1. I hear that only half items are being rolled back...lots of gamers are OCD and not dumb people...they will notice it 100% until its back to original. I don't see the point in messin' with people like this. I understand devs have their visions of what this game should be but, is it really worth sticking to your guns that bad when virtually everyone who is aware of the updates despises it? Visions aside, even if the game derails a bit off track of your view, but in turn you have a way happier customer base, that is the right answer. It's like when a customer has to argue with a company over something stupid and a company can [Removed for Content] a customer off to never shop there again, when perhaps it was something as easy as a refund or exchange...the customer is always right. 2. Gameplay wise. This will make some mobs a bit more annoying for top end guilds...they WILL still kill them. But why would you be making stuff harder based on top end guilds? Thats the point of top guilds, they make it look easier to guilds below them...and they are suppose to be doin it the best cause theres no guilds above them (lol top guilds!). So how does this feel to guilds working on Tythus, penta/ulta and mynzak portion of palace? Guilds working on Gynok. It's not like the content is overly easy and being dropped by more guilds than normal. And guilds still seem to be spending appropriate time to learn and finally down an encounter. Your slowing down progression when it doesn't need to be. Non smart loot patterns unnecesarily slows it down enough. But it feels like you just took a look at each top guild on a server and tried to base it around them. News flash, not every guild is at that caliber and this will make killable content others are working on even more difficult for such guilds. They don't deserve any of that. 3. Make negative changes (nerfs, lower of stats/player power) when something is grossly overpowered. People don't play video games to receive negative impact after another. Its a frivalous activity with frivalous concepts, yet they keep the activity glued together and desirable for people to engage in. You play a video game, you receive rewards for the time you spend in the video game. Right now we all been playing a video game and were about to be disciplined its like. Were being limited, our power is being taken away, were getting nerfed, items are losing desirbility, some procs are doing as much damage as KoS procs once did. The negative is really overwhelming the positive atm. Should just return off the high horse, show humility and give the customers what they want. That is something that will impress this playerbase and making logging in an enjoyable thing. Not something where I hit my Inspect window and browse each item wondering which one sucks more than it did yesterday now. |
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#169 |
Loremaster
Join Date: Jan 2007
Posts: 21
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![]() LU51 should not happen period. The nerfs...should not have happened, be happening, or happen period. If the game mechanics are broken, then we have gotten used to and adjusted to broken mechanics for years. We pay to play the same game but live updates like the one they want to put in cause us to have to keep relearning to play a toon we have had for years. Its the same game...same toon...but things are not working like the used too....oh...they did an update..../feedback..../reply "Working as intended." We play this game to be rewarded, not punished. Recent changes/events and proposed furture changes/events feel like punishments. Where are the long lasting rewards for paying to play this game? The game will loose more of its player base. The game is already in need of server merges do to lost accounts. These forums are great, wonderful, a place to vent and not be heard. The only thing that will make an impression and get us heard...is to cancel your account and complete the cancelation survey...and if you dont really want to quit YET because you hope SoE and its Devs will not kill the game...you can always re-acctivate your account before it expires. Cancelation surveys and cancled accounts even if activated before they expire are still counted as cancled. That will give SoE, not its Devs, an idea maybe even an eye opener of how many paying accounts they will loose and if the game can survive if that many said paying customers leave. So...get to canceling your account and filling out those cancelation surveys! /wink <3 |
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#170 |
Loremaster
Join Date: Apr 2005
Posts: 732
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![]() I have a few questions as I'm not quite sure I'm understanding what the changes will mean. My understanding from what has been posted is that items that increase the base damage of spells like the Pristine Majestic Swiftcloth Cloak will no longer apply to proc effects and that buffs/aa's that increase base damage to spells will also no longer affect equipment direct damage procs, is that an accurate summary of the change? Will this also apply to poisons or buff-based direct damage procs? Also, will effects that directly increase the over-all damage of a spell (not just base damage) also no longer effect damage procs from equipment (like the proc effects from a "blessed" weapon affecting direct damage procs from an imbued weapon)? |
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#171 |
Loremaster
Join Date: Feb 2005
Posts: 86
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![]() Allie@Everfrost wrote:
I meant the proc change, silly! |
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#172 |
Loremaster
Join Date: Jan 2007
Posts: 21
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![]() Oh...and one more thing... When you have to merge servers...I totally vote that you merge Najena and Unrest! Did you write that down? KK thx ttfn! <3 |
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#173 |
Loremaster
Join Date: Nov 2005
Posts: 1,403
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![]() Doom. Seems i am the only one who thinks procs are the evil and should slowly vanish from the game. Personally i have good memories when i knew what i was able to do. Today i only know that i am a good healer 42% of the time |
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#174 |
General
Join Date: Nov 2004
Posts: 103
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![]() Procs aren't the problem. The problem is Greater Void Bane and the Bard Legendary Set BPs. If you want to nerf procs, nerf these 2 things but nerfing procs globally is just stupid. |
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#175 |
Loremaster
Join Date: Dec 2004
Posts: 212
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![]() This reminds me of when RoK came out and rangers noticed a big problem with their arrows. They asked for months to have them fixed and Aeralik replied, generally, that the arrows had been broken for years and the game had been designed around the 'broken arrows'. Therefore, they did not need fixed. It is the exact same thing, only in reverse, for the fighters now. Seems strange to me that Aeralik is now reversing his thinking and changing an entire system that the game has been built around for years. Now that I think of it; he took a sledgehammer to the rangers too. He 'fixed' the arrows and gave us a 'lateral shift' for it; which meant nerfing dps and the damage rating on all bows t7 and under. It's pretty much why you haven't seen rangers ask for anything for a year; we know better than to ask for a 'fix'. Poor swashies just learned it the hard way too. Never complain!! You will only get him angry and look what happened to your mythical. |
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#176 |
Loremaster
Join Date: Sep 2006
Posts: 144
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![]() In future, most of procs have "This spell can not be modified except by direct means" tag? |
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#177 |
Loremaster
Join Date: Feb 2006
Posts: 595
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![]() Meerah@Permafrost wrote:
Not sure most classes will ever learn!! Only Assassins get to ask for fixes and actually get them. Five years and people still haven't figured that out yet, amazing. Only other class that I know of that got most of the fixes they asked for where Coercers, but only after massive betrayals to Illusionist and numerous people who quit playing them, like I did. |
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#178 |
General
Join Date: Dec 2004
Posts: 171
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![]() Kall wrote:
You said it. GVB in it's current form is a big part of the problem. Certainly not the other 99% of items. |
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#179 |
Loremaster
Join Date: Feb 2006
Posts: 595
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![]() Aeralik wrote:
Umm, not real good with the English language, but doesn't "For the time being" mean we still plan on doing it, just not right now? And isn't "perhaps refine the change" in SoE speak mean we are going to let you complain for a bit then make the changes we wanted anyway? "this change is something we need to do", isn't that also SoE speak for we are too lazy to control the new base damage items so instead we decided to nerf this? As most of you know, or should know, it has always been SoE's policy to take the easy way out of everything by nerfing instead of actually fixing a problem. Why did you expect this to be any different? |
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#180 |
Loremaster
Join Date: Dec 2004
Posts: 342
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![]() Delay LU51 indefinately and keep future LU's for important game fixes and adding content. Leave the game alone until you have communicated properly with all the other dev dept. and come up with proper balances to classes. Any major changes to game play at this point will result in a mass exodus to greener pastures. You have set up your class to be the best, why punish people (whos subs gets you paid) for playing something other than an assassin? And why is one man being allowed to make such radical and poorly thought out changes? |
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